Scale the sky box to the average of the near and far clip planes so that it...
Scale the sky box to the average of the near and far clip planes so that it doesn't get clipped. Test by adding (e.g.) camera->setNearValue(100.f); to example 12. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1807 dfc29bdd-3216-0410-991c-e03cc46cb475
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