Commit 8fa3b9e5 authored by hybrid's avatar hybrid

Added missing header file.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1670 dfc29bdd-3216-0410-991c-e03cc46cb475
parent fb196550
......@@ -9,7 +9,7 @@ CppCompiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIR
Includes=..\..\include;zlib
Linker=-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lopengl32_@@_
Libs=
UnitCount=604
UnitCount=605
Folders=doc,gui_impl,include,include/core,include/gui,include/io,include/scene,include/video,io_impl,other_impl,other_impl/extern,other_impl/extern/jpeglib,other_impl/extern/libpng,other_impl/extern/zlib,scene_impl,scene_impl/animators,scene_impl/collision,scene_impl/mesh,scene_impl/mesh/loaders,scene_impl/mesh/writers,scene_impl/nodes,scene_impl/nodes/particles,video_impl,"video_impl/Burning Video",video_impl/DirectX8,video_impl/DirectX9,video_impl/Null,video_impl/OpenGL,video_impl/Software
ObjFiles=
PrivateResource=
......@@ -6087,3 +6087,13 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit605]
FileName=..\..\include\SSkinMeshBuffer.h
Folder=include/scene
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
......@@ -550,6 +550,9 @@
<File
RelativePath=".\..\..\include\SMeshBufferTangents.h">
</File>
<File
RelativePath=".\..\..\include\SSkinMeshBuffer.h">
</File>
<File
RelativePath=".\..\..\include\SParticle.h">
</File>
......
......@@ -744,6 +744,10 @@
RelativePath=".\..\..\include\SMeshBufferTangents.h"
>
</File>
<File
RelativePath=".\..\..\include\SSkinMeshBuffer.h"
>
</File>
<File
RelativePath=".\..\..\include\SParticle.h"
>
......
......@@ -751,6 +751,10 @@
RelativePath="..\..\include\SMeshBufferTangents.h"
>
</File>
<File
RelativePath="..\..\include\SSkinMeshBuffer.h"
>
</File>
<File
RelativePath="..\..\include\SParticle.h"
>
......
......@@ -651,6 +651,11 @@
<Option compile="0"/>
<Option link="0"/>
</Unit>
<Unit filename="..\..\include\SSkinMeshBuffer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
</Unit>
<Unit filename="..\..\include\SParticle.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
......
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