Commit 2a5a21fc authored by bitplane's avatar bitplane

Reset all line endings to Windows-style CRLF

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2268 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 22bf412c
...@@ -689,6 +689,9 @@ s32 CGUITabControl::getTabExtraWidth() const ...@@ -689,6 +689,9 @@ s32 CGUITabControl::getTabExtraWidth() const
void CGUITabControl::recalculateScrollBar() void CGUITabControl::recalculateScrollBar()
{ {
if (!UpButton || !DownButton)
return;
ScrollControl = needScrollControl() || CurrentScrollTabIndex > 0; ScrollControl = needScrollControl() || CurrentScrollTabIndex > 0;
if (ScrollControl) if (ScrollControl)
...@@ -702,8 +705,8 @@ void CGUITabControl::recalculateScrollBar() ...@@ -702,8 +705,8 @@ void CGUITabControl::recalculateScrollBar()
DownButton->setVisible( false ); DownButton->setVisible( false );
} }
this->bringToFront( UpButton ); bringToFront( UpButton );
this->bringToFront( DownButton ); bringToFront( DownButton );
} }
......
...@@ -24,10 +24,8 @@ namespace scene ...@@ -24,10 +24,8 @@ namespace scene
public: public:
//! constructor //! constructor
CQ3LevelMesh( io::IFileSystem* fs, CQ3LevelMesh(io::IFileSystem* fs, scene::ISceneManager* smgr,
scene::ISceneManager* smgr, const quake3::Q3LevelLoadParameter &loadParam);
const quake3::Q3LevelLoadParameter &loadParam
);
//! destructor //! destructor
virtual ~CQ3LevelMesh(); virtual ~CQ3LevelMesh();
......
// Copyright (C) 2002-2009 Nikolaus Gebhardt // Copyright (C) 2007-2009 Dean Wadsworth
// This file is part of the "Irrlicht Engine". // This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h // For conditions of distribution and use, see copyright notice in irrlicht.h
//
// created by Dean Wadsworth aka Varmint Dec 31 2007
#include "CVolumeLightSceneNode.h" #include "CVolumeLightSceneNode.h"
#include "IVideoDriver.h" #include "IVideoDriver.h"
......
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