Commit efa59a49 authored by hybrid's avatar hybrid

rename methods to avoid the create prefix

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3663 dfc29bdd-3216-0410-991c-e03cc46cb475
parent dddac77a
...@@ -922,9 +922,9 @@ void COpenGLDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matri ...@@ -922,9 +922,9 @@ void COpenGLDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matri
{ {
GLfloat glmat[16]; GLfloat glmat[16];
if (isRTT) if (isRTT)
createGLTextureMatrix(glmat, mat * TextureFlipMatrix); getGLTextureMatrix(glmat, mat * TextureFlipMatrix);
else else
createGLTextureMatrix(glmat, mat); getGLTextureMatrix(glmat, mat);
glLoadMatrixf(glmat); glLoadMatrixf(glmat);
} }
break; break;
...@@ -2390,14 +2390,14 @@ bool COpenGLDriver::disableTextures(u32 fromStage) ...@@ -2390,14 +2390,14 @@ bool COpenGLDriver::disableTextures(u32 fromStage)
//! creates a matrix in supplied GLfloat array to pass to OpenGL //! creates a matrix in supplied GLfloat array to pass to OpenGL
inline void COpenGLDriver::createGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m) inline void COpenGLDriver::getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m)
{ {
memcpy(gl_matrix, m.pointer(), 16 * sizeof(f32)); memcpy(gl_matrix, m.pointer(), 16 * sizeof(f32));
} }
//! creates a opengltexturematrix from a D3D style texture matrix //! creates a opengltexturematrix from a D3D style texture matrix
inline void COpenGLDriver::createGLTextureMatrix(GLfloat *o, const core::matrix4& m) inline void COpenGLDriver::getGLTextureMatrix(GLfloat *o, const core::matrix4& m)
{ {
o[0] = m[0]; o[0] = m[0];
o[1] = m[1]; o[1] = m[1];
......
...@@ -397,8 +397,8 @@ namespace video ...@@ -397,8 +397,8 @@ namespace video
virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData); virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData);
//! creates a transposed matrix in supplied GLfloat array to pass to OpenGL //! creates a transposed matrix in supplied GLfloat array to pass to OpenGL
inline void createGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m); inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
inline void createGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m); inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
//! Set GL pipeline to desired texture wrap modes of the material //! Set GL pipeline to desired texture wrap modes of the material
void setWrapMode(const SMaterial& material); void setWrapMode(const SMaterial& material);
......
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