Commit eef73538 authored by nadro's avatar nadro

- Added projects for Visual Studio 2014. Due to a problems with Windows7.1 SDK...

- Added projects for Visual Studio 2014. Due to a problems with Windows7.1 SDK on Windows 10 those projects are recommended for users of this OS.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5148 dfc29bdd-3216-0410-991c-e03cc46cb475
parent c7c5f166
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>01.HelloWorld</ProjectName>
<ProjectGuid>{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}</ProjectGuid>
<RootNamespace>HelloWorld</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win32-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/HelloWorld.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\01.HelloWorld.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/HelloWorld.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\01.HelloWorld.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/HelloWorld.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\01.HelloWorld.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/HelloWorld.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\01.HelloWorld.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>02.Quake3Map</ProjectName>
<ProjectGuid>{D1A464A2-D479-458C-98A2-60965D823CD1}</ProjectGuid>
<RootNamespace>Quake3Map</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/Quake3Map.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\02.Quake3Map.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/Quake3Map.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\02.Quake3Map.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/Quake3Map.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\02.Quake3Map.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/Quake3Map.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\02.Quake3Map.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>03.CustomSceneNode</ProjectName>
<ProjectGuid>{171CCDFA-C140-4956-8EB7-F0168F4521D3}</ProjectGuid>
<RootNamespace>CustomSceneNode</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/CustomSceneNode.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\03.CustomSceneNode.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/CustomSceneNode.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\03.CustomSceneNode.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/CustomSceneNode.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Release/CustomSceneNode.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
<ObjectFileName>.\Release/</ObjectFileName>
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\03.CustomSceneNode.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>.\Release/CustomSceneNode.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/CustomSceneNode.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Release/CustomSceneNode.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
<ObjectFileName>.\Release/</ObjectFileName>
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\03.CustomSceneNode.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>.\Release/CustomSceneNode.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>04.Movement</ProjectName>
<ProjectGuid>{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}</ProjectGuid>
<RootNamespace>Movement</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/Movement.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\04.Movement.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/Movement.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\04.Movement.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/Movement.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\04.Movement.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/Movement.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\04.Movement.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>05.UserInterface</ProjectName>
<ProjectGuid>{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}</ProjectGuid>
<RootNamespace>UserInterface</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/UserInterface.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\05.UserInterface.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/UserInterface.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\05.UserInterface.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/UserInterface.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\05.UserInterface.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/UserInterface.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\05.UserInterface.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>06.2DGraphics</ProjectName>
<ProjectGuid>{E71B6F18-10DC-4101-A541-F6D33F71B2BD}</ProjectGuid>
<RootNamespace>2DGraphics</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/2DGraphics.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\06.2DGraphics.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/2DGraphics.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\06.2DGraphics.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/2DGraphics.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\06.2DGraphics.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/2DGraphics.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\06.2DGraphics.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>07.Collision</ProjectName>
<ProjectGuid>{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}</ProjectGuid>
<RootNamespace>Collision</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/Collision.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\07.Collision.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/Collision.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\07.Collision.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/Collision.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\07.Collision.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/Collision.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\07.Collision.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>08.SpecialFX</ProjectName>
<ProjectGuid>{C869BF55-B9D6-4980-BC92-60FA0CF8411A}</ProjectGuid>
<RootNamespace>SpecialFX</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/SpecialFX.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\08.SpecialFx.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/SpecialFX.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\08.SpecialFx.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/SpecialFX.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\08.SpecialFx.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/SpecialFX.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\08.SpecialFx.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>09.Meshviewer</ProjectName>
<ProjectGuid>{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}</ProjectGuid>
<RootNamespace>Meshviewer</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/Meshviewer.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\09.MeshViewer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/Meshviewer.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\09.MeshViewer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/Meshviewer.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\09.MeshViewer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/Meshviewer.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\09.MeshViewer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>10.Shaders</ProjectName>
<ProjectGuid>{27158C82-CD15-4A9B-9848-35E7065B209F}</ProjectGuid>
<RootNamespace>Shaders</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/Shaders.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\10.Shaders.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/Shaders.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\10.Shaders.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/Shaders.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\10.Shaders.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/Shaders.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\10.Shaders.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>11.PerPixelLighting</ProjectName>
<ProjectGuid>{C4B42409-542D-4EFC-9E6B-44713FD47A33}</ProjectGuid>
<RootNamespace>PerPixelLighting</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/PerPixelLighting.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\11.PerPixelLighting.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/PerPixelLighting.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\11.PerPixelLighting.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/PerPixelLighting.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\11.PerPixelLighting.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/PerPixelLighting.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\11.PerPixelLighting.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>12.TerrainRendering</ProjectName>
<ProjectGuid>{3A5B74E5-6390-43B0-A459-2793B81FFD31}</ProjectGuid>
<RootNamespace>TerrainRendering</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/TerrainRendering.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\12.TerrainRendering.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/TerrainRendering.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\12.TerrainRendering.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/TerrainRendering.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\12.TerrainRendering.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/TerrainRendering.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\12.TerrainRendering.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>13.RenderToTexture</ProjectName>
<ProjectGuid>{0914E5C8-5352-467B-8421-C9EB35BD5596}</ProjectGuid>
<RootNamespace>RenderToTexture</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/RenderToTexture.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\13.RenderToTexture.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/RenderToTexture.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\13.RenderToTexture.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/RenderToTexture.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\13.RenderToTexture.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/RenderToTexture.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\13.RenderToTexture.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>14.Win32Window</ProjectName>
<ProjectGuid>{772FBE05-D05A-467B-9842-BEC409EEA8D0}</ProjectGuid>
<RootNamespace>Win32Window</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/Win32Window.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-VisualStudio\14.Win32Window.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/Win32Window.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-VisualStudio\14.Win32Window.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/Win32Window.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-VisualStudio\14.Win32Window.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/Win32Window.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-VisualStudio\14.Win32Window.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>15.LoadIrrFile</ProjectName>
<ProjectGuid>{78C9F424-523C-49AC-94B7-823AA4A26BF9}</ProjectGuid>
<RootNamespace>LoadIrrFile</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/LoadIrrFile.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/LoadIrrFile.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\15.LoadIrrFile.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/LoadIrrFile.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/LoadIrrFile.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\15.LoadIrrFile.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>16.Quake3MapShader</ProjectName>
<ProjectGuid>{EB3B38EA-5CE7-4983-845B-880661E69D09}</ProjectGuid>
<RootNamespace>16.Quake3MapShader</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\16.Quake3MapShader.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\16.Quake3MapShader.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\16.Quake3MapShader.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\16.Quake3MapShader.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>18.SplitScreen</ProjectName>
<ProjectGuid>{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}</ProjectGuid>
<RootNamespace>18.SplitScreen</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\18.SplitScreen.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)SplitScreen.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\18.SplitScreen.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)SplitScreen.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\18.SplitScreen.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\18.SplitScreen.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>19.MouseAndJoystick</ProjectName>
<ProjectGuid>{FE853A36-E0D1-4AC5-A792-B643E70D2953}</ProjectGuid>
<RootNamespace>MouseAndJoystick</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/MouseAndJoystick.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/MouseAndJoystick.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\19.MouseAndJoystick.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/MouseAndJoystick.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/MouseAndJoystick.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\19.MouseAndJoystick.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>20.ManagedLights</ProjectName>
<ProjectGuid>{16007FE2-142B-47F8-93E1-519BA3F39E71}</ProjectGuid>
<RootNamespace>ManagedLights</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/ManagedLights.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>..\..\Lib\Win32-visualstudio\Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-VisualStudio\20.ManagedLights.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/ManagedLights.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-VisualStudio\20.ManagedLights.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/ManagedLights.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\20.ManagedLights.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/ManagedLights.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\20.ManagedLights.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>21.Quake3Explorer</ProjectName>
<ProjectGuid>{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}</ProjectGuid>
<RootNamespace>21.Quake3Explorer</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\21.Quake3Explorer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)Quake3MapShader.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\21.Quake3Explorer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)Quake3MapShader.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>FastCall</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\21.Quake3Explorer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>FastCall</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\21.Quake3Explorer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="q3factory.cpp" />
<ClCompile Include="sound.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="q3factory.h" />
<ClInclude Include="sound.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>22.MaterialViewer</ProjectName>
<ProjectGuid>{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}</ProjectGuid>
<RootNamespace>MaterialViewer</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/MaterialViewer.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\22.MaterialViewer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>.\Release/MaterialViewer.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release/MaterialViewer.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\22.MaterialViewer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>.\Release/MaterialViewer.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug/MaterialViewer.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\22.MaterialViewer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Debug/MaterialViewer.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug/MaterialViewer.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\22.MaterialViewer.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Debug/MaterialViewer.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>23.SMeshHandling</ProjectName>
<ProjectGuid>{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}</ProjectGuid>
<RootNamespace>23.SMeshHandling</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\23.SMeshHandling.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)SMeshHandling.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\23.SMeshHandling.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)SMeshHandling.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\23.SMeshHandling.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\23.SMeshHandling.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>24.CursorControl</ProjectName>
<ProjectGuid>{02B67A37-50E1-49DB-BECF-905BC029C2FE}</ProjectGuid>
<RootNamespace>24.CursorControl</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\24.CursorControl.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)CursorControl.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\24.CursorControl.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)CursorControl.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\24.CursorControl.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\24.CursorControl.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>25.XmlHandling</ProjectName>
<ProjectGuid>{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}</ProjectGuid>
<RootNamespace>25.XmlHandling</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>26.OcclusionQuery</ProjectName>
<ProjectGuid>{5CE0E2E7-879D-4152-B61D-24E7D0707B45}</ProjectGuid>
<RootNamespace>OcclusionQuery</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>.\Debug\OcclusionQuery.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TypeLibraryName>.\Debug\OcclusionQuery.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\26.OcclusionQuery.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release\OcclusionQuery.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TypeLibraryName>.\Release\OcclusionQuery.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\26.OcclusionQuery.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>30.Profiling</ProjectName>
<ProjectGuid>{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}</ProjectGuid>
<RootNamespace>30.Profiling</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\30.Profiling.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)Profiling.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\30.Profiling.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)Profiling.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\30.Profiling.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
</ClCompile>
<Link>
<OutputFile>..\..\bin\Win64-VisualStudio\30.Profiling.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file

Microsoft Visual Studio Solution File, Format Version 14.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01.HelloWorld", "01.HelloWorld\HelloWorld_vc14.vcxproj", "{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "02.Quake3Map", "02.Quake3Map\Quake3Map_vc14.vcxproj", "{D1A464A2-D479-458C-98A2-60965D823CD1}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "03.CustomSceneNode", "03.CustomSceneNode\CustomSceneNode_vc14.vcxproj", "{171CCDFA-C140-4956-8EB7-F0168F4521D3}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "04.Movement", "04.Movement\Movement_vc14.vcxproj", "{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "05.UserInterface", "05.UserInterface\UserInterface_vc14.vcxproj", "{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "06.2DGraphics", "06.2DGraphics\2DGraphics_vc14.vcxproj", "{E71B6F18-10DC-4101-A541-F6D33F71B2BD}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "07.Collision", "07.Collision\Collision_vc14.vcxproj", "{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "08.SpecialFX", "08.SpecialFX\SpecialFX_vc14.vcxproj", "{C869BF55-B9D6-4980-BC92-60FA0CF8411A}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "09.Meshviewer", "09.Meshviewer\Meshviewer_vc14.vcxproj", "{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "10.Shaders", "10.Shaders\Shaders_vc14.vcxproj", "{27158C82-CD15-4A9B-9848-35E7065B209F}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "11.PerPixelLighting", "11.PerPixelLighting\PerPixelLighting_vc14.vcxproj", "{C4B42409-542D-4EFC-9E6B-44713FD47A33}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "12.TerrainRendering", "12.TerrainRendering\TerrainRendering_vc14.vcxproj", "{3A5B74E5-6390-43B0-A459-2793B81FFD31}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "13.RenderToTexture", "13.RenderToTexture\RenderToTexture_vc14.vcxproj", "{0914E5C8-5352-467B-8421-C9EB35BD5596}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "14.Win32Window", "14.Win32Window\Win32Window_vc14.vcxproj", "{772FBE05-D05A-467B-9842-BEC409EEA8D0}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "15.LoadIrrFile", "15.LoadIrrFile\LoadIrrFile_vc14.vcxproj", "{78C9F424-523C-49AC-94B7-823AA4A26BF9}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "16.Quake3MapShader", "16.Quake3MapShader\Quake3MapShader_vc14.vcxproj", "{EB3B38EA-5CE7-4983-845B-880661E69D09}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "18.SplitScreen", "18.SplitScreen\SplitScreen_vc14.vcxproj", "{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19.MouseAndJoystick", "19.MouseAndJoystick\MouseAndJoystick_vc14.vcxproj", "{FE853A36-E0D1-4AC5-A792-B643E70D2953}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "20.ManagedLights", "20.ManagedLights\ManagedLights_vc14.vcxproj", "{16007FE2-142B-47F8-93E1-519BA3F39E71}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "21.Quake3Explorer", "21.Quake3Explorer\Quake3Explorer_vc14.vcxproj", "{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "22.MaterialViewer", "22.MaterialViewer\MaterialViewer_vc14.vcxproj", "{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "23.SMeshHandling", "23.SMeshHandling\SMeshHandling_vc14.vcxproj", "{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "24.CursorControl", "24.CursorControl\CursorControl_vc14.vcxproj", "{02B67A37-50E1-49DB-BECF-905BC029C2FE}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "25.XmlHandling", "25.XmlHandling\XmlHandling_vc14.vcxproj", "{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "26.OcclusionQuery", "26.OcclusionQuery\OcclusionQuery_vc14.vcxproj", "{5CE0E2E7-879D-4152-B61D-24E7D0707B45}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "30.Profiling", "30.Profiling\Profiling_vc14.vcxproj", "{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GUIEditor", "..\tools\GUIEditor\GUI Editor_vc14.vcxproj", "{853A396E-C031-4C26-A716-5B4E176BE11D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FontTool", "..\tools\IrrFontTool\newFontTool\irrFontTool_vc14.vcxproj", "{4D53E40F-37E3-42B1-8848-F4C6F8313A17}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MeshConverter", "..\tools\MeshConverter\MeshConverter_vc14.vcxproj", "{E72B637E-4AA6-46F3-885F-AC67B4B470ED}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Demo", "Demo\Demo_vc14.vcxproj", "{6F076455-D955-45D4-9C68-4AD4E45F2D47}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Irrlicht", "..\source\Irrlicht\Irrlicht14.0.vcxproj", "{E08E042A-6C45-411B-92BE-3CC31331019F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release - Fast FPU|Win32 = Release - Fast FPU|Win32
