Commit 71a1e46d authored by hybrid's avatar hybrid

Fixed some warnings and indentation.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@926 dfc29bdd-3216-0410-991c-e03cc46cb475
parent e2f8a703
......@@ -69,3 +69,4 @@ namespace scene
} // end namespace
#endif
......@@ -197,9 +197,9 @@ inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
return sizeof(video::S3DVertex2TCoords);
case video::EVT_TANGENTS:
return sizeof(video::S3DVertexTangents);
}
default:
return sizeof(video::S3DVertex);
}
}
......
This diff is collapsed.
......@@ -4,13 +4,13 @@
#include "IMeshWriter.h"
#include "S3DVertex.h"
#include "IVideoDriver.h"
#include "IFileSystem.h"
namespace irr
{
namespace io
{
class IXMLWriter;
class IFileSystem;
}
namespace scene
{
......@@ -37,27 +37,21 @@ protected:
struct SComponentGlobalStartPos
{
SComponentGlobalStartPos()
{
PosStartIndex = -1;
PosLastIndex = -1;
NormalStartIndex = -1;
NormalLastIndex = -1;
TCoord0LastIndex = -1;
TCoord0LastIndex = -1;
TCoord1LastIndex = -1;
TCoord1LastIndex = -1;
}
SComponentGlobalStartPos() : PosStartIndex(-1), PosLastIndex(-1),
NormalStartIndex(-1), NormalLastIndex(-1),
TCoord0StartIndex(-1), TCoord0LastIndex(-1),
TCoord1StartIndex(-1), TCoord1LastIndex(-1)
{ }
s32 PosStartIndex;
s32 PosLastIndex;
s32 TCoord0StartIndex;
s32 TCoord0LastIndex;
s32 NormalStartIndex;
s32 NormalLastIndex;
s32 TCoord0StartIndex;
s32 TCoord0LastIndex;
s32 TCoord1StartIndex;
s32 TCoord1LastIndex;
};
......@@ -72,3 +66,4 @@ protected:
} // end namespace
#endif
......@@ -12,7 +12,7 @@ namespace scene
CIrrMeshWriter::CIrrMeshWriter(irr::video::IVideoDriver* driver,
irr::io::IFileSystem* fs)
: VideoDriver(driver), FileSystem(fs)
: FileSystem(fs), VideoDriver(driver), Writer(0)
{
if (VideoDriver)
VideoDriver->grab();
......
......@@ -43,3 +43,4 @@ protected:
} // end namespace
#endif
......@@ -19,7 +19,7 @@ VERSION = 1.4alpha
#
#List of object files, separated based on engine architecture
IRRMESHOBJ = CSkinnedMesh.o CBSPMeshFileLoader.o CMD2MeshFileLoader.o CMD3MeshFileLoader.o CMS3DMeshFileLoader.o CB3DMeshFileLoader.o CBoneSceneNode.o CBSPMeshFileLoader.o C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o CMD3MeshFileLoader.o CAnimatedMeshSceneNode.o CColladaFileLoader.o CCSMLoader.o CDMFLoader.o CLMTSMeshFileLoader.o CMeshSceneNode.o CMY3DMeshFileLoader.o COCTLoader.o CQ3LevelMesh.o CXMeshFileLoader.o CQuake3ShaderSceneNode.o
IRRMESHOBJ = CSkinnedMesh.o CBSPMeshFileLoader.o CMD2MeshFileLoader.o CMD3MeshFileLoader.o CMS3DMeshFileLoader.o CB3DMeshFileLoader.o CBoneSceneNode.o CBSPMeshFileLoader.o C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o CMD3MeshFileLoader.o CAnimatedMeshSceneNode.o CColladaFileLoader.o CCSMLoader.o CDMFLoader.o CLMTSMeshFileLoader.o CMeshSceneNode.o CMY3DMeshFileLoader.o COCTLoader.o CQ3LevelMesh.o CXMeshFileLoader.o CQuake3ShaderSceneNode.o CColladaMeshWriter.o CIrrMeshWriter.o
IRROBJ = CBillboardSceneNode.o CCameraFPSSceneNode.o CCameraMayaSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctTreeSceneNode.o COctTreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o
IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o
IRRANIMOBJ = CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
......
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