Expose the target scene nodes of collision response animators. Setting the...
Expose the target scene nodes of collision response animators. Setting the target forces an update of its last position. This allows a setPosition() to take effect without being blocked by the collision geometry. Added comments to this effect, a unit test, and some unrelated !node checks in all the animators' animateNode() methods. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1957 dfc29bdd-3216-0410-991c-e03cc46cb475
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