Release - Fast FPU|x64 = Release - Fast FPU|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
SDL-Debug|Win32 = SDL-Debug|Win32
SDL-Debug|x64 = SDL-Debug|x64
Static lib - Debug|Win32 = Static lib - Debug|Win32
Static lib - Debug|x64 = Static lib - Debug|x64
Static lib - Release - Fast FPU|Win32 = Static lib - Release - Fast FPU|Win32
Static lib - Release - Fast FPU|x64 = Static lib - Release - Fast FPU|x64
Static lib - Release|Win32 = Static lib - Release|Win32
Static lib - Release|x64 = Static lib - Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Debug|Win32.ActiveCfg = Debug|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Debug|Win32.Build.0 = Debug|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Debug|x64.ActiveCfg = Debug|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Debug|x64.Build.0 = Debug|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release - Fast FPU|x64.Build.0 = Release|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release|Win32.ActiveCfg = Release|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release|Win32.Build.0 = Release|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release|x64.ActiveCfg = Release|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Release|x64.Build.0 = Release|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.SDL-Debug|Win32.Build.0 = Debug|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.SDL-Debug|x64.ActiveCfg = Debug|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.SDL-Debug|x64.Build.0 = Debug|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Debug|x64.Build.0 = Debug|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release|Win32.Build.0 = Release|Win32
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release|x64.ActiveCfg = Release|x64
{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}.Static lib - Release|x64.Build.0 = Release|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Debug|Win32.ActiveCfg = Debug|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Debug|Win32.Build.0 = Debug|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Debug|x64.ActiveCfg = Debug|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Debug|x64.Build.0 = Debug|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release - Fast FPU|x64.Build.0 = Release|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release|Win32.ActiveCfg = Release|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release|Win32.Build.0 = Release|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release|x64.ActiveCfg = Release|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Release|x64.Build.0 = Release|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.SDL-Debug|Win32.Build.0 = Debug|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.SDL-Debug|x64.ActiveCfg = Debug|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.SDL-Debug|x64.Build.0 = Debug|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Debug|x64.Build.0 = Debug|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Release|Win32.Build.0 = Release|Win32
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Release|x64.ActiveCfg = Release|x64
{D1A464A2-D479-458C-98A2-60965D823CD1}.Static lib - Release|x64.Build.0 = Release|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Debug|Win32.ActiveCfg = Debug|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Debug|Win32.Build.0 = Debug|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Debug|x64.ActiveCfg = Debug|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Debug|x64.Build.0 = Debug|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Release - Fast FPU|x64.Build.0 = Release|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Release|Win32.ActiveCfg = Release|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Release|Win32.Build.0 = Release|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Release|x64.ActiveCfg = Release|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Release|x64.Build.0 = Release|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.SDL-Debug|Win32.Build.0 = Debug|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.SDL-Debug|x64.ActiveCfg = Debug|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.SDL-Debug|x64.Build.0 = Debug|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Debug|x64.Build.0 = Debug|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Release|Win32.Build.0 = Release|Win32
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Release|x64.ActiveCfg = Release|x64
{171CCDFA-C140-4956-8EB7-F0168F4521D3}.Static lib - Release|x64.Build.0 = Release|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Debug|Win32.ActiveCfg = Debug|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Debug|Win32.Build.0 = Debug|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Debug|x64.ActiveCfg = Debug|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Debug|x64.Build.0 = Debug|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Release - Fast FPU|x64.Build.0 = Release|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Release|Win32.ActiveCfg = Release|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Release|Win32.Build.0 = Release|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Release|x64.ActiveCfg = Release|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Release|x64.Build.0 = Release|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.SDL-Debug|Win32.Build.0 = Debug|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.SDL-Debug|x64.ActiveCfg = Debug|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.SDL-Debug|x64.Build.0 = Debug|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Debug|x64.Build.0 = Debug|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Release|Win32.Build.0 = Release|Win32
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Release|x64.ActiveCfg = Release|x64
{7BDBB7E8-E0C9-4A0D-83C1-D389D6140FEF}.Static lib - Release|x64.Build.0 = Release|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Debug|Win32.ActiveCfg = Debug|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Debug|Win32.Build.0 = Debug|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Debug|x64.ActiveCfg = Debug|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Debug|x64.Build.0 = Debug|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Release - Fast FPU|x64.Build.0 = Release|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Release|Win32.ActiveCfg = Release|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Release|Win32.Build.0 = Release|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Release|x64.ActiveCfg = Release|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Release|x64.Build.0 = Release|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.SDL-Debug|Win32.Build.0 = Debug|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.SDL-Debug|x64.ActiveCfg = Debug|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.SDL-Debug|x64.Build.0 = Debug|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Debug|x64.Build.0 = Debug|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Release|Win32.Build.0 = Release|Win32
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Release|x64.ActiveCfg = Release|x64
{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}.Static lib - Release|x64.Build.0 = Release|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Debug|Win32.ActiveCfg = Debug|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Debug|Win32.Build.0 = Debug|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Debug|x64.ActiveCfg = Debug|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Debug|x64.Build.0 = Debug|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Release - Fast FPU|x64.Build.0 = Release|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Release|Win32.ActiveCfg = Release|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Release|Win32.Build.0 = Release|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Release|x64.ActiveCfg = Release|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Release|x64.Build.0 = Release|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.SDL-Debug|Win32.Build.0 = Debug|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.SDL-Debug|x64.ActiveCfg = Debug|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.SDL-Debug|x64.Build.0 = Debug|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Debug|x64.Build.0 = Debug|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Release|Win32.Build.0 = Release|Win32
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Release|x64.ActiveCfg = Release|x64
{E71B6F18-10DC-4101-A541-F6D33F71B2BD}.Static lib - Release|x64.Build.0 = Release|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Debug|Win32.ActiveCfg = Debug|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Debug|Win32.Build.0 = Debug|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Debug|x64.ActiveCfg = Debug|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Debug|x64.Build.0 = Debug|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Release - Fast FPU|x64.Build.0 = Release|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Release|Win32.ActiveCfg = Release|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Release|Win32.Build.0 = Release|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Release|x64.ActiveCfg = Release|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Release|x64.Build.0 = Release|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.SDL-Debug|Win32.Build.0 = Debug|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.SDL-Debug|x64.ActiveCfg = Debug|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.SDL-Debug|x64.Build.0 = Debug|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Debug|x64.Build.0 = Debug|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Release|Win32.Build.0 = Release|Win32
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Release|x64.ActiveCfg = Release|x64
{3E30297B-5BE3-4A5C-B31E-08A28ADDB29E}.Static lib - Release|x64.Build.0 = Release|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Debug|Win32.ActiveCfg = Debug|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Debug|Win32.Build.0 = Debug|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Debug|x64.ActiveCfg = Debug|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Debug|x64.Build.0 = Debug|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Release - Fast FPU|x64.Build.0 = Release|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Release|Win32.ActiveCfg = Release|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Release|Win32.Build.0 = Release|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Release|x64.ActiveCfg = Release|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Release|x64.Build.0 = Release|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.SDL-Debug|Win32.Build.0 = Debug|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.SDL-Debug|x64.ActiveCfg = Debug|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.SDL-Debug|x64.Build.0 = Debug|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Debug|x64.Build.0 = Debug|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Release|Win32.Build.0 = Release|Win32
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Release|x64.ActiveCfg = Release|x64
{C869BF55-B9D6-4980-BC92-60FA0CF8411A}.Static lib - Release|x64.Build.0 = Release|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Debug|Win32.ActiveCfg = Debug|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Debug|Win32.Build.0 = Debug|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Debug|x64.ActiveCfg = Debug|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Debug|x64.Build.0 = Debug|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Release - Fast FPU|x64.Build.0 = Release|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Release|Win32.ActiveCfg = Release|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Release|Win32.Build.0 = Release|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Release|x64.ActiveCfg = Release|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Release|x64.Build.0 = Release|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.SDL-Debug|Win32.Build.0 = Debug|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.SDL-Debug|x64.ActiveCfg = Debug|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.SDL-Debug|x64.Build.0 = Debug|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Debug|x64.Build.0 = Debug|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Release|Win32.Build.0 = Release|Win32
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Release|x64.ActiveCfg = Release|x64
{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}.Static lib - Release|x64.Build.0 = Release|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Debug|Win32.ActiveCfg = Debug|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Debug|Win32.Build.0 = Debug|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Debug|x64.ActiveCfg = Debug|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Debug|x64.Build.0 = Debug|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Release - Fast FPU|x64.Build.0 = Release|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Release|Win32.ActiveCfg = Release|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Release|Win32.Build.0 = Release|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Release|x64.ActiveCfg = Release|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Release|x64.Build.0 = Release|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.SDL-Debug|Win32.Build.0 = Debug|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.SDL-Debug|x64.ActiveCfg = Debug|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.SDL-Debug|x64.Build.0 = Debug|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Debug|x64.Build.0 = Debug|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Release|Win32.Build.0 = Release|Win32
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Release|x64.ActiveCfg = Release|x64
{27158C82-CD15-4A9B-9848-35E7065B209F}.Static lib - Release|x64.Build.0 = Release|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Debug|Win32.ActiveCfg = Debug|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Debug|Win32.Build.0 = Debug|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Debug|x64.ActiveCfg = Debug|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Debug|x64.Build.0 = Debug|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Release - Fast FPU|x64.Build.0 = Release|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Release|Win32.ActiveCfg = Release|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Release|Win32.Build.0 = Release|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Release|x64.ActiveCfg = Release|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Release|x64.Build.0 = Release|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.SDL-Debug|Win32.Build.0 = Debug|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.SDL-Debug|x64.ActiveCfg = Debug|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.SDL-Debug|x64.Build.0 = Debug|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Debug|x64.Build.0 = Debug|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Release|Win32.Build.0 = Release|Win32
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Release|x64.ActiveCfg = Release|x64
{C4B42409-542D-4EFC-9E6B-44713FD47A33}.Static lib - Release|x64.Build.0 = Release|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Debug|Win32.ActiveCfg = Debug|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Debug|Win32.Build.0 = Debug|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Debug|x64.ActiveCfg = Debug|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Debug|x64.Build.0 = Debug|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Release - Fast FPU|x64.Build.0 = Release|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Release|Win32.ActiveCfg = Release|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Release|Win32.Build.0 = Release|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Release|x64.ActiveCfg = Release|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Release|x64.Build.0 = Release|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.SDL-Debug|Win32.Build.0 = Debug|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.SDL-Debug|x64.ActiveCfg = Debug|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.SDL-Debug|x64.Build.0 = Debug|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Debug|x64.Build.0 = Debug|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Release|Win32.Build.0 = Release|Win32
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Release|x64.ActiveCfg = Release|x64
{3A5B74E5-6390-43B0-A459-2793B81FFD31}.Static lib - Release|x64.Build.0 = Release|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Debug|Win32.ActiveCfg = Debug|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Debug|Win32.Build.0 = Debug|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Debug|x64.ActiveCfg = Debug|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Debug|x64.Build.0 = Debug|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Release - Fast FPU|x64.Build.0 = Release|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Release|Win32.ActiveCfg = Release|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Release|Win32.Build.0 = Release|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Release|x64.ActiveCfg = Release|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Release|x64.Build.0 = Release|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.SDL-Debug|Win32.Build.0 = Debug|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.SDL-Debug|x64.ActiveCfg = Debug|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.SDL-Debug|x64.Build.0 = Debug|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Debug|x64.Build.0 = Debug|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Release|Win32.Build.0 = Release|Win32
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Release|x64.ActiveCfg = Release|x64
{0914E5C8-5352-467B-8421-C9EB35BD5596}.Static lib - Release|x64.Build.0 = Release|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Debug|Win32.ActiveCfg = Debug|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Debug|Win32.Build.0 = Debug|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Debug|x64.ActiveCfg = Debug|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Debug|x64.Build.0 = Debug|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Release - Fast FPU|x64.Build.0 = Release|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Release|Win32.ActiveCfg = Release|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Release|Win32.Build.0 = Release|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Release|x64.ActiveCfg = Release|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Release|x64.Build.0 = Release|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.SDL-Debug|Win32.Build.0 = Debug|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.SDL-Debug|x64.ActiveCfg = Debug|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.SDL-Debug|x64.Build.0 = Debug|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Debug|x64.Build.0 = Debug|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Release|Win32.Build.0 = Release|Win32
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Release|x64.ActiveCfg = Release|x64
{772FBE05-D05A-467B-9842-BEC409EEA8D0}.Static lib - Release|x64.Build.0 = Release|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Debug|Win32.ActiveCfg = Debug|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Debug|Win32.Build.0 = Debug|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Debug|x64.ActiveCfg = Debug|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Debug|x64.Build.0 = Debug|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Release - Fast FPU|x64.Build.0 = Release|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Release|Win32.ActiveCfg = Release|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Release|Win32.Build.0 = Release|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Release|x64.ActiveCfg = Release|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Release|x64.Build.0 = Release|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.SDL-Debug|Win32.Build.0 = Debug|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.SDL-Debug|x64.ActiveCfg = Debug|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.SDL-Debug|x64.Build.0 = Debug|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Debug|x64.Build.0 = Debug|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Release|Win32.Build.0 = Release|Win32
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Release|x64.ActiveCfg = Release|x64
{78C9F424-523C-49AC-94B7-823AA4A26BF9}.Static lib - Release|x64.Build.0 = Release|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug|Win32.ActiveCfg = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug|Win32.Build.0 = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug|x64.ActiveCfg = Debug|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug|x64.Build.0 = Debug|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release - Fast FPU|x64.Build.0 = Release|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release|Win32.ActiveCfg = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release|Win32.Build.0 = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release|x64.ActiveCfg = Release|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release|x64.Build.0 = Release|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.SDL-Debug|Win32.Build.0 = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.SDL-Debug|x64.ActiveCfg = Debug|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.SDL-Debug|x64.Build.0 = Debug|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Debug|x64.Build.0 = Debug|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Release|Win32.Build.0 = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Release|x64.ActiveCfg = Release|x64
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Static lib - Release|x64.Build.0 = Release|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug|Win32.ActiveCfg = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug|Win32.Build.0 = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug|x64.ActiveCfg = Debug|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug|x64.Build.0 = Debug|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release - Fast FPU|x64.Build.0 = Release|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release|Win32.ActiveCfg = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release|Win32.Build.0 = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release|x64.ActiveCfg = Release|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release|x64.Build.0 = Release|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.SDL-Debug|Win32.Build.0 = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.SDL-Debug|x64.ActiveCfg = Debug|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.SDL-Debug|x64.Build.0 = Debug|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Debug|x64.Build.0 = Debug|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Release|Win32.Build.0 = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Release|x64.ActiveCfg = Release|x64
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Static lib - Release|x64.Build.0 = Release|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Debug|Win32.ActiveCfg = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Debug|Win32.Build.0 = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Debug|x64.ActiveCfg = Debug|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Debug|x64.Build.0 = Debug|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release - Fast FPU|x64.Build.0 = Release|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release|Win32.ActiveCfg = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release|Win32.Build.0 = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release|x64.ActiveCfg = Release|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release|x64.Build.0 = Release|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.SDL-Debug|Win32.Build.0 = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.SDL-Debug|x64.ActiveCfg = Debug|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.SDL-Debug|x64.Build.0 = Debug|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Debug|x64.Build.0 = Debug|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Release|Win32.Build.0 = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Release|x64.ActiveCfg = Release|x64
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Static lib - Release|x64.Build.0 = Release|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Debug|Win32.ActiveCfg = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Debug|Win32.Build.0 = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Debug|x64.ActiveCfg = Debug|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Debug|x64.Build.0 = Debug|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release - Fast FPU|x64.Build.0 = Release|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release|Win32.ActiveCfg = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release|Win32.Build.0 = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release|x64.ActiveCfg = Release|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release|x64.Build.0 = Release|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.SDL-Debug|Win32.Build.0 = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.SDL-Debug|x64.ActiveCfg = Debug|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.SDL-Debug|x64.Build.0 = Debug|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Debug|x64.Build.0 = Debug|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Release|Win32.Build.0 = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Release|x64.ActiveCfg = Release|x64
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Static lib - Release|x64.Build.0 = Release|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Debug|Win32.ActiveCfg = Debug|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Debug|Win32.Build.0 = Debug|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Debug|x64.ActiveCfg = Debug|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Debug|x64.Build.0 = Debug|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release - Fast FPU|x64.Build.0 = Release|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release|Win32.ActiveCfg = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release|Win32.Build.0 = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release|x64.ActiveCfg = Release|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release|x64.Build.0 = Release|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.SDL-Debug|Win32.Build.0 = Debug|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.SDL-Debug|x64.ActiveCfg = Debug|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.SDL-Debug|x64.Build.0 = Debug|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Debug|x64.Build.0 = Debug|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Release|Win32.Build.0 = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Release|x64.ActiveCfg = Release|x64
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Static lib - Release|x64.Build.0 = Release|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Debug|Win32.ActiveCfg = Debug|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Debug|Win32.Build.0 = Debug|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Debug|x64.ActiveCfg = Debug|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Debug|x64.Build.0 = Debug|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release - Fast FPU|x64.Build.0 = Release|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release|Win32.ActiveCfg = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release|Win32.Build.0 = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release|x64.ActiveCfg = Release|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release|x64.Build.0 = Release|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.SDL-Debug|Win32.Build.0 = Debug|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.SDL-Debug|x64.ActiveCfg = Debug|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.SDL-Debug|x64.Build.0 = Debug|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Debug|x64.Build.0 = Debug|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Release|Win32.Build.0 = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Release|x64.ActiveCfg = Release|x64
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Static lib - Release|x64.Build.0 = Release|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Debug|Win32.ActiveCfg = Debug|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Debug|Win32.Build.0 = Debug|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Debug|x64.ActiveCfg = Debug|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Debug|x64.Build.0 = Debug|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release - Fast FPU|x64.Build.0 = Release|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release|Win32.ActiveCfg = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release|Win32.Build.0 = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release|x64.ActiveCfg = Release|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release|x64.Build.0 = Release|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.SDL-Debug|Win32.Build.0 = Debug|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.SDL-Debug|x64.ActiveCfg = Debug|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.SDL-Debug|x64.Build.0 = Debug|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Debug|x64.Build.0 = Debug|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Release|Win32.Build.0 = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Release|x64.ActiveCfg = Release|x64
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Static lib - Release|x64.Build.0 = Release|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|Win32.ActiveCfg = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|Win32.Build.0 = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|x64.ActiveCfg = Debug|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|x64.Build.0 = Debug|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release - Fast FPU|x64.Build.0 = Release|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release|Win32.ActiveCfg = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release|Win32.Build.0 = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release|x64.ActiveCfg = Release|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release|x64.Build.0 = Release|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.SDL-Debug|Win32.Build.0 = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.SDL-Debug|x64.ActiveCfg = Debug|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.SDL-Debug|x64.Build.0 = Debug|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Debug|x64.Build.0 = Debug|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Release|Win32.Build.0 = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Release|x64.ActiveCfg = Release|x64
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Static lib - Release|x64.Build.0 = Release|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Debug|Win32.ActiveCfg = Debug|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Debug|Win32.Build.0 = Debug|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Debug|x64.ActiveCfg = Debug|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Debug|x64.Build.0 = Debug|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Release - Fast FPU|x64.Build.0 = Release|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Release|Win32.ActiveCfg = Release|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Release|Win32.Build.0 = Release|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Release|x64.ActiveCfg = Release|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Release|x64.Build.0 = Release|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.SDL-Debug|Win32.Build.0 = Debug|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.SDL-Debug|x64.ActiveCfg = Debug|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.SDL-Debug|x64.Build.0 = Debug|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Debug|x64.Build.0 = Debug|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Release|Win32.Build.0 = Release|Win32
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Release|x64.ActiveCfg = Release|x64
{8FDA260E-EF27-4F8C-8720-7AF707DD0D9E}.Static lib - Release|x64.Build.0 = Release|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Debug|Win32.ActiveCfg = Debug|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Debug|Win32.Build.0 = Debug|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Debug|x64.ActiveCfg = Debug|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Debug|x64.Build.0 = Debug|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Release - Fast FPU|x64.Build.0 = Release|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Release|Win32.ActiveCfg = Release|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Release|Win32.Build.0 = Release|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Release|x64.ActiveCfg = Release|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Release|x64.Build.0 = Release|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.SDL-Debug|Win32.Build.0 = Debug|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.SDL-Debug|x64.ActiveCfg = Debug|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.SDL-Debug|x64.Build.0 = Debug|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Debug|x64.Build.0 = Debug|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Release|Win32.Build.0 = Release|Win32
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Release|x64.ActiveCfg = Release|x64
{5CE0E2E7-879D-4152-B61D-24E7D0707B45}.Static lib - Release|x64.Build.0 = Release|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Debug|Win32.ActiveCfg = Debug|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Debug|Win32.Build.0 = Debug|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Debug|x64.ActiveCfg = Debug|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Debug|x64.Build.0 = Debug|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Release - Fast FPU|x64.Build.0 = Release|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Release|Win32.ActiveCfg = Release|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Release|Win32.Build.0 = Release|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Release|x64.ActiveCfg = Release|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Release|x64.Build.0 = Release|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.SDL-Debug|Win32.Build.0 = Debug|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.SDL-Debug|x64.ActiveCfg = Debug|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.SDL-Debug|x64.Build.0 = Debug|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Debug|x64.Build.0 = Debug|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Release|Win32.Build.0 = Release|Win32
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Release|x64.ActiveCfg = Release|x64
{65D9DE2E-B73E-4ADF-96D1-BF4A8B7F4F97}.Static lib - Release|x64.Build.0 = Release|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.ActiveCfg = Debug|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|Win32.Build.0 = Debug|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|x64.ActiveCfg = Debug|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Debug|x64.Build.0 = Debug|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Release - Fast FPU|x64.Build.0 = Release|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.ActiveCfg = Release|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Release|Win32.Build.0 = Release|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Release|x64.ActiveCfg = Release|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Release|x64.Build.0 = Release|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.SDL-Debug|Win32.Build.0 = Debug|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.SDL-Debug|x64.ActiveCfg = Debug|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.SDL-Debug|x64.Build.0 = Debug|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Debug|x64.Build.0 = Debug|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Release|Win32.Build.0 = Release|Win32
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Release|x64.ActiveCfg = Release|x64
{853A396E-C031-4C26-A716-5B4E176BE11D}.Static lib - Release|x64.Build.0 = Release|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.ActiveCfg = Debug|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|Win32.Build.0 = Debug|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|x64.ActiveCfg = Debug|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Debug|x64.Build.0 = Debug|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release - Fast FPU|x64.Build.0 = Release|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.ActiveCfg = Release|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|Win32.Build.0 = Release|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|x64.ActiveCfg = Release|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Release|x64.Build.0 = Release|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.SDL-Debug|Win32.Build.0 = Debug|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.SDL-Debug|x64.ActiveCfg = Debug|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.SDL-Debug|x64.Build.0 = Debug|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Debug|x64.Build.0 = Debug|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Release|Win32.Build.0 = Release|Win32
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Release|x64.ActiveCfg = Release|x64
{4D53E40F-37E3-42B1-8848-F4C6F8313A17}.Static lib - Release|x64.Build.0 = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|Win32.ActiveCfg = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|Win32.Build.0 = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|x64.ActiveCfg = Debug|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|x64.Build.0 = Debug|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release - Fast FPU|x64.Build.0 = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|Win32.ActiveCfg = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|Win32.Build.0 = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|x64.ActiveCfg = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|x64.Build.0 = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.SDL-Debug|Win32.Build.0 = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.SDL-Debug|x64.ActiveCfg = Debug|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.SDL-Debug|x64.Build.0 = Debug|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Debug|x64.Build.0 = Debug|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Release|Win32.Build.0 = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Release|x64.ActiveCfg = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Release|x64.Build.0 = Release|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Debug|Win32.ActiveCfg = Debug|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Debug|Win32.Build.0 = Debug|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Debug|x64.ActiveCfg = Debug|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Debug|x64.Build.0 = Debug|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Release - Fast FPU|x64.Build.0 = Release|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Release|Win32.ActiveCfg = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Release|Win32.Build.0 = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Release|x64.ActiveCfg = Release|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Release|x64.Build.0 = Release|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.SDL-Debug|Win32.Build.0 = Debug|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.SDL-Debug|x64.ActiveCfg = Debug|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.SDL-Debug|x64.Build.0 = Debug|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Debug|x64.Build.0 = Debug|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|Win32.Build.0 = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|x64.ActiveCfg = Release|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|x64.Build.0 = Release|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Win32.ActiveCfg = Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Win32.Build.0 = Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|x64.ActiveCfg = Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|x64.Build.0 = Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|Win32.ActiveCfg = Release - Fast FPU|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|Win32.Build.0 = Release - Fast FPU|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|x64.ActiveCfg = Release - Fast FPU|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|x64.Build.0 = Release - Fast FPU|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.ActiveCfg = Release|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.Build.0 = Release|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|x64.ActiveCfg = Release|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|x64.Build.0 = Release|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|Win32.ActiveCfg = SDL-Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|Win32.Build.0 = SDL-Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|x64.ActiveCfg = SDL-Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|x64.Build.0 = SDL-Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|Win32.ActiveCfg = Static lib - Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|Win32.Build.0 = Static lib - Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|x64.ActiveCfg = Static lib - Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|x64.Build.0 = Static lib - Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Static lib - Release - Fast FPU|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|Win32.Build.0 = Static lib - Release - Fast FPU|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|x64.ActiveCfg = Static lib - Release - Fast FPU|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|x64.Build.0 = Static lib - Release - Fast FPU|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|Win32.ActiveCfg = Static lib - Release|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|Win32.Build.0 = Static lib - Release|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|x64.ActiveCfg = Static lib - Release|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|x64.Build.0 = Static lib - Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6F076455-D955-45D4-9C68-4AD4E45F2D47}</ProjectGuid>
<ProjectName>Demo</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/Demo.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>..\..\bin\Win32-VisualStudio\Demo.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Release/Demo.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/Demo.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\Debug/Demo.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="CDemo.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="CMainMenu.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="main.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="CDemo.h" />
<ClInclude Include="CMainMenu.h" />
</ItemGroup>
<ItemGroup>
<None Include="icon.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Fast FPU|Win32">
<Configuration>Release - Fast FPU</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Fast FPU|x64">
<Configuration>Release - Fast FPU</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SDL-Debug|Win32">
<Configuration>SDL-Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SDL-Debug|x64">
<Configuration>SDL-Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Debug|Win32">
<Configuration>Static lib - Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Debug|x64">
<Configuration>Static lib - Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Release - Fast FPU|Win32">
<Configuration>Static lib - Release - Fast FPU</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Release - Fast FPU|x64">
<Configuration>Static lib - Release - Fast FPU</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Release|Win32">
<Configuration>Static lib - Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static lib - Release|x64">
<Configuration>Static lib - Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Irrlicht</ProjectName>
<ProjectGuid>{E08E042A-6C45-411B-92BE-3CC31331019F}</ProjectGuid>
<RootNamespace>Irrlicht</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">..\..\lib\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">..\..\lib\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">obj\$(Configuration)64\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">..\..\lib\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">..\..\lib\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">obj\$(Configuration)64\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'">..\..\lib\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'">..\..\lib\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'">obj\$(Configuration)64\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">true</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'" />
