mse version: 0.3.4
short name: Vanguard
full name: Magic Vanguard
icon: card-sample.png
position hint: 2

# Author : Wolfwood
# Most stuff is copy/pasted from magic.mse-game

############################################################## Functions & filters

# General functions
init script:
	#character filter for copyright line
	copyright_filter :=
		# step 1 : Æ replacement rule
		replace_rule(
			match: "AE",
			replace: "Æ") +
		# step 2 : longdash for keywords
		replace_rule(
			match: "--",
			replace: "—") +
		replace_rule(
			match: " - ",
			replace: " — ") +
		# step 3 : trademark symbol
		replace_rule(
			match: "TM",
			replace: "™") +
		# step 4 : copyright symbol
		replace_rule(
			match: "CR",
			replace: "©")
	
	#character filter for title line
	name_filter :=
		# step 1 : Æ replacement rule
		replace_rule(
			match: "AE",
			replace: "Æ") +
		# step 2 : longdash for keywords
		replace_rule(
			match: "--",
			replace: "—") +
		replace_rule(
			match: " - ",
			replace: " — ")
	
	# correctly sort a mana symbol (no guild mana)
	mana_sort       := sort_rule(order: "XYZ[0123456789]S(WUBRG)")
	# correctly sort guild mana
	mana_sort_guild := replace_rule( # swap these:
			match: "U/W|B/U|R/B|G/B|W/G|B/W|R/U|G/B|W/R|U/G",
			in_context: "(^|[^/])<match>($|[^/])",
			replace: {input[2] + "/" + input[0]})
	mana_has_guild     := sort_rule(order: "</|>") # Is there guild or half mana in the input?
	# A mana cost can contain both normal and guild mana
	mana_filter := to_upper + {
		if mana_has_guild()!="" then mana_sort_guild()
		else                         mana_sort()
	}
	# Like mana filter, only also allow tap symbols:
	tap_filter := sort_rule(order: "<T>")
	mana_filter_t := replace_rule(               # Remove [] used for forcing mana symbols
				match: "[\\[\\]]",
				replace: ""
			) + { tap_filter() + mana_filter() }
	
	# replaces — correctly
	add := "" # default is nothing
	for_mana_costs := format_cost := {
		if input.separator_before == "—" then (
			if not contains(input.param, match:",") then
				"<param-cost>{input.param}</param-cost>"
			else
				"{add}<param-cost>{input.param}</param-cost>"
		) else
			"{add}<param-mana>{input.param}</param-mana>"
	}
	alternative_cost := replace_rule(match:"^[A-Z]", replace: { to_lower() })
	combined_cost := replace_rule(match:", [A-Z]", replace: { to_lower() })+
		replace_rule(match:",", replace:", and")
	format_alt_cost := {
		if input.separator_before == "—" and not contains(input.param, match:",") then
			alternative_cost(input.param)
		else
			combined_cost(input.param)
	}
	long_dash := replace_rule(match:"-", replace:"—")
	# Utilities for keywords
	has_cc := { card.casting_cost != "" }
	has_pt := { card.pt           != "" }
	
