// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __S_PARTICLE_H_INCLUDED__
#define __S_PARTICLE_H_INCLUDED__

#include "vector3d.h"
#include "SColor.h"

namespace irr
{
namespace scene
{
	//! Struct for holding particle data
	struct SParticle
	{
		//! Position of the particle
		core::vector3df pos;

		//! Direction and speed of the particle
		core::vector3df vector;

		//! Start life time of the particle
		u32 startTime;

		//! End life time of the particle
		u32 endTime;

		//! Current color of the particle
		video::SColor color;

		//! Original color of the particle.
		/** That's the color of the particle it had when it was emitted. */
		video::SColor startColor;

		//! Original direction and speed of the particle.
		/** The direction and speed the particle had when it was emitted. */
		core::vector3df startVector;
	};


} // end namespace scene
} // end namespace irr

#endif