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath);$(DXSDK_DIR)include;$(CG_INC_PATH)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">obj\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">obj\$(Configuration)64\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">$(DXSDK_DIR)include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath);$(DXSDK_DIR)Lib\x86;$(CG_LIB_PATH)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">$(DXSDK_DIR)Lib\x64;$(LibraryPath);$(VSInstallDir);$(VSInstallDir)lib\amd64</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-visualstudio\Irrlicht.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-visualstudio\Irrlicht.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-visualstudio\Irrlicht.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-visualstudio\Irrlicht.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-visualstudio\Irrlicht.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<SubSystem>Windows</SubSystem>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-visualstudio\Irrlicht.dll</OutputFile>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-visualstudio\Irrlicht.lib</ImportLibrary>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win32-visualstudio\Irrlicht.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions); _ITERATOR_DEBUG_LEVEL=0</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win64-visualstudio\Irrlicht.lib</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win32-visualstudio\Irrlicht.lib</OutputFile>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win64-visualstudio\Irrlicht.lib</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>FastCall</CallingConvention>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win32-visualstudio\Irrlicht.lib</OutputFile>
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static lib - Release - Fast FPU|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Release/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<CallingConvention>FastCall</CallingConvention>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<Lib>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\lib\Win64-visualstudio\Irrlicht.lib</OutputFile>
<TargetMachine>MachineX64</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_IRR_USE_SDL_DEVICE_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win32-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
<Version>1.9</Version>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TypeLibraryName>.\..\Debug/Irrlicht.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_IRR_USE_SDL_DEVICE_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DisableSpecificWarnings>4577</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c07</Culture>
</ResourceCompile>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>..\..\bin\Win64-visualstudio\Irrlicht.dll</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>..\..\lib\Win64-visualstudio\Irrlicht.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\EDriverFeatures.h" />
<ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\ILogger.h" />
<ClInclude Include="..\..\include\IOSOperator.h" />
<ClInclude Include="..\..\include\IRandomizer.h" />
<ClInclude Include="..\..\include\IReferenceCounted.h" />
<ClInclude Include="..\..\include\IRenderTarget.h" />
<ClInclude Include="..\..\include\IrrCompileConfig.h" />
<ClInclude Include="..\..\include\irrlicht.h" />
<ClInclude Include="..\..\include\leakHunter.h" />
<ClInclude Include="..\..\include\IrrlichtDevice.h" />
<ClInclude Include="..\..\include\irrTypes.h" />
<ClInclude Include="..\..\include\ITimer.h" />
<ClInclude Include="..\..\include\Keycodes.h" />
<ClInclude Include="..\..\include\SIrrCreationParameters.h" />
<ClInclude Include="..\..\include\SKeyMap.h" />
<ClInclude Include="..\..\include\EDriverTypes.h" />
<ClInclude Include="..\..\include\IGeometryCreator.h" />
<ClInclude Include="..\..\include\IGPUProgrammingServices.h" />
<ClInclude Include="..\..\include\IImage.h" />
<ClInclude Include="..\..\include\IImageLoader.h" />
<ClInclude Include="..\..\include\IMaterialRenderer.h" />
<ClInclude Include="..\..\include\IMaterialRendererServices.h" />
<ClInclude Include="..\..\include\IShaderConstantSetCallBack.h" />
<ClInclude Include="..\..\include\ITexture.h" />
<ClInclude Include="..\..\include\IVideoDriver.h" />
<ClInclude Include="..\..\include\IVideoModeList.h" />
<ClInclude Include="..\..\include\S3DVertex.h" />
<ClInclude Include="..\..\include\SColor.h" />
<ClInclude Include="..\..\include\SExposedVideoData.h" />
<ClInclude Include="..\..\include\SLight.h" />
<ClInclude Include="..\..\include\SMaterial.h" />
<ClInclude Include="..\..\include\SMaterialLayer.h" />
<ClInclude Include="..\..\include\aabbox3d.h" />
<ClInclude Include="..\..\include\coreutil.h" />
<ClInclude Include="..\..\include\dimension2d.h" />
<ClInclude Include="..\..\include\heapsort.h" />
<ClInclude Include="..\..\include\irrAllocator.h" />
<ClInclude Include="..\..\include\irrArray.h" />
<ClInclude Include="..\..\include\irrList.h" />
<ClInclude Include="..\..\include\irrMap.h" />
<ClInclude Include="..\..\include\irrMath.h" />
<ClInclude Include="..\..\include\irrString.h" />
<ClInclude Include="..\..\include\line2d.h" />
<ClInclude Include="..\..\include\line3d.h" />
<ClInclude Include="..\..\include\matrix4.h" />
<ClInclude Include="..\..\include\plane3d.h" />
<ClInclude Include="..\..\include\position2d.h" />
<ClInclude Include="..\..\include\quaternion.h" />
<ClInclude Include="..\..\include\rect.h" />
<ClInclude Include="..\..\include\triangle3d.h" />
<ClInclude Include="..\..\include\vector2d.h" />
<ClInclude Include="..\..\include\vector3d.h" />
<ClInclude Include="..\..\include\EAttributes.h" />
<ClInclude Include="..\..\include\IAttributeExchangingObject.h" />
<ClInclude Include="..\..\include\IAttributes.h" />
<ClInclude Include="..\..\include\IFileList.h" />
<ClInclude Include="..\..\include\IFileSystem.h" />
<ClInclude Include="..\..\include\IReadFile.h" />
<ClInclude Include="..\..\include\irrXML.h" />
<ClInclude Include="..\..\include\IWriteFile.h" />
<ClInclude Include="..\..\include\IXMLReader.h" />
<ClInclude Include="..\..\include\IXMLWriter.h" />
<ClInclude Include="..\..\include\path.h" />
<ClInclude Include="..\..\include\CDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\CIndexBuffer.h" />
<ClInclude Include="..\..\include\CMeshBuffer.h" />
<ClInclude Include="..\..\include\CVertexBuffer.h" />
<ClInclude Include="..\..\include\ECullingTypes.h" />
<ClInclude Include="..\..\include\EDebugSceneTypes.h" />
<ClInclude Include="..\..\include\EMeshWriterEnums.h" />
<ClInclude Include="..\..\include\EPrimitiveTypes.h" />
<ClInclude Include="..\..\include\ESceneNodeAnimatorTypes.h" />
<ClInclude Include="..\..\include\ESceneNodeTypes.h" />
<ClInclude Include="..\..\include\IAnimatedMesh.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD2.h" />
<ClInclude Include="..\..\include\IAnimatedMeshSceneNode.h" />
<ClInclude Include="..\..\include\IBillboardSceneNode.h" />
<ClInclude Include="..\..\include\ICameraSceneNode.h" />
<ClInclude Include="..\..\include\IDummyTransformationSceneNode.h" />
<ClInclude Include="..\..\include\ILightSceneNode.h" />
<ClInclude Include="..\..\include\IMesh.h" />
<ClInclude Include="..\..\include\IMeshBuffer.h" />
<ClInclude Include="..\..\include\IMeshCache.h" />
<ClInclude Include="..\..\include\IMeshLoader.h" />
<ClInclude Include="..\..\include\IMeshManipulator.h" />
<ClInclude Include="..\..\include\IMeshSceneNode.h" />
<ClInclude Include="..\..\include\IMeshTextureLoader.h" />
<ClInclude Include="..\..\include\IMeshWriter.h" />
<ClInclude Include="..\..\include\IMetaTriangleSelector.h" />
<ClInclude Include="..\..\include\IParticleAffector.h" />
<ClInclude Include="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h" />
<ClInclude Include="..\..\include\IParticleAttractionAffector.h" />
<ClInclude Include="..\..\include\IParticleBoxEmitter.h" />
<ClInclude Include="..\..\include\IParticleCylinderEmitter.h" />
<ClInclude Include="..\..\include\IParticleEmitter.h" />
<ClInclude Include="..\..\include\IParticleFadeOutAffector.h" />
<ClInclude Include="..\..\include\IParticleGravityAffector.h" />
<ClInclude Include="..\..\include\IParticleMeshEmitter.h" />
<ClInclude Include="..\..\include\IParticleRingEmitter.h" />
<ClInclude Include="..\..\include\IParticleRotationAffector.h" />
<ClInclude Include="..\..\include\IParticleSphereEmitter.h" />
<ClInclude Include="..\..\include\IParticleSystemSceneNode.h" />
<ClInclude Include="..\..\include\IQ3LevelMesh.h" />
<ClInclude Include="..\..\include\IQ3Shader.h" />
<ClInclude Include="..\..\include\ISceneCollisionManager.h" />
<ClInclude Include="..\..\include\ISceneManager.h" />
<ClInclude Include="..\..\include\ISceneLoader.h" />
<ClInclude Include="..\..\include\ISceneNode.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimator.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorCameraFPS.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorCameraMaya.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorCollisionResponse.h" />
<ClInclude Include="..\..\include\ISceneNodeAnimatorFactory.h" />
<ClInclude Include="..\..\include\ISceneNodeFactory.h" />
<ClInclude Include="..\..\include\IShadowVolumeSceneNode.h" />
<ClInclude Include="..\..\include\ISkinnedMesh.h" />
<ClInclude Include="..\..\include\ITerrainSceneNode.h" />
<ClInclude Include="..\..\include\ITextSceneNode.h" />
<ClInclude Include="..\..\include\ITriangleSelector.h" />
<ClInclude Include="..\..\include\IVolumeLightSceneNode.h" />
<ClInclude Include="..\..\include\SAnimatedMesh.h" />
<ClInclude Include="..\..\include\SceneParameters.h" />
<ClInclude Include="..\..\include\SMesh.h" />
<ClInclude Include="..\..\include\SMeshBuffer.h" />
<ClInclude Include="..\..\include\SMeshBufferLightMap.h" />
<ClInclude Include="..\..\include\SMeshBufferTangents.h" />
<ClInclude Include="..\..\include\SParticle.h" />
<ClInclude Include="..\..\include\SSkinMeshBuffer.h" />
<ClInclude Include="..\..\include\SViewFrustum.h" />
<ClInclude Include="..\..\include\EGUIAlignment.h" />
<ClInclude Include="..\..\include\EGUIElementTypes.h" />
<ClInclude Include="..\..\include\EMessageBoxFlags.h" />
<ClInclude Include="..\..\include\EFocusFlags.h" />
<ClInclude Include="..\..\include\ICursorControl.h" />
<ClInclude Include="..\..\include\IGUIButton.h" />
<ClInclude Include="..\..\include\IGUICheckbox.h" />
<ClInclude Include="..\..\include\IGUIComboBox.h" />
<ClInclude Include="..\..\include\IGUIContextMenu.h" />
<ClInclude Include="..\..\include\IGUIEditBox.h" />
<ClInclude Include="..\..\include\IGUIElement.h" />
<ClInclude Include="..\..\include\IGUIElementFactory.h" />
<ClInclude Include="..\..\include\IGUIEnvironment.h" />
<ClInclude Include="..\..\include\IGUIFileOpenDialog.h" />
<ClInclude Include="..\..\include\IGUIFont.h" />
<ClInclude Include="..\..\include\IGUIImage.h" />
<ClInclude Include="..\..\include\IGUIImageList.h" />
<ClInclude Include="..\..\include\IGUIInOutFader.h" />
<ClInclude Include="..\..\include\IGUIListBox.h" />
<ClInclude Include="..\..\include\IGUIMeshViewer.h" />
<ClInclude Include="..\..\include\IGUIProfiler.h" />
<ClInclude Include="..\..\include\IGUIScrollBar.h" />
<ClInclude Include="..\..\include\IGUISkin.h" />
<ClInclude Include="..\..\include\IGUISpinBox.h" />
<ClInclude Include="..\..\include\IGUISpriteBank.h" />
<ClInclude Include="..\..\include\IGUIStaticText.h" />
<ClInclude Include="..\..\include\IGUITabControl.h" />
<ClInclude Include="..\..\include\IGUIToolbar.h" />
<ClInclude Include="..\..\include\IGUITreeView.h" />
<ClInclude Include="..\..\include\IGUIWindow.h" />
<ClInclude Include="CB3DMeshWriter.h" />
<ClInclude Include="CD3D9RenderTarget.h" />
<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
<ClInclude Include="CDefaultSceneNodeFactory.h" />
<ClInclude Include="CGeometryCreator.h" />
<ClInclude Include="CMeshCache.h" />
<ClInclude Include="CMeshManipulator.h" />
<ClInclude Include="COpenGLRenderTarget.h" />
<ClInclude Include="CSceneManager.h" />
<ClInclude Include="Octree.h" />
<ClInclude Include="CSMFMeshFileLoader.h" />
<ClInclude Include="C3DSMeshFileLoader.h" />
<ClInclude Include="CAnimatedMeshHalfLife.h" />
<ClInclude Include="CAnimatedMeshMD2.h" />
<ClInclude Include="CAnimatedMeshMD3.h" />
<ClInclude Include="CB3DMeshFileLoader.h" />
<ClInclude Include="CBSPMeshFileLoader.h" />
<ClInclude Include="CColladaFileLoader.h" />
<ClInclude Include="CCSMLoader.h" />
<ClInclude Include="CDMFLoader.h" />
<ClInclude Include="CIrrMeshFileLoader.h" />
<ClInclude Include="CLMTSMeshFileLoader.h" />
<ClInclude Include="CLWOMeshFileLoader.h" />
<ClInclude Include="CMD2MeshFileLoader.h" />
<ClInclude Include="CMD3MeshFileLoader.h" />
<ClInclude Include="CMeshTextureLoader.h" />
<ClInclude Include="CMS3DMeshFileLoader.h" />
<ClInclude Include="CMY3DHelper.h" />
<ClInclude Include="CMY3DMeshFileLoader.h" />
<ClInclude Include="COBJMeshFileLoader.h" />
<ClInclude Include="COCTLoader.h" />
<ClInclude Include="COgreMeshFileLoader.h" />
<ClInclude Include="CPLYMeshFileLoader.h" />
<ClInclude Include="CQ3LevelMesh.h" />
<ClInclude Include="CSkinnedMesh.h" />
<ClInclude Include="CSTLMeshFileLoader.h" />
<ClInclude Include="CXMeshFileLoader.h" />
<ClInclude Include="dmfsupport.h" />
<ClInclude Include="CAnimatedMeshSceneNode.h" />
<ClInclude Include="CBillboardSceneNode.h" />
<ClInclude Include="CBoneSceneNode.h" />
<ClInclude Include="CCameraSceneNode.h" />
<ClInclude Include="CCubeSceneNode.h" />
<ClInclude Include="CDummyTransformationSceneNode.h" />
<ClInclude Include="CEmptySceneNode.h" />
<ClInclude Include="CLightSceneNode.h" />
<ClInclude Include="CMeshSceneNode.h" />
<ClInclude Include="COctreeSceneNode.h" />
<ClInclude Include="CQuake3ShaderSceneNode.h" />
<ClInclude Include="CShadowVolumeSceneNode.h" />
<ClInclude Include="CSkyBoxSceneNode.h" />
<ClInclude Include="CSkyDomeSceneNode.h" />
<ClInclude Include="CSphereSceneNode.h" />
<ClInclude Include="CTerrainSceneNode.h" />
<ClInclude Include="CTextSceneNode.h" />
<ClInclude Include="CVolumeLightSceneNode.h" />
<ClInclude Include="CWaterSurfaceSceneNode.h" />
<ClInclude Include="CParticleAnimatedMeshSceneNodeEmitter.h" />
<ClInclude Include="CParticleAttractionAffector.h" />
<ClInclude Include="CParticleBoxEmitter.h" />
<ClInclude Include="CParticleCylinderEmitter.h" />
<ClInclude Include="CParticleFadeOutAffector.h" />
<ClInclude Include="CParticleGravityAffector.h" />
<ClInclude Include="CParticleMeshEmitter.h" />
<ClInclude Include="CParticlePointEmitter.h" />
<ClInclude Include="CParticleRingEmitter.h" />
<ClInclude Include="CParticleRotationAffector.h" />
<ClInclude Include="CParticleScaleAffector.h" />
<ClInclude Include="CParticleSphereEmitter.h" />
<ClInclude Include="CParticleSystemSceneNode.h" />
<ClInclude Include="CMetaTriangleSelector.h" />
<ClInclude Include="COctreeTriangleSelector.h" />
<ClInclude Include="CSceneCollisionManager.h" />
<ClInclude Include="CTerrainTriangleSelector.h" />
<ClInclude Include="CTriangleBBSelector.h" />
<ClInclude Include="CTriangleSelector.h" />
<ClInclude Include="CSceneLoaderIrr.h" />
<ClInclude Include="CSceneNodeAnimatorCameraFPS.h" />
<ClInclude Include="CSceneNodeAnimatorCameraMaya.h" />
<ClInclude Include="CSceneNodeAnimatorCollisionResponse.h" />
<ClInclude Include="CSceneNodeAnimatorDelete.h" />
<ClInclude Include="CSceneNodeAnimatorFlyCircle.h" />
<ClInclude Include="CSceneNodeAnimatorFlyStraight.h" />
<ClInclude Include="CSceneNodeAnimatorFollowSpline.h" />
<ClInclude Include="CSceneNodeAnimatorRotation.h" />
<ClInclude Include="CSceneNodeAnimatorTexture.h" />
<ClInclude Include="CColladaMeshWriter.h" />
<ClInclude Include="CIrrMeshWriter.h" />
<ClInclude Include="COBJMeshWriter.h" />
<ClInclude Include="CPLYMeshWriter.h" />
<ClInclude Include="CSTLMeshWriter.h" />
<ClInclude Include="CVideoModeList.h" />
<ClInclude Include="CSoftwareDriver.h" />
<ClInclude Include="CSoftwareTexture.h" />
<ClInclude Include="CTRTextureGouraud.h" />
<ClInclude Include="CZBuffer.h" />
<ClInclude Include="ITriangleRenderer.h" />
<ClInclude Include="IZBuffer.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="S2DVertex.h" />
<ClInclude Include="COpenGLDriver.h" />
<ClInclude Include="COpenGLExtensionHandler.h" />
<ClInclude Include="COpenGLMaterialRenderer.h" />
<ClInclude Include="COpenGLNormalMapRenderer.h" />
<ClInclude Include="COpenGLParallaxMapRenderer.h" />
<ClInclude Include="COpenGLShaderMaterialRenderer.h" />
<ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="COpenGLTexture.h" />
<ClInclude Include="glext.h" />
<ClInclude Include="SB3DStructs.h" />
<ClInclude Include="wglext.h" />
<ClInclude Include="CColorConverter.h" />
<ClInclude Include="CFPSCounter.h" />
<ClInclude Include="CImage.h" />
<ClInclude Include="CNullDriver.h" />
<ClInclude Include="IImagePresenter.h" />
<ClInclude Include="CImageWriterBMP.h" />
<ClInclude Include="CImageWriterJPG.h" />
<ClInclude Include="CImageWriterPCX.h" />
<ClInclude Include="CImageWriterPNG.h" />
<ClInclude Include="CImageWriterPPM.h" />
<ClInclude Include="CImageWriterPSD.h" />
<ClInclude Include="CImageWriterTGA.h" />
<ClInclude Include="CImageLoaderBMP.h" />
<ClInclude Include="CImageLoaderDDS.h" />
<ClInclude Include="CImageLoaderJPG.h" />
<ClInclude Include="CImageLoaderPCX.h" />
<ClInclude Include="CImageLoaderPNG.h" />
<ClInclude Include="CImageLoaderPPM.h" />
<ClInclude Include="CImageLoaderPSD.h" />
<ClInclude Include="CImageLoaderRGB.h" />
<ClInclude Include="CImageLoaderTGA.h" />
<ClInclude Include="CImageLoaderWAL.h" />
<ClInclude Include="CD3D9Driver.h" />
<ClInclude Include="CD3D9HLSLMaterialRenderer.h" />
<ClInclude Include="CD3D9MaterialRenderer.h" />
<ClInclude Include="CD3D9NormalMapRenderer.h" />
<ClInclude Include="CD3D9ParallaxMapRenderer.h" />
<ClInclude Include="CD3D9ShaderMaterialRenderer.h" />
<ClInclude Include="CD3D9Texture.h" />
<ClInclude Include="CDepthBuffer.h" />
<ClInclude Include="CSoftware2MaterialRenderer.h" />
<ClInclude Include="CSoftwareDriver2.h" />
<ClInclude Include="CSoftwareTexture2.h" />
<ClInclude Include="IBurningShader.h" />
<ClInclude Include="IDepthBuffer.h" />
<ClInclude Include="S4DVertex.h" />
<ClInclude Include="SoftwareDriver2_compile_config.h" />
<ClInclude Include="SoftwareDriver2_helper.h" />
<ClInclude Include="CLogger.h" />
<ClInclude Include="COSOperator.h" />
<ClInclude Include="CTimer.h" />
<ClInclude Include="os.h" />
<ClInclude Include="CProfiler.h" />
<ClInclude Include="EProfileIDs.h" />
<ClInclude Include="lzma\LzmaDec.h" />
<ClInclude Include="lzma\Types.h" />
<ClInclude Include="zlib\crc32.h" />
<ClInclude Include="zlib\deflate.h" />
<ClInclude Include="zlib\inffast.h" />
<ClInclude Include="zlib\inffixed.h" />
<ClInclude Include="zlib\inftrees.h" />
<ClInclude Include="zlib\trees.h" />
<ClInclude Include="zlib\zconf.h" />
<ClInclude Include="zlib\zlib.h" />
<ClInclude Include="zlib\zutil.h" />
<ClInclude Include="jpeglib\cderror.h" />
<ClInclude Include="jpeglib\jconfig.h" />
<ClInclude Include="jpeglib\jdct.h" />
<ClInclude Include="jpeglib\jerror.h" />
<ClInclude Include="jpeglib\jinclude.h" />
<ClInclude Include="jpeglib\jmemsys.h" />
<ClInclude Include="jpeglib\jmorecfg.h" />
<ClInclude Include="jpeglib\jpegint.h" />
<ClInclude Include="jpeglib\jpeglib.h" />
<ClInclude Include="jpeglib\jversion.h" />
<ClInclude Include="libpng\png.h" />
<ClInclude Include="libpng\pngconf.h" />
<ClInclude Include="aesGladman\aes.h" />
<ClInclude Include="aesGladman\aesopt.h" />
<ClInclude Include="aesGladman\fileenc.h" />
<ClInclude Include="aesGladman\hmac.h" />
<ClInclude Include="aesGladman\prng.h" />
<ClInclude Include="aesGladman\pwd2key.h" />
<ClInclude Include="aesGladman\sha1.h" />
<ClInclude Include="aesGladman\sha2.h" />
<ClInclude Include="bzip2\bzlib.h" />
<ClInclude Include="bzip2\bzlib_private.h" />
<ClInclude Include="CIrrDeviceConsole.h" />
<ClInclude Include="CIrrDeviceFB.h" />
<ClInclude Include="CIrrDeviceLinux.h" />
<ClInclude Include="CIrrDeviceSDL.h" />
<ClInclude Include="CIrrDeviceStub.h" />
<ClInclude Include="CIrrDeviceWin32.h" />
<ClInclude Include="CAttributeImpl.h" />
<ClInclude Include="CAttributes.h" />
<ClInclude Include="CFileList.h" />
<ClInclude Include="CFileSystem.h" />
<ClInclude Include="CLimitReadFile.h" />
<ClInclude Include="CMemoryFile.h" />
<ClInclude Include="CMountPointReader.h" />
<ClInclude Include="CNPKReader.h" />
<ClInclude Include="CPakReader.h" />
<ClInclude Include="CReadFile.h" />
<ClInclude Include="CTarReader.h" />
<ClInclude Include="CWADReader.h" />
<ClInclude Include="CWriteFile.h" />
<ClInclude Include="CXMLReader.h" />
<ClInclude Include="CXMLReaderImpl.h" />
<ClInclude Include="CXMLWriter.h" />
<ClInclude Include="CZipReader.h" />
<ClInclude Include="IAttribute.h" />
<ClInclude Include="BuiltInFont.h" />
<ClInclude Include="CDefaultGUIElementFactory.h" />
<ClInclude Include="CGUIButton.h" />
<ClInclude Include="CGUICheckbox.h" />
<ClInclude Include="CGUIColorSelectDialog.h" />
<ClInclude Include="CGUIComboBox.h" />
<ClInclude Include="CGUIContextMenu.h" />
<ClInclude Include="CGUIEditBox.h" />
<ClInclude Include="CGUIEnvironment.h" />
<ClInclude Include="CGUIFileOpenDialog.h" />
<ClInclude Include="CGUIFont.h" />
<ClInclude Include="CGUIImage.h" />
<ClInclude Include="CGUIImageList.h" />
<ClInclude Include="CGUIInOutFader.h" />
<ClInclude Include="CGUIListBox.h" />
<ClInclude Include="CGUIMenu.h" />
<ClInclude Include="CGUIMeshViewer.h" />
<ClInclude Include="CGUIMessageBox.h" />
<ClInclude Include="CGUIModalScreen.h" />
<ClInclude Include="CGUIProfiler.h" />
<ClInclude Include="CGUIScrollBar.h" />
<ClInclude Include="CGUISkin.h" />
<ClInclude Include="CGUISpinBox.h" />
<ClInclude Include="CGUISpriteBank.h" />
<ClInclude Include="CGUIStaticText.h" />
<ClInclude Include="CGUITabControl.h" />
<ClInclude Include="CGUITable.h" />
<ClInclude Include="CGUIToolBar.h" />
<ClInclude Include="CGUITreeView.h" />
<ClInclude Include="CGUIWindow.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\changes.txt" />
<None Include="..\..\readme.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CB3DMeshWriter.cpp" />
<ClCompile Include="CD3D9RenderTarget.cpp" />
<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
<ClCompile Include="CDefaultSceneNodeFactory.cpp" />
<ClCompile Include="CGeometryCreator.cpp" />
<ClCompile Include="CMeshCache.cpp" />
<ClCompile Include="CMeshManipulator.cpp" />
<ClCompile Include="COpenGLRenderTarget.cpp" />
<ClCompile Include="CSceneManager.cpp" />
<ClCompile Include="C3DSMeshFileLoader.cpp" />
