Commit 5a4c66cd authored by irrlicht's avatar irrlicht

visual studio 6.0 compatibility

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@917 dfc29bdd-3216-0410-991c-e03cc46cb475
parent b85584c8
...@@ -234,7 +234,7 @@ namespace core ...@@ -234,7 +234,7 @@ namespace core
inline f32 round_( f32 x ) inline f32 round_( f32 x )
{ {
return floor( x + 0.5f ); return (f32)floor( x + 0.5f );
} }
REALINLINE void clearFPUException () REALINLINE void clearFPUException ()
......
...@@ -1874,7 +1874,7 @@ const core::aabbox3d<f32>& CQ3LevelMesh::getBoundingBox() const ...@@ -1874,7 +1874,7 @@ const core::aabbox3d<f32>& CQ3LevelMesh::getBoundingBox() const
void CQ3LevelMesh::setBoundingBox( const core::aabbox3df& box) void CQ3LevelMesh::setBoundingBox( const core::aabbox3df& box)
{ {
return Mesh[0]->setBoundingBox(box); //? Mesh[0]->setBoundingBox(box); //?
} }
......
...@@ -334,19 +334,19 @@ SOURCE=..\..\include\IEventReceiver.h ...@@ -334,19 +334,19 @@ SOURCE=..\..\include\IEventReceiver.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\include\Irrlicht.h SOURCE=..\..\include\IReferenceCounted.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\include\IrrlichtDevice.h SOURCE=..\..\include\Irrlicht.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\include\irrTypes.h SOURCE=..\..\include\IrrlichtDevice.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\..\include\IUnknown.h SOURCE=..\..\include\irrTypes.h
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1118,14 +1118,6 @@ SOURCE=.\C3DSMeshFileLoader.h ...@@ -1118,14 +1118,6 @@ SOURCE=.\C3DSMeshFileLoader.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CAnimatedMeshB3d.cpp
# End Source File
# Begin Source File
SOURCE=.\CAnimatedMeshB3d.h
# End Source File
# Begin Source File
SOURCE=.\CAnimatedMeshMD2.cpp SOURCE=.\CAnimatedMeshMD2.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1142,19 +1134,19 @@ SOURCE=.\CAnimatedMeshMD3.h ...@@ -1142,19 +1134,19 @@ SOURCE=.\CAnimatedMeshMD3.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CAnimatedMeshMS3D.cpp SOURCE=.\CAnimatedMeshSceneNode.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CAnimatedMeshMS3D.h SOURCE=.\CAnimatedMeshSceneNode.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CAnimatedMeshSceneNode.cpp SOURCE=.\CB3DMeshFileLoader.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CAnimatedMeshSceneNode.h SOURCE=.\CB3DMeshFileLoader.h
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1166,6 +1158,22 @@ SOURCE=.\CBillboardSceneNode.h ...@@ -1166,6 +1158,22 @@ SOURCE=.\CBillboardSceneNode.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CBoneSceneNode.cpp
# End Source File
# Begin Source File
SOURCE=.\CBoneSceneNode.h
# End Source File
# Begin Source File
SOURCE=.\CBSPMeshFileLoader.cpp
# End Source File
# Begin Source File
SOURCE=.\CBSPMeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CCameraFPSSceneNode.cpp SOURCE=.\CCameraFPSSceneNode.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1214,14 +1222,6 @@ SOURCE=.\CCubeSceneNode.h ...@@ -1214,14 +1222,6 @@ SOURCE=.\CCubeSceneNode.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CDefaultMeshFormatLoader.cpp
# End Source File
# Begin Source File
SOURCE=.\CDefaultMeshFormatLoader.h
# End Source File
# Begin Source File
SOURCE=.\CDefaultSceneNodeAnimatorFactory.cpp SOURCE=.\CDefaultSceneNodeAnimatorFactory.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1270,6 +1270,22 @@ SOURCE=.\CGeometryCreator.h ...@@ -1270,6 +1270,22 @@ SOURCE=.\CGeometryCreator.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CGUISpinBox.cpp
# End Source File
# Begin Source File
SOURCE=.\CGUISpinBox.h
# End Source File
# Begin Source File
SOURCE=.\CIrrDeviceSDL.cpp
# End Source File
# Begin Source File
SOURCE=.\CIrrDeviceSDL.h
# End Source File
# Begin Source File
SOURCE=.\CLightSceneNode.cpp SOURCE=.\CLightSceneNode.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1286,6 +1302,14 @@ SOURCE=.\CLMTSMeshFileLoader.h ...@@ -1286,6 +1302,14 @@ SOURCE=.\CLMTSMeshFileLoader.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CMD2MeshFileLoader.cpp
# End Source File
# Begin Source File
SOURCE=.\CMD2MeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CMD3MeshFileLoader.cpp SOURCE=.\CMD3MeshFileLoader.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1326,6 +1350,14 @@ SOURCE=.\CMetaTriangleSelector.h ...@@ -1326,6 +1350,14 @@ SOURCE=.\CMetaTriangleSelector.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CMS3DMeshFileLoader.cpp
# End Source File
# Begin Source File
SOURCE=.\CMS3DMeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CMY3DHelper.h SOURCE=.\CMY3DHelper.h
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1382,6 +1414,22 @@ SOURCE=.\COgreMeshFileLoader.h ...@@ -1382,6 +1414,22 @@ SOURCE=.\COgreMeshFileLoader.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CParticleAnimatedMeshSceneNodeEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleAnimatedMeshSceneNodeEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleAttractionAffector.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleAttractionAffector.h
# End Source File
# Begin Source File
SOURCE=.\CParticleBoxEmitter.cpp SOURCE=.\CParticleBoxEmitter.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1390,6 +1438,14 @@ SOURCE=.\CParticleBoxEmitter.h ...@@ -1390,6 +1438,14 @@ SOURCE=.\CParticleBoxEmitter.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CParticleCylinderEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleCylinderEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleFadeOutAffector.cpp SOURCE=.\CParticleFadeOutAffector.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1406,6 +1462,14 @@ SOURCE=.\CParticleGravityAffector.h ...@@ -1406,6 +1462,14 @@ SOURCE=.\CParticleGravityAffector.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CParticleMeshEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleMeshEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticlePointEmitter.cpp SOURCE=.\CParticlePointEmitter.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1414,6 +1478,30 @@ SOURCE=.\CParticlePointEmitter.h ...@@ -1414,6 +1478,30 @@ SOURCE=.\CParticlePointEmitter.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CParticleRingEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleRingEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleRotationAffector.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleRotationAffector.h
# End Source File
# Begin Source File
SOURCE=.\CParticleSphereEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleSphereEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleSystemSceneNode.cpp SOURCE=.\CParticleSystemSceneNode.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
...@@ -1518,6 +1606,14 @@ SOURCE=.\CShadowVolumeSceneNode.h ...@@ -1518,6 +1606,14 @@ SOURCE=.\CShadowVolumeSceneNode.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\CSkinnedMesh.cpp
# End Source File
# Begin Source File
SOURCE=.\CSkinnedMesh.h
# End Source File
# Begin Source File
SOURCE=.\CSkyBoxSceneNode.cpp SOURCE=.\CSkyBoxSceneNode.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
......
...@@ -236,6 +236,9 @@ ...@@ -236,6 +236,9 @@
<File <File
RelativePath=".\..\..\include\IOSOperator.h"> RelativePath=".\..\..\include\IOSOperator.h">
</File> </File>
<File
RelativePath="..\..\include\IReferenceCounted.h">
</File>
<File <File
RelativePath=".\..\..\include\IrrCompileConfig.h"> RelativePath=".\..\..\include\IrrCompileConfig.h">
</File> </File>
......
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