Commit 955307e5 authored by cutealien's avatar cutealien

Merge branch releases/1.8 revisions 5277:5284 into trunk:

- Add -U__STRICT_ANSI__ option to c::b project files to allow compiling with -std=c++11 and add an error when trying to compile with Irrlicht with __STRICT_ANSI__


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5285 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 2b18a9ae
......@@ -134,6 +134,7 @@ Changes in 1.9 (not yet released)
--------------------------
Changes in 1.8.4
- Add -U__STRICT_ANSI__ option to c::b project files to allow compiling with -std=c++11 and add an error when trying to compile with Irrlicht with __STRICT_ANSI__
- Update libpng to 1.6.21
- Update zlib to 1.2.8
- Fix some compile warnings in aes which got handled as errors by some c++11 compilers.
......
......@@ -25,6 +25,10 @@
#include "CWriteFile.h"
#include "irrList.h"
#if defined (__STRICT_ANSI__)
#error Compiling with __STRICT_ANSI__ not supported. g++ does set this when compiling with -std=c++11 or -std=c++0x. Use instead -std=gnu++11 or -std=gnu++0x. Or use -U__STRICT_ANSI__ to disable strict ansi.
#endif
#if defined (_IRR_WINDOWS_API_)
#if !defined ( _WIN32_WCE )
#include <direct.h> // for _chdir
......@@ -1086,4 +1090,3 @@ IAttributes* CFileSystem::createEmptyAttributes(video::IVideoDriver* driver)
} // end namespace irr
} // end namespace io
......@@ -6,6 +6,10 @@
#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
#if defined (__STRICT_ANSI__)
#error Compiling with __STRICT_ANSI__ not supported. g++ does set this when compiling with -std=c++11 or -std=c++0x. Use instead -std=gnu++11 or -std=gnu++0x. Or use -U__STRICT_ANSI__ to disable strict ansi.
#endif
#include "CIrrDeviceWin32.h"
#include "IEventReceiver.h"
#include "irrList.h"
......
......@@ -8,8 +8,8 @@
<Build>
<Target title="Win32 - Debug - dll">
<Option platforms="Windows;" />
<Option output="..\..\lib\Win32-gcc\Irrlicht" prefix_auto="1" extension_auto="1" />
<Option object_output="..\obj\win32-gcc-debug-dll" />
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/win32-gcc-debug-dll" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -27,7 +27,7 @@
<Add option="-DIRRLICHT_EXPORTS" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
<Add option="-D__GNUWIN32__" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
</Compiler>
<Linker>
......@@ -51,8 +51,8 @@
</Target>
<Target title="Win32 - Release - accurate math - dll">
<Option platforms="Windows;" />
<Option output="..\..\lib\Win32-gcc\Irrlicht" prefix_auto="1" extension_auto="1" />
<Option object_output="..\obj\win32-gcc-release-dll" />
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/win32-gcc-release-dll" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -68,7 +68,7 @@
<Add option="-DIRRLICHT_EXPORTS" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
<Add option="-D__GNUWIN32__" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
</Compiler>
<Linker>
......@@ -93,8 +93,8 @@
</Target>
<Target title="Win32 - Release - fast math - dll">
<Option platforms="Windows;" />
<Option output="..\..\lib\Win32-gcc\Irrlicht" prefix_auto="1" extension_auto="1" />
<Option object_output="..\obj\win32-gcc-release-fast-dll" />
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/win32-gcc-release-fast-dll" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -111,7 +111,7 @@
<Add option="-DIRRLICHT_EXPORTS" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
<Add option="-D__GNUWIN32__" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
</Compiler>
<Linker>
......@@ -135,47 +135,33 @@
</Target>
<Target title="Win32 - Debug - static">
<Option platforms="Windows;" />
<Option output="..\..\lib\Win32-gcc\Irrlicht" prefix_auto="1" extension_auto="1" />
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\win32-gcc-debug-static" />
<Option object_output="../obj/win32-gcc-debug-static" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-g" />
<Add option="-W" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-ffast-math" />
