Commit ce755201 authored by hybrid's avatar hybrid

Fix empty line count.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3647 dfc29bdd-3216-0410-991c-e03cc46cb475
parent b3552d3c
......@@ -42,12 +42,14 @@ CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager
CursorControl->grab();
}
CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory()
{
if (CursorControl)
CursorControl->drop();
}
//! creates a scene node animator based on its type id
ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target)
{
......
......@@ -373,4 +373,3 @@ bool CMD2MeshFileLoader::loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh)
#endif // _IRR_COMPILE_WITH_MD2_LOADER_
......@@ -74,6 +74,8 @@ bool CSceneLoaderIrr::loadScene(io::IReadFile* file, ISceneUserDataSerializer* u
reader->drop();
return true;
}
//! Reads the next node
void CSceneLoaderIrr::readSceneNode(io::IXMLReader* reader, ISceneNode* parent,
ISceneUserDataSerializer* userDataSerializer)
......
......@@ -1638,7 +1638,6 @@ video::SColor CSceneManager::getShadowColor() const
}
//! creates a rotation animator, which rotates the attached scene node around itself.
ISceneNodeAnimator* CSceneManager::createRotationAnimator(const core::vector3df& rotationPerSecond)
{
......@@ -1649,7 +1648,6 @@ ISceneNodeAnimator* CSceneManager::createRotationAnimator(const core::vector3df&
}
//! creates a fly circle animator, which lets the attached scene node fly around a center.
ISceneNodeAnimator* CSceneManager::createFlyCircleAnimator(
const core::vector3df& center, f32 radius, f32 speed,
......@@ -1699,8 +1697,6 @@ ISceneNodeAnimator* CSceneManager::createDeleteAnimator(u32 when)
}
//! Creates a special scene node animator for doing automatic collision detection
//! and response.
ISceneNodeAnimatorCollisionResponse* CSceneManager::createCollisionResponseAnimator(
......@@ -1728,7 +1724,6 @@ ISceneNodeAnimator* CSceneManager::createFollowSplineAnimator(s32 startTime,
}
//! Adds an external mesh loader.
void CSceneManager::addExternalMeshLoader(IMeshLoader* externalLoader)
{
......@@ -1739,6 +1734,7 @@ void CSceneManager::addExternalMeshLoader(IMeshLoader* externalLoader)
MeshLoaderList.push_back(externalLoader);
}
//! Returns the number of mesh loaders supported by Irrlicht at this time
u32 CSceneManager::getMeshLoaderCount() const
{
......@@ -1755,6 +1751,7 @@ IMeshLoader* CSceneManager::getMeshLoader(u32 index) const
return 0;
}
//! Adds an external scene loader.
void CSceneManager::addExternalSceneLoader(ISceneLoader* externalLoader)
{
......@@ -1765,6 +1762,7 @@ void CSceneManager::addExternalSceneLoader(ISceneLoader* externalLoader)
SceneLoaderList.push_back(externalLoader);
}
//! Returns the number of scene loaders
u32 CSceneManager::getSceneLoaderCount() const
{
......@@ -1781,6 +1779,7 @@ ISceneLoader* CSceneManager::getSceneLoader(u32 index) const
return 0;
}
//! Returns a pointer to the scene collision manager.
ISceneCollisionManager* CSceneManager::getSceneCollisionManager()
{
......@@ -1815,6 +1814,7 @@ ITriangleSelector* CSceneManager::createTriangleSelector(IAnimatedMeshSceneNode*
return new CTriangleSelector(node);
}
//! Creates a simple dynamic ITriangleSelector, based on a axis aligned bounding box.
ITriangleSelector* CSceneManager::createTriangleSelectorFromBoundingBox(ISceneNode* node)
{
......@@ -1827,8 +1827,7 @@ ITriangleSelector* CSceneManager::createTriangleSelectorFromBoundingBox(ISceneNo
//! Creates a simple ITriangleSelector, based on a mesh.
ITriangleSelector* CSceneManager::createOctreeTriangleSelector(IMesh* mesh,
ISceneNode* node,
s32 minimalPolysPerNode)
ISceneNode* node, s32 minimalPolysPerNode)
{
if (!mesh)
return 0;
......@@ -1837,7 +1836,6 @@ ITriangleSelector* CSceneManager::createOctreeTriangleSelector(IMesh* mesh,
}
//! Creates a meta triangle selector.
IMetaTriangleSelector* CSceneManager::createMetaTriangleSelector()
{
......@@ -1845,7 +1843,6 @@ IMetaTriangleSelector* CSceneManager::createMetaTriangleSelector()
}
//! Creates a triangle selector which can select triangles from a terrain scene node
ITriangleSelector* CSceneManager::createTerrainTriangleSelector(
ITerrainSceneNode* node, s32 LOD)
......@@ -1953,6 +1950,7 @@ ISceneNode* CSceneManager::getSceneNodeFromType(scene::ESCENE_NODE_TYPE type, IS
return 0;
}
//! returns scene nodes by type.
void CSceneManager::getSceneNodesFromType(ESCENE_NODE_TYPE type, core::array<scene::ISceneNode*>& outNodes, ISceneNode* start)
{
......@@ -2018,7 +2016,6 @@ E_SCENE_NODE_RENDER_PASS CSceneManager::getSceneNodeRenderPass() const
}
//! Returns an interface to the mesh cache which is shared beween all existing scene managers.
IMeshCache* CSceneManager::getMeshCache()
{
......
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