Commit 2d24d11b authored by lukeph's avatar lukeph

mirror doc change, updated project file

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@907 dfc29bdd-3216-0410-991c-e03cc46cb475
parent e3d76c04
...@@ -183,10 +183,10 @@ namespace scene ...@@ -183,10 +183,10 @@ namespace scene
//these functions will use the needed arrays, set vaules, etc to help the loaders //these functions will use the needed arrays, set vaules, etc to help the loaders
//! exposed for loaders to add mesh buffers //! exposed for loaders: to add mesh buffers
virtual core::array<SSkinMeshBuffer*> &getMeshBuffers() = 0; virtual core::array<SSkinMeshBuffer*> &getMeshBuffers() = 0;
//! alternative method for adding joints //! exposed for loaders: joints list
virtual core::array<SJoint*> &getAllJoints() = 0; virtual core::array<SJoint*> &getAllJoints() = 0;
//! loaders should call this after populating the mesh //! loaders should call this after populating the mesh
......
...@@ -43,2526 +43,521 @@ ...@@ -43,2526 +43,521 @@
<Add library="odbccp32" /> <Add library="odbccp32" />
<Add library="opengl32" /> <Add library="opengl32" />
</Linker> </Linker>
<Unit filename="..\..\changes.txt"> <Unit filename="..\..\changes.txt" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\CMeshBuffer.h" />
<Option compile="0"/> <Unit filename="..\..\include\ECullingTypes.h" />
<Option link="0"/> <Unit filename="..\..\include\EDebugSceneTypes.h" />
<Option target="default"/> <Unit filename="..\..\include\EDriverFeatures.h" />
</Unit> <Unit filename="..\..\include\EDriverTypes.h" />
<Unit filename="..\..\include\EDriverTypes.h"> <Unit filename="..\..\include\EGUIElementTypes.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\EMessageBoxFlags.h" />
<Option compile="0"/> <Unit filename="..\..\include\ESceneNodeAnimatorTypes.h" />
<Option link="0"/> <Unit filename="..\..\include\ESceneNodeTypes.h" />
<Option target="default"/> <Unit filename="..\..\include\ETerrainElements.h" />
</Unit> <Unit filename="..\..\include\IAnimatedMesh.h" />
<Unit filename="..\..\include\EGUIElementTypes.h"> <Unit filename="..\..\include\IAnimatedMeshMD2.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\IAnimatedMeshMD3.h" />
<Option compile="0"/> <Unit filename="..\..\include\IAnimatedMeshSceneNode.h" />
<Option link="0"/> <Unit filename="..\..\include\IAttributeExchangingObject.h" />
<Option target="default"/> <Unit filename="..\..\include\IAttributes.h" />
</Unit> <Unit filename="..\..\include\IBillboardSceneNode.h" />
<Unit filename="..\..\include\ESceneNodeAnimatorTypes.h"> <Unit filename="..\..\include\IBoneSceneNode.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\ICameraSceneNode.h" />
<Option compile="0"/> <Unit filename="..\..\include\ICursorControl.h" />
<Option link="0"/> <Unit filename="..\..\include\IDummyTransformationSceneNode.h" />
<Option target="default"/> <Unit filename="..\..\include\IEventReceiver.h" />
</Unit> <Unit filename="..\..\include\IFileList.h" />
<Unit filename="..\..\include\ESceneNodeTypes.h"> <Unit filename="..\..\include\IFileSystem.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\IGPUProgrammingServices.h" />
<Option compile="0"/> <Unit filename="..\..\include\IGUIButton.h" />
<Option link="0"/> <Unit filename="..\..\include\IGUICheckBox.h" />
<Option target="default"/> <Unit filename="..\..\include\IGUICheckbox.h" />
</Unit> <Unit filename="..\..\include\IGUIColorSelectDialog.h" />
<Unit filename="..\..\include\ETerrainElements.h"> <Unit filename="..\..\include\IGUIComboBox.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\IGUIContextMenu.h" />
<Option compile="0"/> <Unit filename="..\..\include\IGUIEditBox.h" />
<Option link="0"/> <Unit filename="..\..\include\IGUIElement.h" />
<Option target="default"/> <Unit filename="..\..\include\IGUIElementFactory.h" />
</Unit> <Unit filename="..\..\include\IGUIEnvironment.h" />
<Unit filename="..\..\include\IAnimatedMesh.h"> <Unit filename="..\..\include\IGUIFileOpenDialog.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\IGUIFont.h" />
<Option compile="0"/> <Unit filename="..\..\include\IGUIFontBitmap.h" />
<Option link="0"/> <Unit filename="..\..\include\IGUIImage.h" />
<Option target="default"/> <Unit filename="..\..\include\IGUIInOutFader.h" />
</Unit> <Unit filename="..\..\include\IGUIListBox.h" />
<Unit filename="..\..\include\IAnimatedMeshB3d.h"> <Unit filename="..\..\include\IGUIMeshViewer.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\IGUIScrollBar.h" />
<Option compile="0"/> <Unit filename="..\..\include\IGUISkin.h" />
<Option link="0"/> <Unit filename="..\..\include\IGUISpinBox.h" />
<Option target="default"/> <Unit filename="..\..\include\IGUISpriteBank.h" />
</Unit> <Unit filename="..\..\include\IGUIStaticText.h" />
<Unit filename="..\..\include\IAnimatedMeshMD2.h"> <Unit filename="..\..\include\IGUITabControl.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\IGUIToolbar.h" />
<Option compile="0"/> <Unit filename="..\..\include\IGUIWindow.h" />
<Option link="0"/> <Unit filename="..\..\include\IImage.h" />
<Option target="default"/> <Unit filename="..\..\include\IImageLoader.h" />
</Unit> <Unit filename="..\..\include\IImageWriter.h" />
<Unit filename="..\..\include\IAnimatedMeshMS3D.h"> <Unit filename="..\..\include\ILightSceneNode.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\ILogger.h" />
<Option compile="0"/> <Unit filename="..\..\include\IMaterialRenderer.h" />
<Option link="0"/> <Unit filename="..\..\include\IMaterialRendererServices.h" />
<Option target="default"/> <Unit filename="..\..\include\IMesh.h" />
</Unit> <Unit filename="..\..\include\IMeshBuffer.h" />
<Unit filename="..\..\include\IAnimatedMeshSceneNode.h"> <Unit filename="..\..\include\IMeshCache.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\IMeshLoader.h" />
<Option compile="0"/> <Unit filename="..\..\include\IMeshManipulator.h" />
<Option link="0"/> <Unit filename="..\..\include\IMeshSceneNode.h" />
<Option target="default"/> <Unit filename="..\..\include\IMetaTriangleSelector.h" />
</Unit> <Unit filename="..\..\include\IOSOperator.h" />
<Unit filename="..\..\include\IAnimatedMeshX.h"> <Unit filename="..\..\include\IParticleAffector.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h" />
<Option compile="0"/> <Unit filename="..\..\include\IParticleAttractionAffector.h" />
<Option link="0"/> <Unit filename="..\..\include\IParticleBoxEmitter.h" />
<Option target="default"/> <Unit filename="..\..\include\IParticleCylinderEmitter.h" />
</Unit> <Unit filename="..\..\include\IParticleEmitter.h" />
<Unit filename="..\..\include\IAttributeExchangingObject.h"> <Unit filename="..\..\include\IParticleFadeOutAffector.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\IParticleGravityAffector.h" />
<Option compile="0"/> <Unit filename="..\..\include\IParticleMeshEmitter.h" />
<Option link="0"/> <Unit filename="..\..\include\IParticleRingEmitter.h" />
<Option target="default"/> <Unit filename="..\..\include\IParticleRotationAffector.h" />
</Unit> <Unit filename="..\..\include\IParticleSphereEmitter.h" />
<Unit filename="..\..\include\IAttributes.h"> <Unit filename="..\..\include\IParticleSystemSceneNode.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\IQ3LevelMesh.h" />
<Option compile="0"/> <Unit filename="..\..\include\IQ3Shader.h" />
<Option link="0"/> <Unit filename="..\..\include\IReadFile.H" />
<Option target="default"/> <Unit filename="..\..\include\IReadFile.h" />
</Unit> <Unit filename="..\..\include\ISceneCollisionManager.h" />
<Unit filename="..\..\include\IBillboardSceneNode.h"> <Unit filename="..\..\include\ISceneManager.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\ISceneNode.h" />
<Option compile="0"/> <Unit filename="..\..\include\ISceneNodeAnimator.h" />
<Option link="0"/> <Unit filename="..\..\include\ISceneNodeAnimatorCollisionResponse.h" />
<Option target="default"/> <Unit filename="..\..\include\ISceneNodeAnimatorFactory.h" />
</Unit> <Unit filename="..\..\include\ISceneNodeFactory.h" />
<Unit filename="..\..\include\ICameraSceneNode.h"> <Unit filename="..\..\include\ISceneUserDataSerializer.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\IShaderConstantSetCallBack.h" />
<Option compile="0"/> <Unit filename="..\..\include\IShadowVolumeSceneNode.h" />
<Option link="0"/> <Unit filename="..\..\include\ISkinnedMesh.h" />
<Option target="default"/> <Unit filename="..\..\include\ITerrainSceneNode.h" />
</Unit> <Unit filename="..\..\include\ITextSceneNode.h" />
<Unit filename="..\..\include\ICursorControl.h"> <Unit filename="..\..\include\ITexture.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\ITimer.h" />
<Option compile="0"/> <Unit filename="..\..\include\ITriangleSelector.h" />
<Option link="0"/> <Unit filename="..\..\include\IUnknown.h" />
<Option target="default"/> <Unit filename="..\..\include\IVideoDriver.h" />
</Unit> <Unit filename="..\..\include\IVideoModeList.h" />
<Unit filename="..\..\include\IDummyTransformationSceneNode.h"> <Unit filename="..\..\include\IWriteFile.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\IXMLReader.h" />
<Option compile="0"/> <Unit filename="..\..\include\IXMLWriter.h" />
<Option link="0"/> <Unit filename="..\..\include\IrrCompileConfig.h" />
<Option target="default"/> <Unit filename="..\..\include\IrrlichtDevice.h" />
</Unit> <Unit filename="..\..\include\Keycodes.h" />
<Unit filename="..\..\include\IEventReceiver.h"> <Unit filename="..\..\include\S3DVertex.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\SAnimatedMesh.h" />
<Option compile="0"/> <Unit filename="..\..\include\SColor.h" />
<Option link="0"/> <Unit filename="..\..\include\SExposedVideoData.h" />
<Option target="default"/> <Unit filename="..\..\include\SIrrCreationParameters.h" />
</Unit> <Unit filename="..\..\include\SKeyMap.h" />
<Unit filename="..\..\include\IFileList.h"> <Unit filename="..\..\include\SLight.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\SMaterial.h" />
<Option compile="0"/> <Unit filename="..\..\include\SMesh.h" />
<Option link="0"/> <Unit filename="..\..\include\SMeshBuffer.h" />
<Option target="default"/> <Unit filename="..\..\include\SMeshBufferLightMap.h" />
</Unit> <Unit filename="..\..\include\SMeshBufferTangents.h" />
<Unit filename="..\..\include\IFileSystem.h"> <Unit filename="..\..\include\SParticle.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\SSharedMeshBuffer.h" />
<Option compile="0"/> <Unit filename="..\..\include\SSkinMeshBuffer.h" />
<Option link="0"/> <Unit filename="..\..\include\SViewFrustum.h" />
<Option target="default"/> <Unit filename="..\..\include\SceneParameters.h" />
</Unit> <Unit filename="..\..\include\aabbox3d.h" />
<Unit filename="..\..\include\IGPUProgrammingServices.h"> <Unit filename="..\..\include\coreutil.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\dimension2d.h" />
<Option compile="0"/> <Unit filename="..\..\include\fast_atof.h" />
<Option link="0"/> <Unit filename="..\..\include\heapsort.h" />
<Option target="default"/> <Unit filename="..\..\include\irrAllocator.h" />
</Unit> <Unit filename="..\..\include\irrArray.h" />
<Unit filename="..\..\include\IGUIButton.h"> <Unit filename="..\..\include\irrList.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\irrMap.h" />
<Option compile="0"/> <Unit filename="..\..\include\irrMath.h" />
<Option link="0"/> <Unit filename="..\..\include\irrString.h" />
<Option target="default"/> <Unit filename="..\..\include\irrTypes.h" />
</Unit> <Unit filename="..\..\include\irrXML.h" />
<Unit filename="..\..\include\IGUICheckBox.h"> <Unit filename="..\..\include\irrlicht.h" />
<Option compilerVar=""/> <Unit filename="..\..\include\line2d.h" />
<Option compile="0"/> <Unit filename="..\..\include\line3d.h" />
<Option link="0"/> <Unit filename="..\..\include\matrix4.h" />
<Option target="default"/> <Unit filename="..\..\include\plane3d.h" />
</Unit> <Unit filename="..\..\include\position2d.h" />
<Unit filename="..\..\include\IGUICheckbox.h"> <Unit filename="..\..\include\quaternion.h" />
<Option compilerVar="CPP"/> <Unit filename="..\..\include\rect.h" />
<Option compile="0"/> <Unit filename="..\..\include\triangle3d.h" />
<Option link="0"/> <Unit filename="..\..\include\vector2d.h" />
<Option target="default"/> <Unit filename="..\..\include\vector3d.h" />
</Unit> <Unit filename="..\..\readme.txt" />
<Unit filename="..\..\include\IGUIColorSelectDialog.h"> <Unit filename="BuiltInFont.h" />
<Option compilerVar=""/> <Unit filename="C3DSMeshFileLoader.cpp" />
<Option compile="0"/> <Unit filename="C3DSMeshFileLoader.h" />
<Option link="0"/> <Unit filename="CAnimatedMeshMD2.cpp" />
<Option target="default"/> <Unit filename="CAnimatedMeshMD2.h" />
</Unit> <Unit filename="CAnimatedMeshMD3.cpp" />
<Unit filename="..\..\include\IGUIComboBox.h"> <Unit filename="CAnimatedMeshMD3.h" />
<Option compilerVar=""/> <Unit filename="CAnimatedMeshSceneNode.cpp" />
<Option compile="0"/> <Unit filename="CAnimatedMeshSceneNode.h" />
<Option link="0"/> <Unit filename="CAttributeImpl.h" />
<Option target="default"/> <Unit filename="CAttributes.cpp" />
</Unit> <Unit filename="CAttributes.h" />
<Unit filename="..\..\include\IGUIContextMenu.h"> <Unit filename="CB3DMeshFileLoader.cpp" />
<Option compilerVar=""/> <Unit filename="CB3DMeshFileLoader.h" />
<Option compile="0"/> <Unit filename="CBSPMeshFileLoader.cpp" />
<Option link="0"/> <Unit filename="CBSPMeshFileLoader.h" />
<Option target="default"/> <Unit filename="CBillboardSceneNode.cpp" />
</Unit> <Unit filename="CBillboardSceneNode.h" />
<Unit filename="..\..\include\IGUIEditBox.h"> <Unit filename="CBoneSceneNode.cpp" />
<Option compilerVar=""/> <Unit filename="CBoneSceneNode.h" />
<Option compile="0"/> <Unit filename="CCSMLoader.cpp" />
<Option link="0"/> <Unit filename="CCSMLoader.h" />
<Option target="default"/> <Unit filename="CCameraFPSSceneNode.cpp" />
</Unit> <Unit filename="CCameraFPSSceneNode.h" />
<Unit filename="..\..\include\IGUIElement.h"> <Unit filename="CCameraMayaSceneNode.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CCameraMayaSceneNode.h" />
<Option compile="0"/> <Unit filename="CCameraSceneNode.cpp" />
<Option link="0"/> <Unit filename="CCameraSceneNode.h" />
<Option target="default"/> <Unit filename="CColladaFileLoader.cpp" />
</Unit> <Unit filename="CColladaFileLoader.h" />
<Unit filename="..\..\include\IGUIElementFactory.h"> <Unit filename="CColorConverter.cpp" />
<Option compilerVar=""/> <Unit filename="CColorConverter.h" />
<Option compile="0"/> <Unit filename="CCubeSceneNode.cpp" />
<Option link="0"/> <Unit filename="CCubeSceneNode.h" />
<Option target="default"/> <Unit filename="CD3D8Driver.cpp" />
</Unit> <Unit filename="CD3D8Driver.h" />
<Unit filename="..\..\include\IGUIEnvironment.h"> <Unit filename="CD3D8MaterialRenderer.h" />
<Option compilerVar="CPP"/> <Unit filename="CD3D8NormalMapRenderer.cpp" />
<Option compile="0"/> <Unit filename="CD3D8NormalMapRenderer.h" />
<Option link="0"/> <Unit filename="CD3D8ParallaxMapRenderer.cpp" />
<Option target="default"/> <Unit filename="CD3D8ParallaxMapRenderer.h" />
</Unit> <Unit filename="CD3D8ShaderMaterialRenderer.cpp" />
<Unit filename="..\..\include\IGUIFileOpenDialog.h"> <Unit filename="CD3D8ShaderMaterialRenderer.h" />
<Option compilerVar="CPP"/> <Unit filename="CD3D8Texture.cpp" />
<Option compile="0"/> <Unit filename="CD3D8Texture.h" />
<Option link="0"/> <Unit filename="CD3D9Driver.cpp" />
<Option target="default"/> <Unit filename="CD3D9Driver.h" />
</Unit> <Unit filename="CD3D9HLSLMaterialRenderer.cpp" />
