Commit 1eca00f3 authored by cutealien's avatar cutealien

Fix project filters for VS 2012 which didn't get updated in recent Irrlicht dead-wood cutting.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5057 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 70bc36d3
......@@ -55,9 +55,6 @@
<Filter Include="Irrlicht\video\OpenGL">
<UniqueIdentifier>{834213c7-9515-49de-aa27-8d3ed9c0c87a}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video\Direct3D8">
<UniqueIdentifier>{19838bc4-396f-4d23-ad1b-3bb652e33e6d}</UniqueIdentifier>
</Filter>
<Filter Include="Irrlicht\video\Null">
<UniqueIdentifier>{a9ca9d4d-7678-4687-b78b-15236c0dcf53}</UniqueIdentifier>
</Filter>
......@@ -888,24 +885,6 @@
<ClInclude Include="wglext.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="CD3D8Driver.h">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClInclude>
<ClInclude Include="CD3D8MaterialRenderer.h">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClInclude>
<ClInclude Include="CD3D8NormalMapRenderer.h">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClInclude>
<ClInclude Include="CD3D8ParallaxMapRenderer.h">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClInclude>
<ClInclude Include="CD3D8ShaderMaterialRenderer.h">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClInclude>
<ClInclude Include="CD3D8Texture.h">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClInclude>
<ClInclude Include="CColorConverter.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
......@@ -1155,9 +1134,6 @@
<ClInclude Include="CIrrDeviceWin32.h">
<Filter>Irrlicht\irr\device</Filter>
</ClInclude>
<ClInclude Include="CIrrDeviceWinCE.h">
<Filter>Irrlicht\irr\device</Filter>
</ClInclude>
<ClInclude Include="CAttributeImpl.h">
<Filter>Irrlicht\io</Filter>
</ClInclude>
......@@ -1324,12 +1300,6 @@
<ClInclude Include="..\..\include\EMaterialFlags.h">
<Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="COpenGLCgMaterialRenderer.h">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClInclude>
<ClInclude Include="CCgMaterialRenderer.h">
<Filter>Irrlicht\video</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\changes.txt">
......@@ -1652,21 +1622,6 @@
<ClCompile Include="COpenGLTexture.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="CD3D8Driver.cpp">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClCompile>
<ClCompile Include="CD3D8NormalMapRenderer.cpp">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClCompile>
<ClCompile Include="CD3D8ParallaxMapRenderer.cpp">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClCompile>
<ClCompile Include="CD3D8ShaderMaterialRenderer.cpp">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClCompile>
<ClCompile Include="CD3D8Texture.cpp">
<Filter>Irrlicht\video\Direct3D8</Filter>
</ClCompile>
<ClCompile Include="CColorConverter.cpp">
<Filter>Irrlicht\video\Null</Filter>
</ClCompile>
......@@ -2126,9 +2081,6 @@
<ClCompile Include="CIrrDeviceWin32.cpp">
<Filter>Irrlicht\irr\device</Filter>
</ClCompile>
<ClCompile Include="CIrrDeviceWinCE.cpp">
<Filter>Irrlicht\irr\device</Filter>
</ClCompile>
<ClCompile Include="CAttributes.cpp">
<Filter>Irrlicht\io</Filter>
</ClCompile>
......@@ -2270,12 +2222,6 @@
<ClCompile Include="CSMFMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter>
</ClCompile>
<ClCompile Include="COpenGLCgMaterialRenderer.cpp">
<Filter>Irrlicht\video\OpenGL</Filter>
</ClCompile>
<ClCompile Include="CCgMaterialRenderer.cpp">
<Filter>Irrlicht\video</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Irrlicht.rc" />
......
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