	# Filters for the text box
	# context in which mana symbols are found
	mana_context :=
		"(?ix)				# case insensitive, ignore whitespace
		 (^|[[:space:]\"(])		# start of a word
		 (  <match>:			# G: something
		 |  <match>,			# G, tap: something
		 |  <match>[ ]can[ ]be[ ]pay
		 |  (pays?|additional|costs?|the	# pay X. creatures cost 1 less. pay an additional G.
		    |adds?|pay(ed)?[ ](with|using)
		    )
		    ([ ]either)?			 # pay either X or Y
		    ([ ]<sym[^>]*>[XYZWUBRG0-9/|]+</sym[^>]*>[ ](and|or))* # pay X or Y
		    [ ]<match> 
		    ([,.)]|$				# (end of word)
		    |[ ][^ .,]*$			# still typing...
		    |[ ]( or | and | in | less | more | to ) # or next word is ...
		    )
	         )
		 |  <param-mana><match></param-mana>	# keyword argument that is declared as mana
		 |  <param-cost>[ ]*<match></param-cost>	# keyword argument that is declared as cost
		 |  <param-cost><match>,		# keyword argument that is declared as cost
		 ";
	# the rule text filter
	#  - adds mana symbols
	#  - makes text in parentheses italic
	text_filter := 
		# step 1 : remove all automatic tags
		tag_remove_rule(tag: "<sym-auto>") +
		tag_remove_rule(tag: "<i-auto>")   +
		# step 2 : reminder text for keywords
		expand_keywords_rule(
			default_expand: { contains(match:mode, set.automatic_reminder_text) },
			combine:        {
				if mode == "pseudo" then "<i-auto>{keyword}</i-auto>"
				else "{keyword}<atom-reminder><i> ({process_english_hints(reminder)})</i></atom-reminder>" }
			) +
		# step 2b : move inline keywords' reminder text to the end of the line
		replace_rule(
			match: "(<atom-reminder-core>.*</atom-reminder-core></kw[^>]*>)([^\n(]+)",
			replace: "\\2\\1"
			) +
		replace_rule(
			match: "(<atom-reminder-old>.*</atom-reminder-old></kw[^>]*>)([^\n(]+)",
			replace: "\\2\\1"
			) +
		replace_rule(
			match: "(<atom-reminder-expert>.*</atom-reminder-expert></kw[^>]*>)([^\n(]+)",
			replace: "\\2\\1"
			) +
		# step 3 : expand shortcut words ~ and CARDNAME
		replace_rule(
			match: "~|~THIS~|CARDNAME",
			in_context: "(^|[[:space:]]|\\()<match>",
			replace: "<atom-cardname></atom-cardname>"
			) +
		# step 4 : fill in atom fields
		tag_contents_rule(
			tag: "<atom-cardname>",
			contents: { if card.name=="" then "CARDNAME" else card.name }
			) +
		# step 4.5 : explict non mana symbols
		replace_rule(
			match: "\\][STXYZWUBRG0-9/|]+\\[",
			replace: {"<nosym>" + mana_filter_t() + "</nosym>"} ) +
		# step 5 : add mana & tap symbols
		replace_rule(
			match: "[STXYZWUBRG0-9/|]+",
			in_context: mana_context,
			replace: {"<sym-auto>" + mana_filter_t() + "</sym-auto>"} ) +
		# step 5b : add explict mana symbols
		replace_rule(
			match: "\\[[STXYZWUBRG0-9/|]+\\]",
			replace: {"<sym>" + mana_filter_t() + "</sym>"} ) +
		# step 6 : longdash
		replace_rule(
			match: "--",
			replace: "—") +
		replace_rule(
			match: " - ",
			replace: " — ") +
		# step 6b : Æ replacement
		replace_rule(
			match: "AE",
			replace: "Æ" ) +
		# step 7 : italic reminder text
		replace_rule(
		 	match: "[(][^)\n]*[)]?",
			in_context: "(^|[[:space:]])<match>|<atom-keyword><match></>",
		 	replace: "<i-auto>&</i-auto>") +
		# step 8 : post ( capitalization
		replace_rule(
			match: "[a-z]",
			in_context: "[(](<param-[a-z]*>)?<match>|[ ]*: <param-cost><match>|—<match>| — <match>",
			replace: { to_upper() })
	
	# Converted mana cost
	cmc := to_text + {
		  1 * number_of_items(in: sort(order:"SWUBRG")) # colored mana
		- 1 * number_of_items(in: sort(order:"/"))      # guild mana, W/U -> 2 - 1
		+ 1 * sort(order: "[0123456789]")               # colorless mana
	}

############################################################## Set fields

set field:
	type: info
	name: Set Information
set field:
	type: text
	name: title
set field:
	type: text
	name: description
	multi line: true
set field:
	type: text
	name: artist
set field:
	type: text
	name: copyright
set field:
	type: info
	name: Defaults and Automation
set field:
	type: color
	name: border color
	description: The default border color for cards
	choice:
		name: black
		color: rgb(0,0,0)
	choice:
		name: white
		color: rgb(255,255,255)
	choice:
		name: silver
		color: rgb(128,128,128)
	choice:
		name: gold
		color: rgb(200,180,0)
set field:
	type: multiple choice
	name: automatic reminder text
	choice: old
	choice: core
	choice: expert
	choice: pseudo
	choice: custom
	initial: old, core, expert, custom
	# Convert from older mse versions
	script:
		if value = "yes" then "old, core, expert, custom"
		else if value = "no" then ""
		else value
	description: For which kinds of keywords should reminder text be added by default? Note: you can enable/disable reminder text by right clicking the keyword.
set field:
	type: boolean
	name: automatic card numbers
	initial: no
	description: Should card numbers be shown on the cards?

############################# Default style

default set style:
	title:
		padding left: 2
		font:
			size: 16
	automatic reminder text:
		render style: checklist
		direction: vertical

############################################################## Card fields

############################# Background stuff
card field:
	type: color
	name: border color
	default: set.border_color
	choice:
		name: black
		color: rgb(0,0,0)
	choice:
		name: white
		color: rgb(255,255,255)
	choice:
		name: silver
		color: rgb(128,128,128)
	choice:
		name: gold
		color: rgb(200,180,0)
	show statistics: false
card field:
	type: choice
	name: background
	choice: normal
	show statistics: false
	editable: false

############################# Name line
card field:
	type: text
	name: name
	identifying: true
	show statistics: false
	card list visible: true
	card list column: 1
	card list width: 150

############################# Image
card field:
	type: image
	name: image
	show statistics: false

############################# Card type

card field:
	type: text
	name: type
	card list visible: true
	card list column: 2

############################# Text box
card field:
	type: text
	name: rule text
	script: text_filter(value)
	show statistics: false
	multi line: true
card field:
	type: text
	name: flavor text
	show statistics: false
	multi line: true

############################# PT
card field:
	type: text
	name: handmod
	card list visible: true
	card list column: 3
	card list width: 50
	card list name: hand

card field:
	type: text
	name: lifemod
	card list visible: true
	card list column: 4
	card list width: 50
	card list name: life


############################# Card sorting / numbering
card field:
	type: text
	name: card number
	save value: false
	script:
		position(
			of: card
			in: set
			order_by: { card.name }
		) + 1
		+ "/" +
		number_of_items(in: set)
	card list visible: true
	card list column: 10
	card list width: 50
	card list name: #
	editable: false
	show statistics: false

############################# Copyright stuff
card field:
	type: text
	name: illustrator
	default: set.artist
card field:
	type: text
	name: copyright
	default: set.copyright
	show statistics: false
	editable: false
card field:
	type: text
	name: copyright line
	save value: false
	show statistics: false
	script:
		if set.automatic_card_numbers then
			combined_editor(field1: card.copyright, separator: " ", field2: card.card_number)
		else
			forward_editor(field: card.copyright)

############################################################## Keywords

############################# Keyword rules

has keywords: true

keyword match script: name_filter(value)
#keyword preview: {keyword} <i>({reminder})</i>

keyword mode:
	name: old
	description: Old keywords (Banding, Phasing, etc.)
keyword mode:
	name: core
	description: Core set keywords (Flying, Regenerate, etc.)
keyword mode:
	name: expert
	description: Expert level keywords (Scry, Vanishing, etc.)
keyword mode:
	name: pseudo
	description: Pseudo keyword / named ability (Hellbent, Threshold, etc.)
keyword mode:
	is default: true
	name: custom
	description: Custom keywords