<ClCompile Include="CSMFMeshFileLoader.cpp" />
<ClCompile Include="CAnimatedMeshHalfLife.cpp" />
<ClCompile Include="CAnimatedMeshMD2.cpp" />
<ClCompile Include="CAnimatedMeshMD3.cpp" />
<ClCompile Include="CB3DMeshFileLoader.cpp" />
<ClCompile Include="CBSPMeshFileLoader.cpp" />
<ClCompile Include="CColladaFileLoader.cpp" />
<ClCompile Include="CCSMLoader.cpp" />
<ClCompile Include="CDMFLoader.cpp" />
<ClCompile Include="CIrrMeshFileLoader.cpp" />
<ClCompile Include="CLMTSMeshFileLoader.cpp" />
<ClCompile Include="CLWOMeshFileLoader.cpp" />
<ClCompile Include="CMD2MeshFileLoader.cpp" />
<ClCompile Include="CMD3MeshFileLoader.cpp" />
<ClCompile Include="CMeshTextureLoader.cpp" />
<ClCompile Include="CMS3DMeshFileLoader.cpp" />
<ClCompile Include="CMY3DMeshFileLoader.cpp" />
<ClCompile Include="COBJMeshFileLoader.cpp" />
<ClCompile Include="COCTLoader.cpp" />
<ClCompile Include="COgreMeshFileLoader.cpp" />
<ClCompile Include="CPLYMeshFileLoader.cpp" />
<ClCompile Include="CQ3LevelMesh.cpp" />
<ClCompile Include="CSkinnedMesh.cpp" />
<ClCompile Include="CSTLMeshFileLoader.cpp" />
<ClCompile Include="CXMeshFileLoader.cpp" />
<ClCompile Include="CAnimatedMeshSceneNode.cpp" />
<ClCompile Include="CBillboardSceneNode.cpp" />
<ClCompile Include="CBoneSceneNode.cpp" />
<ClCompile Include="CCameraSceneNode.cpp" />
<ClCompile Include="CCubeSceneNode.cpp" />
<ClCompile Include="CDummyTransformationSceneNode.cpp" />
<ClCompile Include="CEmptySceneNode.cpp" />
<ClCompile Include="CLightSceneNode.cpp" />
<ClCompile Include="CMeshSceneNode.cpp" />
<ClCompile Include="COctreeSceneNode.cpp" />
<ClCompile Include="CQuake3ShaderSceneNode.cpp" />
<ClCompile Include="CShadowVolumeSceneNode.cpp" />
<ClCompile Include="CSkyBoxSceneNode.cpp" />
<ClCompile Include="CSkyDomeSceneNode.cpp" />
<ClCompile Include="CSphereSceneNode.cpp" />
<ClCompile Include="CTerrainSceneNode.cpp" />
<ClCompile Include="CTextSceneNode.cpp" />
<ClCompile Include="CVolumeLightSceneNode.cpp" />
<ClCompile Include="CWaterSurfaceSceneNode.cpp" />
<ClCompile Include="CParticleAnimatedMeshSceneNodeEmitter.cpp" />
<ClCompile Include="CParticleAttractionAffector.cpp" />
<ClCompile Include="CParticleBoxEmitter.cpp" />
<ClCompile Include="CParticleCylinderEmitter.cpp" />
<ClCompile Include="CParticleFadeOutAffector.cpp" />
<ClCompile Include="CParticleGravityAffector.cpp" />
<ClCompile Include="CParticleMeshEmitter.cpp" />
<ClCompile Include="CParticlePointEmitter.cpp" />
<ClCompile Include="CParticleRingEmitter.cpp" />
<ClCompile Include="CParticleRotationAffector.cpp" />
<ClCompile Include="CParticleScaleAffector.cpp" />
<ClCompile Include="CParticleSphereEmitter.cpp" />
<ClCompile Include="CParticleSystemSceneNode.cpp" />
<ClCompile Include="CMetaTriangleSelector.cpp" />
<ClCompile Include="COctreeTriangleSelector.cpp" />
<ClCompile Include="CSceneCollisionManager.cpp" />
<ClCompile Include="CTerrainTriangleSelector.cpp" />
<ClCompile Include="CTriangleBBSelector.cpp" />
<ClCompile Include="CTriangleSelector.cpp" />
<ClCompile Include="CSceneLoaderIrr.cpp" />
<ClCompile Include="CSceneNodeAnimatorCameraFPS.cpp" />
<ClCompile Include="CSceneNodeAnimatorCameraMaya.cpp" />
<ClCompile Include="CSceneNodeAnimatorCollisionResponse.cpp" />
<ClCompile Include="CSceneNodeAnimatorDelete.cpp" />
<ClCompile Include="CSceneNodeAnimatorFlyCircle.cpp" />
<ClCompile Include="CSceneNodeAnimatorFlyStraight.cpp" />
<ClCompile Include="CSceneNodeAnimatorFollowSpline.cpp" />
<ClCompile Include="CSceneNodeAnimatorRotation.cpp" />
<ClCompile Include="CSceneNodeAnimatorTexture.cpp" />
<ClCompile Include="CColladaMeshWriter.cpp" />
<ClCompile Include="CIrrMeshWriter.cpp" />
<ClCompile Include="COBJMeshWriter.cpp" />
<ClCompile Include="CPLYMeshWriter.cpp" />
<ClCompile Include="CSTLMeshWriter.cpp" />
<ClCompile Include="CVideoModeList.cpp" />
<ClCompile Include="CSoftwareDriver.cpp" />
<ClCompile Include="CSoftwareTexture.cpp" />
<ClCompile Include="CTRFlat.cpp" />
<ClCompile Include="CTRFlatWire.cpp" />
<ClCompile Include="CTRGouraud.cpp" />
<ClCompile Include="CTRGouraudWire.cpp" />
<ClCompile Include="CTRTextureFlat.cpp" />
<ClCompile Include="CTRTextureFlatWire.cpp" />
<ClCompile Include="CTRTextureGouraud.cpp" />
<ClCompile Include="CTRTextureGouraudAdd.cpp" />
<ClCompile Include="CTRTextureGouraudNoZ.cpp" />
<ClCompile Include="CTRTextureGouraudWire.cpp" />
<ClCompile Include="CZBuffer.cpp" />
<ClCompile Include="COpenGLDriver.cpp" />
<ClCompile Include="COpenGLExtensionHandler.cpp" />
<ClCompile Include="COpenGLNormalMapRenderer.cpp" />
<ClCompile Include="COpenGLParallaxMapRenderer.cpp" />
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp" />
<ClCompile Include="COpenGLSLMaterialRenderer.cpp" />
<ClCompile Include="COpenGLTexture.cpp" />
<ClCompile Include="CColorConverter.cpp" />
<ClCompile Include="CFPSCounter.cpp" />
<ClCompile Include="CImage.cpp" />
<ClCompile Include="CNullDriver.cpp" />
<ClCompile Include="CImageWriterBMP.cpp" />
<ClCompile Include="CImageWriterJPG.cpp" />
<ClCompile Include="CImageWriterPCX.cpp" />
<ClCompile Include="CImageWriterPNG.cpp" />
<ClCompile Include="CImageWriterPPM.cpp" />
<ClCompile Include="CImageWriterPSD.cpp" />
<ClCompile Include="CImageWriterTGA.cpp" />
<ClCompile Include="CImageLoaderBMP.cpp" />
<ClCompile Include="CImageLoaderDDS.cpp" />
<ClCompile Include="CImageLoaderJPG.cpp" />
<ClCompile Include="CImageLoaderPCX.cpp" />
<ClCompile Include="CImageLoaderPNG.cpp" />
<ClCompile Include="CImageLoaderPPM.cpp" />
<ClCompile Include="CImageLoaderPSD.cpp" />
<ClCompile Include="CImageLoaderRGB.cpp" />
<ClCompile Include="CImageLoaderTGA.cpp" />
<ClCompile Include="CImageLoaderWAL.cpp" />
<ClCompile Include="CD3D9Driver.cpp" />
<ClCompile Include="CD3D9HLSLMaterialRenderer.cpp" />
<ClCompile Include="CD3D9NormalMapRenderer.cpp" />
<ClCompile Include="CD3D9ParallaxMapRenderer.cpp" />
<ClCompile Include="CD3D9ShaderMaterialRenderer.cpp" />
<ClCompile Include="CD3D9Texture.cpp" />
<ClCompile Include="CBurningShader_Raster_Reference.cpp" />
<ClCompile Include="CDepthBuffer.cpp" />
<ClCompile Include="CSoftwareDriver2.cpp" />
<ClCompile Include="CSoftwareTexture2.cpp" />
<ClCompile Include="CTRGouraud2.cpp" />
<ClCompile Include="CTRGouraudAlpha2.cpp" />
<ClCompile Include="CTRGouraudAlphaNoZ2.cpp" />
<ClCompile Include="CTRNormalMap.cpp" />
<ClCompile Include="CTRStencilShadow.cpp" />
<ClCompile Include="CTRTextureBlend.cpp" />
<ClCompile Include="CTRTextureDetailMap2.cpp" />
<ClCompile Include="CTRTextureGouraud2.cpp" />
<ClCompile Include="CTRTextureGouraudAdd2.cpp" />
<ClCompile Include="CTRTextureGouraudAddNoZ2.cpp" />
<ClCompile Include="CTRTextureGouraudAlpha.cpp" />
<ClCompile Include="CTRTextureGouraudAlphaNoZ.cpp" />
<ClCompile Include="CTRTextureGouraudNoZ2.cpp" />
<ClCompile Include="CTRTextureGouraudVertexAlpha2.cpp" />
<ClCompile Include="CTRTextureLightMap2_Add.cpp" />
<ClCompile Include="CTRTextureLightMap2_M1.cpp" />
<ClCompile Include="CTRTextureLightMap2_M2.cpp" />
<ClCompile Include="CTRTextureLightMap2_M4.cpp" />
<ClCompile Include="CTRTextureLightMapGouraud2_M4.cpp" />
<ClCompile Include="CTRTextureWire2.cpp" />
<ClCompile Include="IBurningShader.cpp" />
<ClCompile Include="CLogger.cpp" />
<ClCompile Include="COSOperator.cpp" />
<ClCompile Include="Irrlicht.cpp" />
<ClCompile Include="os.cpp" />
<ClCompile Include="utf8.cpp" />
<ClCompile Include="CProfiler.cpp" />
<ClCompile Include="leakHunter.cpp" />
<ClCompile Include="lzma\LzmaDec.c" />
<ClCompile Include="zlib\adler32.c" />
<ClCompile Include="zlib\compress.c" />
<ClCompile Include="zlib\crc32.c" />
<ClCompile Include="zlib\deflate.c" />
<ClCompile Include="zlib\inffast.c" />
<ClCompile Include="zlib\inflate.c" />
<ClCompile Include="zlib\inftrees.c" />
<ClCompile Include="zlib\trees.c" />
<ClCompile Include="zlib\uncompr.c" />
<ClCompile Include="zlib\zutil.c" />
<ClCompile Include="jpeglib\jaricom.c" />
<ClCompile Include="jpeglib\jcapimin.c" />
<ClCompile Include="jpeglib\jcapistd.c" />
<ClCompile Include="jpeglib\jcarith.c" />
<ClCompile Include="jpeglib\jccoefct.c" />
<ClCompile Include="jpeglib\jccolor.c" />
<ClCompile Include="jpeglib\jcdctmgr.c" />
<ClCompile Include="jpeglib\jchuff.c" />
<ClCompile Include="jpeglib\jcinit.c" />
<ClCompile Include="jpeglib\jcmainct.c" />
<ClCompile Include="jpeglib\jcmarker.c" />
<ClCompile Include="jpeglib\jcmaster.c" />
<ClCompile Include="jpeglib\jcomapi.c" />
<ClCompile Include="jpeglib\jcparam.c" />
<ClCompile Include="jpeglib\jcprepct.c" />
<ClCompile Include="jpeglib\jcsample.c" />
<ClCompile Include="jpeglib\jctrans.c" />
<ClCompile Include="jpeglib\jdapimin.c" />
<ClCompile Include="jpeglib\jdapistd.c" />
<ClCompile Include="jpeglib\jdarith.c" />
<ClCompile Include="jpeglib\jdatadst.c" />
<ClCompile Include="jpeglib\jdatasrc.c" />
<ClCompile Include="jpeglib\jdcoefct.c" />
<ClCompile Include="jpeglib\jdcolor.c" />
<ClCompile Include="jpeglib\jddctmgr.c" />
<ClCompile Include="jpeglib\jdhuff.c" />
<ClCompile Include="jpeglib\jdinput.c" />
<ClCompile Include="jpeglib\jdmainct.c" />
<ClCompile Include="jpeglib\jdmarker.c" />
<ClCompile Include="jpeglib\jdmaster.c" />
<ClCompile Include="jpeglib\jdmerge.c" />
<ClCompile Include="jpeglib\jdpostct.c" />
<ClCompile Include="jpeglib\jdsample.c" />
<ClCompile Include="jpeglib\jdtrans.c" />
<ClCompile Include="jpeglib\jerror.c" />
<ClCompile Include="jpeglib\jfdctflt.c" />
<ClCompile Include="jpeglib\jfdctfst.c" />
<ClCompile Include="jpeglib\jfdctint.c" />
<ClCompile Include="jpeglib\jidctflt.c" />
<ClCompile Include="jpeglib\jidctfst.c" />
<ClCompile Include="jpeglib\jidctint.c" />
<ClCompile Include="jpeglib\jmemmgr.c" />
<ClCompile Include="jpeglib\jmemnobs.c" />
<ClCompile Include="jpeglib\jquant1.c" />
<ClCompile Include="jpeglib\jquant2.c" />
<ClCompile Include="jpeglib\jutils.c" />
<ClCompile Include="libpng\png.c" />
<ClCompile Include="libpng\pngerror.c" />
<ClCompile Include="libpng\pngget.c" />
<ClCompile Include="libpng\pngmem.c" />
<ClCompile Include="libpng\pngpread.c" />
<ClCompile Include="libpng\pngread.c" />
<ClCompile Include="libpng\pngrio.c" />
<ClCompile Include="libpng\pngrtran.c" />
<ClCompile Include="libpng\pngrutil.c" />
<ClCompile Include="libpng\pngset.c" />
<ClCompile Include="libpng\pngtrans.c" />
<ClCompile Include="libpng\pngwio.c" />
<ClCompile Include="libpng\pngwrite.c" />
<ClCompile Include="libpng\pngwtran.c" />
<ClCompile Include="libpng\pngwutil.c" />
<ClCompile Include="aesGladman\aescrypt.cpp" />
<ClCompile Include="aesGladman\aeskey.cpp" />
<ClCompile Include="aesGladman\aestab.cpp" />
<ClCompile Include="aesGladman\fileenc.cpp" />
<ClCompile Include="aesGladman\hmac.cpp" />
<ClCompile Include="aesGladman\prng.cpp" />
<ClCompile Include="aesGladman\pwd2key.cpp" />
<ClCompile Include="aesGladman\sha1.cpp" />
<ClCompile Include="aesGladman\sha2.cpp" />
<ClCompile Include="bzip2\blocksort.c" />
<ClCompile Include="bzip2\bzcompress.c" />
<ClCompile Include="bzip2\bzlib.c" />
<ClCompile Include="bzip2\crctable.c" />
<ClCompile Include="bzip2\decompress.c" />
<ClCompile Include="bzip2\huffman.c" />
<ClCompile Include="bzip2\randtable.c" />
<ClCompile Include="CIrrDeviceConsole.cpp" />
<ClCompile Include="CIrrDeviceFB.cpp" />
<ClCompile Include="CIrrDeviceLinux.cpp" />
<ClCompile Include="CIrrDeviceSDL.cpp" />
<ClCompile Include="CIrrDeviceStub.cpp" />
<ClCompile Include="CIrrDeviceWin32.cpp" />
<ClCompile Include="CAttributes.cpp" />
<ClCompile Include="CFileList.cpp" />
<ClCompile Include="CFileSystem.cpp" />
<ClCompile Include="CLimitReadFile.cpp" />
<ClCompile Include="CMemoryFile.cpp" />
<ClCompile Include="CMountPointReader.cpp" />
<ClCompile Include="CNPKReader.cpp" />
<ClCompile Include="CPakReader.cpp" />
<ClCompile Include="CReadFile.cpp" />
<ClCompile Include="CTarReader.cpp" />
<ClCompile Include="CWADReader.cpp" />
<ClCompile Include="CWriteFile.cpp" />
<ClCompile Include="CXMLReader.cpp" />
<ClCompile Include="CXMLWriter.cpp" />
<ClCompile Include="CZipReader.cpp" />
<ClCompile Include="irrXML.cpp" />
<ClCompile Include="CDefaultGUIElementFactory.cpp" />
<ClCompile Include="CGUIButton.cpp" />
<ClCompile Include="CGUICheckbox.cpp" />
<ClCompile Include="CGUIColorSelectDialog.cpp" />
<ClCompile Include="CGUIComboBox.cpp" />
<ClCompile Include="CGUIContextMenu.cpp" />
<ClCompile Include="CGUIEditBox.cpp" />
<ClCompile Include="CGUIEnvironment.cpp" />
<ClCompile Include="CGUIFileOpenDialog.cpp" />
<ClCompile Include="CGUIFont.cpp" />
<ClCompile Include="CGUIImage.cpp" />
<ClCompile Include="CGUIImageList.cpp" />
<ClCompile Include="CGUIInOutFader.cpp" />
<ClCompile Include="CGUIListBox.cpp" />
<ClCompile Include="CGUIMenu.cpp" />
<ClCompile Include="CGUIMeshViewer.cpp" />
<ClCompile Include="CGUIMessageBox.cpp" />
<ClCompile Include="CGUIModalScreen.cpp" />
<ClCompile Include="CGUIProfiler.cpp" />
<ClCompile Include="CGUIScrollBar.cpp" />
<ClCompile Include="CGUISkin.cpp" />
<ClCompile Include="CGUISpinBox.cpp" />
<ClCompile Include="CGUISpriteBank.cpp" />
<ClCompile Include="CGUIStaticText.cpp" />
<ClCompile Include="CGUITabControl.cpp" />
<ClCompile Include="CGUITable.cpp" />
<ClCompile Include="CGUIToolBar.cpp" />
<ClCompile Include="CGUITreeView.cpp" />
<ClCompile Include="CGUIWindow.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Irrlicht.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="include">
<UniqueIdentifier>{b5bde5d3-f9e4-4036-8c28-2f4e8cd03846}</UniqueIdentifier>
</Filter>
<Filter Include="include\video">
<UniqueIdentifier>{0b0937fb-2270-4e3e-a94f-f92bc0fa74ae}</UniqueIdentifier>
</Filter>
<Filter Include="include\core">
<UniqueIdentifier>{67300400-93d5-4a7e-8b59-7c0d7b1f6d75}</UniqueIdentifier>
</Filter>
<Filter Include="include\io">
<UniqueIdentifier>{feb206b9-81b6-45c0-b4e5-9e637fe060e7}</UniqueIdentifier>
</Filter>
<Filter Include="include\scene">
<UniqueIdentifier>{af459bf5-2849-4a0e-9a21-91acbbf1c6b5}</UniqueIdentifier>
</Filter>
<Filter Include="include\gui">
<UniqueIdentifier>{aa649d49-922d-4118-8574-f05c13d67706}</UniqueIdentifier>
</Filter>
<Filter Include="doc">
<UniqueIdentifier>{a72cb2e5-a5c3-41bc-9c86-fdbdae8f7866}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht">
<UniqueIdentifier>{72c30315-bbc0-4109-9ccd-fb7107ba316a}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\scene">
<UniqueIdentifier>{1fcdc900-911d-4b7a-9328-afce5bbe44fa}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\scene\loaders">
<UniqueIdentifier>{41e16cbf-c3cb-4d74-8aef-c0416b6b9d7f}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\scene\sceneNodes">
<UniqueIdentifier>{b84f01e5-ae3c-457b-8d96-b3e271800162}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\scene\particleSystem">
<UniqueIdentifier>{eca36d94-d8fb-477d-a0dc-b5498c9686d7}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\scene\collision">
<UniqueIdentifier>{67826246-df05-4523-9191-5286f9157963}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\scene\animators">
<UniqueIdentifier>{659a61d5-7ab3-4aa3-95ca-879780810b4e}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\scene\writers">
<UniqueIdentifier>{f65e8d89-c715-4794-8c2d-22f2b57cffb0}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video">
<UniqueIdentifier>{3cb7865d-a5e9-4b22-8f54-dde759b88c51}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video\Software">
<UniqueIdentifier>{919fcfa4-4277-4c88-8bfc-4bfcfcbb1b65}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video\OpenGL">
<UniqueIdentifier>{834213c7-9515-49de-aa27-8d3ed9c0c87a}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video\Null">
<UniqueIdentifier>{a9ca9d4d-7678-4687-b78b-15236c0dcf53}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video\Null\Writer">
<UniqueIdentifier>{d694e7b0-0fb0-4685-ace7-56d9ec65a3d0}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video\Null\Loader">
<UniqueIdentifier>{e2571a61-945c-4509-b47c-daea464916ab}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video\Direct3D9">
<UniqueIdentifier>{1354e9fa-cea6-461e-af7f-9940bb5f0a2f}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video\Burning Video">
<UniqueIdentifier>{ac7af7ba-0e6b-4da4-a695-a0070a4da974}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\irr">
<UniqueIdentifier>{1173499e-79e8-4c34-8046-abc325e2f2a9}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\irr\extern">
<UniqueIdentifier>{ca095ff3-25e4-4852-ab55-af28c602cd8a}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\irr\extern\zlib">
<UniqueIdentifier>{1c8bd90a-8361-4478-8942-a062450ef209}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\irr\extern\jpeglib">
<UniqueIdentifier>{128cac28-b6f8-49e7-87f5-ee15951d0396}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\irr\extern\libpng">
<UniqueIdentifier>{6f10ce97-ed8b-47bc-a189-f2262eb467e4}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\irr\extern\aesGladman">
<UniqueIdentifier>{5d58bc55-284e-4880-9226-85083e65d660}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\irr\extern\bzip2">
<UniqueIdentifier>{064ee182-9f07-4026-ac22-c141ae2c7281}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\irr\device">
<UniqueIdentifier>{6e842906-e193-451d-8716-12eaafabd0d8}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\io">
<UniqueIdentifier>{799f220e-3a58-4788-876b-88c175b69871}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\gui">
<UniqueIdentifier>{da421793-4674-481c-be46-f7a44e78aee5}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\IEventReceiver.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IProfiler.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ILogger.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IOSOperator.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IReferenceCounted.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IrrCompileConfig.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\irrlicht.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\leakHunter.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IrrlichtDevice.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\irrTypes.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ITimer.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Keycodes.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SIrrCreationParameters.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SKeyMap.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EDriverTypes.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGeometryCreator.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGPUProgrammingServices.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IImage.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IImageLoader.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMaterialRenderer.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMaterialRendererServices.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IShaderConstantSetCallBack.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ITexture.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IVideoDriver.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IVideoModeList.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\S3DVertex.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SColor.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SExposedVideoData.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SLight.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SMaterial.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SMaterialLayer.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\aabbox3d.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\coreutil.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\dimension2d.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\heapsort.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\irrAllocator.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\irrArray.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\irrList.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\irrMap.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\irrMath.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\irrString.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\line2d.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\line3d.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\matrix4.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\plane3d.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\position2d.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\quaternion.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\rect.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\triangle3d.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\vector2d.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\vector3d.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EAttributes.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IAttributeExchangingObject.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IAttributes.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IFileList.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IFileSystem.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IReadFile.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\irrXML.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IWriteFile.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IXMLReader.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IXMLWriter.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\path.h">
<Filter>include\io</Filter>
</ClInclude>
