Commit 7d31e869 authored by bitplane's avatar bitplane

ReadOnlyMaterials in animated mesh node now works (reported by buffer)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2611 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 59100938
......@@ -303,7 +303,7 @@ void CAnimatedMeshSceneNode::render()
for (u32 i=0; i<m->getMeshBufferCount(); ++i)
{
scene::IMeshBuffer* mb = m->getMeshBuffer(i);
mat = Materials[i];
mat = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
mat.MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
if (RenderFromIdentity)
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix );
......@@ -330,13 +330,13 @@ void CAnimatedMeshSceneNode::render()
if (transparent == isTransparentPass)
{
scene::IMeshBuffer* mb = m->getMeshBuffer(i);
const video::SMaterial& material = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
if (RenderFromIdentity)
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix );
else if (Mesh->getMeshType() == EAMT_SKINNED)
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation * ((SSkinMeshBuffer*)mb)->Transformation);
driver->setMaterial(Materials[i]);
driver->setMaterial(material);
driver->drawMeshBuffer(mb);
}
}
......
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