keyword parameter type:
	name: mana
	match: [STXYZ0-9WUBRG/|]+
	refer script:
		name: normal
		description: No changes made
		script: \{{input}\}
	refer script:
		name: converted mana cost
		description: Converts mana to number
		# "0" left in so users can easily see how to edit script.
		script: \{cmc({input}) + 0\}
# By pichoro and bunnierein
keyword parameter type:
	name: cost
	match: [ ][STXYZ0-9WUBRG/|]*|[-—][^(\n]*
	separator before is: [ —-]
	separator after is: [.]
	optional: false
	# note: the separator is part of match
	refer script:
		name: normal
		description: When using mana only costs, doesn't include anything extra in the reminder text
		script: \{{input}\}
	refer script:
		name: add "pay an additional " for mana costs
		description: When using mana only costs, words the reminder text as "pay an additional <cost>"
		script: \{for_mana_costs(add:"pay an additional ",{input})\}
	refer script:
		name: add "pay " for mana costs
		description: When using mana only costs, words the reminder text as "pay <cost>"
		script: \{for_mana_costs(add:"pay ",{input})\}
	reminder script: format_alt_cost()
	separator script: long_dash()
keyword parameter type:
	name: number
	match: [XYZ0-9]+
	refer script:
		name: normal
		description: (1,2,3)
		script: \{{input}\}
	refer script:
		name: as words
		description: (one, two, three)
		script: \{english_number({input})\}
	refer script:
		name: as words, use "a" for 1
		description: (a, two, three)
		script: \{english_number_a({input})\}
	refer script:
		name: as words, use "" for 1
		description: (, two, three)
		script: \{english_number_multiple({input})\}
keyword parameter type:
	name: action
	match: [^(\n]+
	separator after is: [.]
	reminder script: alternative_cost()
keyword parameter type:
	name: name
	match: [^(.,\n—-]+
	refer script:
		name: normal
		description: No changes made.
		script: \{{input}\}
	refer script:
		name: singular
		description: Removes plurality from words.
		script: \{english_singular({input})\}
keyword parameter type:
	name: prefix
	description: Prefix for things like "<something>walk"
	optional: false
	match: [A-Z][A-Z,a-z ]*
	example: Forest

############################# All Magic keywords
# By JrEye and Neko_Asakami, Updated by Pichoro and Buttock1234

