// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#include "CGUIFont.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "os.h"
#include "IGUIEnvironment.h"
#include "IXMLReader.h"
#include "IReadFile.h"
#include "IVideoDriver.h"
#include "IGUISpriteBank.h"
#include "CImage.h"

namespace irr
{
namespace gui
{

//! constructor
CGUIFont::CGUIFont(IGUIEnvironment *env, const c8* filename)
: Driver(0), SpriteBank(0), Environment(env), WrongCharacter(0),
	MaxHeight(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
{
	#ifdef _DEBUG
	setDebugName("CGUIFont");
	#endif

	if (Environment)
	{
		// don't grab environment, to avoid circular references
		Driver = Environment->getVideoDriver();

		SpriteBank = Environment->addEmptySpriteBank(filename);
	}

	if (Driver)
		Driver->grab();
}


//! destructor
CGUIFont::~CGUIFont()
{
	if (Driver)
		Driver->drop();

	if (SpriteBank)
		SpriteBank->drop();

}


//! loads a font file from xml
bool CGUIFont::load(io::IXMLReader* xml)
{
	if (!SpriteBank)
		return false;

	while (xml->read())
	{
		if (io::EXN_ELEMENT == xml->getNodeType())
		{
			if (core::stringw(L"Texture") == xml->getNodeName())
			{
				// add a texture
				core::stringc fn = xml->getAttributeValue(L"filename");
				u32 i = (u32)xml->getAttributeValueAsInt(L"index");
				core::stringw alpha = xml->getAttributeValue(L"hasAlpha");

				while (i+1 > SpriteBank->getTextureCount())
					SpriteBank->addTexture(0);

				// disable mipmaps+filtering
				bool mipmap = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
				Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);

				// load texture
				SpriteBank->setTexture(i, Driver->getTexture(fn.c_str()));

				// set previous mip-map+filter state
				Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, mipmap);

				// couldn't load texture, abort.
				if (!SpriteBank->getTexture(i))
				{
					os::Printer::log("Unable to load all textures in the font, aborting", ELL_ERROR);
					_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
					return false;
				}
				else
				{
					// colorkey texture rather than alpha channel?
					if (alpha == core::stringw("false"))
						Driver->makeColorKeyTexture(SpriteBank->getTexture(i), core::position2di(0,0));
				}
			} 
			else if (core::stringw(L"c") == xml->getNodeName())
			{
				// adding a character to this font
				SFontArea a;
				SGUISpriteFrame f;
				SGUISprite s;
				core::rect<s32> rectangle;

				a.underhang		= xml->getAttributeValueAsInt(L"u");
				a.overhang		= xml->getAttributeValueAsInt(L"o");
				a.spriteno		= SpriteBank->getSprites().size();
				s32 texno		= xml->getAttributeValueAsInt(L"i");

				// parse rectangle
				core::stringc rectstr	= xml->getAttributeValue(L"r");
				wchar_t ch				= xml->getAttributeValue(L"c")[0];

				const c8 *c = rectstr.c_str();
				s32 val;
				val = 0;
				while (*c >= '0' && *c <= '9') 
				{ 
					val *= 10; 
					val += *c - '0'; 
					c++;
				}
				rectangle.UpperLeftCorner.X = val;
				while (*c == L' ' || *c == L',') c++;

				val = 0;
				while (*c >= '0' && *c <= '9') 
				{ 
					val *= 10; 
					val += *c - '0'; 
					c++;
				}
				rectangle.UpperLeftCorner.Y = val;
				while (*c == L' ' || *c == L',') c++;

				val = 0;
				while (*c >= '0' && *c <= '9') 
				{ 
					val *= 10; 
					val += *c - '0'; 
					c++;
				}
				rectangle.LowerRightCorner.X = val;
				while (*c == L' ' || *c == L',') c++;

				val = 0;
				while (*c >= '0' && *c <= '9') 
				{ 
					val *= 10; 
					val += *c - '0'; 
					c++;
				}
				rectangle.LowerRightCorner.Y = val;

				CharacterMap.insert(ch,Areas.size());

				// make frame
				f.rectNumber = 	SpriteBank->getPositions().size();
				f.textureNumber = texno;