<Add option="-D_IRR_STATIC_LIB_" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
<Add option="-D__GNUWIN32__" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
<Add directory="libpng" />
</Compiler>
<Linker>
<Add library="kernel32" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winspool" />
<Add library="comdlg32" />
<Add library="advapi32" />
<Add library="shell32" />
<Add library="ole32" />
<Add library="oleaut32" />
<Add library="uuid" />
<Add library="opengl32" />
<Add library="winmm" />
<Add library="GL" />
<Add library="Xxf86vm" />
<Add directory="/usr/X11R6/lib" />
<Add directory="/usr/local/lib" />
</Linker>
</Target>
<Target title="Win32 - Release - accurate math - static">
<Option platforms="Windows;" />
<Option output="..\..\lib\Win32-gcc\Irrlicht" prefix_auto="1" extension_auto="1" />
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\win32-gcc-release-static" />
<Option object_output="../obj/win32-gcc-release-static" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -191,7 +177,7 @@
<Add option="-D_IRR_STATIC_LIB_" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
<Add option="-D__GNUWIN32__" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
</Compiler>
<Linker>
......@@ -212,9 +198,9 @@
</Target>
<Target title="Win32 - Release - fast math - static">
<Option platforms="Windows;" />
<Option output="..\..\lib\Win32-gcc\Irrlicht" prefix_auto="1" extension_auto="1" />
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\win32-gcc-release-fast-static" />
<Option object_output="../obj/win32-gcc-release-fast-static" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -231,7 +217,7 @@
<Add option="-D_IRR_STATIC_LIB_" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
<Add option="-D__GNUWIN32__" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
</Compiler>
<Linker>
......@@ -252,8 +238,8 @@
</Target>
<Target title="Linux - Debug - shared">
<Option platforms="Unix;" />
<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option object_output="..\obj\linux-gcc-debug-shared" />
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/linux-gcc-debug-shared" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -261,11 +247,11 @@
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-fPIC" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-fPIC" />
<Add option="-D_DEBUG" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
<Add directory="libpng" />
<Add directory="jpeglib" />
......@@ -273,14 +259,14 @@
<Linker>
<Add library="GL" />
<Add library="Xxf86vm" />
<Add directory="\usr\X11R6\lib" />
<Add directory="\usr\local\lib" />
<Add directory="/usr/X11R6/lib" />
<Add directory="/usr/local/lib" />
</Linker>
</Target>
<Target title="Linux - Release - accurate math - shared">
<Option platforms="Unix;" />
<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option object_output="..\obj\linux-gcc-release-shared" />
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/linux-gcc-release-shared" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -289,7 +275,7 @@
<Add option="-O3" />
<Add option="-Wextra" />
<Add option="-fPIC" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
<Add directory="libpng" />
<Add directory="jpeglib" />
......@@ -297,14 +283,14 @@
<Linker>
<Add library="GL" />
<Add library="Xxf86vm" />
<Add directory="\usr\X11R6\lib" />
<Add directory="\usr\local\lib" />
<Add directory="/usr/X11R6/lib" />
<Add directory="/usr/local/lib" />
</Linker>
</Target>
<Target title="Linux - Release - fast math - shared">
<Option platforms="Unix;" />
<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option object_output="..\obj\linux-gcc-release-fast-shared" />
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option object_output="../obj/linux-gcc-release-fast-shared" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -314,7 +300,7 @@
<Add option="-Wextra" />
<Add option="-fPIC" />
<Add option="-ffast-math" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
