Commit 34012732 authored by cutealien's avatar cutealien

Fix c::b project obj folder names. Some static builds had used the shared...

Fix c::b project obj folder names. Some static builds had used the shared folders (thx @ gerdb for reporting)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4723 dfc29bdd-3216-0410-991c-e03cc46cb475
parent bd0b9299
-------------------------- --------------------------
Changes in 1.9 (not yet released) Changes in 1.9 (not yet released)
- Fix c::b project obj folder names. Some static builds had used the shared folders (thx @ gerdb for reporting)
- Add ITexture::getSource which can be used to check where the last IVideoDriver::getTexture call found the texture. - Add ITexture::getSource which can be used to check where the last IVideoDriver::getTexture call found the texture.
- Add IMeshTextureLoader interface and replace texture-loading algorithms in most meshloaders. - Add IMeshTextureLoader interface and replace texture-loading algorithms in most meshloaders.
- CGUICheckBox no longer gives up focus on EMIE_LMOUSE_LEFT_UP (thx @Demre for reporting) - CGUICheckBox no longer gives up focus on EMIE_LMOUSE_LEFT_UP (thx @Demre for reporting)
......
...@@ -179,7 +179,7 @@ ...@@ -179,7 +179,7 @@
<Option platforms="Windows;" /> <Option platforms="Windows;" />
<Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" /> <Option output="../../lib/Win32-gcc/Irrlicht" prefix_auto="1" extension_auto="1" />
<Option working_dir="" /> <Option working_dir="" />
<Option object_output="../obj/win32-gcc-release-dll" /> <Option object_output="../obj/win32-gcc-release-static" />
<Option type="2" /> <Option type="2" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Option createDefFile="1" /> <Option createDefFile="1" />
...@@ -342,7 +342,7 @@ ...@@ -342,7 +342,7 @@
<Option platforms="Unix;" /> <Option platforms="Unix;" />
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" /> <Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option working_dir="" /> <Option working_dir="" />
<Option object_output="../obj/linux-gcc-debug-shared" /> <Option object_output="../obj/linux-gcc-debug-static" />
<Option type="2" /> <Option type="2" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Option createDefFile="1" /> <Option createDefFile="1" />
...@@ -370,7 +370,7 @@ ...@@ -370,7 +370,7 @@
<Option platforms="Unix;" /> <Option platforms="Unix;" />
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" /> <Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option working_dir="" /> <Option working_dir="" />
<Option object_output="../obj/linux-gcc-release-shared" /> <Option object_output="../obj/linux-gcc-release-static" />
<Option type="2" /> <Option type="2" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Option createDefFile="1" /> <Option createDefFile="1" />
...@@ -395,7 +395,7 @@ ...@@ -395,7 +395,7 @@
<Option platforms="Unix;" /> <Option platforms="Unix;" />
<Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" /> <Option output="../../lib/Linux/libIrrlicht" prefix_auto="0" extension_auto="1" />
<Option working_dir="" /> <Option working_dir="" />
<Option object_output="../obj/linux-gcc-release-fast-shared" /> <Option object_output="../obj/linux-gcc-release-fast-static" />
<Option type="2" /> <Option type="2" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Option createDefFile="1" /> <Option createDefFile="1" />
...@@ -507,7 +507,6 @@ ...@@ -507,7 +507,6 @@
<Unit filename="../../include/IMeshManipulator.h" /> <Unit filename="../../include/IMeshManipulator.h" />
<Unit filename="../../include/IMeshSceneNode.h" /> <Unit filename="../../include/IMeshSceneNode.h" />
<Unit filename="../../include/IMeshTextureLoader.h" /> <Unit filename="../../include/IMeshTextureLoader.h" />
<Unit filename="../../include/IMeshTextureLoader.h" />
<Unit filename="../../include/IMeshWriter.h" /> <Unit filename="../../include/IMeshWriter.h" />
<Unit filename="../../include/IMetaTriangleSelector.h" /> <Unit filename="../../include/IMetaTriangleSelector.h" />
<Unit filename="../../include/IOSOperator.h" /> <Unit filename="../../include/IOSOperator.h" />
......
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