				// add frame to sprite
				s.Frames.push_back(f);
				s.frameTime = 0;

				// add rectangle to sprite bank
				SpriteBank->getPositions().push_back(rectangle);
				a.width = rectangle.getWidth();

				// add sprite to sprite bank
				SpriteBank->getSprites().push_back(s);

				// add character to font
				Areas.push_back(a);
			}
		}
	}

	// set bad character
	WrongCharacter = getAreaFromCharacter(L' ');

	setMaxHeight();

	return true;
}


void CGUIFont::setMaxHeight()
{
	MaxHeight = 0;
	s32 t;

	core::array< core::rect<s32> >& p = SpriteBank->getPositions();

	for (u32 i=0; i<p.size(); ++i)
	{
		t = p[i].getHeight();
		if (t>MaxHeight)
			MaxHeight = t;
	}

}


//! loads a font file, native file needed, for texture parsing
bool CGUIFont::load(io::IReadFile* file)
{
	if (!Driver)
		return false;

	return loadTexture(Driver->createImageFromFile(file),
				file->getFileName());
}


//! loads a font file, native file needed, for texture parsing
bool CGUIFont::load(const c8* filename)
{
	if (!Driver)
		return false;
	return loadTexture(Driver->createImageFromFile( filename ),
				filename);
}


//! load & prepare font from ITexture
bool CGUIFont::loadTexture(video::IImage* image, const c8* name)
{
	if (!image)
		return false;

	s32 lowerRightPositions = 0;

	video::IImage* tmpImage=image;
	bool deleteTmpImage=false;
	switch(image->getColorFormat())
	{
	case video::ECF_R5G6B5:
		tmpImage =  new video::CImage(video::ECF_A1R5G5B5,image);
		deleteTmpImage=true;
	case video::ECF_A1R5G5B5:
		readPositions16bit(tmpImage, lowerRightPositions);
		break;
	case video::ECF_R8G8B8:
		tmpImage = new video::CImage(video::ECF_A8R8G8B8,image);
		deleteTmpImage=true;
	case video::ECF_A8R8G8B8:
		readPositions32bit (tmpImage, lowerRightPositions);
		break;
	}

	WrongCharacter = getAreaFromCharacter(L' ');

	// output warnings
	if (!lowerRightPositions || !SpriteBank->getSprites().size())
		os::Printer::log("Either no upper or lower corner pixels in the font file. If this font was made using the new font tool, please load the XML file instead. If not, the font may be corrupted.", ELL_ERROR);
	else
	if (lowerRightPositions != (s32)SpriteBank->getPositions().size())
		os::Printer::log("The amount of upper corner pixels and the lower corner pixels is not equal, font file may be corrupted.", ELL_ERROR);

	bool ret = ( !SpriteBank->getSprites().empty() && lowerRightPositions );


	if ( ret )
	{
		SpriteBank->addTexture(Driver->addTexture(name, tmpImage));
	}
	if (deleteTmpImage)
		tmpImage->drop();
	image->drop();

	setMaxHeight();

	return ret;
}


void CGUIFont::readPositions32bit(video::IImage* image, s32& lowerRightPositions)
{
	const core::dimension2d<s32>& size = image->getDimension();

	s32* p = (s32*)image->lock();
	if (!p)
	{
		os::Printer::log("Could not lock texture while preparing texture for a font.", ELL_ERROR);
		return;
	}

	// fix half alpha of top left pixel in some font textures
	p[0] |= 0xFF000000;

	s32 colorTopLeft = p[0];
	s32 colorLowerRight = *(p+1);
	s32 colorBackGround = *(p+2);
	s32 colorBackGroundTransparent = 0; // 0x00FFFFFF & colorBackGround;

	*(p+1) = colorBackGround;

	// start parsing

	core::position2d<s32> pos(0,0);
	for (pos.Y=0; pos.Y<size.Height; ++pos.Y)
	{
		for (pos.X=0; pos.X<size.Width; ++pos.X)
		{
			if ( *p == colorTopLeft)
			{
				*p = colorBackGroundTransparent;
				SpriteBank->getPositions().push_back(core::rect<s32>(pos, pos));
			}
			else
			if (*p == colorLowerRight)
			{
				if (SpriteBank->getPositions().size()<=(u32)lowerRightPositions)
				{
					image->unlock();
					lowerRightPositions = 0;
					return;
				}

				*p = colorBackGroundTransparent;
				SpriteBank->getPositions()[lowerRightPositions].LowerRightCorner = pos;
				// add frame to sprite bank
				SGUISpriteFrame f;
				f.rectNumber = lowerRightPositions;
				f.textureNumber = 0;
				SGUISprite s;
				s.Frames.push_back(f);
				s.frameTime = 0;
				SpriteBank->getSprites().push_back(s);
				// add character to font
				SFontArea a;
				a.overhang = 0;
				a.underhang = 0;
				a.spriteno = lowerRightPositions;
				a.width = SpriteBank->getPositions()[lowerRightPositions].getWidth();
				Areas.push_back(a);
				// map letter to character
				wchar_t ch = (wchar_t)(lowerRightPositions + 32);
				CharacterMap.set(ch, lowerRightPositions);

				++lowerRightPositions;
			}
			else
			if (*p == colorBackGround)
			{
				*p = colorBackGroundTransparent;
			}
			++p;
		}
	}

	// Positions parsed.

	image->unlock();
}


void CGUIFont::readPositions16bit(video::IImage* image, s32& lowerRightPositions)
{
	core::dimension2d<s32> size = image->getDimension();

	s16* p = (s16*)image->lock();
	if (!p)
	{
		os::Printer::log("Could not lock texture while preparing texture for a font.", ELL_ERROR);
		return;
	}

	// fix half alpha of top left pixel in some font textures
	p[0] |= 0x8000;

	s16 colorTopLeft = p[0];
	s16 colorLowerRight = *(p+1);
	s16 colorBackGround = *(p+2);
	s16 colorBackGroundTransparent = 0; // 0x7FFF & colorBackGround;

	*(p+1) = colorBackGround;

	// start parsing

	core::position2d<s32> pos(0,0);
	for (pos.Y=0; pos.Y<size.Height; ++pos.Y)
	{
		for (pos.X=0; pos.X<size.Width; ++pos.X)
		{
			if (*p == colorTopLeft)
			{
				*p = colorBackGroundTransparent;
				SpriteBank->getPositions().push_back(core::rect<s32>(pos, pos));
			}
			else
			if (*p == colorLowerRight)
			{
				// too many lower right points
				if (SpriteBank->getPositions().size()<=(u32)lowerRightPositions)
				{
					image->unlock();
					lowerRightPositions = 0;
					return;
				}

				*p = colorBackGroundTransparent;
				SpriteBank->getPositions()[lowerRightPositions].LowerRightCorner = pos;
				// add frame to sprite bank
				SGUISpriteFrame f;
				f.rectNumber = lowerRightPositions;
				f.textureNumber = 0;
				SGUISprite s;
				s.Frames.push_back(f);
				s.frameTime = 0;
				SpriteBank->getSprites().push_back(s);
				// add character to font
				SFontArea a;
				a.overhang = 0;
				a.underhang = 0;
				a.spriteno = lowerRightPositions;
				a.width = SpriteBank->getPositions()[lowerRightPositions].getWidth();
				Areas.push_back(a);
				// map letter to character
				wchar_t ch = (wchar_t)(lowerRightPositions + 32);
				CharacterMap.set(ch, lowerRightPositions);

				++lowerRightPositions;
			}
			else
			if (*p == colorBackGround)
				*p = colorBackGroundTransparent;
			++p;
		}
	}

	// Positions parsed.

	image->unlock();
}


//! returns the dimension of text
core::dimension2d<s32> CGUIFont::getDimension(const wchar_t* text) const
{
	core::dimension2d<s32> dim(0, 0);
	core::dimension2d<s32> thisLine(0, MaxHeight);

	for (const wchar_t* p = text; *p; ++p)
	{
		bool lineBreak=false;
		if (*p == L'\r') // Mac or Windows breaks
		{
			lineBreak = true;
			if (p[1] == L'\n') // Windows breaks
				++p;
		}
		else if (*p == L'\n') // Unix breaks
		{
			lineBreak = true;
		}
		if (lineBreak)
		{
			dim.Height += thisLine.Height;
			if (dim.Width < thisLine.Width)
				dim.Width = thisLine.Width;
			thisLine.Width = 0;
			continue;
		}

