Commit 579d213a authored by hybrid's avatar hybrid

rename methods to avoid the create prefix

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3664 dfc29bdd-3216-0410-991c-e03cc46cb475
parent efa59a49
...@@ -1382,7 +1382,7 @@ void COpenGLDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCoun ...@@ -1382,7 +1382,7 @@ void COpenGLDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCoun
CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType); CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
if (vertices && !FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra]) if (vertices && !FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
createColorBuffer(vertices, vertexCount, vType); getColorBuffer(vertices, vertexCount, vType);
// draw everything // draw everything
setRenderStates3DMode(); setRenderStates3DMode();
...@@ -1539,7 +1539,7 @@ void COpenGLDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCoun ...@@ -1539,7 +1539,7 @@ void COpenGLDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCoun
} }
void COpenGLDriver::createColorBuffer(const void* vertices, u32 vertexCount, E_VERTEX_TYPE vType) void COpenGLDriver::getColorBuffer(const void* vertices, u32 vertexCount, E_VERTEX_TYPE vType)
{ {
// convert colors to gl color format. // convert colors to gl color format.
vertexCount *= 4; //reused as color component count vertexCount *= 4; //reused as color component count
...@@ -1702,7 +1702,7 @@ void COpenGLDriver::draw2DVertexPrimitiveList(const void* vertices, u32 vertexCo ...@@ -1702,7 +1702,7 @@ void COpenGLDriver::draw2DVertexPrimitiveList(const void* vertices, u32 vertexCo
CNullDriver::draw2DVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType); CNullDriver::draw2DVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
if (vertices && !FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra]) if (vertices && !FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
createColorBuffer(vertices, vertexCount, vType); getColorBuffer(vertices, vertexCount, vType);
// draw everything // draw everything
this->setActiveTexture(0, Material.getTexture(0)); this->setActiveTexture(0, Material.getTexture(0));
......
...@@ -423,7 +423,7 @@ namespace video ...@@ -423,7 +423,7 @@ namespace video
void assignHardwareLight(u32 lightIndex); void assignHardwareLight(u32 lightIndex);
//! helper function for render setup. //! helper function for render setup.
void createColorBuffer(const void* vertices, u32 vertexCount, E_VERTEX_TYPE vType); void getColorBuffer(const void* vertices, u32 vertexCount, E_VERTEX_TYPE vType);
//! helper function doing the actual rendering. //! helper function doing the actual rendering.
void renderArray(const void* indexList, u32 primitiveCount, void renderArray(const void* indexList, u32 primitiveCount,
......
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