<ClInclude Include="..\..\include\CDynamicMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\CIndexBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\CMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\CVertexBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ECullingTypes.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EDebugSceneTypes.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EMeshWriterEnums.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EPrimitiveTypes.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ESceneNodeAnimatorTypes.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ESceneNodeTypes.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IAnimatedMesh.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IAnimatedMeshMD2.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IAnimatedMeshSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IBillboardSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ICameraSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IDummyTransformationSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ILightSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMesh.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMeshCache.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMeshLoader.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMeshManipulator.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMeshSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMeshTextureLoader.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMeshWriter.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IMetaTriangleSelector.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleAffector.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleAttractionAffector.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleBoxEmitter.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleCylinderEmitter.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleEmitter.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleFadeOutAffector.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleGravityAffector.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleMeshEmitter.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleRingEmitter.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleRotationAffector.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleSphereEmitter.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IParticleSystemSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IQ3LevelMesh.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IQ3Shader.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneCollisionManager.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneManager.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneNodeAnimator.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneNodeAnimatorCameraFPS.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneNodeAnimatorCameraMaya.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneNodeAnimatorCollisionResponse.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneNodeAnimatorFactory.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneNodeFactory.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IShadowVolumeSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISkinnedMesh.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ITerrainSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ITextSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ITriangleSelector.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IVolumeLightSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SAnimatedMesh.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SceneParameters.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SMesh.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SMeshBufferLightMap.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SMeshBufferTangents.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SParticle.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SSkinMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SViewFrustum.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGUIAlignment.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGUIElementTypes.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EMessageBoxFlags.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EFocusFlags.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ICursorControl.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIButton.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUICheckbox.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIComboBox.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIContextMenu.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIEditBox.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIElement.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIElementFactory.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIEnvironment.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIFileOpenDialog.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIFont.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIImage.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIImageList.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIInOutFader.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIListBox.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIMeshViewer.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIProfiler.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIScrollBar.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUISkin.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUISpinBox.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUISpriteBank.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIStaticText.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUITabControl.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIToolbar.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUITreeView.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIWindow.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h">
<Filter>Irrlicht\scene</Filter>
</ClInclude>
<ClInclude Include="CDefaultSceneNodeFactory.h">
<Filter>Irrlicht\scene</Filter>
</ClInclude>
<ClInclude Include="CGeometryCreator.h">
<Filter>Irrlicht\scene</Filter>
</ClInclude>
<ClInclude Include="CMeshCache.h">
<Filter>Irrlicht\scene</Filter>
</ClInclude>
<ClInclude Include="CMeshManipulator.h">
<Filter>Irrlicht\scene</Filter>
</ClInclude>
<ClInclude Include="CSceneManager.h">
<Filter>Irrlicht\scene</Filter>
</ClInclude>
<ClInclude Include="Octree.h">
<Filter>Irrlicht\scene</Filter>
</ClInclude>
<ClInclude Include="C3DSMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CAnimatedMeshHalfLife.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CAnimatedMeshMD2.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CAnimatedMeshMD3.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CB3DMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CBSPMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CColladaFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CCSMLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CDMFLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CIrrMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CLMTSMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CLWOMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CMD2MeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CMD3MeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CMeshTextureLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CMS3DMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CMY3DHelper.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CMY3DMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="COBJMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="COCTLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="COgreMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CPLYMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CQ3LevelMesh.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CSkinnedMesh.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CSTLMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CXMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="dmfsupport.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="CAnimatedMeshSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CBillboardSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CBoneSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CCameraSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CCubeSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CDummyTransformationSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CEmptySceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CLightSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CMeshSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="COctreeSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CQuake3ShaderSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CShadowVolumeSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CSkyBoxSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CSkyDomeSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CSphereSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CTerrainSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CTextSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CVolumeLightSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CWaterSurfaceSceneNode.h">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClInclude>
<ClInclude Include="CParticleAnimatedMeshSceneNodeEmitter.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleAttractionAffector.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleBoxEmitter.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleCylinderEmitter.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleFadeOutAffector.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleGravityAffector.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleMeshEmitter.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticlePointEmitter.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleRingEmitter.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleRotationAffector.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleScaleAffector.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleSphereEmitter.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CParticleSystemSceneNode.h">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClInclude>
<ClInclude Include="CMetaTriangleSelector.h">
<Filter>Irrlicht\scene\collision</Filter>
</ClInclude>
<ClInclude Include="COctreeTriangleSelector.h">
<Filter>Irrlicht\scene\collision</Filter>
</ClInclude>
<ClInclude Include="CSceneCollisionManager.h">
<Filter>Irrlicht\scene\collision</Filter>
</ClInclude>
<ClInclude Include="CTerrainTriangleSelector.h">
<Filter>Irrlicht\scene\collision</Filter>
</ClInclude>
<ClInclude Include="CTriangleBBSelector.h">
<Filter>Irrlicht\scene\collision</Filter>
</ClInclude>
<ClInclude Include="CTriangleSelector.h">
<Filter>Irrlicht\scene\collision</Filter>
</ClInclude>
<ClInclude Include="CSceneNodeAnimatorCameraFPS.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
<ClInclude Include="CSceneNodeAnimatorCameraMaya.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
<ClInclude Include="CSceneNodeAnimatorCollisionResponse.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
<ClInclude Include="CSceneNodeAnimatorDelete.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
<ClInclude Include="CSceneNodeAnimatorFlyCircle.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
<ClInclude Include="CSceneNodeAnimatorFlyStraight.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
<ClInclude Include="CSceneNodeAnimatorFollowSpline.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
<ClInclude Include="CSceneNodeAnimatorRotation.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
<ClInclude Include="CSceneNodeAnimatorTexture.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
<ClInclude Include="CColladaMeshWriter.h">
<Filter>Irrlicht\scene\writers</Filter>
</ClInclude>
<ClInclude Include="CIrrMeshWriter.h">
<Filter>Irrlicht\scene\writers</Filter>
</ClInclude>
<ClInclude Include="COBJMeshWriter.h">
<Filter>Irrlicht\scene\writers</Filter>
</ClInclude>
<ClInclude Include="CPLYMeshWriter.h">
<Filter>Irrlicht\scene\writers</Filter>
</ClInclude>
<ClInclude Include="CSTLMeshWriter.h">
<Filter>Irrlicht\scene\writers</Filter>
</ClInclude>
<ClInclude Include="CVideoModeList.h">
<Filter>Irrlicht\video</Filter>
</ClInclude>
<ClInclude Include="CSoftwareDriver.h">
<Filter>Irrlicht\video\Software</Filter>
</ClInclude>
<ClInclude Include="CSoftwareTexture.h">
<Filter>Irrlicht\video\Software</Filter>
</ClInclude>
<ClInclude Include="CTRTextureGouraud.h">
<Filter>Irrlicht\video\Software</Filter>
</ClInclude>
<ClInclude Include="CZBuffer.h">
<Filter>Irrlicht\video\Software</Filter>
</ClInclude>
<ClInclude Include="ITriangleRenderer.h">
<Filter>Irrlicht\video\Software</Filter>
</ClInclude>
<ClInclude Include="IZBuffer.h">
<Filter>Irrlicht\video\Software</Filter>
</ClInclude>
<ClInclude Include="S2DVertex.h">
<Filter>Irrlicht\video\Software</Filter>
</ClInclude>
<ClInclude Include="COpenGLDriver.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLExtensionHandler.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLNormalMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLParallaxMapRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLShaderMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLSLMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="COpenGLTexture.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="glext.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="wglext.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="CColorConverter.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="CFPSCounter.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="CImage.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="CNullDriver.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="IImagePresenter.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="CImageWriterBMP.h">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClInclude>
<ClInclude Include="CImageWriterJPG.h">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClInclude>
<ClInclude Include="CImageWriterPCX.h">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClInclude>
<ClInclude Include="CImageWriterPNG.h">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClInclude>
<ClInclude Include="CImageWriterPPM.h">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClInclude>
<ClInclude Include="CImageWriterPSD.h">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClInclude>
<ClInclude Include="CImageWriterTGA.h">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderBMP.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderDDS.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderJPG.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderPCX.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderPNG.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderPPM.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderPSD.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderRGB.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderTGA.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CImageLoaderWAL.h">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClInclude>
<ClInclude Include="CD3D9Driver.h">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude>
<ClInclude Include="CD3D9HLSLMaterialRenderer.h">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude>
<ClInclude Include="CD3D9MaterialRenderer.h">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude>
<ClInclude Include="CD3D9NormalMapRenderer.h">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude>
<ClInclude Include="CD3D9ParallaxMapRenderer.h">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude>
<ClInclude Include="CD3D9ShaderMaterialRenderer.h">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude>
<ClInclude Include="CD3D9Texture.h">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude>
<ClInclude Include="CDepthBuffer.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="CSoftware2MaterialRenderer.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="CSoftwareDriver2.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="CSoftwareTexture2.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="IBurningShader.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="IDepthBuffer.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="S4DVertex.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="SoftwareDriver2_compile_config.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="SoftwareDriver2_helper.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="CLogger.h">
<Filter>Irrlicht\irr</Filter>
</ClInclude>
<ClInclude Include="COSOperator.h">
<Filter>Irrlicht\irr</Filter>
</ClInclude>
<ClInclude Include="CTimer.h">
<Filter>Irrlicht\irr</Filter>
</ClInclude>
<ClInclude Include="os.h">
<Filter>Irrlicht\irr</Filter>
</ClInclude>
<ClInclude Include="CProfiler.h">
<Filter>Irrlicht\irr</Filter>
</ClInclude>
<ClInclude Include="EProfileIDs.h">
<Filter>Irrlicht\irr</Filter>
</ClInclude>
<ClInclude Include="lzma\LzmaDec.h">
<Filter>Irrlicht\irr\extern</Filter>
</ClInclude>
<ClInclude Include="lzma\Types.h">
<Filter>Irrlicht\irr\extern</Filter>
</ClInclude>
<ClInclude Include="zlib\crc32.h">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClInclude>
<ClInclude Include="zlib\deflate.h">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClInclude>
<ClInclude Include="zlib\inffast.h">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClInclude>
<ClInclude Include="zlib\inffixed.h">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClInclude>
<ClInclude Include="zlib\inftrees.h">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClInclude>
<ClInclude Include="zlib\trees.h">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClInclude>
<ClInclude Include="zlib\zconf.h">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClInclude>
<ClInclude Include="zlib\zlib.h">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClInclude>
<ClInclude Include="zlib\zutil.h">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\cderror.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\jconfig.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\jdct.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\jerror.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\jinclude.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\jmemsys.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\jmorecfg.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\jpegint.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\jpeglib.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="jpeglib\jversion.h">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClInclude>
<ClInclude Include="libpng\png.h">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClInclude>
<ClInclude Include="libpng\pngconf.h">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClInclude>
<ClInclude Include="aesGladman\aes.h">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClInclude>
<ClInclude Include="aesGladman\aesopt.h">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClInclude>
<ClInclude Include="aesGladman\fileenc.h">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClInclude>
<ClInclude Include="aesGladman\hmac.h">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClInclude>
<ClInclude Include="aesGladman\prng.h">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClInclude>
<ClInclude Include="aesGladman\pwd2key.h">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClInclude>
<ClInclude Include="aesGladman\sha1.h">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClInclude>
<ClInclude Include="aesGladman\sha2.h">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClInclude>
<ClInclude Include="bzip2\bzlib.h">
<Filter>Irrlicht\irr\extern\bzip2</Filter>
</ClInclude>
<ClInclude Include="bzip2\bzlib_private.h">
<Filter>Irrlicht\irr\extern\bzip2</Filter>
</ClInclude>
<ClInclude Include="CIrrDeviceConsole.h">
<Filter>Irrlicht\irr\device</Filter>
</ClInclude>
<ClInclude Include="CIrrDeviceFB.h">
<Filter>Irrlicht\irr\device</Filter>
</ClInclude>
<ClInclude Include="CIrrDeviceLinux.h">
<Filter>Irrlicht\irr\device</Filter>
</ClInclude>
<ClInclude Include="CIrrDeviceSDL.h">
<Filter>Irrlicht\irr\device</Filter>
</ClInclude>
<ClInclude Include="CIrrDeviceStub.h">
<Filter>Irrlicht\irr\device</Filter>
</ClInclude>
<ClInclude Include="CIrrDeviceWin32.h">
<Filter>Irrlicht\irr\device</Filter>
</ClInclude>
<ClInclude Include="CAttributeImpl.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CAttributes.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CFileList.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CFileSystem.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CLimitReadFile.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CMemoryFile.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CMountPointReader.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CNPKReader.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CPakReader.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CReadFile.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CTarReader.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CWADReader.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CWriteFile.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CXMLReader.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CXMLReaderImpl.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CXMLWriter.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="CZipReader.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="IAttribute.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
<ClInclude Include="BuiltInFont.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CDefaultGUIElementFactory.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIButton.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUICheckbox.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIColorSelectDialog.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIComboBox.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIContextMenu.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIEditBox.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIEnvironment.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIFileOpenDialog.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIFont.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIImage.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIImageList.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIInOutFader.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIListBox.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIMenu.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIMeshViewer.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIMessageBox.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIModalScreen.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIProfiler.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIScrollBar.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUISkin.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUISpinBox.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUISpriteBank.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIStaticText.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUITabControl.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUITable.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIToolBar.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUITreeView.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="CGUIWindow.h">
<Filter>Irrlicht\gui</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="resource.h" />
<ClInclude Include="CSceneLoaderIrr.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ISceneLoader.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="CSMFMeshFileLoader.h">
<Filter>Irrlicht\scene\loaders</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EDriverFeatures.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IRandomizer.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EMaterialFlags.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IRenderTarget.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="CD3D9RenderTarget.h">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClInclude>
<ClInclude Include="COpenGLRenderTarget.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="CB3DMeshWriter.h">
<Filter>Irrlicht\scene\writers</Filter>
</ClInclude>
<ClInclude Include="SB3DStructs.h">
<Filter>Irrlicht\scene</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\changes.txt">
<Filter>doc</Filter>
</None>
<None Include="..\..\readme.txt">
<Filter>doc</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp">
<Filter>Irrlicht\scene</Filter>
</ClCompile>
<ClCompile Include="CDefaultSceneNodeFactory.cpp">
<Filter>Irrlicht\scene</Filter>
</ClCompile>
<ClCompile Include="CGeometryCreator.cpp">
<Filter>Irrlicht\scene</Filter>
</ClCompile>
<ClCompile Include="CMeshCache.cpp">
<Filter>Irrlicht\scene</Filter>
</ClCompile>
<ClCompile Include="CMeshManipulator.cpp">
<Filter>Irrlicht\scene</Filter>
</ClCompile>
<ClCompile Include="CSceneManager.cpp">
<Filter>Irrlicht\scene</Filter>
</ClCompile>
<ClCompile Include="C3DSMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CAnimatedMeshHalfLife.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CAnimatedMeshMD2.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CAnimatedMeshMD3.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CB3DMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CBSPMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CColladaFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CCSMLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CDMFLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CIrrMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CLMTSMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CLWOMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CMD2MeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CMD3MeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CMeshTextureLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CMS3DMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CMY3DMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="COBJMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="COCTLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="COgreMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CPLYMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CQ3LevelMesh.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CSkinnedMesh.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CSTLMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CXMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CAnimatedMeshSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CBillboardSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CBoneSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CCameraSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CCubeSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CDummyTransformationSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CEmptySceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CLightSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CMeshSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="COctreeSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CQuake3ShaderSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CShadowVolumeSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CSkyBoxSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CSkyDomeSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CSphereSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CTerrainSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CTextSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CVolumeLightSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CWaterSurfaceSceneNode.cpp">
<Filter>Irrlicht\scene\sceneNodes</Filter>
</ClCompile>
<ClCompile Include="CParticleAnimatedMeshSceneNodeEmitter.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleAttractionAffector.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleBoxEmitter.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleCylinderEmitter.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleFadeOutAffector.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleGravityAffector.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleMeshEmitter.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticlePointEmitter.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleRingEmitter.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleRotationAffector.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleScaleAffector.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleSphereEmitter.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CParticleSystemSceneNode.cpp">
<Filter>Irrlicht\scene\particleSystem</Filter>
</ClCompile>
<ClCompile Include="CMetaTriangleSelector.cpp">
<Filter>Irrlicht\scene\collision</Filter>
</ClCompile>
<ClCompile Include="COctreeTriangleSelector.cpp">
<Filter>Irrlicht\scene\collision</Filter>
</ClCompile>
<ClCompile Include="CSceneCollisionManager.cpp">
<Filter>Irrlicht\scene\collision</Filter>
</ClCompile>
<ClCompile Include="CTerrainTriangleSelector.cpp">
<Filter>Irrlicht\scene\collision</Filter>
</ClCompile>
<ClCompile Include="CTriangleBBSelector.cpp">
<Filter>Irrlicht\scene\collision</Filter>
</ClCompile>
<ClCompile Include="CTriangleSelector.cpp">
<Filter>Irrlicht\scene\collision</Filter>
</ClCompile>
<ClCompile Include="CSceneNodeAnimatorCameraFPS.cpp">
<Filter>Irrlicht\scene\animators</Filter>
</ClCompile>
<ClCompile Include="CSceneNodeAnimatorCameraMaya.cpp">
<Filter>Irrlicht\scene\animators</Filter>
</ClCompile>
<ClCompile Include="CSceneNodeAnimatorCollisionResponse.cpp">
<Filter>Irrlicht\scene\animators</Filter>
</ClCompile>
<ClCompile Include="CSceneNodeAnimatorDelete.cpp">
<Filter>Irrlicht\scene\animators</Filter>
</ClCompile>
<ClCompile Include="CSceneNodeAnimatorFlyCircle.cpp">
<Filter>Irrlicht\scene\animators</Filter>
</ClCompile>
<ClCompile Include="CSceneNodeAnimatorFlyStraight.cpp">
<Filter>Irrlicht\scene\animators</Filter>
</ClCompile>
<ClCompile Include="CSceneNodeAnimatorFollowSpline.cpp">
<Filter>Irrlicht\scene\animators</Filter>
</ClCompile>
<ClCompile Include="CSceneNodeAnimatorRotation.cpp">
<Filter>Irrlicht\scene\animators</Filter>
</ClCompile>
<ClCompile Include="CSceneNodeAnimatorTexture.cpp">
<Filter>Irrlicht\scene\animators</Filter>
</ClCompile>
<ClCompile Include="CColladaMeshWriter.cpp">
<Filter>Irrlicht\scene\writers</Filter>
</ClCompile>
<ClCompile Include="CIrrMeshWriter.cpp">
<Filter>Irrlicht\scene\writers</Filter>
</ClCompile>
<ClCompile Include="COBJMeshWriter.cpp">
<Filter>Irrlicht\scene\writers</Filter>
</ClCompile>
<ClCompile Include="CPLYMeshWriter.cpp">
<Filter>Irrlicht\scene\writers</Filter>
</ClCompile>
<ClCompile Include="CSTLMeshWriter.cpp">
<Filter>Irrlicht\scene\writers</Filter>
</ClCompile>
<ClCompile Include="CVideoModeList.cpp">
<Filter>Irrlicht\video</Filter>
</ClCompile>
<ClCompile Include="CSoftwareDriver.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CSoftwareTexture.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRFlat.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRFlatWire.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRGouraud.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRGouraudWire.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRTextureFlat.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRTextureFlatWire.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraud.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraudAdd.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraudNoZ.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraudWire.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="CZBuffer.cpp">
<Filter>Irrlicht\video\Software</Filter>
</ClCompile>
<ClCompile Include="COpenGLDriver.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLExtensionHandler.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLNormalMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLParallaxMapRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLShaderMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLSLMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="COpenGLTexture.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="CColorConverter.cpp">
<Filter>Irrlicht\video\Null</Filter>
</ClCompile>
<ClCompile Include="CFPSCounter.cpp">
<Filter>Irrlicht\video\Null</Filter>
</ClCompile>
<ClCompile Include="CImage.cpp">
<Filter>Irrlicht\video\Null</Filter>
</ClCompile>
<ClCompile Include="CNullDriver.cpp">
<Filter>Irrlicht\video\Null</Filter>
</ClCompile>
<ClCompile Include="CImageWriterBMP.cpp">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClCompile>
<ClCompile Include="CImageWriterJPG.cpp">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClCompile>
<ClCompile Include="CImageWriterPCX.cpp">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClCompile>
<ClCompile Include="CImageWriterPNG.cpp">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClCompile>
<ClCompile Include="CImageWriterPPM.cpp">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClCompile>
<ClCompile Include="CImageWriterPSD.cpp">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClCompile>
<ClCompile Include="CImageWriterTGA.cpp">
<Filter>Irrlicht\video\Null\Writer</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderBMP.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderDDS.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderJPG.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderPCX.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderPNG.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderPPM.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderPSD.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderRGB.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderTGA.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CImageLoaderWAL.cpp">
<Filter>Irrlicht\video\Null\Loader</Filter>
</ClCompile>
<ClCompile Include="CD3D9Driver.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile>
<ClCompile Include="CD3D9HLSLMaterialRenderer.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile>
<ClCompile Include="CD3D9NormalMapRenderer.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile>
<ClCompile Include="CD3D9ParallaxMapRenderer.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile>
<ClCompile Include="CD3D9ShaderMaterialRenderer.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile>
<ClCompile Include="CD3D9Texture.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile>
<ClCompile Include="CBurningShader_Raster_Reference.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CDepthBuffer.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CSoftwareDriver2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CSoftwareTexture2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRGouraud2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRGouraudAlpha2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRGouraudAlphaNoZ2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRNormalMap.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRStencilShadow.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureBlend.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureDetailMap2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraud2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraudAdd2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraudAddNoZ2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraudAlpha.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraudAlphaNoZ.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraudNoZ2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureGouraudVertexAlpha2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureLightMap2_Add.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureLightMap2_M1.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureLightMap2_M2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureLightMap2_M4.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureLightMapGouraud2_M4.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTRTextureWire2.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="IBurningShader.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CLogger.cpp">
<Filter>Irrlicht\irr</Filter>
</ClCompile>
<ClCompile Include="COSOperator.cpp">
<Filter>Irrlicht\irr</Filter>
</ClCompile>
<ClCompile Include="Irrlicht.cpp">
<Filter>Irrlicht\irr</Filter>
</ClCompile>
<ClCompile Include="os.cpp">
<Filter>Irrlicht\irr</Filter>
</ClCompile>
<ClCompile Include="utf8.cpp">
<Filter>Irrlicht\irr</Filter>
</ClCompile>
<ClCompile Include="CProfiler.cpp">
<Filter>Irrlicht\irr</Filter>
</ClCompile>
<ClCompile Include="leakHunter.cpp">
<Filter>Irrlicht\irr</Filter>
</ClCompile>
<ClCompile Include="lzma\LzmaDec.c">
<Filter>Irrlicht\irr\extern</Filter>
</ClCompile>
<ClCompile Include="zlib\adler32.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="zlib\compress.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="zlib\crc32.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="zlib\deflate.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="zlib\inffast.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="zlib\inflate.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="zlib\inftrees.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="zlib\trees.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="zlib\uncompr.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="zlib\zutil.c">
<Filter>Irrlicht\irr\extern\zlib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jaricom.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcapimin.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcapistd.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcarith.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jccoefct.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jccolor.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcdctmgr.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jchuff.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcinit.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcmainct.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcmarker.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcmaster.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcomapi.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcparam.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcprepct.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jcsample.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jctrans.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdapimin.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdapistd.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdarith.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdatadst.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdatasrc.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdcoefct.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdcolor.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jddctmgr.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdhuff.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdinput.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdmainct.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdmarker.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdmaster.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdmerge.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdpostct.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdsample.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jdtrans.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jerror.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jfdctflt.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jfdctfst.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jfdctint.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jidctflt.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jidctfst.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jidctint.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jmemmgr.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jmemnobs.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jquant1.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jquant2.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="jpeglib\jutils.c">
<Filter>Irrlicht\irr\extern\jpeglib</Filter>
</ClCompile>
<ClCompile Include="libpng\png.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngerror.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngget.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngmem.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngpread.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngread.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngrio.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngrtran.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngrutil.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngset.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngtrans.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngwio.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngwrite.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngwtran.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="libpng\pngwutil.c">
<Filter>Irrlicht\irr\extern\libpng</Filter>
</ClCompile>
<ClCompile Include="aesGladman\aescrypt.cpp">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClCompile>
<ClCompile Include="aesGladman\aeskey.cpp">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClCompile>
<ClCompile Include="aesGladman\aestab.cpp">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClCompile>
<ClCompile Include="aesGladman\fileenc.cpp">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClCompile>
<ClCompile Include="aesGladman\hmac.cpp">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClCompile>
<ClCompile Include="aesGladman\prng.cpp">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClCompile>
<ClCompile Include="aesGladman\pwd2key.cpp">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClCompile>
<ClCompile Include="aesGladman\sha1.cpp">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClCompile>
<ClCompile Include="aesGladman\sha2.cpp">
<Filter>Irrlicht\irr\extern\aesGladman</Filter>
</ClCompile>
<ClCompile Include="bzip2\blocksort.c">
<Filter>Irrlicht\irr\extern\bzip2</Filter>
</ClCompile>
<ClCompile Include="bzip2\bzcompress.c">
<Filter>Irrlicht\irr\extern\bzip2</Filter>
</ClCompile>
<ClCompile Include="bzip2\bzlib.c">
<Filter>Irrlicht\irr\extern\bzip2</Filter>
</ClCompile>
<ClCompile Include="bzip2\crctable.c">
<Filter>Irrlicht\irr\extern\bzip2</Filter>
</ClCompile>
<ClCompile Include="bzip2\decompress.c">
<Filter>Irrlicht\irr\extern\bzip2</Filter>
</ClCompile>
<ClCompile Include="bzip2\huffman.c">
<Filter>Irrlicht\irr\extern\bzip2</Filter>
</ClCompile>
<ClCompile Include="bzip2\randtable.c">
<Filter>Irrlicht\irr\extern\bzip2</Filter>
</ClCompile>
<ClCompile Include="CIrrDeviceConsole.cpp">
<Filter>Irrlicht\irr\device</Filter>
</ClCompile>
<ClCompile Include="CIrrDeviceFB.cpp">
<Filter>Irrlicht\irr\device</Filter>
</ClCompile>
<ClCompile Include="CIrrDeviceLinux.cpp">
<Filter>Irrlicht\irr\device</Filter>
</ClCompile>
<ClCompile Include="CIrrDeviceSDL.cpp">
<Filter>Irrlicht\irr\device</Filter>
</ClCompile>
<ClCompile Include="CIrrDeviceStub.cpp">
<Filter>Irrlicht\irr\device</Filter>
</ClCompile>
<ClCompile Include="CIrrDeviceWin32.cpp">
<Filter>Irrlicht\irr\device</Filter>
</ClCompile>
<ClCompile Include="CAttributes.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CFileList.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CFileSystem.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CLimitReadFile.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CMemoryFile.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CMountPointReader.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CNPKReader.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CPakReader.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CReadFile.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CTarReader.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CWADReader.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CWriteFile.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CXMLReader.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CXMLWriter.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CZipReader.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="irrXML.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
<ClCompile Include="CDefaultGUIElementFactory.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIButton.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUICheckbox.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIColorSelectDialog.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIComboBox.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIContextMenu.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIEditBox.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIEnvironment.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIFileOpenDialog.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIFont.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIImage.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIImageList.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIInOutFader.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIListBox.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIMenu.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIMeshViewer.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIMessageBox.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIModalScreen.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIProfiler.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIScrollBar.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUISkin.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUISpinBox.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUISpriteBank.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIStaticText.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUITabControl.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUITable.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIToolBar.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUITreeView.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CGUIWindow.cpp">
<Filter>Irrlicht\gui</Filter>
</ClCompile>
<ClCompile Include="CSceneLoaderIrr.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CSMFMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="CD3D9RenderTarget.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile>
<ClCompile Include="COpenGLRenderTarget.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="CB3DMeshWriter.cpp">
<Filter>Irrlicht\scene\writers</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Irrlicht.rc" />
</ItemGroup>
</Project>
\ No newline at end of file
......@@ -28,23 +28,23 @@
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
......