<Unit filename="..\..\include\IGUIFont.h"> <Unit filename="CD3D9HLSLMaterialRenderer.h" />
<Option compilerVar="CPP"/> <Unit filename="CD3D9MaterialRenderer.h" />
<Option compile="0"/> <Unit filename="CD3D9NormalMapRenderer.cpp" />
<Option link="0"/> <Unit filename="CD3D9NormalMapRenderer.h" />
<Option target="default"/> <Unit filename="CD3D9ParallaxMapRenderer.cpp" />
</Unit> <Unit filename="CD3D9ParallaxMapRenderer.h" />
<Unit filename="..\..\include\IGUIFontBitmap.h"> <Unit filename="CD3D9ShaderMaterialRenderer.cpp" />
<Option compilerVar=""/> <Unit filename="CD3D9ShaderMaterialRenderer.h" />
<Option compile="0"/> <Unit filename="CD3D9Texture.cpp" />
<Option link="0"/> <Unit filename="CD3D9Texture.h" />
<Option target="default"/> <Unit filename="CDMFLoader.cpp" />
</Unit> <Unit filename="CDMFLoader.h" />
<Unit filename="..\..\include\IGUIImage.h"> <Unit filename="CDefaultGUIElementFactory.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CDefaultGUIElementFactory.h" />
<Option compile="0"/> <Unit filename="CDefaultSceneNodeAnimatorFactory.cpp" />
<Option link="0"/> <Unit filename="CDefaultSceneNodeAnimatorFactory.h" />
<Option target="default"/> <Unit filename="CDefaultSceneNodeFactory.cpp" />
</Unit> <Unit filename="CDefaultSceneNodeFactory.h" />
<Unit filename="..\..\include\IGUIInOutFader.h"> <Unit filename="CDepthBuffer.cpp" />
<Option compilerVar=""/> <Unit filename="CDepthBuffer.h" />
<Option compile="0"/> <Unit filename="CDummyTransformationSceneNode.cpp" />
<Option link="0"/> <Unit filename="CDummyTransformationSceneNode.h" />
<Option target="default"/> <Unit filename="CEmptySceneNode.cpp" />
</Unit> <Unit filename="CEmptySceneNode.h" />
<Unit filename="..\..\include\IGUIListBox.h"> <Unit filename="CFPSCounter.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CFPSCounter.h" />
<Option compile="0"/> <Unit filename="CFileList.cpp" />
<Option link="0"/> <Unit filename="CFileList.h" />
<Option target="default"/> <Unit filename="CFileSystem.cpp" />
</Unit> <Unit filename="CFileSystem.h" />
<Unit filename="..\..\include\IGUIMeshViewer.h"> <Unit filename="CGUIButton.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CGUIButton.h" />
<Option compile="0"/> <Unit filename="CGUICheckBox.cpp" />
<Option link="0"/> <Unit filename="CGUICheckBox.h" />
<Option target="default"/> <Unit filename="CGUIColorSelectDialog.cpp" />
</Unit> <Unit filename="CGUIColorSelectDialog.h" />
<Unit filename="..\..\include\IGUIScrollBar.h"> <Unit filename="CGUIComboBox.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CGUIComboBox.h" />
<Option compile="0"/> <Unit filename="CGUIContextMenu.cpp" />
<Option link="0"/> <Unit filename="CGUIContextMenu.h" />
<Option target="default"/> <Unit filename="CGUIEditBox.cpp" />
</Unit> <Unit filename="CGUIEditBox.h" />
<Unit filename="..\..\include\IGUISkin.h"> <Unit filename="CGUIEnvironment.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CGUIEnvironment.h" />
<Option compile="0"/> <Unit filename="CGUIFileOpenDialog.cpp" />
<Option link="0"/> <Unit filename="CGUIFileOpenDialog.h" />
<Option target="default"/> <Unit filename="CGUIFont.cpp" />
</Unit> <Unit filename="CGUIFont.h" />
<Unit filename="..\..\include\IGUISpinBox.h"> <Unit filename="CGUIImage.H" />
<Option compilerVar=""/> <Unit filename="CGUIImage.cpp" />
<Option compile="0"/> <Unit filename="CGUIImage.h" />
<Option link="0"/> <Unit filename="CGUIInOutFader.cpp" />
<Option target="default"/> <Unit filename="CGUIInOutFader.h" />
</Unit> <Unit filename="CGUIListBox.cpp" />
<Unit filename="..\..\include\IGUISpriteBank.h"> <Unit filename="CGUIListBox.h" />
<Option compilerVar=""/> <Unit filename="CGUIMenu.cpp" />
<Option compile="0"/> <Unit filename="CGUIMenu.h" />
<Option link="0"/> <Unit filename="CGUIMeshViewer.cpp" />
<Option target="default"/> <Unit filename="CGUIMeshViewer.h" />
</Unit> <Unit filename="CGUIMessageBox.cpp" />
<Unit filename="..\..\include\IGUIStaticText.h"> <Unit filename="CGUIMessageBox.h" />
<Option compilerVar=""/> <Unit filename="CGUIModalScreen.cpp" />
<Option compile="0"/> <Unit filename="CGUIModalScreen.h" />
<Option link="0"/> <Unit filename="CGUIScrollBar.cpp" />
<Option target="default"/> <Unit filename="CGUIScrollBar.h" />
</Unit> <Unit filename="CGUISkin.cpp" />
<Unit filename="..\..\include\IGUITabControl.h"> <Unit filename="CGUISkin.h" />
<Option compilerVar=""/> <Unit filename="CGUISpinBox.cpp" />
<Option compile="0"/> <Unit filename="CGUISpinBox.h" />
<Option link="0"/> <Unit filename="CGUISpriteBank.cpp" />
<Option target="default"/> <Unit filename="CGUISpriteBank.h" />
</Unit> <Unit filename="CGUIStaticText.cpp" />
<Unit filename="..\..\include\IGUIToolbar.h"> <Unit filename="CGUIStaticText.h" />
<Option compilerVar=""/> <Unit filename="CGUITabControl.cpp" />
<Option compile="0"/> <Unit filename="CGUITabControl.h" />
<Option link="0"/> <Unit filename="CGUIToolBar.cpp" />
<Option target="default"/> <Unit filename="CGUIToolBar.h" />
</Unit> <Unit filename="CGUIWindow.cpp" />
<Unit filename="..\..\include\IGUIWindow.h"> <Unit filename="CGUIWindow.h" />
<Option compilerVar="CPP"/> <Unit filename="CGeometryCreator.cpp" />
<Option compile="0"/> <Unit filename="CGeometryCreator.h" />
<Option link="0"/> <Unit filename="CImage.cpp" />
<Option target="default"/> <Unit filename="CImage.h" />
</Unit> <Unit filename="CImageLoaderBMP.cpp" />
<Unit filename="..\..\include\IImage.h"> <Unit filename="CImageLoaderBMP.h" />
<Option compilerVar=""/> <Unit filename="CImageLoaderJPG.cpp" />
<Option compile="0"/> <Unit filename="CImageLoaderJPG.h" />
<Option link="0"/> <Unit filename="CImageLoaderPCX.cpp" />
<Option target="default"/> <Unit filename="CImageLoaderPCX.h" />
</Unit> <Unit filename="CImageLoaderPNG.cpp" />
<Unit filename="..\..\include\IImageLoader.h"> <Unit filename="CImageLoaderPNG.h" />
<Option compilerVar=""/> <Unit filename="CImageLoaderPSD.cpp" />
<Option compile="0"/> <Unit filename="CImageLoaderPSD.h" />
<Option link="0"/> <Unit filename="CImageLoaderTGA.cpp" />
<Option target="default"/> <Unit filename="CImageLoaderTGA.h" />
</Unit> <Unit filename="CImageWriterBMP.cpp" />
<Unit filename="..\..\include\IImageWriter.h"> <Unit filename="CImageWriterBMP.h" />
<Option compilerVar=""/> <Unit filename="CImageWriterJPG.cpp" />
<Option compile="0"/> <Unit filename="CImageWriterJPG.h" />
<Option link="0"/> <Unit filename="CImageWriterPCX.cpp" />
<Option target="default"/> <Unit filename="CImageWriterPCX.h" />
</Unit> <Unit filename="CImageWriterPNG.cpp" />
<Unit filename="..\..\include\ILightSceneNode.h"> <Unit filename="CImageWriterPNG.h" />
<Option compilerVar="CPP"/> <Unit filename="CImageWriterPPM.cpp" />
<Option compile="0"/> <Unit filename="CImageWriterPPM.h" />
<Option link="0"/> <Unit filename="CImageWriterPSD.cpp" />
<Option target="default"/> <Unit filename="CImageWriterPSD.h" />
</Unit> <Unit filename="CImageWriterTGA.cpp" />
<Unit filename="..\..\include\ILogger.h"> <Unit filename="CImageWriterTGA.h" />
<Option compilerVar=""/> <Unit filename="CIrrDeviceLinux.cpp" />
<Option compile="0"/> <Unit filename="CIrrDeviceLinux.h" />
<Option link="0"/> <Unit filename="CIrrDeviceSDL.cpp" />
<Option target="default"/> <Unit filename="CIrrDeviceSDL.h" />
</Unit> <Unit filename="CIrrDeviceStub.cpp" />
<Unit filename="..\..\include\IMaterialRenderer.h"> <Unit filename="CIrrDeviceStub.h" />
<Option compilerVar=""/> <Unit filename="CIrrDeviceWin32.cpp" />
<Option compile="0"/> <Unit filename="CIrrDeviceWin32.h" />
<Option link="0"/> <Unit filename="CLMTSMeshFileLoader.cpp" />
<Option target="default"/> <Unit filename="CLMTSMeshFileLoader.h" />
</Unit> <Unit filename="CLightSceneNode.cpp" />
<Unit filename="..\..\include\IMaterialRendererServices.h"> <Unit filename="CLightSceneNode.h" />
