Commit 5a4c66cd authored by irrlicht's avatar irrlicht

visual studio 6.0 compatibility

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@917 dfc29bdd-3216-0410-991c-e03cc46cb475
parent b85584c8
......@@ -234,7 +234,7 @@ namespace core
inline f32 round_( f32 x )
{
return floor( x + 0.5f );
return (f32)floor( x + 0.5f );
}
REALINLINE void clearFPUException ()
......
......@@ -1874,7 +1874,7 @@ const core::aabbox3d<f32>& CQ3LevelMesh::getBoundingBox() const
void CQ3LevelMesh::setBoundingBox( const core::aabbox3df& box)
{
return Mesh[0]->setBoundingBox(box); //?
Mesh[0]->setBoundingBox(box); //?
}
......
......@@ -334,19 +334,19 @@ SOURCE=..\..\include\IEventReceiver.h
# End Source File
# Begin Source File
SOURCE=..\..\include\Irrlicht.h
SOURCE=..\..\include\IReferenceCounted.h
# End Source File
# Begin Source File
SOURCE=..\..\include\IrrlichtDevice.h
SOURCE=..\..\include\Irrlicht.h
# End Source File
# Begin Source File
SOURCE=..\..\include\irrTypes.h
SOURCE=..\..\include\IrrlichtDevice.h
# End Source File
# Begin Source File
SOURCE=..\..\include\IUnknown.h
SOURCE=..\..\include\irrTypes.h
# End Source File
# Begin Source File
......@@ -1118,14 +1118,6 @@ SOURCE=.\C3DSMeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CAnimatedMeshB3d.cpp
# End Source File
# Begin Source File
SOURCE=.\CAnimatedMeshB3d.h
# End Source File
# Begin Source File
SOURCE=.\CAnimatedMeshMD2.cpp
# End Source File
# Begin Source File
......@@ -1142,19 +1134,19 @@ SOURCE=.\CAnimatedMeshMD3.h
# End Source File
# Begin Source File
SOURCE=.\CAnimatedMeshMS3D.cpp
SOURCE=.\CAnimatedMeshSceneNode.cpp
# End Source File
# Begin Source File
SOURCE=.\CAnimatedMeshMS3D.h
SOURCE=.\CAnimatedMeshSceneNode.h
# End Source File
# Begin Source File
SOURCE=.\CAnimatedMeshSceneNode.cpp
SOURCE=.\CB3DMeshFileLoader.cpp
# End Source File
# Begin Source File
SOURCE=.\CAnimatedMeshSceneNode.h
SOURCE=.\CB3DMeshFileLoader.h
# End Source File
# Begin Source File
......@@ -1166,6 +1158,22 @@ SOURCE=.\CBillboardSceneNode.h
# End Source File
# Begin Source File
SOURCE=.\CBoneSceneNode.cpp
# End Source File
# Begin Source File
SOURCE=.\CBoneSceneNode.h
# End Source File
# Begin Source File
SOURCE=.\CBSPMeshFileLoader.cpp
# End Source File
# Begin Source File
SOURCE=.\CBSPMeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CCameraFPSSceneNode.cpp
# End Source File
# Begin Source File
......@@ -1214,14 +1222,6 @@ SOURCE=.\CCubeSceneNode.h
# End Source File
# Begin Source File
SOURCE=.\CDefaultMeshFormatLoader.cpp
# End Source File
# Begin Source File
SOURCE=.\CDefaultMeshFormatLoader.h
# End Source File
# Begin Source File
SOURCE=.\CDefaultSceneNodeAnimatorFactory.cpp
# End Source File
# Begin Source File
......@@ -1270,6 +1270,22 @@ SOURCE=.\CGeometryCreator.h
# End Source File
# Begin Source File
SOURCE=.\CGUISpinBox.cpp
# End Source File
# Begin Source File
SOURCE=.\CGUISpinBox.h
# End Source File
# Begin Source File
SOURCE=.\CIrrDeviceSDL.cpp
# End Source File
# Begin Source File
SOURCE=.\CIrrDeviceSDL.h
# End Source File
# Begin Source File
SOURCE=.\CLightSceneNode.cpp
# End Source File
# Begin Source File
......@@ -1286,6 +1302,14 @@ SOURCE=.\CLMTSMeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CMD2MeshFileLoader.cpp
# End Source File
# Begin Source File
SOURCE=.\CMD2MeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CMD3MeshFileLoader.cpp
# End Source File
# Begin Source File
......@@ -1326,6 +1350,14 @@ SOURCE=.\CMetaTriangleSelector.h
# End Source File
# Begin Source File
SOURCE=.\CMS3DMeshFileLoader.cpp
# End Source File
# Begin Source File
SOURCE=.\CMS3DMeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CMY3DHelper.h
# End Source File
# Begin Source File
......@@ -1382,6 +1414,22 @@ SOURCE=.\COgreMeshFileLoader.h
# End Source File
# Begin Source File
SOURCE=.\CParticleAnimatedMeshSceneNodeEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleAnimatedMeshSceneNodeEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleAttractionAffector.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleAttractionAffector.h
# End Source File
# Begin Source File
SOURCE=.\CParticleBoxEmitter.cpp
# End Source File
# Begin Source File
......@@ -1390,6 +1438,14 @@ SOURCE=.\CParticleBoxEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleCylinderEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleCylinderEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleFadeOutAffector.cpp
# End Source File
# Begin Source File
......@@ -1406,6 +1462,14 @@ SOURCE=.\CParticleGravityAffector.h
# End Source File
# Begin Source File
SOURCE=.\CParticleMeshEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleMeshEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticlePointEmitter.cpp
# End Source File
# Begin Source File
......@@ -1414,6 +1478,30 @@ SOURCE=.\CParticlePointEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleRingEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleRingEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleRotationAffector.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleRotationAffector.h
# End Source File
# Begin Source File
SOURCE=.\CParticleSphereEmitter.cpp
# End Source File
# Begin Source File
SOURCE=.\CParticleSphereEmitter.h
# End Source File
# Begin Source File
SOURCE=.\CParticleSystemSceneNode.cpp
# End Source File
# Begin Source File
......@@ -1518,6 +1606,14 @@ SOURCE=.\CShadowVolumeSceneNode.h
# End Source File
# Begin Source File
SOURCE=.\CSkinnedMesh.cpp
# End Source File
# Begin Source File
SOURCE=.\CSkinnedMesh.h
# End Source File
# Begin Source File
SOURCE=.\CSkyBoxSceneNode.cpp
# End Source File
# Begin Source File
......
......@@ -236,6 +236,9 @@
<File
RelativePath=".\..\..\include\IOSOperator.h">
</File>
<File
RelativePath="..\..\include\IReferenceCounted.h">
</File>
<File
RelativePath=".\..\..\include\IrrCompileConfig.h">
</File>
......
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