Microsoft Visual Studio Solution File, Format Version 14.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Irrlicht", "..\source\Irrlicht\Irrlicht14.0.vcxproj", "{E08E042A-6C45-411B-92BE-3CC31331019F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests_vc14.vcxproj", "{2A1DE18B-F678-4A94-A996-E848E20B2983}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release - Fast FPU|Win32 = Release - Fast FPU|Win32
Release - Fast FPU|x64 = Release - Fast FPU|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
SDL-Debug|Win32 = SDL-Debug|Win32
SDL-Debug|x64 = SDL-Debug|x64
Static lib - Debug|Win32 = Static lib - Debug|Win32
Static lib - Debug|x64 = Static lib - Debug|x64
Static lib - Release - Fast FPU|Win32 = Static lib - Release - Fast FPU|Win32
Static lib - Release - Fast FPU|x64 = Static lib - Release - Fast FPU|x64
Static lib - Release|Win32 = Static lib - Release|Win32
Static lib - Release|x64 = Static lib - Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Win32.ActiveCfg = Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Win32.Build.0 = Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|x64.ActiveCfg = Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|x64.Build.0 = Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|Win32.ActiveCfg = Release - Fast FPU|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|Win32.Build.0 = Release - Fast FPU|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|x64.ActiveCfg = Release - Fast FPU|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|x64.Build.0 = Release - Fast FPU|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.ActiveCfg = Release|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.Build.0 = Release|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|x64.ActiveCfg = Release|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|x64.Build.0 = Release|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|Win32.ActiveCfg = SDL-Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|Win32.Build.0 = SDL-Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|x64.ActiveCfg = SDL-Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|x64.Build.0 = SDL-Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|Win32.ActiveCfg = Static lib - Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|Win32.Build.0 = Static lib - Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|x64.ActiveCfg = Static lib - Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|x64.Build.0 = Static lib - Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Static lib - Release - Fast FPU|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|Win32.Build.0 = Static lib - Release - Fast FPU|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|x64.ActiveCfg = Static lib - Release - Fast FPU|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release - Fast FPU|x64.Build.0 = Static lib - Release - Fast FPU|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|Win32.ActiveCfg = Static lib - Release|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|Win32.Build.0 = Static lib - Release|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|x64.ActiveCfg = Static lib - Release|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Release|x64.Build.0 = Static lib - Release|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Debug|Win32.ActiveCfg = Debug|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Debug|Win32.Build.0 = Debug|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Debug|x64.ActiveCfg = Debug|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Debug|x64.Build.0 = Debug|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Release - Fast FPU|Win32.Build.0 = Release|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Release - Fast FPU|x64.ActiveCfg = Release|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Release - Fast FPU|x64.Build.0 = Release|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Release|Win32.ActiveCfg = Release|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Release|Win32.Build.0 = Release|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Release|x64.ActiveCfg = Release|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Release|x64.Build.0 = Release|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.SDL-Debug|Win32.Build.0 = Debug|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.SDL-Debug|x64.ActiveCfg = Debug|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.SDL-Debug|x64.Build.0 = Debug|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Debug|Win32.ActiveCfg = Debug|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Debug|Win32.Build.0 = Debug|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Debug|x64.ActiveCfg = Debug|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Debug|x64.Build.0 = Debug|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Release - Fast FPU|Win32.ActiveCfg = Release|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Release - Fast FPU|Win32.Build.0 = Release|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Release - Fast FPU|x64.ActiveCfg = Release|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Release - Fast FPU|x64.Build.0 = Release|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Release|Win32.Build.0 = Release|Win32
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Release|x64.ActiveCfg = Release|x64
{2A1DE18B-F678-4A94-A996-E848E20B2983}.Static lib - Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>tests</ProjectName>
<ProjectGuid>{2A1DE18B-F678-4A94-A996-E848E20B2983}</ProjectGuid>
<RootNamespace>tests</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\bin\Win64-VisualStudio\</OutDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\bin\Win64-VisualStudio\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\lib\Win32-visualstudio\Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\lib\Win64-visualstudio\Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\lib\Win32-visualstudio\Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\lib\Win64-visualstudio\Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="2dmaterial.cpp" />
<ClCompile Include="anti-aliasing.cpp" />
<ClCompile Include="archiveReader.cpp" />
<ClCompile Include="b3dAnimation.cpp" />
<ClCompile Include="billboards.cpp" />
<ClCompile Include="burningsVideo.cpp" />
<ClCompile Include="collisionResponseAnimator.cpp" />
<ClCompile Include="color.cpp" />
<ClCompile Include="coreutil.cpp" />
<ClCompile Include="createImage.cpp" />
<ClCompile Include="cursorSetVisible.cpp" />
<ClCompile Include="disambiguateTextures.cpp" />
<ClCompile Include="draw2DImage.cpp" />
<ClCompile Include="drawPixel.cpp" />
<ClCompile Include="drawRectOutline.cpp" />
<ClCompile Include="drawVertexPrimitive.cpp" />
<ClCompile Include="enumerateImageManipulators.cpp" />
<ClCompile Include="exports.cpp" />
<ClCompile Include="fast_atof.cpp" />
<ClCompile Include="filesystem.cpp" />
<ClCompile Include="flyCircleAnimator.cpp" />
<ClCompile Include="guiDisabledMenu.cpp" />
<ClCompile Include="ioScene.cpp" />
<ClCompile Include="irrArray.cpp" />
<ClCompile Include="irrCoreEquals.cpp" />
<ClCompile Include="irrList.cpp" />
<ClCompile Include="irrMap.cpp" />
<ClCompile Include="irrString.cpp" />
<ClCompile Include="lightMaps.cpp" />
<ClCompile Include="lights.cpp" />
<ClCompile Include="loadTextures.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="makeColorKeyTexture.cpp" />
<ClCompile Include="material.cpp" />
<ClCompile Include="matrixOps.cpp" />
<ClCompile Include="md2Animation.cpp" />
<ClCompile Include="meshLoaders.cpp" />
<ClCompile Include="meshTransform.cpp" />
<ClCompile Include="mrt.cpp" />
<ClCompile Include="orthoCam.cpp" />
<ClCompile Include="planeMatrix.cpp" />
<ClCompile Include="projectionMatrix.cpp" />
<ClCompile Include="removeCustomAnimator.cpp" />
<ClCompile Include="renderTargetTexture.cpp" />
<ClCompile Include="sceneCollisionManager.cpp" />
<ClCompile Include="sceneNodeAnimator.cpp" />
<ClCompile Include="screenshot.cpp" />
<ClCompile Include="serializeAttributes.cpp" />
<ClCompile Include="skinnedMesh.cpp" />
<ClCompile Include="softwareDevice.cpp" />
<ClCompile Include="stencilshadow.cpp" />
<ClCompile Include="terrainSceneNode.cpp" />
<ClCompile Include="testaabbox.cpp" />
<ClCompile Include="testDimension2d.cpp" />
<ClCompile Include="testGeometryCreator.cpp" />
<ClCompile Include="testLine2d.cpp" />
<ClCompile Include="testQuaternion.cpp" />
<ClCompile Include="testS3DVertex.cpp" />
<ClCompile Include="testUtils.cpp" />
<ClCompile Include="testVector2d.cpp" />
<ClCompile Include="testVector3d.cpp" />
<ClCompile Include="testXML.cpp" />
<ClCompile Include="textureFeatures.cpp" />
<ClCompile Include="textureRenderStates.cpp" />
<ClCompile Include="timer.cpp" />
<ClCompile Include="transparentMaterials.cpp" />
<ClCompile Include="triangle3d.cpp" />
<ClCompile Include="triangleSelector.cpp" />
<ClCompile Include="userClipPlane.cpp" />
<ClCompile Include="vectorPositionDimension2d.cpp" />
<ClCompile Include="videoDriver.cpp" />
<ClCompile Include="viewPort.cpp" />
<ClCompile Include="writeImageToFile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="testUtils.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\source\Irrlicht\Irrlicht11.0.vcxproj">
<Project>{e08e042a-6c45-411b-92be-3cc31331019f}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{853A396E-C031-4C26-A716-5B4E176BE11D}</ProjectGuid>
<RootNamespace>GUI Editor</RootNamespace>
<Keyword>Win32Proj</Keyword>
<ProjectName>GUIEditor</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions> kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions> kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>../../bin/Win32-visualstudio/GUIEditor.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>Full</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>../../bin/Win32-visualstudio/GUIEditor.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="CGUIEditFactory.cpp" />
<ClCompile Include="CGUIEditWindow.cpp" />
<ClCompile Include="CGUIEditWorkspace.cpp" />
<ClCompile Include="CGUITextureCacheBrowser.cpp" />
<ClCompile Include="CGUIAttributeEditor.cpp" />
<ClCompile Include="CGUIPanel.cpp" />
<ClCompile Include="CMemoryReadWriteFile.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CGUIEditFactory.h" />
<ClInclude Include="CGUIEditWindow.h" />
<ClInclude Include="CGUIEditWorkspace.h" />
<ClInclude Include="CGUITextureCacheBrowser.h" />
<ClInclude Include="CGUIAttribute.h" />
<ClInclude Include="CGUIAttributeEditor.h" />
<ClInclude Include="CGUIBoolAttribute.h" />
<ClInclude Include="CGUIColorAttribute.h" />
<ClInclude Include="CGUIEnumAttribute.h" />
<ClInclude Include="CGUIStringAttribute.h" />
<ClInclude Include="CGUITextureAttribute.h" />
<ClInclude Include="CGUIPanel.h" />
<ClInclude Include="CGUIDummyEditorStub.h" />
<ClInclude Include="CMemoryReadWriteFile.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\source\Irrlicht\Irrlicht11.0.vcxproj">
<Project>{e08e042a-6c45-411b-92be-3cc31331019f}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="gui">
<UniqueIdentifier>{f6ad9df9-ebaa-4c0f-997b-c8101c1fc669}</UniqueIdentifier>
</Filter>
<Filter Include="gui\GUIAttributes">
<UniqueIdentifier>{7fd14cb1-d2e7-4fd0-85c1-68fc9d1249f7}</UniqueIdentifier>
</Filter>
<Filter Include="gui\Useful GUI Elements">
<UniqueIdentifier>{ab2c3f3a-1d99-4619-b5df-47fdd9449f3f}</UniqueIdentifier>
</Filter>
<Filter Include="gui\Element Editors">
<UniqueIdentifier>{740a4255-37cc-4ac4-94e9-f2f0970491a8}</UniqueIdentifier>
</Filter>
<Filter Include="io">
<UniqueIdentifier>{a28a0b21-3336-432f-9759-ff2dc064874a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CGUIEditFactory.cpp">
<Filter>gui</Filter>
</ClCompile>
<ClCompile Include="CGUIEditWindow.cpp">
<Filter>gui</Filter>
</ClCompile>
<ClCompile Include="CGUIEditWorkspace.cpp">
<Filter>gui</Filter>
</ClCompile>
<ClCompile Include="CGUITextureCacheBrowser.cpp">
<Filter>gui</Filter>
</ClCompile>
<ClCompile Include="CGUIAttributeEditor.cpp">
<Filter>gui\GUIAttributes</Filter>
</ClCompile>
<ClCompile Include="CGUIPanel.cpp">
<Filter>gui\Useful GUI Elements</Filter>
</ClCompile>
<ClCompile Include="CMemoryReadWriteFile.cpp">
<Filter>io</Filter>
</ClCompile>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CGUIEditFactory.h">
<Filter>gui</Filter>
</ClInclude>
<ClInclude Include="CGUIEditWindow.h">
<Filter>gui</Filter>
</ClInclude>
<ClInclude Include="CGUIEditWorkspace.h">
<Filter>gui</Filter>
</ClInclude>
<ClInclude Include="CGUITextureCacheBrowser.h">
<Filter>gui</Filter>
</ClInclude>
<ClInclude Include="CGUIAttribute.h">
<Filter>gui\GUIAttributes</Filter>
</ClInclude>
<ClInclude Include="CGUIAttributeEditor.h">
<Filter>gui\GUIAttributes</Filter>
</ClInclude>
<ClInclude Include="CGUIBoolAttribute.h">
<Filter>gui\GUIAttributes</Filter>
</ClInclude>
<ClInclude Include="CGUIColorAttribute.h">
<Filter>gui\GUIAttributes</Filter>
</ClInclude>
<ClInclude Include="CGUIEnumAttribute.h">
<Filter>gui\GUIAttributes</Filter>
</ClInclude>
<ClInclude Include="CGUIStringAttribute.h">
<Filter>gui\GUIAttributes</Filter>
</ClInclude>
<ClInclude Include="CGUITextureAttribute.h">
<Filter>gui\GUIAttributes</Filter>
</ClInclude>
<ClInclude Include="CGUIPanel.h">
<Filter>gui\Useful GUI Elements</Filter>
</ClInclude>
<ClInclude Include="CGUIDummyEditorStub.h">
<Filter>gui\Element Editors</Filter>
</ClInclude>
<ClInclude Include="CMemoryReadWriteFile.h">
<Filter>io</Filter>
</ClInclude>
</ItemGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>FontTool</ProjectName>
<ProjectGuid>{4D53E40F-37E3-42B1-8848-F4C6F8313A17}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions> kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions)</AdditionalOptions>
<OutputFile>../../../bin/Win32-visualstudio/FontTool.exe</OutputFile>
<AdditionalLibraryDirectories>../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions> kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions)</AdditionalOptions>
<OutputFile>../../../bin/Win64-visualstudio/FontTool.exe</OutputFile>
<AdditionalLibraryDirectories>../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>../../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions> kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions)</AdditionalOptions>
<OutputFile>../../../bin/Win32-visualstudio/FontTool.exe</OutputFile>
<AdditionalLibraryDirectories>../../../lib/Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>../../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions> kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib gdi32.lib %(AdditionalOptions)</AdditionalOptions>
<OutputFile>../../../bin/Win64-visualstudio/FontTool.exe</OutputFile>
<AdditionalLibraryDirectories>../../../lib/Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="CFontTool.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CFontTool.h" />
<ClInclude Include="CVectorFontTool.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\source\Irrlicht\Irrlicht11.0.vcxproj">
<Project>{e08e042a-6c45-411b-92be-3cc31331019f}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>MeshConverter</ProjectName>
<ProjectGuid>{E72B637E-4AA6-46F3-885F-AC67B4B470ED}</ProjectGuid>
<RootNamespace>GUI Editor</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions> kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib %(AdditionalOptions)</AdditionalOptions>
<OutputFile>../../bin/Win32-visualstudio/MeshConverter.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)TestProject.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions> kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib opengl32.lib %(AdditionalOptions)</AdditionalOptions>
<OutputFile>../../bin/Win64-visualstudio/MeshConverter.exe</OutputFile>
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)TestProject.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<OutputFile>../../bin/Win32-visualstudio/MeshConverter.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>Full</Optimization>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;WIN64NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<OutputFile>../../bin/Win64-visualstudio/MeshConverter.exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\source\Irrlicht\Irrlicht10.0.vcxproj">
<Project>{e08e042a-6c45-411b-92be-3cc31331019f}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment