Commit 810f87e9 authored by hybrid's avatar hybrid

Missed a directory separator in b3d loader, thanks to Eigen for pointing this out.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2533 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 2fedaaac
...@@ -913,8 +913,8 @@ void CB3DMeshFileLoader::loadTextures(SB3dMaterial& material) const ...@@ -913,8 +913,8 @@ void CB3DMeshFileLoader::loadTextures(SB3dMaterial& material) const
io::IFileSystem* fs = SceneManager->getFileSystem(); io::IFileSystem* fs = SceneManager->getFileSystem();
if (fs->existFile(B3dTexture->TextureName)) if (fs->existFile(B3dTexture->TextureName))
tex = SceneManager->getVideoDriver()->getTexture(B3dTexture->TextureName); tex = SceneManager->getVideoDriver()->getTexture(B3dTexture->TextureName);
else if (fs->existFile(fs->getFileDir(B3DFile->getFileName()) + fs->getFileBasename(B3dTexture->TextureName))) else if (fs->existFile(fs->getFileDir(B3DFile->getFileName()) +"/"+ fs->getFileBasename(B3dTexture->TextureName)))
tex = SceneManager->getVideoDriver()->getTexture(fs->getFileDir(B3DFile->getFileName()) + fs->getFileBasename(B3dTexture->TextureName)); tex = SceneManager->getVideoDriver()->getTexture(fs->getFileDir(B3DFile->getFileName()) +"/"+ fs->getFileBasename(B3dTexture->TextureName));
else else
tex = SceneManager->getVideoDriver()->getTexture(fs->getFileBasename(B3dTexture->TextureName)); tex = SceneManager->getVideoDriver()->getTexture(fs->getFileBasename(B3dTexture->TextureName));
......
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