<Option compilerVar=""/> <Unit filename="CLimitReadFile.cpp" />
<Option compile="0"/> <Unit filename="CLimitReadFile.h" />
<Option link="0"/> <Unit filename="CLogger.cpp" />
<Option target="default"/> <Unit filename="CLogger.h" />
</Unit> <Unit filename="CMD2MeshFileLoader.cpp" />
<Unit filename="..\..\include\IMesh.h"> <Unit filename="CMD2MeshFileLoader.h" />
<Option compilerVar="CPP"/> <Unit filename="CMD3MeshFileLoader.cpp" />
<Option compile="0"/> <Unit filename="CMD3MeshFileLoader.h" />
<Option link="0"/> <Unit filename="CMS3DMeshFileLoader.cpp" />
<Option target="default"/> <Unit filename="CMS3DMeshFileLoader.h" />
</Unit> <Unit filename="CMY3DHelper.h" />
<Unit filename="..\..\include\IMeshBuffer.h"> <Unit filename="CMY3DMeshFileLoader.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CMY3DMeshFileLoader.h" />
<Option compile="0"/> <Unit filename="CMY3DStuff.h" />
<Option link="0"/> <Unit filename="CMemoryReadFile.cpp" />
<Option target="default"/> <Unit filename="CMemoryReadFile.h" />
</Unit> <Unit filename="CMeshCache.cpp" />
<Unit filename="..\..\include\IMeshCache.h"> <Unit filename="CMeshCache.h" />
<Option compilerVar=""/> <Unit filename="CMeshManipulator.cpp" />
<Option compile="0"/> <Unit filename="CMeshManipulator.h" />
<Option link="0"/> <Unit filename="CMeshSceneNode.cpp" />
<Option target="default"/> <Unit filename="CMeshSceneNode.h" />
</Unit> <Unit filename="CMetaTriangleSelector.cpp" />
<Unit filename="..\..\include\IMeshLoader.h"> <Unit filename="CMetaTriangleSelector.h" />
<Option compilerVar=""/> <Unit filename="CNullDriver.cpp" />
<Option compile="0"/> <Unit filename="CNullDriver.h" />
<Option link="0"/> <Unit filename="COBJMeshFileLoader.cpp" />
<Option target="default"/> <Unit filename="COBJMeshFileLoader.h" />
</Unit> <Unit filename="COCTLoader.cpp" />
<Unit filename="..\..\include\IMeshManipulator.h"> <Unit filename="COCTLoader.h" />
<Option compilerVar=""/> <Unit filename="COSOperator.cpp" />
<Option compile="0"/> <Unit filename="COSOperator.h" />
<Option link="0"/> <Unit filename="COctTreeSceneNode.cpp" />
<Option target="default"/> <Unit filename="COctTreeSceneNode.h" />
</Unit> <Unit filename="COctTreeTriangleSelector.cpp" />
<Unit filename="..\..\include\IMeshSceneNode.h"> <Unit filename="COctTreeTriangleSelector.h" />
<Option compilerVar=""/> <Unit filename="COgreMeshFileLoader.cpp" />
<Option compile="0"/> <Unit filename="COgreMeshFileLoader.h" />
<Option link="0"/> <Unit filename="COpenGLDriver.cpp" />
<Option target="default"/> <Unit filename="COpenGLDriver.h" />
</Unit> <Unit filename="COpenGLExtensionHandler.cpp" />
<Unit filename="..\..\include\IMetaTriangleSelector.h"> <Unit filename="COpenGLExtensionHandler.h" />
<Option compilerVar=""/> <Unit filename="COpenGLMaterialRenderer.h" />
<Option compile="0"/> <Unit filename="COpenGLNormalMapRenderer.cpp" />
<Option link="0"/> <Unit filename="COpenGLNormalMapRenderer.h" />
<Option target="default"/> <Unit filename="COpenGLParallaxMapRenderer.cpp" />
</Unit> <Unit filename="COpenGLParallaxMapRenderer.h" />
<Unit filename="..\..\include\IOSOperator.h"> <Unit filename="COpenGLSLMaterialRenderer.cpp" />
<Option compilerVar=""/> <Unit filename="COpenGLSLMaterialRenderer.h" />
<Option compile="0"/> <Unit filename="COpenGLShaderMaterialRenderer.cpp" />
<Option link="0"/> <Unit filename="COpenGLShaderMaterialRenderer.h" />
<Option target="default"/> <Unit filename="COpenGLTexture.cpp" />
</Unit> <Unit filename="COpenGLTexture.h" />
<Unit filename="..\..\include\IParticleAffector.h"> <Unit filename="CPakReader.cpp" />
<Option compilerVar=""/> <Unit filename="CPakReader.h" />
<Option compile="0"/> <Unit filename="CParticleAnimatedMeshSceneNodeEmitter.cpp" />
<Option link="0"/> <Unit filename="CParticleAnimatedMeshSceneNodeEmitter.h" />
<Option target="default"/> <Unit filename="CParticleAttractionAffector.cpp" />
</Unit> <Unit filename="CParticleAttractionAffector.h" />
<Unit filename="..\..\include\IParticleEmitter.h"> <Unit filename="CParticleBoxEmitter.cpp" />
<Option compilerVar=""/> <Unit filename="CParticleBoxEmitter.h" />
<Option compile="0"/> <Unit filename="CParticleCylinderEmitter.cpp" />
<Option link="0"/> <Unit filename="CParticleCylinderEmitter.h" />
<Option target="default"/> <Unit filename="CParticleFadeOutAffector.cpp" />
</Unit> <Unit filename="CParticleFadeOutAffector.h" />
<Unit filename="..\..\include\IParticleSystemSceneNode.h"> <Unit filename="CParticleGravityAffector.cpp" />
<Option compilerVar=""/> <Unit filename="CParticleGravityAffector.h" />
<Option compile="0"/> <Unit filename="CParticleMeshEmitter.cpp" />
<Option link="0"/> <Unit filename="CParticleMeshEmitter.h" />
<Option target="default"/> <Unit filename="CParticlePointEmitter.cpp" />
</Unit> <Unit filename="CParticlePointEmitter.h" />
<Unit filename="..\..\include\IQ3LevelMesh.h"> <Unit filename="CParticleRingEmitter.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CParticleRingEmitter.h" />
<Option compile="0"/> <Unit filename="CParticleRotationAffector.cpp" />
<Option link="0"/> <Unit filename="CParticleRotationAffector.h" />
<Option target="default"/> <Unit filename="CParticleSphereEmitter.cpp" />
</Unit> <Unit filename="CParticleSphereEmitter.h" />
<Unit filename="..\..\include\IQ3Shader.h"> <Unit filename="CParticleSystemSceneNode.cpp" />
<Option compilerVar=""/> <Unit filename="CParticleSystemSceneNode.h" />
<Option compile="0"/> <Unit filename="CQ3LevelMesh.cpp" />
<Option link="0"/> <Unit filename="CQ3LevelMesh.h" />
<Option target="default"/> <Unit filename="CQuake3ShaderSceneNode.cpp" />
</Unit> <Unit filename="CQuake3ShaderSceneNode.h" />
<Unit filename="..\..\include\IReadFile.H"> <Unit filename="CReadFile.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CReadFile.h" />
<Option compile="0"/> <Unit filename="CSceneCollisionManager.cpp" />
<Option link="0"/> <Unit filename="CSceneCollisionManager.h" />
<Option target="default"/> <Unit filename="CSceneManager.cpp" />
</Unit> <Unit filename="CSceneManager.h" />
<Unit filename="..\..\include\IReadFile.h"> <Unit filename="CSceneNodeAnimatorCollisionResponse.cpp" />
<Option compilerVar=""/> <Unit filename="CSceneNodeAnimatorCollisionResponse.h" />
<Option compile="0"/> <Unit filename="CSceneNodeAnimatorDelete.cpp" />
<Option link="0"/> <Unit filename="CSceneNodeAnimatorDelete.h" />
<Option target="default"/> <Unit filename="CSceneNodeAnimatorFlyCircle.cpp" />
</Unit> <Unit filename="CSceneNodeAnimatorFlyCircle.h" />
<Unit filename="..\..\include\ISceneCollisionManager.h"> <Unit filename="CSceneNodeAnimatorFlyStraight.cpp" />
<Option compilerVar=""/> <Unit filename="CSceneNodeAnimatorFlyStraight.h" />
<Option compile="0"/> <Unit filename="CSceneNodeAnimatorFollowSpline.cpp" />
<Option link="0"/> <Unit filename="CSceneNodeAnimatorFollowSpline.h" />
<Option target="default"/> <Unit filename="CSceneNodeAnimatorRotation.cpp" />
</Unit> <Unit filename="CSceneNodeAnimatorRotation.h" />
<Unit filename="..\..\include\ISceneManager.h"> <Unit filename="CSceneNodeAnimatorTexture.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CSceneNodeAnimatorTexture.h" />
<Option compile="0"/> <Unit filename="CShadowVolumeSceneNode.cpp" />
<Option link="0"/> <Unit filename="CShadowVolumeSceneNode.h" />
<Option target="default"/> <Unit filename="CSkinnedMesh.cpp" />
</Unit> <Unit filename="CSkinnedMesh.h" />
<Unit filename="..\..\include\ISceneNode.h"> <Unit filename="CSkyBoxSceneNode.cpp" />
<Option compilerVar="CPP"/> <Unit filename="CSkyBoxSceneNode.h" />
<Option compile="0"/> <Unit filename="CSkyDomeSceneNode.cpp" />
<Option link="0"/> <Unit filename="CSkyDomeSceneNode.h" />
<Option target="default"/> <Unit filename="CSoftware2MaterialRenderer.h" />
</Unit> <Unit filename="CSoftwareDriver.cpp" />
