Commit 8f8702c7 authored by hybrid's avatar hybrid

Removed umlauts.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1032 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 435cf0a5
......@@ -111,9 +111,9 @@ bool CCameraMayaSceneNode::isMouseKeyDown(s32 key)
void CCameraMayaSceneNode::animate()
{
//Alt + LM = Rotieren um KameraDrehpunkt
//Alt + LM + MM = Dolly vor/zurck in Kamerablickrichtung (Geschwindigkeit % von Abstand Kamera zu Drehpunkt - Maximalweg zum Kameradrehpunkt)
//Alt + MM = Verschieben in Kameraebene (Bildmitte hngt vom Tempo ungefhr am Mauszeiger)
//Alt + LM = Rotate around camera pivot
//Alt + LM + MM = Dolly forth/back in view direction (speed % distance camera pivot - max distance to pivot)
//Alt + MM = Move on camera plane (Screen center is about the mouse pointer, depending on move speed)
const SViewFrustum* va = getViewFrustum();
......
......@@ -225,7 +225,7 @@ bool CD3D9Driver::initDriver(const core::dimension2d<s32>& screenSize, HWND hwnd
{
present.BackBufferWidth = screenSize.Width;
present.BackBufferHeight = screenSize.Height;
// request 32bit mode if user specified 32 bit, added by Thomas Stfe
// request 32bit mode if user specified 32 bit, added by Thomas Stuefe
if (bits == 32)
present.BackBufferFormat = D3DFMT_X8R8G8B8;
else
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment