// Copyright (C) 2002-2011 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#include "CDummyTransformationSceneNode.h"

namespace irr
{
namespace scene
{

//! constructor
CDummyTransformationSceneNode::CDummyTransformationSceneNode(
	ISceneNode* parent, ISceneManager* mgr, s32 id)
	: IDummyTransformationSceneNode(parent, mgr, id)
{
	#ifdef _DEBUG
	setDebugName("CDummyTransformationSceneNode");
	#endif

	setAutomaticCulling(scene::EAC_OFF);
}


//! returns the axis aligned bounding box of this node
const core::aabbox3d<f32>& CDummyTransformationSceneNode::getBoundingBox() const
{
	return Box;
}


//! Returns a reference to the current relative transformation matrix.
//! This is the matrix, this scene node uses instead of scale, translation
//! and rotation.
core::matrix4& CDummyTransformationSceneNode::getRelativeTransformationMatrix()
{
	return RelativeTransformationMatrix;
}


//! Returns the relative transformation of the scene node.
core::matrix4 CDummyTransformationSceneNode::getRelativeTransformation() const
{
	return RelativeTransformationMatrix;
}

//! Creates a clone of this scene node and its children.
ISceneNode* CDummyTransformationSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
{
	if (!newParent)
		newParent = Parent;
	if (!newManager)
		newManager = SceneManager;

	CDummyTransformationSceneNode* nb = new CDummyTransformationSceneNode(newParent,
		newManager, ID);

	nb->cloneMembers(this, newManager);
	nb->RelativeTransformationMatrix = RelativeTransformationMatrix;
	nb->Box = Box;

	if ( newParent )
		nb->drop();
	return nb;
}

} // end namespace scene
} // end namespace irr