<Unit filename="..\..\include\ISceneNodeAnimator.h"> <Unit filename="CSoftwareDriver.h" />
<Option compilerVar="CPP"/> <Unit filename="CSoftwareDriver2.cpp" />
<Option compile="0"/> <Unit filename="CSoftwareDriver2.h" />
<Option link="0"/> <Unit filename="CSoftwareTexture.cpp" />
<Option target="default"/> <Unit filename="CSoftwareTexture.h" />
</Unit> <Unit filename="CSoftwareTexture2.cpp" />
<Unit filename="..\..\include\ISceneNodeAnimatorCollisionResponse.h"> <Unit filename="CSoftwareTexture2.h" />
<Option compilerVar=""/> <Unit filename="CSphereSceneNode.cpp" />
<Option compile="0"/> <Unit filename="CSphereSceneNode.h" />
<Option link="0"/> <Unit filename="CTRFlat.cpp" />
<Option target="default"/> <Unit filename="CTRFlatWire.cpp" />
</Unit> <Unit filename="CTRGouraud.cpp" />
<Unit filename="..\..\include\ISceneNodeAnimatorFactory.h"> <Unit filename="CTRGouraud2.cpp" />
<Option compilerVar=""/> <Unit filename="CTRGouraudAlpha2.cpp" />
<Option compile="0"/> <Unit filename="CTRGouraudAlphaNoZ2.cpp" />
<Option link="0"/> <Unit filename="CTRGouraudWire.cpp" />
<Option target="default"/> <Unit filename="CTRTextureBlend.cpp" />
</Unit> <Unit filename="CTRTextureDetailMap2.cpp" />
<Unit filename="..\..\include\ISceneNodeFactory.h"> <Unit filename="CTRTextureFlat.cpp" />
<Option compilerVar=""/> <Unit filename="CTRTextureFlatWire.cpp" />
<Option compile="0"/> <Unit filename="CTRTextureGouraud.cpp" />
<Option link="0"/> <Unit filename="CTRTextureGouraud.h" />
<Option target="default"/> <Unit filename="CTRTextureGouraud2.cpp" />
</Unit> <Unit filename="CTRTextureGouraudAdd.cpp" />
<Unit filename="..\..\include\ISceneUserDataSerializer.h"> <Unit filename="CTRTextureGouraudAdd2.cpp" />
<Option compilerVar=""/> <Unit filename="CTRTextureGouraudAddNoZ2.cpp" />
<Option compile="0"/> <Unit filename="CTRTextureGouraudAlpha.cpp" />
<Option link="0"/> <Unit filename="CTRTextureGouraudAlphaNoZ.cpp" />
<Option target="default"/> <Unit filename="CTRTextureGouraudNoZ.cpp" />
</Unit> <Unit filename="CTRTextureGouraudNoZ2.cpp" />
<Unit filename="..\..\include\IShaderConstantSetCallBack.h"> <Unit filename="CTRTextureGouraudVertexAlpha2.cpp" />
<Option compilerVar=""/> <Unit filename="CTRTextureGouraudWire.cpp" />
<Option compile="0"/> <Unit filename="CTRTextureLightMap2_Add.cpp" />
<Option link="0"/> <Unit filename="CTRTextureLightMap2_M1.cpp" />
<Option target="default"/> <Unit filename="CTRTextureLightMap2_M2.cpp" />
</Unit> <Unit filename="CTRTextureLightMap2_M4.cpp" />
<Unit filename="..\..\include\IShadowVolumeSceneNode.h"> <Unit filename="CTRTextureLightMapGouraud2_M4.cpp" />
<Option compilerVar=""/> <Unit filename="CTRTextureWire2.cpp" />
<Option compile="0"/> <Unit filename="CTerrainSceneNode.cpp" />
<Option link="0"/> <Unit filename="CTerrainSceneNode.h" />
<Option target="default"/> <Unit filename="CTerrainTriangleSelector.cpp" />
</Unit> <Unit filename="CTerrainTriangleSelector.h" />
<Unit filename="..\..\include\ITerrainSceneNode.h"> <Unit filename="CTextSceneNode.cpp" />
<Option compilerVar=""/> <Unit filename="CTextSceneNode.h" />
<Option compile="0"/> <Unit filename="CTimer.h" />
<Option link="0"/> <Unit filename="CTriangleBBSelector.cpp" />
<Option target="default"/> <Unit filename="CTriangleBBSelector.h" />
</Unit> <Unit filename="CTriangleSelector.cpp" />
<Unit filename="..\..\include\ITextSceneNode.h"> <Unit filename="CTriangleSelector.h" />
<Option compilerVar=""/> <Unit filename="CVideoModeList.cpp" />
<Option compile="0"/> <Unit filename="CVideoModeList.h" />
<Option link="0"/> <Unit filename="CWaterSurfaceSceneNode.cpp" />
<Option target="default"/> <Unit filename="CWaterSurfaceSceneNode.h" />
</Unit> <Unit filename="CWriteFile.cpp" />
<Unit filename="..\..\include\ITexture.h"> <Unit filename="CWriteFile.h" />
<Option compilerVar="CPP"/> <Unit filename="CXMLReader.cpp" />
<Option compile="0"/> <Unit filename="CXMLReader.h" />
<Option link="0"/> <Unit filename="CXMLReaderImpl.h" />
<Option target="default"/> <Unit filename="CXMLWriter.cpp" />
</Unit> <Unit filename="CXMLWriter.h" />
<Unit filename="..\..\include\ITimer.h"> <Unit filename="CXMeshFileLoader.cpp" />
<Option compilerVar=""/> <Unit filename="CXMeshFileLoader.h" />
<Option compile="0"/> <Unit filename="CZBuffer.cpp" />
<Option link="0"/> <Unit filename="CZBuffer.h" />
<Option target="default"/> <Unit filename="CZipReader.cpp" />
</Unit> <Unit filename="CZipReader.h" />
<Unit filename="..\..\include\ITriangleSelector.h"> <Unit filename="IBurningShader.cpp" />
<Option compilerVar=""/> <Unit filename="IBurningShader.h" />
<Option compile="0"/> <Unit filename="IDepthBuffer.h" />
<Option link="0"/> <Unit filename="IImagePresenter.h" />
<Option target="default"/> <Unit filename="ITriangleRenderer.h" />
</Unit> <Unit filename="IZBuffer.h" />
<Unit filename="..\..\include\IUnknown.h"> <Unit filename="Irrlicht.cpp" />
<Option compilerVar="CPP"/> <Unit filename="OctTree.h" />
<Option compile="0"/> <Unit filename="S2DVertex.h" />
<Option link="0"/> <Unit filename="S4DVertex.h" />
<Option target="default"/> <Unit filename="SoftwareDriver2_compile_config.h" />
</Unit> <Unit filename="SoftwareDriver2_helper.h" />
<Unit filename="..\..\include\IVideoDriver.h"> <Unit filename="dmfsupport.h" />
<Option compilerVar="CPP"/> <Unit filename="glext.h" />
<Option compile="0"/> <Unit filename="glxext.h" />
<Option link="0"/> <Unit filename="irrXML.cpp" />
<Option target="default"/> <Unit filename="jpeglib\cderror.h" />
</Unit>
<Unit filename="..\..\include\IVideoModeList.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\IWriteFile.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\IXMLReader.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\IXMLWriter.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\IrrCompileConfig.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\IrrlichtDevice.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\Keycodes.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\S3DVertex.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SAnimatedMesh.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SColor.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SExposedVideoData.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SIrrCreationParameters.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SKeyMap.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SLight.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SMaterial.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SMesh.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SMeshBuffer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SMeshBufferLightMap.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SMeshBufferTangents.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SParticle.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SViewFrustum.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\SceneParameters.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\aabbox3d.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\dimension2d.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\fast_atof.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\heapsort.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\irrAllocator.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\irrArray.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\irrList.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\irrMap.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\irrMath.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\irrString.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\irrTypes.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\irrXML.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\irrlicht.