keyword:
	keyword: Flying
	match: flying
	mode: core
	reminder: It can’t be blocked except by creatures with flying or reach.
keyword:
	keyword: First strike
	match: first strike
	mode: core
	reminder: It deals combat damage before creatures without first strike.
keyword:
	keyword: Trample
	match: trample
	mode: core
	reminder: If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.
keyword:
	keyword: Banding
	match: banding
	mode: old
	reminder: When declaring attackers or blockers, it may group with other creatures with banding and one creature without banding. When damage is dealt, you decide where damage is dealt.
keyword:
	keyword: Landwalk
	match: <atom-param>prefix</atom-param>walk
	mode: core
	reminder: It is unblockable as long as defending player controls a {param1}.
keyword:
	keyword: Protection from
	match: protection from <atom-param>name</atom-param>
	mode: core
	reminder: It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything {english_singular(param1)}.
keyword:
	keyword: Regeneration
	match: Regenerate
	mode: core
	reminder: The next time it would be destroyed this turn, it isn't. If it is a creature, instead tap it, remove all damage from it, and remove it from combat.
keyword:
	keyword: Bands with other
	match: bands with other <atom-param>name</atom-param>
	mode: old
	reminder: When declaring attackers or blockers, it may group with other creatures with banding or bands with {param1}. When damage is dealt, you decide where damage is dealt.
keyword:
	keyword: Rampage
	match: rampage <atom-param>number</atom-param>
	mode: old
	reminder: Whenever it becomes blocked, it gets +{param1}/+{param1} until end of turn for each creature blocking it beyond the first.
keyword:
	keyword: Cumulative upkeep
	match: cumulative upkeep <atom-param>cost</atom-param>
	mode: old
	reminder: At the beginning of your upkeep, put an age counter on it, then sacrifice it unless you pay its upkeep cost for each age counter on it.
keyword:
	keyword: Phasing
	match: phasing
	mode: old
	reminder: At the beginning of your upkeep, put it and any cards and/or counters attached to it in the phased-out zone. If it is already in the phased-out zone, return it and any cards or counters attached to it to play. This ability does not cause comes-into-play or leaves-play abilities to trigger.
keyword:
	keyword: Flanking
	match: flanking
	mode: old
	reminder: Whenever a creature without flanking blocks the creature, the blocking creature gets -1/-1 until end of turn.
keyword:
	keyword: Shadow
	match: shadow
	mode: expert
	reminder: It can block or be blocked by only creatures with shadow.
keyword:
	keyword: Denimwalk
	match: denimwalk
	mode: old
	reminder: If defending player is wearing any clothing made of denim, the creature is unblockable.
keyword:
	keyword: Buyback
	match: buyback <atom-param>cost</atom-param>
	mode: expert
	reminder: You may {for_mana_costs(add:"pay an additional ",param1)} as you play it. If you do, put it into your hand as it resolves.
keyword:
	keyword: Echo
	match: echo <atom-param>cost</atom-param>
	mode: expert
	reminder: At the beginning of your upkeep, if the permanent came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.
keyword:
	keyword: Cycling
	match: cycling <atom-param>cost</atom-param>
	mode: expert
	reminder: {param1}, Discard it: Draw a card.
keyword:
	keyword: Haste
	match: haste
	mode: core
	reminder: It can attack and <sym>T</sym> as soon as it comes under your control.
keyword:
	keyword: Horsemanship
	match: horsemanship
	mode: old
	reminder: It can’t be blocked except by creatures with horsemanship.
keyword:
	keyword: Fading
	match: fading <atom-param>number</atom-param>
	mode: expert
	reminder: It comes into play with {english_number_a(param1)} fade counter(s) on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.
keyword:
	keyword: Kicker
	match: kicker <atom-param>mana</atom-param> and/or <atom-param>mana</atom-param>
	mode: expert
	reminder: You may pay an additional {param1} and/or {param2} as you play the card.
keyword:
	keyword: Kicker
	match: kicker <atom-param>cost</atom-param>
	mode: expert
	reminder: You may {for_mana_costs(add:"pay an additional ",param1)} as you play the card.
keyword:
	keyword: Flashback
	match: flashback <atom-param>cost</atom-param>
	mode: expert
	reminder: You may play it from your graveyard for its flashback cost. Then remove it from the game.
keyword:
	keyword: Threshold
	match: Threshold
	mode: pseudo
keyword:
	keyword: Madness
	match: madness <atom-param>cost</atom-param>
	mode: expert
	reminder: If you discard it, you may play it for its madness cost instead of putting it into your graveyard.
keyword:
	keyword: Morph
	match: morph <atom-param>cost</atom-param>
	mode: expert
	reminder: You may play it face down as a 2/2 creature for <sym>3</sym>. Turn it face up any time for its morph cost.
keyword:
	keyword: Fear
	match: fear
	mode: core
	reminder: It can’t be blocked except by artifact creatures and/or black creatures.
keyword:
	keyword: Amplify
	match: amplify <atom-param>number</atom-param>
	mode: expert
	reminder: As it comes into play, put {english_number_a(param1)} +1/+1 counter(s) on it for each creature that shares a type with it that you reveal in your hand.
keyword:
	keyword: Double strike
	match: double strike
	mode: core
	reminder: It deals both first-strike and regular combat damage.
keyword:
	keyword: Provoke
	match: provoke
	mode: expert
	reminder: When it attacks, you may have target creature defending player controls untap and block it if able.
keyword:
	keyword: Typecycling
	match: <atom-param>prefix</atom-param>cycling <atom-param>cost</atom-param>
	mode: expert
	reminder: {param2}, Discard it: Search your library for a {param1} card, reveal it, and put it into your hand. Then shuffle your library.
keyword:
	keyword: Storm
	match: storm
	mode: expert
	reminder: When you play it, copy it for each spell played before it this turn. You may choose new targets for the copies.
keyword:
	keyword: Affinity for
	match: affinity for <atom-param>name</atom-param>
	mode: expert
	reminder: It costs <sym>1</sym> less to play for each {english_singular(param1)} you control.
keyword:
	keyword: Entwine
	match: entwine <atom-param>cost</atom-param>
	mode: expert
	reminder: Choose both if you pay the entwine cost.
keyword:
	keyword: Equip
	match: equip <atom-param>cost</atom-param>
	mode: core
	reminder: {param1}: Attach to target creature you control. Equip only as a sorcery.
keyword:
	keyword: Imprint
	match: imprint — <atom-param>action</atom-param>
	mode: expert
	reminder: The removed card is imprinted on the card.
keyword:
	keyword: Modular
	match: modular <atom-param>number</atom-param>
	mode: expert
	reminder: It comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.
keyword:
	keyword: Scry
	match: Scry <atom-param>number</atom-param>
	mode: expert
	reminder:
		To scry {param1}, look at the top {
		 if param1.value==1 then "card of your library, then you may put that card on the bottom of your library."
		 else "{english_number(param1)} cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order."
		}
keyword:
	keyword: Scry
	match: scry <atom-param>number</atom-param>
	mode: expert
	reminder:
		To scry {param1}, look at the top {
		 if param1.value==1 then "card of your library, then you may put that card on the bottom of your library."
		 else "{english_number(param1)} cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order."
		}