<Add directory="libpng" />
<Add directory="jpeglib" />
......@@ -322,15 +308,15 @@
<Linker>
<Add library="GL" />
<Add library="Xxf86vm" />
<Add directory="\usr\X11R6\lib" />
<Add directory="\usr\local\lib" />
<Add directory="/usr/X11R6/lib" />
<Add directory="/usr/local/lib" />
</Linker>
</Target>
<Target title="Linux - Debug - static">
<Option platforms="Unix;" />
<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\linux-gcc-debug-static" />
<Option object_output="../obj/linux-gcc-debug-static" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -341,22 +327,22 @@
<Add option="-O0" />
<Add option="-D_IRR_STATIC_LIB_" />
<Add option="-D_DEBUG" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
<Add directory="libpng" />
</Compiler>
<Linker>
<Add library="GL" />
<Add library="Xxf86vm" />
<Add directory="\usr\X11R6\lib" />
<Add directory="\usr\local\lib" />
<Add directory="/usr/X11R6/lib" />
<Add directory="/usr/local/lib" />
</Linker>
</Target>
<Target title="Linux - Release - accurate math - static">
<Option platforms="Unix;" />
<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\linux-gcc-release-static" />
<Option object_output="../obj/linux-gcc-release-static" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -365,22 +351,22 @@
<Add option="-Wextra" />
<Add option="-fno-exceptions" />
<Add option="-D_IRR_STATIC_LIB_" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
<Add directory="libpng" />
</Compiler>
<Linker>
<Add library="GL" />
<Add library="Xxf86vm" />
<Add directory="\usr\X11R6\lib" />
<Add directory="\usr\local\lib" />
<Add directory="/usr/X11R6/lib" />
<Add directory="/usr/local/lib" />
</Linker>
</Target>
<Target title="Linux - Release - fast math - static">
<Option platforms="Unix;" />
<Option output="..\..\lib\Linux\libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\obj\linux-gcc-release-fast-static" />
<Option object_output="../obj/linux-gcc-release-fast-static" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
......@@ -389,15 +375,15 @@
<Add option="-Wextra" />
<Add option="-ffast-math" />
<Add option="-D_IRR_STATIC_LIB_" />
<Add directory="..\..\include" />
<Add directory="../../include" />
<Add directory="zlib" />
<Add directory="libpng" />
</Compiler>
<Linker>
<Add library="GL" />
<Add library="Xxf86vm" />
<Add directory="\usr\X11R6\lib" />
<Add directory="\usr\local\lib" />
<Add directory="/usr/X11R6/lib" />
<Add directory="/usr/local/lib" />
</Linker>
</Target>
</Build>
......@@ -409,196 +395,197 @@
<Add option="-fno-exceptions" />
<Add option="-fno-rtti" />
<Add option="-fstrict-aliasing" />
<Add option="-U__STRICT_ANSI__" />
</Compiler>
<Unit filename="..\..\changes.txt" />
<Unit filename="..\..\include\CDynamicMeshBuffer.h" />
<Unit filename="..\..\include\CIndexBuffer.h" />
<Unit filename="..\..\include\CMeshBuffer.h" />
<Unit filename="..\..\include\CVertexBuffer.h" />
<Unit filename="..\..\include\EAttributes.h" />
<Unit filename="..\..\include\ECullingTypes.h" />
<Unit filename="..\..\include\EDebugSceneTypes.h" />
<Unit filename="..\..\include\EDeviceTypes.h" />
<Unit filename="..\..\include\EDriverFeatures.h" />
<Unit filename="..\..\include\EDriverTypes.h" />
<Unit filename="..\..\include\EFocusFlags.h" />
<Unit filename="..\..\include\EGUIAlignment.h" />
<Unit filename="..\..\include\EGUIElementTypes.h" />
<Unit filename="..\..\include\EHardwareBufferFlags.h" />
<Unit filename="..\..\include\EMaterialFlags.h" />
<Unit filename="..\..\include\EMaterialTypes.h" />
<Unit filename="..\..\include\EMeshWriterEnums.h" />
<Unit filename="..\..\include\EMessageBoxFlags.h" />
<Unit filename="..\..\include\EPrimitiveTypes.h" />
<Unit filename="..\..\include\ESceneNodeAnimatorTypes.h" />
<Unit filename="..\..\include\ESceneNodeTypes.h" />
<Unit filename="..\..\include\EShaderTypes.h" />
<Unit filename="..\..\include\ETerrainElements.h" />
<Unit filename="..\..\include\IAnimatedMesh.h" />
<Unit filename="..\..\include\IAnimatedMeshMD2.h" />
