Commit ba385262 authored by bitplane's avatar bitplane

Had to rename some reserved words in (maybe objc++ but possibly macros to do...

Had to rename some reserved words in (maybe objc++ but possibly macros to do with xcode?) IQ3Shader::id to ID, string::verify to validate.
Put casts back into OSX driver

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2215 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 510bb72e
......@@ -637,12 +637,12 @@ namespace quake3
struct IShader
{
IShader ()
: id ( 0 ), VarGroup ( 0 ) {}
: ID ( 0 ), VarGroup ( 0 ) {}
virtual ~IShader () {}
void operator = (const IShader &other )
{
id = other.id;
ID = other.ID;
VarGroup = other.VarGroup;
name = other.name;
}
......@@ -675,7 +675,7 @@ namespace quake3
}
// id
s32 id;
s32 ID;
SVarGroupList *VarGroup; // reference
// Shader: shader name ( also first variable in first Vargroup )
......
......@@ -131,7 +131,7 @@ inline core::string<c16>& deletePathFromPath(core::string<c16>& filename, s32 pa
if ( i )
{
filename [ i + 1 ] = 0;
filename.verify();
filename.validate();
}
return filename;
}
......
......@@ -917,7 +917,7 @@ public:
}
//! verify the existing string.
void verify()
void validate()
{
// terminate on existing null
for (u32 i=0; i<allocated; ++i)
......
......@@ -268,7 +268,7 @@ const core::string<c16>& CFileSystem::getWorkingDirectory()
#endif
#endif
WorkingDirectory [ type ].verify();
WorkingDirectory [ type ].validate();
}
return WorkingDirectory [ type ];
......
......@@ -369,7 +369,7 @@ void CQ3LevelMesh::loadFogs(tBSPLump* l, io::IReadFile* file)
shader = getShader( fog.shader );
t.Texture = 0;
t.ShaderID = shader ? shader->id : -1;
t.ShaderID = shader ? shader->ID : -1;
FogMap.push_back ( t );
}
......@@ -1536,7 +1536,7 @@ void CQ3LevelMesh::InitShader()
element.VarGroup->VariableGroup.push_back( group );
element.VarGroup->VariableGroup.push_back( SVarGroup() );
element.name = element.VarGroup->VariableGroup[0].Variable[0].name;
element.id = Shader.size();
element.ID = Shader.size();
Shader.push_back( element );
if ( LoadParam.loadAllShaders )
......@@ -1621,7 +1621,7 @@ void CQ3LevelMesh::scriptcallback_config( SVarGroupList *& grouplist, eToken tok
grouplist->grab();
element.VarGroup = grouplist;
element.id = Entity.size();
element.ID = Entity.size();
Entity.push_back( element );
}
......@@ -1636,7 +1636,7 @@ void CQ3LevelMesh::scriptcallback_entity( SVarGroupList *& grouplist, eToken tok
IEntity element;
element.VarGroup = grouplist;
element.id = Entity.size();
element.ID = Entity.size();
element.name = grouplist->VariableGroup[1].get( "classname" );
......@@ -1656,7 +1656,7 @@ void CQ3LevelMesh::scriptcallback_shader( SVarGroupList *& grouplist,eToken toke
grouplist->grab();
element.VarGroup = grouplist;
element.name = element.VarGroup->VariableGroup[0].Variable[0].name;
element.id = Shader.size();
element.ID = Shader.size();
/*
core::stringc s;
dumpShader ( s, &element );
......@@ -1892,7 +1892,7 @@ void CQ3LevelMesh::loadTextures()
shader = getShader( Textures[t].strName, false);
if ( shader )
{
Tex[t].ShaderID = shader->id;
Tex[t].ShaderID = shader->ID;
// if texture name == stage1 Texture map
const SVarGroup * group;
......
......@@ -83,7 +83,7 @@ namespace irr
{
public:
CCursorControl(const core::dimension2d<s32>& wsize, CIrrDeviceMacOSX *device) : WindowSize(wsize), IsVisible(true), InvWindowSize(0.0f, 0.0f), _device(device), UseReferenceRect(false)
CCursorControl(const core::dimension2d<u32>& wsize, CIrrDeviceMacOSX *device) : WindowSize(wsize), IsVisible(true), InvWindowSize(0.0f, 0.0f), _device(device), UseReferenceRect(false)
{
CursorPos.X = CursorPos.Y = 0;
if (WindowSize.Width!=0) InvWindowSize.Width = 1.0f / WindowSize.Width;
......
......@@ -432,30 +432,31 @@ bool CIrrDeviceMacOSX::createWindow()
_screenWidth = (int) CGDisplayPixelsWide(display);
_screenHeight = (int) CGDisplayPixelsHigh(display);
VideoModeList.setDesktop(CreationParams.Bits,core::dimension2d<s32>(_screenWidth, _screenHeight));
VideoModeList.setDesktop(CreationParams.Bits, core::dimension2d<u32>(_screenWidth, _screenHeight));
if (!CreationParams.Fullscreen)
{
_window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0,0,CreationParams.WindowSize.Width,CreationParams.WindowSize.Height) styleMask:NSTitledWindowMask+NSClosableWindowMask+NSResizableWindowMask backing:NSBackingStoreBuffered defer:FALSE];
if (_window != NULL)
{
NSOpenGLPixelFormatAttribute windowattribs[] = {
NSOpenGLPixelFormatAttribute windowattribs[] =
{
NSOpenGLPFANoRecovery,
NSOpenGLPFAAccelerated,
NSOpenGLPFADepthSize, depthSize,
NSOpenGLPFAColorSize, CreationParams.Bits,
NSOpenGLPFAAlphaSize, alphaSize,
NSOpenGLPFASampleBuffers, 1,
NSOpenGLPFASamples, CreationParams.AntiAlias,
NSOpenGLPFAStencilSize, CreationParams.Stencilbuffer?1:0,
NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)depthSize,
NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)CreationParams.Bits,
NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute)alphaSize,
NSOpenGLPFASampleBuffers, (NSOpenGLPixelFormatAttribute)1,
NSOpenGLPFASamples, (NSOpenGLPixelFormatAttribute)CreationParams.AntiAlias,
NSOpenGLPFAStencilSize, (NSOpenGLPixelFormatAttribute)(CreationParams.Stencilbuffer?1:0),
NSOpenGLPFADoubleBuffer,
(NSOpenGLPixelFormatAttribute)nil
};
if (CreationParams.AntiAlias<2)
{
windowattribs[9] = 0;
windowattribs[11] = 0;
windowattribs[9] = (NSOpenGLPixelFormatAttribute)0;
windowattribs[11] = (NSOpenGLPixelFormatAttribute)0;
}
NSOpenGLPixelFormat *format;
......@@ -466,7 +467,7 @@ bool CIrrDeviceMacOSX::createWindow()
// Second try without stencilbuffer
if (CreationParams.Stencilbuffer)
{
windowattribs[13]=0;
windowattribs[13]=(NSOpenGLPixelFormatAttribute)0;
}
else
continue;
......@@ -485,19 +486,19 @@ bool CIrrDeviceMacOSX::createWindow()
{
while (!format && windowattribs[12]>1)
{
windowattribs -= 1;
windowattribs[12] = (NSOpenGLPixelFormatAttribute)((int)windowattribs[12]-1);
format = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowattribs];
}
if (!format)
{
windowattribs[9] = 0;
windowattribs[11] = 0;
windowattribs[9] = (NSOpenGLPixelFormatAttribute)0;
windowattribs[11] = (NSOpenGLPixelFormatAttribute)0;
format = [[NSOpenGLPixelFormat alloc] initWithAttributes:windowattribs];
if (!format)
{
// reset values for next try
windowattribs[9] = 1;
windowattribs[11] = CreationParams.AntiAlias;
windowattribs[9] = (NSOpenGLPixelFormatAttribute)1;
windowattribs[11] = (NSOpenGLPixelFormatAttribute)CreationParams.AntiAlias;
}
else
{
......@@ -626,7 +627,7 @@ void CIrrDeviceMacOSX::setResize(int width, int height)
// resize the driver to the inner pane size
NSRect driverFrame = [(NSWindow*)_window contentRectForFrameRect:[(NSWindow*)_window frame]];
getVideoDriver()->OnResize(core::dimension2d<s32>( (s32)driverFrame.size.width, (s32)driverFrame.size.height));
getVideoDriver()->OnResize(core::dimension2d<u32>( (s32)driverFrame.size.width, (s32)driverFrame.size.height));
}
void CIrrDeviceMacOSX::createDriver()
......@@ -1308,7 +1309,7 @@ video::IVideoModeList* CIrrDeviceMacOSX::getVideoModeList()
long width = GetDictionaryLong(mode, kCGDisplayWidth);
long height = GetDictionaryLong(mode, kCGDisplayHeight);
// long refresh = GetDictionaryLong((mode), kCGDisplayRefreshRate);
VideoModeList.addMode(core::dimension2d<s32>(width, height),
VideoModeList.addMode(core::dimension2d<u32>(width, height),
bitsPerPixel);
}
}
......
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