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\line2d.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\line3d.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\matrix4.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\plane3d.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\position2d.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\quaternion.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\rect.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\triangle3d.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\vector2d.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\include\vector3d.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="..\..\readme.txt">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="BuiltInFont.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="C3DSMeshFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="C3DSMeshFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshB3d.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshB3d.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMD2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMD2.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMD3.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMD3.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMS3D.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshMS3D.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAnimatedMeshSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAttributeImpl.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CAttributes.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CAttributes.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CBillboardSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CBillboardSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCSMLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCSMLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraFPSSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraFPSSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraMayaSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraMayaSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCameraSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CColladaFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CColladaFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CColorConverter.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CColorConverter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CCubeSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CCubeSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Driver.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Driver.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8MaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8NormalMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8NormalMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ParallaxMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ParallaxMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ShaderMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8ShaderMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Texture.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D8Texture.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Driver.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Driver.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9HLSLMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9HLSLMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9MaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9NormalMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9NormalMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ParallaxMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ParallaxMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ShaderMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9ShaderMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Texture.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CD3D9Texture.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDMFLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDMFLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultGUIElementFactory.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultGUIElementFactory.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultMeshFormatLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultMeshFormatLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultSceneNodeAnimatorFactory.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultSceneNodeAnimatorFactory.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultSceneNodeFactory.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDefaultSceneNodeFactory.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDepthBuffer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDepthBuffer.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CDummyTransformationSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CDummyTransformationSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CEmptySceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CEmptySceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CFPSCounter.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CFPSCounter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileList.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileList.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileSystem.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CFileSystem.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIButton.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIButton.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUICheckBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUICheckBox.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIColorSelectDialog.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIColorSelectDialog.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIComboBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIComboBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIContextMenu.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIContextMenu.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEditBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEditBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEnvironment.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIEnvironment.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFileOpenDialog.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFileOpenDialog.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFont.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIFont.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIImage.H">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIImage.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIImage.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIInOutFader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIInOutFader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIListBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIListBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMenu.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMenu.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMeshViewer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMeshViewer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMessageBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIMessageBox.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIModalScreen.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIModalScreen.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIScrollBar.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIScrollBar.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUISkin.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUISkin.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUISpinBox.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUISpinBox.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUISpriteBank.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUISpriteBank.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIStaticText.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIStaticText.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUITabControl.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUITabControl.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIToolBar.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIToolBar.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIWindow.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGUIWindow.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CGeometryCreator.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CGeometryCreator.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImage.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImage.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderBMP.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderBMP.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderJPG.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderJPG.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderPCX.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderPCX.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderPNG.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderPNG.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderPSD.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderPSD.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderTGA.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageLoaderTGA.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterBMP.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterBMP.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterJPG.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterJPG.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterPCX.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterPCX.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterPNG.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterPNG.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterPPM.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterPPM.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterPSD.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterPSD.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterTGA.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CImageWriterTGA.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CIrrDeviceLinux.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CIrrDeviceLinux.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CIrrDeviceStub.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CIrrDeviceStub.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CIrrDeviceWin32.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CIrrDeviceWin32.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CLMTSMeshFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CLMTSMeshFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CLightSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CLightSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CLimitReadFile.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CLimitReadFile.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CLogger.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CLogger.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CMD3MeshFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CMD3MeshFileLoader.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CMY3DHelper.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CMY3DMeshFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CMY3DMeshFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CMY3DStuff.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CMemoryReadFile.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CMemoryReadFile.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CMeshCache.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CMeshCache.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CMeshManipulator.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CMeshManipulator.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CMeshSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CMeshSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CMetaTriangleSelector.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CMetaTriangleSelector.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CNullDriver.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CNullDriver.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COBJMeshFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COBJMeshFileLoader.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COCTLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COCTLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COSOperator.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COSOperator.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COctTreeSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COctTreeSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COctTreeTriangleSelector.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COctTreeTriangleSelector.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COgreMeshFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COgreMeshFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLDriver.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLDriver.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLExtensionHandler.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLExtensionHandler.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLNormalMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLNormalMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLParallaxMapRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLParallaxMapRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLSLMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLSLMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLShaderMaterialRenderer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLShaderMaterialRenderer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLTexture.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="COpenGLTexture.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CPakReader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CPakReader.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticleBoxEmitter.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticleBoxEmitter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticleFadeOutAffector.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticleFadeOutAffector.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticleGravityAffector.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticleGravityAffector.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticlePointEmitter.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticlePointEmitter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticleSystemSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CParticleSystemSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CQ3LevelMesh.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CQ3LevelMesh.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CQuake3ShaderSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CQuake3ShaderSceneNode.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CReadFile.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CReadFile.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneCollisionManager.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneCollisionManager.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneManager.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneManager.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorCollisionResponse.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorCollisionResponse.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorDelete.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorDelete.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorFlyCircle.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorFlyCircle.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorFlyStraight.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorFlyStraight.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorFollowSpline.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorFollowSpline.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorRotation.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorRotation.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorTexture.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSceneNodeAnimatorTexture.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CShadowVolumeSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CShadowVolumeSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSkyBoxSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSkyBoxSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSkyDomeSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSkyDomeSceneNode.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSoftware2MaterialRenderer.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSoftwareDriver.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSoftwareDriver.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSoftwareDriver2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSoftwareDriver2.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSoftwareTexture.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSoftwareTexture.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSoftwareTexture2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSoftwareTexture2.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CSphereSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CSphereSceneNode.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRFlat.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRFlatWire.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRGouraud.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRGouraud2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRGouraudAlpha2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRGouraudAlphaNoZ2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRGouraudWire.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureBlend.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureDetailMap2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureFlat.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureFlatWire.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraud.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraud.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraud2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraudAdd.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraudAdd2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraudAddNoZ2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraudAlpha.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraudAlphaNoZ.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraudNoZ.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraudNoZ2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraudVertexAlpha2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureGouraudWire.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureLightMap2_Add.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureLightMap2_M1.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureLightMap2_M2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureLightMap2_M4.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureLightMapGouraud2_M4.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTRTextureWire2.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTerrainSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTerrainSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CTerrainTriangleSelector.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTerrainTriangleSelector.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CTextSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTextSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CTimer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CTriangleBBSelector.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTriangleBBSelector.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CTriangleSelector.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CTriangleSelector.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CVideoModeList.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CVideoModeList.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CWaterSurfaceSceneNode.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CWaterSurfaceSceneNode.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CWriteFile.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CWriteFile.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CXMLReader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CXMLReader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CXMLReaderImpl.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CXMLWriter.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CXMLWriter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CXMeshFileLoader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CXMeshFileLoader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CZBuffer.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CZBuffer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="CZipReader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="CZipReader.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="GUIIcons.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="IBurningShader.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="IBurningShader.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="IDepthBuffer.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="IImagePresenter.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="ITriangleRenderer.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="IZBuffer.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="IZBuffer2.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="Irrlicht.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="OctTree.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="S2DVertex.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="S4DVertex.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="SoftwareDriver2_compile_config.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="SoftwareDriver2_helper.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="dmfsupport.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="fast_atof.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="glext.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="glxext.h">
<Option compilerVar=""/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="irrXML.cpp">
<Option compilerVar="CPP"/>
<Option target="default"/>
</Unit>
<Unit filename="jpeglib\cderror.h">
<Option compilerVar="CPP"/>
<Option compile="0"/>
<Option link="0"/>
<Option target="default"/>
</Unit>
<Unit filename="jpeglib\cdjpeg.c"> <Unit filename="jpeglib\cdjpeg.c">
<Option compilerVar="CC" /> <Option compilerVar="CC" />
</Unit> </Unit>
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment