The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *":
ITriangleSelector::getSceneNodeForTriangle, ISceneNodeAnimatorCollisionResponse::getCollisionNode, ISceneCollisionManager::getCollisionPoint and ISceneCollisionManager::getCollisionResultPosition. As collision functions often are followed by changing node positions users where so far forced to using const_casts (found by Greenya). (This will lead once more to many post about correct getCollisionResultPosition usage, but can't be helped - those consts were too restricitive, sorry) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3442 dfc29bdd-3216-0410-991c-e03cc46cb475
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