Commit b0988a33 authored by cutealien's avatar cutealien

Add ISceneNodeAnimatorCameraMaya::setTargetMinDistance and...

Add ISceneNodeAnimatorCameraMaya::setTargetMinDistance and getTargetMinDistance which allow to keep a distance to the zoom target.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5106 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 89640518
--------------------------
Changes in 1.9 (not yet released)
- Add ISceneNodeAnimatorCameraMaya::setTargetMinDistance and getTargetMinDistance.
- Add override font to IGUITreeView
- CGUIComboBox now updates selection-list when font changes while it's open (thx @ rubixcuber for bugreport)
- CAnimatedMeshSceneNode::setMesh does now set the animation speed again to that of the mesh (had been changed in 1.7, but not for obvious reasons)
......
......@@ -49,6 +49,13 @@ namespace scene
//! Set the distance
virtual void setDistance(f32 distance) = 0;
//! Set the minimal distance to the camera target for zoom
virtual void setTargetMinDistance(f32 minDistance) = 0;
//! Returns the minimal distance to the camera target for zoom
virtual f32 getTargetMinDistance() const = 0;
};
} // end namespace scene
......
......@@ -17,6 +17,7 @@ namespace scene
CSceneNodeAnimatorCameraMaya::CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor,
f32 rotateSpeed, f32 zoomSpeed, f32 translateSpeed, f32 distance)
: CursorControl(cursor), OldCamera(0), MousePos(0.5f, 0.5f),
TargetMinDistance(0.f),
ZoomSpeed(zoomSpeed), RotateSpeed(rotateSpeed), TranslateSpeed(translateSpeed),
CurrentZoom(distance), RotX(0.0f), RotY(0.0f),
Zooming(false), Rotating(false), Moving(false), Translating(false)
......@@ -138,11 +139,10 @@ void CSceneNodeAnimatorCameraMaya::animateNode(ISceneNode *node, u32 timeMs)
}
else
{
const f32 targetMinDistance = 0.1f;
nZoom += (ZoomStart.X - MousePos.X) * ZoomSpeed;
if (nZoom < targetMinDistance) // jox: fixed bug: bounce back when zooming to close
nZoom = targetMinDistance;
if (nZoom < TargetMinDistance+0.1f) // jox: fixed bug: bounce back when zooming too close
nZoom = TargetMinDistance+0.1f;
}
}
else if (Zooming)
......@@ -151,7 +151,7 @@ void CSceneNodeAnimatorCameraMaya::animateNode(ISceneNode *node, u32 timeMs)
CurrentZoom = CurrentZoom + (ZoomStart.X - MousePos.X ) * ZoomSpeed;
nZoom = CurrentZoom;
if (nZoom < 0)
if (nZoom < TargetMinDistance)
nZoom = CurrentZoom = old;
Zooming = false;
}
......@@ -309,6 +309,18 @@ f32 CSceneNodeAnimatorCameraMaya::getDistance() const
return CurrentZoom;
}
void CSceneNodeAnimatorCameraMaya::setTargetMinDistance(f32 minDistance)
{
TargetMinDistance = minDistance;
if ( CurrentZoom < TargetMinDistance )
CurrentZoom = TargetMinDistance;
}
f32 CSceneNodeAnimatorCameraMaya::getTargetMinDistance() const
{
return TargetMinDistance;
}
ISceneNodeAnimator* CSceneNodeAnimatorCameraMaya::createClone(ISceneNode* node, ISceneManager* newManager)
{
......
......@@ -64,6 +64,12 @@ namespace scene
//! Set the distance
virtual void setDistance(f32 distance) _IRR_OVERRIDE_;
//! Set the minimal distance to the camera target for zoom
virtual void setTargetMinDistance(f32 minDistance) _IRR_OVERRIDE_;
//! Returns the minimal distance to the camera target for zoom
virtual f32 getTargetMinDistance() const _IRR_OVERRIDE_;
//! This animator will receive events when attached to the active camera
virtual bool isEventReceiverEnabled() const _IRR_OVERRIDE_
{
......@@ -98,6 +104,7 @@ namespace scene
core::position2df ZoomStart;
core::position2df TranslateStart;
core::position2df MousePos;
f32 TargetMinDistance;
f32 ZoomSpeed;
f32 RotateSpeed;
f32 TranslateSpeed;
......
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