		const SFontArea &area = Areas[getAreaFromCharacter(*p)];

		thisLine.Width += area.underhang;
		thisLine.Width += area.width + area.overhang + GlobalKerningWidth;
	}

	dim.Height += thisLine.Height;
	if (dim.Width < thisLine.Width)
		dim.Width = thisLine.Width;

	return dim;
}


//! set an Pixel Offset on Drawing ( scale position on width )
void CGUIFont::setKerningWidth ( s32 kerning )
{
	GlobalKerningWidth = kerning;
}


//! set an Pixel Offset on Drawing ( scale position on width )
s32 CGUIFont::getKerningWidth(const wchar_t* thisLetter, const wchar_t* previousLetter) const
{
	s32 ret = GlobalKerningWidth;

	if (thisLetter)
	{
		ret += Areas[getAreaFromCharacter(*thisLetter)].overhang;

		if (previousLetter)
		{
			ret += Areas[getAreaFromCharacter(*previousLetter)].underhang;
		}
	}

	return ret;
}


//! set an Pixel Offset on Drawing ( scale position on height )
void CGUIFont::setKerningHeight ( s32 kerning )
{
	GlobalKerningHeight = kerning;
}


//! set an Pixel Offset on Drawing ( scale position on height )
s32 CGUIFont::getKerningHeight () const
{
	return GlobalKerningHeight;
}


//! returns the sprite number from a given character
u32 CGUIFont::getSpriteNoFromChar(const wchar_t *c) const
{
	return Areas[getAreaFromCharacter(*c)].spriteno;
}


s32 CGUIFont::getAreaFromCharacter(const wchar_t c) const
{
	core::map<wchar_t, s32>::Node* n = CharacterMap.find(c);
	if (n)
		return n->getValue();
	else
		return WrongCharacter;
}


/*
//! draws an text and clips it to the specified rectangle if wanted
void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	if (!Driver)
		return;

	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;

	if (hcenter || vcenter)
	{
		textDimension = getDimension(text);

		if (hcenter)
			offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;

		if (vcenter)
			offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;
	}

	core::array<s32> indices;
	indices.reallocate(core::stringw(text).size());
	u32 n;
	while(*text)
	{
		n = (*text) - 32;
		if ( n > Positions.size())
			n = WrongCharacter;
		indices.push_back(n);
		++text;
	}
	Driver->draw2DImage(Texture, offset, Positions, indices, GlobalKerningWidth, clip, color, true);
}
*/


//! draws some text and clips it to the specified rectangle if wanted
void CGUIFont::draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	if (!Driver)
		return;

	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;
	core::rect<s32> pos;

	if (hcenter || vcenter || clip)
		textDimension = getDimension(text);

	if (hcenter)
		offset.X = ((position.getWidth() - textDimension.Width)>>1) + offset.X;

	if (vcenter)
		offset.Y = ((position.getHeight() - textDimension.Height)>>1) + offset.Y;

	if (clip)
	{
		core::rect<s32> clippedRect(offset, textDimension);
		clippedRect.clipAgainst(*clip);
		if (!clippedRect.isValid())
			return;
	}

	while(*text)
	{
		SFontArea& area = Areas[getAreaFromCharacter(*text)];

		offset.X += area.underhang;

		SpriteBank->draw2DSprite(area.spriteno, offset, clip, color);

		offset.X += area.width + area.overhang + GlobalKerningWidth;

		++text;
	}
}


//! Calculates the index of the character in the text which is on a specific position.
s32 CGUIFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x) const
{
	s32 x = 0;
	s32 idx = 0;

	while (text[idx])
	{
		const SFontArea& a = Areas[getAreaFromCharacter(text[idx])];

		x += a.width + a.overhang + a.underhang;

		if (x >= pixel_x)
			return idx;

		++idx;
	}

	return -1;
}


IGUISpriteBank* CGUIFont::getSpriteBank() const
{
	return SpriteBank;
}

} // end namespace gui
} // end namespace irr

#endif // _IRR_COMPILE_WITH_GUI_