<Unit filename="..\..\include\IAnimatedMeshMD3.h" />
<Unit filename="..\..\include\IAnimatedMeshSceneNode.h" />
<Unit filename="..\..\include\IAttributeExchangingObject.h" />
<Unit filename="..\..\include\IAttributes.h" />
<Unit filename="..\..\include\IBillboardSceneNode.h" />
<Unit filename="..\..\include\IBillboardTextSceneNode.h" />
<Unit filename="..\..\include\IBoneSceneNode.h" />
<Unit filename="..\..\include\ICameraSceneNode.h" />
<Unit filename="..\..\include\IColladaMeshWriter.h" />
<Unit filename="..\..\include\IContextManager.h" />
<Unit filename="..\..\include\ICursorControl.h" />
<Unit filename="..\..\include\IDummyTransformationSceneNode.h" />
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<Unit filename="..\..\include\IEventReceiver.h" />
<Unit filename="..\..\include\IFileArchive.h" />
<Unit filename="..\..\include\IFileList.h" />
<Unit filename="..\..\include\IFileSystem.h" />
<Unit filename="..\..\include\IGPUProgrammingServices.h" />
<Unit filename="..\..\include\IGUIButton.h" />
<Unit filename="..\..\include\IGUICheckBox.h" />
<Unit filename="..\..\include\IGUIColorSelectDialog.h" />
<Unit filename="..\..\include\IGUIComboBox.h" />
<Unit filename="..\..\include\IGUIContextMenu.h" />
<Unit filename="..\..\include\IGUIEditBox.h" />
<Unit filename="..\..\include\IGUIElement.h" />
<Unit filename="..\..\include\IGUIElementFactory.h" />
<Unit filename="..\..\include\IGUIEnvironment.h" />
<Unit filename="..\..\include\IGUIFileOpenDialog.h" />
<Unit filename="..\..\include\IGUIFont.h" />
<Unit filename="..\..\include\IGUIFontBitmap.h" />
<Unit filename="..\..\include\IGUIImage.h" />
<Unit filename="..\..\include\IGUIImageList.h" />
<Unit filename="..\..\include\IGUIInOutFader.h" />
<Unit filename="..\..\include\IGUIListBox.h" />
<Unit filename="..\..\include\IGUIMeshViewer.h" />
<Unit filename="..\..\include\IGUIProfiler.h" />
<Unit filename="..\..\include\IGUIScrollBar.h" />
<Unit filename="..\..\include\IGUISkin.h" />
<Unit filename="..\..\include\IGUISpinBox.h" />
<Unit filename="..\..\include\IGUISpriteBank.h" />
<Unit filename="..\..\include\IGUIStaticText.h" />
<Unit filename="..\..\include\IGUITabControl.h" />
<Unit filename="..\..\include\IGUITable.h" />
<Unit filename="..\..\include\IGUIToolbar.h" />
<Unit filename="..\..\include\IGUITreeView.h" />
<Unit filename="..\..\include\IGUIWindow.h" />
<Unit filename="..\..\include\IGeometryCreator.h" />
<Unit filename="..\..\include\IImage.h" />
<Unit filename="..\..\include\IImageLoader.h" />
<Unit filename="..\..\include\IImageWriter.h" />
<Unit filename="..\..\include\IIndexBuffer.h" />
<Unit filename="..\..\include\ILightManager.h" />
<Unit filename="..\..\include\ILightSceneNode.h" />
<Unit filename="..\..\include\ILogger.h" />
<Unit filename="..\..\include\IMaterialRenderer.h" />
<Unit filename="..\..\include\IMaterialRendererServices.h" />
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<Unit filename="..\..\include\IMeshBuffer.h" />
<Unit filename="..\..\include\IMeshCache.h" />
<Unit filename="..\..\include\IMeshLoader.h" />
<Unit filename="..\..\include\IMeshManipulator.h" />
<Unit filename="..\..\include\IMeshSceneNode.h" />
<Unit filename="..\..\include\IMeshTextureLoader.h" />
<Unit filename="..\..\include\IMeshWriter.h" />
<Unit filename="..\..\include\IMetaTriangleSelector.h" />
<Unit filename="..\..\include\IOSOperator.h" />
<Unit filename="..\..\include\IParticleAffector.h" />
<Unit filename="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h" />
<Unit filename="..\..\include\IParticleAttractionAffector.h" />
<Unit filename="..\..\include\IParticleBoxEmitter.h" />
<Unit filename="..\..\include\IParticleCylinderEmitter.h" />
<Unit filename="..\..\include\IParticleEmitter.h" />
<Unit filename="..\..\include\IParticleFadeOutAffector.h" />
<Unit filename="..\..\include\IParticleGravityAffector.h" />
<Unit filename="..\..\include\IParticleMeshEmitter.h" />
<Unit filename="..\..\include\IParticleRingEmitter.h" />
<Unit filename="..\..\include\IParticleRotationAffector.h" />
<Unit filename="..\..\include\IParticleSphereEmitter.h" />
<Unit filename="..\..\include\IParticleSystemSceneNode.h" />
<Unit filename="..\..\include\IProfiler.h" />
<Unit filename="..\..\include\IQ3LevelMesh.h" />
<Unit filename="..\..\include\IQ3Shader.h" />
<Unit filename="..\..\include\IReadFile.h" />
<Unit filename="..\..\include\IReferenceCounted.h" />
<Unit filename="..\..\include\IRenderTarget.h" />
<Unit filename="..\..\include\ISceneCollisionManager.h" />
<Unit filename="..\..\include\ISceneLoader.h" />
<Unit filename="..\..\include\ISceneManager.h" />
<Unit filename="..\..\include\ISceneNode.h" />
<Unit filename="..\..\include\ISceneNodeAnimator.h" />
<Unit filename="..\..\include\ISceneNodeAnimatorCameraFPS.h" />
<Unit filename="..\..\include\ISceneNodeAnimatorCameraMaya.h" />
<Unit filename="..\..\include\ISceneNodeAnimatorCollisionResponse.h" />
<Unit filename="..\..\include\ISceneNodeAnimatorFactory.h" />
<Unit filename="..\..\include\ISceneNodeFactory.h" />
<Unit filename="..\..\include\ISceneUserDataSerializer.h" />
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<Unit filename="..\..\include\IShadowVolumeSceneNode.h" />
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<Unit filename="..\..\include\IVolumeLightSceneNode.h" />
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<Unit filename="..\..\include\IXMLReader.h" />
<Unit filename="..\..\include\IXMLWriter.h" />
<Unit filename="..\..\include\IrrCompileConfig.h" />
<Unit filename="..\..\include\IrrlichtDevice.h" />
<Unit filename="..\..\include\Keycodes.h" />
<Unit filename="..\..\include\S3DVertex.h" />
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<Unit filename="..\..\include\SExposedVideoData.h" />
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<Unit filename="..\..\include\SMeshBufferLightMap.h" />
<Unit filename="..\..\include\SMeshBufferTangents.h" />
<Unit filename="..\..\include\SParticle.h" />
<Unit filename="..\..\include\SSharedMeshBuffer.h" />
<Unit filename="..\..\include\SSkinMeshBuffer.h" />
<Unit filename="..\..\include\SVertexIndex.h" />
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<Unit filename="..\..\include\SViewFrustum.h" />
<Unit filename="..\..\include\SceneParameters.h" />
<Unit filename="..\..\include\aabbox3d.h" />
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<Unit filename="..\..\include\irrString.h" />
<Unit filename="..\..\include\irrTypes.h" />
<Unit filename="..\..\include\irrXML.h" />
<Unit filename="..\..\include\irrlicht.h" />
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<Unit filename="..\..\include\irrunpack.h" />
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<Unit filename="..\..\include\vector3d.h" />
<Unit filename="..\..\readme.txt" />
<Unit filename="../../changes.txt" />
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<Option compilerVar="CC" />
</Unit>
<Unit filename="zlib\inffast.h" />
<Unit filename="zlib\inffixed.h" />
<Unit filename="zlib\inflate.c">
<Unit filename="zlib/inffast.h" />
<Unit filename="zlib/inffixed.h" />
<Unit filename="zlib/inflate.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="zlib\inftrees.c">
<Unit filename="zlib/inftrees.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="zlib\inftrees.h" />
<Unit filename="zlib\trees.c">
<Unit filename="zlib/inftrees.h" />
<Unit filename="zlib/trees.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="zlib\trees.h" />
<Unit filename="zlib\uncompr.c">
<Unit filename="zlib/trees.h" />
<Unit filename="zlib/uncompr.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="zlib\zconf.h" />
<Unit filename="zlib\zlib.h" />
<Unit filename="zlib\zutil.c">
<Unit filename="zlib/zconf.h" />
<Unit filename="zlib/zlib.h" />
<Unit filename="zlib/zutil.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="zlib\zutil.h" />
<Unit filename="zlib/zutil.h" />
<Extensions>
<code_completion />
<debugger />
......
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