Fix by Auria for starting the animated meshes only at first OnAnimate instead...
Fix by Auria for starting the animated meshes only at first OnAnimate instead of at random times and animation frames. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4206 dfc29bdd-3216-0410-991c-e03cc46cb475
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