[Project]
FileName=Quake3Explorer.dev
Name=Irrlicht Example 21 Quake3 Explorer
UnitCount=5
Type=1
Ver=1
ObjFiles=
Includes=..\..\include
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
IsCpp=1
Icon=
ExeOutput=../../bin/Win32-gcc
ObjectOutput=obj
OverrideOutput=1
OverrideOutputName=21.Quake3Explorer.exe
HostApplication=
Folders=
CommandLine=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000
UseCustomMakefile=0
CustomMakefile=

[Unit1]
FileName=main.cpp
CompileCpp=1
Folder=Projekt1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0

[Unit2]
FileName=q3factory.cpp
CompileCpp=1
Folder=Irrlicht Example 21 Quake3 Explorer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=q3factory.h
CompileCpp=1
Folder=Irrlicht Example 21 Quake3 Explorer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=sound.cpp
CompileCpp=1
Folder=Irrlicht Example 21 Quake3 Explorer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=sound.h
CompileCpp=1
Folder=Irrlicht Example 21 Quake3 Explorer
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

