Commit b6b7cfd1 authored by hybrid's avatar hybrid

Started to make matrix4 a template to allow for better adaption. Due to...

Started to make matrix4 a template to allow for better adaption. Due to renaming of the template the original matrix4 type is still the f32 version of the matrix. I had to remove some forward declarations, though as I did not want to add the template declaration into other headers.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@675 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 05bd7291
......@@ -7,13 +7,10 @@
#include "IAnimatedMesh.h"
#include "irrArray.h"
#include "matrix4.h"
namespace irr
{
namespace core
{
class matrix4;
} // end namespace core
namespace scene
{
class ISceneNode;
......
......@@ -6,13 +6,10 @@
#define __I_ANIMATED_MESH_MS3D_H_INCLUDED__
#include "IAnimatedMesh.h"
#include "matrix4.h"
namespace irr
{
namespace core
{
class matrix4;
} // end namespace core
namespace scene
{
//! Interface for using some special functions of MS3D meshes
......
......@@ -7,13 +7,10 @@
#include "IAnimatedMesh.h"
#include "irrArray.h"
#include "matrix4.h"
namespace irr
{
namespace core
{
class matrix4;
} // end namespace core
namespace scene
{
//! Interface for using some special functions of X meshes
......
......@@ -8,14 +8,11 @@
#include "IUnknown.h"
#include "triangle3d.h"
#include "aabbox3d.h"
#include "matrix4.h"
#include "line3d.h"
namespace irr
{
namespace core
{
class matrix4;
} // end namespace core
namespace scene
{
......
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