Commit abe83366 authored by hybrid's avatar hybrid

Change Debug data to u32 as it is a binary variable.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3685 dfc29bdd-3216-0410-991c-e03cc46cb475
parent a00b6408
......@@ -539,7 +539,7 @@ namespace scene
/** A bitwise OR of the types from @ref irr::scene::E_DEBUG_SCENE_TYPE.
Please note that not all scene nodes support all debug data types.
\param state The debug data visibility state to be used. */
virtual void setDebugDataVisible(s32 state)
virtual void setDebugDataVisible(u32 state)
{
DebugDataVisible = state;
}
......@@ -547,7 +547,7 @@ namespace scene
//! Returns if debug data like bounding boxes are drawn.
/** \return A bitwise OR of the debug data values from
@ref irr::scene::E_DEBUG_SCENE_TYPE that are currently visible. */
s32 isDebugDataVisible() const
u32 isDebugDataVisible() const
{
return DebugDataVisible;
}
......@@ -831,7 +831,7 @@ namespace scene
u32 AutomaticCullingState;
//! Flag if debug data should be drawn, such as Bounding Boxes.
s32 DebugDataVisible;
u32 DebugDataVisible;
//! Is the node visible?
bool IsVisible;
......
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