Commit 40bdfb31 authored by bitplane's avatar bitplane

typo in ISceneManager docs to do with scene parameters

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2220 dfc29bdd-3216-0410-991c-e03cc46cb475
parent bf910125
...@@ -182,7 +182,7 @@ namespace scene ...@@ -182,7 +182,7 @@ namespace scene
* please note that you'll have to set the path of the * please note that you'll have to set the path of the
* textures before loading .csm files. You can do this * textures before loading .csm files. You can do this
* using * using
* SceneManager->getParameters()->setParameter(scene::CSM_TEXTURE_PATH, * SceneManager->getParameters()->setAttribute(scene::CSM_TEXTURE_PATH,
* &quot;path/to/your/textures&quot;);</TD> * &quot;path/to/your/textures&quot;);</TD>
* </TR> * </TR>
* <TR> * <TR>
...@@ -201,7 +201,7 @@ namespace scene ...@@ -201,7 +201,7 @@ namespace scene
* behaves like the other loaders and does not create * behaves like the other loaders and does not create
* instances, but it can be switched into this mode by * instances, but it can be switched into this mode by
* using * using
* SceneManager->getParameters()->setParameter(COLLADA_CREATE_SCENE_INSTANCES, true); * SceneManager->getParameters()->setAttribute(COLLADA_CREATE_SCENE_INSTANCES, true);
* Created scene nodes will be named as the names of the * Created scene nodes will be named as the names of the
* nodes in the COLLADA file. The returned mesh is just * nodes in the COLLADA file. The returned mesh is just
* a dummy object in this mode. Meshes included in the * a dummy object in this mode. Meshes included in the
...@@ -270,7 +270,7 @@ namespace scene ...@@ -270,7 +270,7 @@ namespace scene
* loader, please note that you can set the path of the * loader, please note that you can set the path of the
* textures before loading .my3d files. You can do this * textures before loading .my3d files. You can do this
* using * using
* SceneManager-&gt;getParameters()-&gt;setParameter(scene::MY3D_TEXTURE_PATH, * SceneManager-&gt;getParameters()-&gt;setAttribute(scene::MY3D_TEXTURE_PATH,
* &quot;path/to/your/textures&quot;); * &quot;path/to/your/textures&quot;);
* </TD> * </TD>
* </TR> * </TR>
...@@ -303,7 +303,7 @@ namespace scene ...@@ -303,7 +303,7 @@ namespace scene
* Petersen. If you are using this loader, please note * Petersen. If you are using this loader, please note
* that you can set the path of the textures before * that you can set the path of the textures before
* loading .lmts files. You can do this using * loading .lmts files. You can do this using
* SceneManager-&gt;getParameters()-&gt;setParameter(scene::LMTS_TEXTURE_PATH, * SceneManager-&gt;getParameters()-&gt;setAttribute(scene::LMTS_TEXTURE_PATH,
* &quot;path/to/your/textures&quot;); * &quot;path/to/your/textures&quot;);
* Notes for<br> this version of the loader:<br> * Notes for<br> this version of the loader:<br>
* - It does not recognise/support user data in the * - It does not recognise/support user data in the
......
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