keyword:
	keyword: Sunburst
	match: sunburst
	mode: expert
	reminder: It comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. If it isn't a creature, use charge counters instead.
keyword:
	keyword: Gotcha
	match: Gotcha
	mode: pseudo
keyword:
	keyword: Splice
	match: splice onto <atom-param>name</atom-param> <atom-param>cost</atom-param>
	mode: expert
	reminder: As you play a {param1} spell, you may reveal the card from your hand and pay its splice cost. If you do, add its effects to that spell.
keyword:
	keyword: Bushido
	match: bushido <atom-param>number</atom-param>
	mode: expert
	reminder: When it blocks or becomes blocked, it gets +{param1}/+{param1} until end of turn.
keyword:
	keyword: Soulshift
	match: soulshift <atom-param>number</atom-param>
	mode: expert
	reminder: When it is put into a graveyard from play, you may return target Spirit card with converted mana cost {param1} or less from you graveyard to your hand.
keyword:
	keyword: Enchant
	match: enchant <atom-param>name</atom-param>
	mode: core
	reminder: Target a {param1} as you play the card. The card comes into play attached to that {param1}.
keyword:
	keyword: Vigilance
	match: vigilance
	mode: core
	reminder: Attacking doesn’t cause it to tap.
keyword:
	keyword: Defender
	match: defender
	mode: core
	reminder: It can’t attack.
keyword:
	keyword: Offering
	match: <atom-param>prefix</atom-param> offering
	mode: expert
	reminder: You may play it any time you could play an instant by sacrificing a {param1} and paying the difference in mana costs between it and the sacrificed {param1}. Mana cost includes color.
keyword:
	keyword: Ninjutsu
	match: ninjutsu <atom-param>cost</atom-param>
	mode: expert
	reminder: {param1}, Return an unblocked attacker you control to hand: Put the card into play from your hand tapped and attacking.
keyword:
	keyword: Epic
	match: epic
	mode: expert
	reminder: For the rest of the game, you can’t play spells. At the beginning of each of your upkeeps, copy the card except for its epic ability. If it has any targets, you may choose new targets for the copy.
keyword:
	keyword: Channel
	match: Channel
	mode: pseudo
keyword:
	keyword: Sweep
	match: Sweep
	mode: pseudo
keyword:
	keyword: Convoke
	match: convoke
	mode: expert
	reminder: Each creature you tap while playing the card reduces its cost by <sym>1</sym> or by one mana of that creature’s color.
keyword:
	keyword: Transmute
	match: transmute <atom-param>cost</atom-param>
	mode: expert
	reminder: {param1}, Discard it: Search your library for a card with the same converted mana cost as the discarded card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.
keyword:
	keyword: Dredge
	match: dredge <atom-param>number</atom-param>
	mode: expert
	reminder: If you would draw a card, instead you may put exactly {english_number(param1)} card(s) from the top of your library into your graveyard. If you do, return the card from your graveyard to your hand. Otherwise, draw a card.
keyword:
	keyword: Radiance
	match: Radiance
	mode: pseudo
keyword:
	keyword: Haunt
	match: haunt
	mode: expert
	reminder: When it is put into a graveyard from play, or when it resolves if it is not a permanent, remove it from the game haunting target creature.
keyword:
	keyword: Bloodthirst
	match: bloodthirst <atom-param>number</atom-param>
	mode: expert
	reminder: If an opponent was dealt damage this turn, the permanent comes into play with {english_number_a(param1)} +1/+1 counter(s) on it.
keyword:
	keyword: Replicate
	match: replicate <atom-param>cost</atom-param>
	mode: expert
	reminder: When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.
keyword:
	keyword: Graft
	match: graft <atom-param>number</atom-param>
	mode: expert
	reminder: It comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. Whenever a creature comes into play, you may move a +1/+1 counter from the permanent onto it.
keyword:
	keyword: Forecast
	match: forecast — <atom-param>mana</atom-param>, Reveal <atom-param>name</atom-param> from your hand: <atom-param>action</atom-param>
	mode: expert
	reminder: Play the ability only during your upkeep and only once each turn.
keyword:
	keyword: Hellbent
	match: Hellbent
	mode: pseudo
keyword:
	keyword: Recover
	match: recover <atom-param>cost</atom-param>
