//+----------------------------------------------------------------------------+
//| Description:  Magic Set Editor - Program to make Magic (tm) cards          |
//| Copyright:    (C) 2001 - 2008 Twan van Laarhoven and "coppro"              |
//| License:      GNU General Public License 2 or later (see file COPYING)     |
//+----------------------------------------------------------------------------+

#ifndef HEADER_GUI_CONTROL_TEXT_CTRL
#define HEADER_GUI_CONTROL_TEXT_CTRL

// ----------------------------------------------------------------------------- : Includes

#include <util/prec.hpp>
#include <gui/control/card_editor.hpp>

class TextStyle;
DECLARE_POINTER_TYPE(TextField);
DECLARE_POINTER_TYPE(FakeTextValue);

// ----------------------------------------------------------------------------- : TextCtrl

/// A control for editing a String
/** Implemented using a DataEditor. A fake Field and Value are created for the item.
 *
 *  TODO:
 *  Possible problem: If multiple TextCtrls are editing the same value they will both
 *                    create a Value, actions modifying one of them will not match with actions modifying the other
 *  Possible solution: 1. Global map of Values
 *                     2. Ignore the problem, it will not happen in practice
 */
class TextCtrl : public DataEditor {
  public:
	TextCtrl(Window* parent, int id, bool multi_line, long style = 0);
	~TextCtrl();
	
	/// Set the value that is being edited
	/** value can be a nullptr*/
	void setValue(String* value, bool untagged = false);
	/// Set the value that is being edited
	void setValue(const FakeTextValueP& value);
	
	/// Update the size, for example after changing the style
	void updateSize();
	
	/// Get access to the field used by the control
	TextField& getField();
	/// Get access to the field used by the control
	TextFieldP getFieldP();
	/// Get access to the style used by the control
	TextStyle& getStyle();
	
	/// Uses a native look
	virtual bool nativeLook()  const { return true; }
	virtual bool drawBorders() const { return false; }
	virtual Rotation getRotation() const;
	
	virtual void draw(DC& dc);
	
	virtual bool AcceptsFocus() const;
	
	virtual void onChangeSet();
	
  protected:
	virtual void onInit();
	virtual wxSize DoGetBestSize() const;
	
  private:
	bool multi_line; ///< Multi line text control?
	
	DECLARE_EVENT_TABLE();
	
	void onSize(wxSizeEvent&);
};


// ----------------------------------------------------------------------------- : EOF
#endif
