Avoid invalid array access if not enough texcoord data is provided.
Fix texture loading for materials with more than one texture. Choose lightmap material if more than one texture is set in a material. Other material types have to be deduced from other things, not sure about this yet. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3633 dfc29bdd-3216-0410-991c-e03cc46cb475
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