Commit 00709489 authored by hybrid's avatar hybrid

Slightly reordered the test cases based on resource usage.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2824 dfc29bdd-3216-0410-991c-e03cc46cb475
parent cd5b4ece
......@@ -10,6 +10,8 @@ bool exports(void)
irr::core::matrix4 identity = irr::core::IdentityMatrix;
(void)identity; // Satisfy the compiler that it's used.
irr::video::SMaterial id = irr::video::IdentityMaterial;
(void)id; // Satisfy the compiler that it's used.
// If it built, we're done.
return true;
}
......@@ -56,45 +56,48 @@ int main(int argumentCount, char * arguments[])
// process.
TEST(disambiguateTextures); // Normally you should run this first, since it validates the working directory.
TEST(filesystem);
TEST(archiveReader);
// Now the simple tests without device
TEST(exports);
TEST(sceneCollisionManager);
TEST(testVector3d);
TEST(testVector2d);
TEST(irrCoreEquals);
TEST(testIrrString);
TEST(planeMatrix);
TEST(fast_atof);
TEST(line2dIntersectWith);
TEST(matrixOps);
TEST(testDimension2d);
TEST(drawPixel);
TEST(md2Animation);
TEST(guiDisabledMenu);
TEST(testVector2d);
TEST(testVector3d);
TEST(vectorPositionDimension2d);
// file system checks
TEST(filesystem);
TEST(archiveReader);
TEST(testXML);
// null driver
TEST(fast_atof);
TEST(collisionResponseAnimator);
TEST(enumerateImageManipulators);
TEST(removeCustomAnimator);
TEST(sceneCollisionManager);
TEST(sceneNodeAnimator);
// software drivers only
TEST(softwareDevice);
TEST(b3dAnimation);
TEST(textureRenderStates);
TEST(burningsVideo);
TEST(cursorSetVisible);
TEST(transparentAlphaChannelRef);
TEST(drawRectOutline);
TEST(removeCustomAnimator);
// Tests available on 1.6+
TEST(collisionResponseAnimator);
TEST(irrCoreEquals);
TEST(makeColorKeyTexture);
TEST(matrixOps);
TEST(sceneNodeAnimator);
TEST(vectorPositionDimension2d);
TEST(writeImageToFile);
TEST(flyCircleAnimator);
TEST(enumerateImageManipulators);
TEST(md2Animation);
TEST(testGeometryCreator);
TEST(writeImageToFile);
// all driver checks
TEST(drawPixel);
TEST(guiDisabledMenu);
TEST(makeColorKeyTexture);
TEST(testXML);
TEST(renderTargetTexture);
TEST(textureRenderStates);
TEST(transparentAlphaChannelRef);
// TODO: Needs to be checked first.
// TEST(projectionMatrix);
// large scenes
TEST(planeMatrix);
TEST(terrainSceneNode);
TEST(lightMaps);
......
Test suite pass at GMT Mon Nov 9 16:57:35 2009
Test suite pass at GMT Tue Nov 10 09:12:17 2009
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