"include/svn:/svn.code.sf.net/p/irrlicht/code/trunk@2409" did not exist on "17f879c7b0d76d86e35c17fe086cfe24c3d47a92"
Commit bcce9696 authored by hybrid's avatar hybrid

Fixed a merge conflict and disabled header compilation.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1224 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 82f2e6d7
...@@ -110,192 +110,618 @@ ...@@ -110,192 +110,618 @@
<VirtualTargets> <VirtualTargets>
<Add alias="All" targets="Debug;Release;Release - Fast FPU" /> <Add alias="All" targets="Debug;Release;Release - Fast FPU" />
</VirtualTargets> </VirtualTargets>
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...@@ -306,636 +732,966 @@ ...@@ -306,636 +732,966 @@
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<Option link="0" />
</Unit>
<Unit filename="CImageLoaderJPG.cpp"> <Unit filename="CImageLoaderJPG.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CImageLoaderJPG.h" /> <Unit filename="CImageLoaderJPG.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CImageLoaderPCX.cpp"> <Unit filename="CImageLoaderPCX.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CImageLoaderPCX.h" /> <Unit filename="CImageLoaderPCX.h">
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<Option link="0" />
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<Unit filename="CImageLoaderPNG.cpp"> <Unit filename="CImageLoaderPNG.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CImageLoaderPNG.h" /> <Unit filename="CImageLoaderPNG.h">
<Option compile="0" />
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</Unit>
<Unit filename="CImageLoaderPPM.cpp"> <Unit filename="CImageLoaderPPM.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CImageLoaderPPM.h" /> <Unit filename="CImageLoaderPPM.h">
<Option compile="0" />
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<Unit filename="CImageLoaderPSD.cpp"> <Unit filename="CImageLoaderPSD.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CImageLoaderPSD.h" /> <Unit filename="CImageLoaderPSD.h">
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="CImageLoaderTGA.cpp"> <Unit filename="CImageLoaderTGA.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CImageLoaderTGA.h" /> <Unit filename="CImageLoaderTGA.h">
<<<<<<< .working <Option compile="0" />
<Unit filename="CImageLoaderWAL.cpp" /> <Option link="0" />
<Unit filename="CImageLoaderWAL.h" /> </Unit>
<Unit filename="CImageWriterBMP.cpp" /> <Unit filename="CImageLoaderWAL.cpp">
======= <Option compilerVar="CPP" />
<Option compile="1" />
<Option link="1" />
</Unit>
<Unit filename="CImageLoaderWAL.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CImageWriterBMP.cpp"> <Unit filename="CImageWriterBMP.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
>>>>>>> .merge-rechts.r1196 <Unit filename="CImageWriterBMP.h">
<Unit filename="CImageWriterBMP.h" /> <Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="CImageWriterJPG.cpp"> <Unit filename="CImageWriterJPG.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
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<Unit filename="CImageWriterJPG.h" /> <Unit filename="CImageWriterJPG.h">
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<Unit filename="CImageWriterPCX.cpp"> <Unit filename="CImageWriterPCX.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
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<Unit filename="CImageWriterPCX.h" /> <Unit filename="CImageWriterPCX.h">
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<Unit filename="CImageWriterPNG.cpp"> <Unit filename="CImageWriterPNG.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
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<Option link="1" /> <Option link="1" />
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<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
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<Unit filename="CImageWriterPSD.cpp"> <Unit filename="CImageWriterPSD.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CImageWriterPSD.h" /> <Unit filename="CImageWriterPSD.h">
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="CImageWriterTGA.cpp"> <Unit filename="CImageWriterTGA.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CImageWriterTGA.h" /> <Unit filename="CImageWriterTGA.h">
<Option compile="0" />
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<Unit filename="CIrrDeviceLinux.cpp"> <Unit filename="CIrrDeviceLinux.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CIrrDeviceLinux.h" /> <Unit filename="CIrrDeviceLinux.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CIrrDeviceStub.cpp"> <Unit filename="CIrrDeviceStub.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CIrrDeviceStub.h" /> <Unit filename="CIrrDeviceStub.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CIrrDeviceWin32.cpp"> <Unit filename="CIrrDeviceWin32.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CIrrDeviceWin32.h" /> <Unit filename="CIrrDeviceWin32.h">
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="CIrrMeshFileLoader.cpp"> <Unit filename="CIrrMeshFileLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CIrrMeshFileLoader.h" /> <Unit filename="CIrrMeshFileLoader.h">
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="CIrrMeshWriter.cpp"> <Unit filename="CIrrMeshWriter.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CIrrMeshWriter.h" /> <Unit filename="CIrrMeshWriter.h">
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="CLMTSMeshFileLoader.cpp"> <Unit filename="CLMTSMeshFileLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CLMTSMeshFileLoader.h" /> <Unit filename="CLMTSMeshFileLoader.h">
<<<<<<< .working <Option compile="0" />
<Unit filename="CLWOMeshFileLoader.cpp" /> <Option link="0" />
<Unit filename="CLWOMeshFileLoader.h" /> </Unit>
<Unit filename="CLightSceneNode.cpp" /> <Unit filename="CLWOMeshFileLoader.cpp">
======= <Option compilerVar="CPP" />
<Option compile="1" />
<Option link="1" />
</Unit>
<Unit filename="CLWOMeshFileLoader.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CLightSceneNode.cpp"> <Unit filename="CLightSceneNode.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
>>>>>>> .merge-rechts.r1196 <Unit filename="CLightSceneNode.h">
<Unit filename="CLightSceneNode.h" /> <Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="CLimitReadFile.cpp"> <Unit filename="CLimitReadFile.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CLimitReadFile.h" /> <Unit filename="CLimitReadFile.h">
<Option compile="0" />
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<Unit filename="CLogger.cpp"> <Unit filename="CLogger.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CLogger.h" /> <Unit filename="CLogger.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CMD2MeshFileLoader.cpp"> <Unit filename="CMD2MeshFileLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CMD2MeshFileLoader.h" /> <Unit filename="CMD2MeshFileLoader.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CMD3MeshFileLoader.cpp"> <Unit filename="CMD3MeshFileLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="CMS3DMeshFileLoader.cpp"> <Unit filename="CMS3DMeshFileLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CMS3DMeshFileLoader.h" /> <Unit filename="CMS3DMeshFileLoader.h">
<Unit filename="CMY3DHelper.h" /> <Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="CMY3DHelper.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CMY3DMeshFileLoader.cpp"> <Unit filename="CMY3DMeshFileLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CMY3DMeshFileLoader.h" /> <Unit filename="CMY3DMeshFileLoader.h">
<Unit filename="CMY3DStuff.h" /> <Option compile="0" />
<Option link="0" />
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<Unit filename="CMY3DStuff.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CMemoryReadFile.cpp"> <Unit filename="CMemoryReadFile.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="CMemoryReadFile.h" /> <Unit filename="CMemoryReadFile.h">
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<Unit filename="CMeshCache.cpp"> <Unit filename="CMeshCache.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CMeshCache.h" /> <Unit filename="CMeshCache.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CMeshManipulator.cpp"> <Unit filename="CMeshManipulator.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CMeshManipulator.h" /> <Unit filename="CMeshManipulator.h">
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<Option link="0" />
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<Unit filename="CMeshSceneNode.cpp"> <Unit filename="CMeshSceneNode.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CMeshSceneNode.h" /> <Unit filename="CMeshSceneNode.h">
<Option compile="0" />
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<Unit filename="CMetaTriangleSelector.cpp"> <Unit filename="CMetaTriangleSelector.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="CMetaTriangleSelector.h" /> <Unit filename="CMetaTriangleSelector.h">
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<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
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<Unit filename="COBJMeshFileLoader.cpp"> <Unit filename="COBJMeshFileLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="COBJMeshFileLoader.h" /> <Unit filename="COBJMeshFileLoader.h">
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<Option link="0" />
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<Unit filename="COCTLoader.cpp"> <Unit filename="COCTLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="COCTLoader.h" /> <Unit filename="COCTLoader.h">
<Option compile="0" />
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<Unit filename="COSOperator.cpp"> <Unit filename="COSOperator.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
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<Option link="1" /> <Option link="1" />
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<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="COgreMeshFileLoader.cpp"> <Unit filename="COgreMeshFileLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="COgreMeshFileLoader.h" /> <Unit filename="COgreMeshFileLoader.h">
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<Unit filename="COpenGLDriver.cpp"> <Unit filename="COpenGLDriver.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="COpenGLDriver.h" /> <Unit filename="COpenGLDriver.h">
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<Unit filename="COpenGLExtensionHandler.cpp"> <Unit filename="COpenGLExtensionHandler.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="COpenGLExtensionHandler.h" /> <Unit filename="COpenGLExtensionHandler.h">
<Unit filename="COpenGLMaterialRenderer.h" /> <Option compile="0" />
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<Unit filename="COpenGLMaterialRenderer.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="COpenGLNormalMapRenderer.cpp"> <Unit filename="COpenGLNormalMapRenderer.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="COpenGLNormalMapRenderer.h" /> <Unit filename="COpenGLNormalMapRenderer.h">
<Option compile="0" />
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<Unit filename="COpenGLParallaxMapRenderer.cpp"> <Unit filename="COpenGLParallaxMapRenderer.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="COpenGLParallaxMapRenderer.h" /> <Unit filename="COpenGLParallaxMapRenderer.h">
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<Unit filename="COpenGLSLMaterialRenderer.cpp"> <Unit filename="COpenGLSLMaterialRenderer.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
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<Unit filename="COpenGLSLMaterialRenderer.h" /> <Unit filename="COpenGLSLMaterialRenderer.h">
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<Unit filename="COpenGLShaderMaterialRenderer.cpp"> <Unit filename="COpenGLShaderMaterialRenderer.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="COpenGLShaderMaterialRenderer.h" /> <Unit filename="COpenGLShaderMaterialRenderer.h">
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<Unit filename="COpenGLTexture.cpp"> <Unit filename="COpenGLTexture.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="CPakReader.cpp"> <Unit filename="CPakReader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CPakReader.h" /> <Unit filename="CPakReader.h">
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<Unit filename="CParticleAnimatedMeshSceneNodeEmitter.cpp"> <Unit filename="CParticleAnimatedMeshSceneNodeEmitter.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
...@@ -951,7 +1707,10 @@ ...@@ -951,7 +1707,10 @@
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CParticleBoxEmitter.h" /> <Unit filename="CParticleBoxEmitter.h">
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<Unit filename="CParticleCylinderEmitter.cpp"> <Unit filename="CParticleCylinderEmitter.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
...@@ -962,13 +1721,19 @@ ...@@ -962,13 +1721,19 @@
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CParticleFadeOutAffector.h" /> <Unit filename="CParticleFadeOutAffector.h">
<Option compile="0" />
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<Unit filename="CParticleGravityAffector.cpp"> <Unit filename="CParticleGravityAffector.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CParticleGravityAffector.h" /> <Unit filename="CParticleGravityAffector.h">
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<Unit filename="CParticleMeshEmitter.cpp"> <Unit filename="CParticleMeshEmitter.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
...@@ -979,7 +1744,10 @@ ...@@ -979,7 +1744,10 @@
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CParticlePointEmitter.h" /> <Unit filename="CParticlePointEmitter.h">
<Option compile="0" />
<Option link="0" />
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<Unit filename="CParticleRingEmitter.cpp"> <Unit filename="CParticleRingEmitter.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
...@@ -1000,146 +1768,221 @@ ...@@ -1000,146 +1768,221 @@
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CParticleSystemSceneNode.h" /> <Unit filename="CParticleSystemSceneNode.h">
<Option compile="0" />
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<Unit filename="CQ3LevelMesh.cpp"> <Unit filename="CQ3LevelMesh.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CQ3LevelMesh.h" /> <Unit filename="CQ3LevelMesh.h">
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<Unit filename="CQuake3ShaderSceneNode.cpp"> <Unit filename="CQuake3ShaderSceneNode.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="CReadFile.cpp"> <Unit filename="CReadFile.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
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<Unit filename="CReadFile.h" /> <Unit filename="CReadFile.h">
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<Unit filename="CSTLMeshFileLoader.cpp"> <Unit filename="CSTLMeshFileLoader.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
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<Unit filename="CSTLMeshWriter.cpp"> <Unit filename="CSTLMeshWriter.cpp">
<Option compilerVar="CPP" /> <Option compilerVar="CPP" />
<Option compile="1" /> <Option compile="1" />
<Option link="1" /> <Option link="1" />
</Unit> </Unit>
<Unit filename="CSTLMeshWriter.h" /> <Unit filename="CSTLMeshWriter.h">
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...@@ -1200,7 +2043,10 @@ ...@@ -1200,7 +2043,10 @@
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...@@ -1286,115 +2132,205 @@ ...@@ -1286,115 +2132,205 @@
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...@@ -1413,7 +2349,10 @@ ...@@ -1413,7 +2349,10 @@
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...@@ -1429,7 +2368,10 @@ ...@@ -1429,7 +2368,10 @@
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...@@ -1463,14 +2405,20 @@ ...@@ -1463,14 +2405,20 @@
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...@@ -1501,7 +2449,10 @@ ...@@ -1501,7 +2449,10 @@
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...@@ -1523,17 +2474,32 @@ ...@@ -1523,17 +2474,32 @@
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...@@ -1543,12 +2509,21 @@ ...@@ -1543,12 +2509,21 @@
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...@@ -1594,7 +2569,10 @@ ...@@ -1594,7 +2569,10 @@
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...@@ -1604,36 +2582,63 @@ ...@@ -1604,36 +2582,63 @@
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<Unit filename="zlib\inftrees.h" /> <Unit filename="zlib\inftrees.h">
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="zlib\trees.c"> <Unit filename="zlib\trees.c">
<Option compilerVar="CC" /> <Option compilerVar="CC" />
</Unit> </Unit>
<Unit filename="zlib\trees.h" /> <Unit filename="zlib\trees.h">
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="zlib\uncompr.c"> <Unit filename="zlib\uncompr.c">
<Option compilerVar="CC" /> <Option compilerVar="CC" />
</Unit> </Unit>
<Unit filename="zlib\zconf.h" /> <Unit filename="zlib\zconf.h">
<Unit filename="zlib\zlib.h" /> <Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="zlib\zlib.h">
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="zlib\zutil.c"> <Unit filename="zlib\zutil.c">
<Option compilerVar="CC" /> <Option compilerVar="CC" />
</Unit> </Unit>
<Unit filename="zlib\zutil.h" /> <Unit filename="zlib\zutil.h">
<Option compile="0" />
<Option link="0" />
</Unit>
<Extensions> <Extensions>
<code_completion /> <code_completion />
<envvars /> <envvars />
......
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