	mode: expert
	reminder: When a creature is put into your graveyard from play, you may {for_mana_costs(add:"pay ",param1)}. If you do, return the card from your graveyard to your hand. Otherwise, remove this card from the game.
keyword:
	keyword: Ripple
	match: ripple <atom-param>number</atom-param>
	mode: expert
	reminder: When you play it, you may reveal the top {english_number_multiple(param1)} card(s) of your library. You may play any revealed cards with the same name as the card without paying their mana costs. Put the rest on the bottom of your library.
keyword:
	keyword: Flash
	match: flash
	mode: core
	reminder: You may play it anytime you could play an instant.
keyword:
	keyword: Split second
	match: split second
	mode: expert
	reminder: As long as it is on the stack, players can't play spells or activated abilities that aren't mana abilities.
keyword:
	keyword: Suspend
	match: suspend <atom-param>number</atom-param>—<atom-param>mana</atom-param>
	mode: expert
	reminder: Rather than play it from your hand, you may pay {param2} and remove it from the game with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. If it is a creature, it has haste.
keyword:
	keyword: Vanishing
	match: vanishing <atom-param>number</atom-param>
	mode: expert
	reminder: It comes into play with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
keyword:
	keyword: Grandeur
	match: Grandeur
	mode: pseudo
keyword:
	keyword: Deathtouch
	match: deathtouch
	mode: expert
	reminder: Whenever it deals damage to a creature, destroy that creature.
keyword:
	keyword: Reach
	match: reach
	mode: core
	reminder: It can block creatures with flying.
keyword:
	keyword: Gravestorm
	match: gravestorm
	mode: expert
	reminder: When you play it, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.
keyword:
	keyword: Lifelink
	match: lifelink
	mode: core
	reminder: Whenever it deals damage, you gain that much life.
keyword:
	keyword: Absorb
	match: absorb <atom-param>number</atom-param>
	mode: expert
	reminder: If a source would deal damage to it, prevent {param1} of that damage.
keyword:
	keyword: Fateseal
	match: Fateseal <atom-param>number</atom-param>
	mode: expert
	reminder:
		Look at the top {
		 if param1.value==1 then "card of an opponent's library, then you may put it on the bottom of that player's library."
		 else "{english_number(param1)} cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order."
		}
keyword:
	keyword: Fateseal
	match: fateseal <atom-param>number</atom-param>
	mode: expert
	reminder:
		Look at the top {
		 if param1.value==1 then "card of an opponent's library, then you may put it on the bottom of that player's library."
		 else "{english_number(param1)} cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order."
		}
keyword:
	keyword: Transfigure
	match: transfigure <atom-param>cost</atom-param>
	mode: expert
	reminder: {param1}, Sacrifice it: Search your library for a creature card with the same converted mana cost as the sacrificed card and put that card into play. Then shuffle your library. Play only as a sorcery.
keyword:
	keyword: Aura swap
	match: aura swap <atom-param>cost</atom-param>
	mode: expert
	reminder: {param1}: Exchange it with an Aura card in your hand.
keyword:
	keyword: Frenzy
	match: frenzy <atom-param>number</atom-param>
	mode: expert
	reminder: Whenever it attacks and isn't blocked, it gets +{param1}/+0 until end of turn.
keyword:
	keyword: Delve
	match: delve
	mode: expert
	reminder: You may remove any number of cards in your graveyard from the game as you play it. It costs <sym>1</sym> less to play for each card removed this way.
keyword:
	keyword: Poisonous
	match: poisonous <atom-param>number</atom-param>
	mode: expert
	reminder: Whenever it deals combat damage to a player, that player gets {english_number_a(param1)} poison counter(s). A player with ten or more poison counters loses the game.
keyword:
	keyword: Shroud
	match: shroud
	mode: core
	reminder: It can't be the target of spells or abilities.
keyword:
	keyword: Fortify
	match: fortify <atom-param>cost</atom-param>
	mode: expert
	reminder: {param1}: Attach to target land you control. Fortify only as a sorcery. It comes into play unattached and stays in play if the land leaves play.
