Commit 9b760302 authored by hybrid's avatar hybrid

Some doc typos fixed.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@934 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 2df80134
...@@ -222,7 +222,7 @@ Changes in version 1.3.1 (20 Jun 2007) ...@@ -222,7 +222,7 @@ Changes in version 1.3.1 (20 Jun 2007)
- CSphereSceneNode is now texture wrapped with sphere mapping by exactly one - CSphereSceneNode is now texture wrapped with sphere mapping by exactly one
texture. Only a small error on the top remained. texture. Only a small error on the top remained.
- The Sky box scene node now clamps its textures now by default (meaning no - The Sky box scene node now clamps its textures by default (meaning no
more ugly artifacts at the borders). more ugly artifacts at the borders).
- Frustum culling fixed by using the fixed classifyPointRelation function. - Frustum culling fixed by using the fixed classifyPointRelation function.
......
#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__ #ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
#define __I_BONE_SCENE_NODE_H_INCLUDED__ #define __I_BONE_SCENE_NODE_H_INCLUDED__
// Used with SkinnedMesh and IAnimatedMeshSceneNode, for boned meshes // Used with ISkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
#include "ISceneNode.h" #include "ISceneNode.h"
...@@ -80,14 +80,9 @@ namespace scene ...@@ -80,14 +80,9 @@ namespace scene
virtual void updateAbsolutePositionOfAllChildren()=0; virtual void updateAbsolutePositionOfAllChildren()=0;
s32 positionHint; s32 positionHint;
s32 scaleHint; s32 scaleHint;
s32 rotationHint; s32 rotationHint;
}; };
} // end namespace scene } // end namespace scene
......
...@@ -38,8 +38,8 @@ namespace scene ...@@ -38,8 +38,8 @@ namespace scene
virtual s32 getJointCount() const = 0; virtual s32 getJointCount() const = 0;
//! Gets the name of a joint. //! Gets the name of a joint.
//! \param number: Zero based index of joint. The last joint has the number //! \param number: Zero based index of joint. The last joint
//! IAnimatedMeshB3d::getJointCount()-1; //! has the number getJointCount()-1;
//! \return Returns name of joint and null if an error happened. //! \return Returns name of joint and null if an error happened.
virtual const c8* getJointName(s32 number) const = 0; virtual const c8* getJointName(s32 number) const = 0;
...@@ -171,14 +171,9 @@ namespace scene ...@@ -171,14 +171,9 @@ namespace scene
s32 positionHint; s32 positionHint;
s32 scaleHint; s32 scaleHint;
s32 rotationHint; s32 rotationHint;
}; };
//Interface for the mesh loaders (finalize should lock these functions, and they should have some prefix like loader_ //Interface for the mesh loaders (finalize should lock these functions, and they should have some prefix like loader_
//these functions will use the needed arrays, set vaules, etc to help the loaders //these functions will use the needed arrays, set vaules, etc to help the loaders
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment