<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="Irrlicht"
	ProjectGUID="{E08E042A-6C45-411B-92BE-3CC31331019F}"
	RootNamespace="Irrlicht">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="..\obj\IrrDebug"
			IntermediateDirectory="..\obj\IrrDebug"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="0">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include;zlib"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
				ExceptionHandling="FALSE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				DisableLanguageExtensions="FALSE"
				RuntimeTypeInfo="FALSE"
				PrecompiledHeaderFile=".\..\obj\IrrDebug/Irrlicht.pch"
				AssemblerListingLocation=".\..\obj\IrrDebug/"
				ObjectFile=".\..\obj\IrrDebug/"
				ProgramDataBaseFileName=".\..\obj\IrrDebug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib"
				OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				IgnoreDefaultLibraryNames="libci.lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="..\obj\IrrDebug\Irrlicht.pdb"
				ImportLibrary="..\..\lib\Win32-visualstudio\Irrlicht.lib"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Debug/Irrlicht.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="3079"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="obj\IrrRelease"
			IntermediateDirectory="obj\IrrRelease"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2"
			WholeProgramOptimization="TRUE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="FALSE"
				AdditionalIncludeDirectories="..\..\include;zlib"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
				StringPooling="TRUE"
				ExceptionHandling="FALSE"
				RuntimeLibrary="0"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				PrecompiledHeaderFile=".\..\obj\IrrRelease/Irrlicht.pch"
				AssemblerListingLocation=".\..\obj\IrrRelease/"
				ObjectFile=".\..\obj\IrrRelease/"
				ProgramDataBaseFileName=".\..\obj\IrrRelease/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="0"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib"
				OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				IgnoreDefaultLibraryNames="libci.lib"
				GenerateDebugInformation="FALSE"
				ProgramDatabaseFile="..\obj\IrrRelease\Irrlicht.pdb"
				ImportLibrary="..\..\lib\Win32-visualstudio\Irrlicht.lib"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Release/Irrlicht.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="3079"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release - Fast FPU|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2"
			WholeProgramOptimization="TRUE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				FavorSizeOrSpeed="0"
				OmitFramePointers="TRUE"
				AdditionalIncludeDirectories="..\..\include;zlib"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
				StringPooling="TRUE"
				ExceptionHandling="FALSE"
				RuntimeLibrary="0"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				RuntimeTypeInfo="FALSE"
				PrecompiledHeaderFile=".\..\obj\IrrRelease/Irrlicht.pch"
				AssemblerListingLocation=".\..\obj\IrrRelease/"
				ObjectFile=".\..\obj\IrrRelease/"
				ProgramDataBaseFileName=".\..\obj\IrrRelease/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="0"
				CallingConvention="1"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib"
				OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				IgnoreDefaultLibraryNames="libci.lib"
				GenerateDebugInformation="FALSE"
				ProgramDatabaseFile="..\obj\IrrRelease\Irrlicht.pdb"
				ImportLibrary="..\..\lib\Win32-visualstudio\Irrlicht.lib"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Release/Irrlicht.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="3079"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="include">
			<File
				RelativePath=".\..\..\include\IEventReceiver.h">
			</File>
			<File
				RelativePath=".\..\..\include\ILogger.h">
			</File>
			<File
				RelativePath=".\..\..\include\IOSOperator.h">
			</File>
			<File
				RelativePath="..\..\include\IReferenceCounted.h">
			</File>
			<File
				RelativePath=".\..\..\include\IrrCompileConfig.h">
			</File>
			<File
				RelativePath=".\..\..\include\irrlicht.h">
			</File>
			<File
				RelativePath=".\..\..\include\IrrlichtDevice.h">
			</File>
			<File
				RelativePath=".\..\..\include\irrTypes.h">
			</File>
			<File
				RelativePath=".\..\..\include\ITimer.h">
			</File>
			<File
				RelativePath=".\..\..\include\Keycodes.h">
			</File>
			<File
				RelativePath=".\..\..\include\SIrrCreationParameters.h">
			</File>
			<File
				RelativePath=".\..\..\include\SKeyMap.h">
			</File>
			<Filter
				Name="video">
				<File
					RelativePath=".\..\..\include\EDriverTypes.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGPUProgrammingServices.h">
				</File>
				<File
					RelativePath=".\..\..\include\IImage.h">
				</File>
				<File
					RelativePath=".\..\..\include\IImageLoader.h">
				</File>
				<File
					RelativePath=".\..\..\include\IMaterialRenderer.h">
				</File>
				<File
					RelativePath=".\..\..\include\IMaterialRendererServices.h">
				</File>
				<File
					RelativePath=".\..\..\include\IShaderConstantSetCallBack.h">
				</File>
				<File
					RelativePath=".\..\..\include\ITexture.h">
				</File>
				<File
					RelativePath=".\..\..\include\IVideoDriver.h">
				</File>
				<File
					RelativePath=".\..\..\include\IVideoModeList.h">
				</File>
				<File
					RelativePath=".\..\..\include\S3DVertex.h">
				</File>
				<File
					RelativePath=".\..\..\include\SColor.h">
				</File>
				<File
					RelativePath=".\..\..\include\SExposedVideoData.h">
				</File>
				<File
					RelativePath=".\..\..\include\SLight.h">
				</File>
				<File
					RelativePath=".\..\..\include\SMaterial.h">
				</File>
			</Filter>
			<Filter
				Name="core">
				<File
					RelativePath=".\..\..\include\aabbox3d.h">
				</File>
				<File
					RelativePath=".\..\..\include\dimension2d.h">
				</File>
				<File
					RelativePath=".\..\..\include\heapsort.h">
				</File>
				<File
					RelativePath=".\..\..\include\irrAllocator.h">
				</File>
				<File
					RelativePath=".\..\..\include\irrArray.h">
				</File>
				<File
					RelativePath=".\..\..\include\irrList.h">
				</File>
				<File
					RelativePath="..\..\include\irrMap.h">
				</File>
				<File
					RelativePath=".\..\..\include\irrMath.h">
				</File>
				<File
					RelativePath=".\..\..\include\irrString.h">
				</File>
				<File
					RelativePath=".\..\..\include\line2d.h">
				</File>
				<File
					RelativePath=".\..\..\include\line3d.h">
				</File>
				<File
					RelativePath=".\..\..\include\matrix4.h">
				</File>
				<File
					RelativePath=".\..\..\include\plane3d.h">
				</File>
				<File
					RelativePath=".\..\..\include\position2d.h">
				</File>
				<File
					RelativePath=".\..\..\include\quaternion.h">
				</File>
				<File
					RelativePath=".\..\..\include\rect.h">
				</File>
				<File
					RelativePath=".\..\..\include\triangle3d.h">
				</File>
				<File
					RelativePath=".\..\..\include\vector2d.h">
				</File>
				<File
					RelativePath=".\..\..\include\vector3d.h">
				</File>
			</Filter>
			<Filter
				Name="io">
				<File
					RelativePath=".\..\..\include\IAttributeExchangingObject.h">
				</File>
				<File
					RelativePath=".\..\..\include\IAttributes.h">
				</File>
				<File
					RelativePath=".\..\..\include\IFileList.h">
				</File>
				<File
					RelativePath=".\..\..\include\IFileSystem.h">
				</File>
				<File
					RelativePath=".\..\..\include\IReadFile.H">
				</File>
				<File
					RelativePath=".\..\..\include\irrXML.h">
				</File>
				<File
					RelativePath=".\..\..\include\IWriteFile.h">
				</File>
				<File
					RelativePath=".\..\..\include\IXMLReader.h">
				</File>
				<File
					RelativePath=".\..\..\include\IXMLWriter.h">
				</File>
			</Filter>
			<Filter
				Name="scene">
				<File
					RelativePath="..\..\include\ECullingTypes.h">
				</File>
				<File
					RelativePath="..\..\include\EDebugSceneTypes.h">
				</File>
				<File
					RelativePath="..\..\include\EMeshWriterEnums.h">
				</File>
				<File
					RelativePath=".\..\..\include\ESceneNodeAnimatorTypes.h">
				</File>
				<File
					RelativePath=".\..\..\include\ESceneNodeTypes.h">
				</File>
				<File
					RelativePath=".\..\..\include\IAnimatedMesh.h">
				</File>
				<File
					RelativePath=".\..\..\include\IAnimatedMeshMD2.h">
				</File>
				<File
					RelativePath=".\..\..\include\IAnimatedMeshMS3D.h">
				</File>
				<File
					RelativePath=".\..\..\include\IAnimatedMeshSceneNode.h">
				</File>
				<File
					RelativePath=".\..\..\include\IAnimatedMeshX.h">
				</File>
				<File
					RelativePath=".\..\..\include\IBillboardSceneNode.h">
				</File>
				<File
					RelativePath=".\..\..\include\ICameraSceneNode.h">
				</File>
				<File
					RelativePath=".\..\..\include\IDummyTransformationSceneNode.h">
				</File>
				<File
					RelativePath=".\..\..\include\ILightSceneNode.h">
				</File>
				<File
					RelativePath=".\..\..\include\IMesh.h">
				</File>
				<File
					RelativePath=".\..\..\include\IMeshBuffer.h">
				</File>
				<File
					RelativePath=".\..\..\include\IMeshCache.h">
				</File>
				<File
					RelativePath=".\..\..\include\IMeshLoader.h">
				</File>
				<File
					RelativePath=".\..\..\include\IMeshManipulator.h">
				</File>
				<File
					RelativePath=".\..\..\include\IMeshSceneNode.h">
				</File>
				<File
					RelativePath="..\..\include\IMeshWriter.h">
				</File>
				<File
					RelativePath=".\..\..\include\IMetaTriangleSelector.h">
				</File>
				<File
					RelativePath=".\..\..\include\IParticleAffector.h">
				</File>
				<File
					RelativePath=".\..\..\include\IParticleEmitter.h">
				</File>
				<File
					RelativePath=".\..\..\include\IParticleSystemSceneNode.h">
				</File>
				<File
					RelativePath=".\..\..\include\IQ3LevelMesh.h">
				</File>
				<File
					RelativePath="..\..\include\IQ3Shader.h">
				</File>
				<File
					RelativePath=".\..\..\include\ISceneCollisionManager.h">
				</File>
				<File
					RelativePath=".\..\..\include\ISceneManager.h">
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNode.h">
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNodeAnimator.h">
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNodeAnimatorCollisionResponse.h">
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNodeAnimatorFactory.h">
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNodeFactory.h">
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNodeMeshLoader.h">
				</File>
				<File
					RelativePath=".\..\..\include\IShadowVolumeSceneNode.h">
				</File>
				<File
					RelativePath="..\..\include\ISkinnedMesh.h">
				</File>
				<File
					RelativePath=".\..\..\include\ITerrainSceneNode.h">
				</File>
				<File
					RelativePath=".\..\..\include\ITextSceneNode.h">
				</File>
				<File
					RelativePath=".\..\..\include\ITriangleSelector.h">
				</File>
				<File
					RelativePath=".\..\..\include\SAnimatedMesh.h">
				</File>
				<File
					RelativePath=".\..\..\include\SceneParameters.h">
				</File>
				<File
					RelativePath=".\..\..\include\SMesh.h">
				</File>
				<File
					RelativePath=".\..\..\include\SMeshBuffer.h">
				</File>
				<File
					RelativePath=".\..\..\include\SMeshBufferLightMap.h">
				</File>
				<File
					RelativePath=".\..\..\include\SMeshBufferTangents.h">
				</File>
				<File
					RelativePath=".\..\..\include\SParticle.h">
				</File>
				<File
					RelativePath=".\..\..\include\SViewFrustum.h">
				</File>
			</Filter>
			<Filter
				Name="gui">
				<File
					RelativePath=".\..\..\include\EGUIElementTypes.h">
				</File>
				<File
					RelativePath="..\..\include\EMessageBoxFlags.h">
				</File>
				<File
					RelativePath=".\..\..\include\ICursorControl.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIButton.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUICheckbox.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIComboBox.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIContextMenu.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIEditBox.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIElement.h">
				</File>
				<File
					RelativePath="..\..\include\IGUIElementFactory.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIEnvironment.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIFileOpenDialog.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIFont.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIImage.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIInOutFader.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIListBox.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIMeshViewer.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIScrollBar.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUISkin.h">
				</File>
				<File
					RelativePath="..\..\include\IGUISpinBox.h">
				</File>
				<File
					RelativePath="..\..\include\IGUISpriteBank.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIStaticText.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUITabControl.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIToolbar.h">
				</File>
				<File
					RelativePath=".\..\..\include\IGUIWindow.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="gui impl">
			<File
				RelativePath=".\BuiltInFont.h">
			</File>
			<File
				RelativePath=".\CDefaultGUIElementFactory.cpp">
			</File>
			<File
				RelativePath=".\CDefaultGUIElementFactory.h">
			</File>
			<File
				RelativePath=".\CGUIButton.cpp">
			</File>
			<File
				RelativePath=".\CGUIButton.h">
			</File>
			<File
				RelativePath=".\CGUICheckbox.cpp">
			</File>
			<File
				RelativePath=".\CGUICheckbox.h">
			</File>
			<File
				RelativePath=".\CGUIColorSelectDialog.cpp">
			</File>
			<File
				RelativePath=".\CGUIColorSelectDialog.h">
			</File>
			<File
				RelativePath="CGUIComboBox.cpp">
			</File>
			<File
				RelativePath="CGUIComboBox.h">
			</File>
			<File
				RelativePath="CGUIContextMenu.cpp">
			</File>
			<File
				RelativePath="CGUIContextMenu.h">
			</File>
			<File
				RelativePath="CGUIEditBox.cpp">
			</File>
			<File
				RelativePath="CGUIEditBox.h">
			</File>
			<File
				RelativePath=".\CGUIEnvironment.cpp">
			</File>
			<File
				RelativePath=".\CGUIEnvironment.h">
			</File>
			<File
				RelativePath=".\CGUIFileOpenDialog.cpp">
			</File>
			<File
				RelativePath=".\CGUIFileOpenDialog.h">
			</File>
			<File
				RelativePath=".\CGUIFont.cpp">
			</File>
			<File
				RelativePath=".\CGUIFont.h">
			</File>
			<File
				RelativePath=".\CGUIImage.cpp">
			</File>
			<File
				RelativePath=".\CGUIImage.h">
			</File>
			<File
				RelativePath="CGUIInOutFader.cpp">
			</File>
			<File
				RelativePath="CGUIInOutFader.h">
			</File>
			<File
				RelativePath=".\CGUIListBox.cpp">
			</File>
			<File
				RelativePath=".\CGUIListBox.h">
			</File>
			<File
				RelativePath="CGUIMenu.cpp">
			</File>
			<File
				RelativePath="CGUIMenu.h">
			</File>
			<File
				RelativePath=".\CGUIMeshViewer.cpp">
			</File>
			<File
				RelativePath=".\CGUIMeshViewer.h">
			</File>
			<File
				RelativePath="CGUIMessageBox.cpp">
			</File>
			<File
				RelativePath="CGUIMessageBox.h">
			</File>
			<File
				RelativePath="CGUIModalScreen.cpp">
			</File>
			<File
				RelativePath="CGUIModalScreen.h">
			</File>
			<File
				RelativePath=".\CGUIScrollBar.cpp">
			</File>
			<File
				RelativePath=".\CGUIScrollBar.h">
			</File>
			<File
				RelativePath=".\CGUISkin.cpp">
			</File>
			<File
				RelativePath=".\CGUISkin.h">
			</File>
			<File
				RelativePath=".\CGUISpinBox.cpp">
			</File>
			<File
				RelativePath=".\CGUISpinBox.h">
			</File>
			<File
				RelativePath=".\CGUISpriteBank.cpp">
			</File>
			<File
				RelativePath=".\CGUISpriteBank.h">
			</File>
			<File
				RelativePath=".\CGUIStaticText.cpp">
			</File>
			<File
				RelativePath=".\CGUIStaticText.h">
			</File>
			<File
				RelativePath="CGUITabControl.cpp">
			</File>
			<File
				RelativePath="CGUITabControl.h">
			</File>
			<File
				RelativePath="CGUIToolBar.cpp">
			</File>
			<File
				RelativePath="CGUIToolBar.h">
			</File>
			<File
				RelativePath=".\CGUIWindow.cpp">
			</File>
			<File
				RelativePath=".\CGUIWindow.h">
			</File>
		</Filter>
		<Filter
			Name="video impl">
			<File
				RelativePath="CVideoModeList.cpp">
			</File>
			<File
				RelativePath="CVideoModeList.h">
			</File>
			<Filter
				Name="Software">
				<File
					RelativePath=".\CSoftwareDriver.cpp">
				</File>
				<File
					RelativePath=".\CSoftwareDriver.h">
				</File>
				<File
					RelativePath=".\CSoftwareTexture.cpp">
				</File>
				<File
					RelativePath=".\CSoftwareTexture.h">
				</File>
				<File
					RelativePath=".\CTRFlat.cpp">
				</File>
				<File
					RelativePath=".\CTRFlatWire.cpp">
				</File>
				<File
					RelativePath=".\CTRGouraud.cpp">
				</File>
				<File
					RelativePath=".\CTRGouraudWire.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureFlat.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureFlatWire.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraud.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraud.h">
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAdd.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraudNoZ.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraudWire.cpp">
				</File>
				<File
					RelativePath=".\CZBuffer.cpp">
				</File>
				<File
					RelativePath=".\CZBuffer.h">
				</File>
				<File
					RelativePath=".\ITriangleRenderer.h">
				</File>
				<File
					RelativePath=".\IZBuffer.h">
				</File>
				<File
					RelativePath=".\S2DVertex.h">
				</File>
			</Filter>
			<Filter
				Name="OpenGL">
				<File
					RelativePath=".\COpenGLDriver.cpp">
				</File>
				<File
					RelativePath=".\COpenGLDriver.h">
				</File>
				<File
					RelativePath=".\COpenGLExtensionHandler.cpp">
				</File>
				<File
					RelativePath=".\COpenGLExtensionHandler.h">
				</File>
				<File
					RelativePath=".\COpenGLMaterialRenderer.h">
				</File>
				<File
					RelativePath=".\COpenGLNormalMapRenderer.cpp">
				</File>
				<File
					RelativePath=".\COpenGLNormalMapRenderer.h">
				</File>
				<File
					RelativePath=".\COpenGLParallaxMapRenderer.cpp">
				</File>
				<File
					RelativePath=".\COpenGLParallaxMapRenderer.h">
				</File>
				<File
					RelativePath=".\COpenGLShaderMaterialRenderer.cpp">
				</File>
				<File
					RelativePath=".\COpenGLShaderMaterialRenderer.h">
				</File>
				<File
					RelativePath=".\COpenGLSLMaterialRenderer.cpp">
				</File>
				<File
					RelativePath=".\COpenGLSLMaterialRenderer.h">
				</File>
				<File
					RelativePath=".\COpenGLTexture.cpp">
				</File>
				<File
					RelativePath=".\COpenGLTexture.h">
				</File>
				<File
					RelativePath=".\glext.h">
				</File>
			</Filter>
			<Filter
				Name="Direct3D8">
				<File
					RelativePath=".\CD3D8Driver.cpp">
				</File>
				<File
					RelativePath=".\CD3D8Driver.h">
				</File>
				<File
					RelativePath=".\CD3D8MaterialRenderer.h">
				</File>
				<File
					RelativePath=".\CD3D8NormalMapRenderer.cpp">
				</File>
				<File
					RelativePath=".\CD3D8NormalMapRenderer.h">
				</File>
				<File
					RelativePath=".\CD3D8ParallaxMapRenderer.cpp">
				</File>
				<File
					RelativePath=".\CD3D8ParallaxMapRenderer.h">
				</File>
				<File
					RelativePath=".\CD3D8ShaderMaterialRenderer.cpp">
				</File>
				<File
					RelativePath=".\CD3D8ShaderMaterialRenderer.h">
				</File>
				<File
					RelativePath=".\CD3D8Texture.cpp">
				</File>
				<File
					RelativePath=".\CD3D8Texture.h">
				</File>
			</Filter>
			<Filter
				Name="Null">
				<File
					RelativePath=".\CColorConverter.cpp">
				</File>
				<File
					RelativePath=".\CColorConverter.h">
				</File>
				<File
					RelativePath=".\CFPSCounter.cpp">
				</File>
				<File
					RelativePath=".\CFPSCounter.h">
				</File>
				<File
					RelativePath="CImage.cpp">
				</File>
				<File
					RelativePath="CImage.h">
				</File>
				<File
					RelativePath="CImageLoaderBMP.cpp">
				</File>
				<File
					RelativePath="CImageLoaderBMP.h">
				</File>
				<File
					RelativePath="CImageLoaderJPG.cpp">
				</File>
				<File
					RelativePath="CImageLoaderJPG.h">
				</File>
				<File
					RelativePath="CImageLoaderPCX.cpp">
				</File>
				<File
					RelativePath="CImageLoaderPCX.h">
				</File>
				<File
					RelativePath="CImageLoaderPNG.cpp">
				</File>
				<File
					RelativePath="CImageLoaderPNG.h">
				</File>
				<File
					RelativePath="CImageLoaderPPM.cpp">
				</File>
				<File
					RelativePath="CImageLoaderPPM.h">
				</File>
				<File
					RelativePath="CImageLoaderPSD.cpp">
				</File>
				<File
					RelativePath="CImageLoaderPSD.h">
				</File>
				<File
					RelativePath="CImageLoaderTGA.cpp">
				</File>
				<File
					RelativePath="CImageLoaderTGA.h">
				</File>
				<File
					RelativePath="CImageLoaderWAL.cpp">
				</File>
				<File
					RelativePath="CImageLoaderWAL.h">
				</File>
				<File
					RelativePath=".\CNullDriver.cpp">
				</File>
				<File
					RelativePath=".\CNullDriver.h">
				</File>
				<File
					RelativePath="IImagePresenter.h">
				</File>
				<Filter
					Name="Writer">
					<File
						RelativePath=".\CImageWriterBMP.cpp">
					</File>
					<File
						RelativePath=".\CImageWriterBMP.h">
					</File>
					<File
						RelativePath=".\CImageWriterJPG.cpp">
					</File>
					<File
						RelativePath=".\CImageWriterJPG.h">
					</File>
					<File
						RelativePath=".\CImageWriterPCX.cpp">
					</File>
					<File
						RelativePath=".\CImageWriterPCX.h">
					</File>
					<File
						RelativePath=".\CImageWriterPNG.cpp">
					</File>
					<File
						RelativePath=".\CImageWriterPNG.h">
					</File>
					<File
						RelativePath=".\CImageWriterPPM.cpp">
					</File>
					<File
						RelativePath=".\CImageWriterPPM.h">
					</File>
					<File
						RelativePath=".\CImageWriterPSD.cpp">
					</File>
					<File
						RelativePath=".\CImageWriterPSD.h">
					</File>
					<File
						RelativePath=".\CImageWriterTGA.cpp">
					</File>
					<File
						RelativePath=".\CImageWriterTGA.h">
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="Direct3D9">
				<File
					RelativePath=".\CD3D9Driver.cpp">
				</File>
				<File
					RelativePath=".\CD3D9Driver.h">
				</File>
				<File
					RelativePath=".\CD3D9HLSLMaterialRenderer.cpp">
				</File>
				<File
					RelativePath=".\CD3D9HLSLMaterialRenderer.h">
				</File>
				<File
					RelativePath=".\CD3D9MaterialRenderer.h">
				</File>
				<File
					RelativePath=".\CD3D9NormalMapRenderer.cpp">
				</File>
				<File
					RelativePath=".\CD3D9NormalMapRenderer.h">
				</File>
				<File
					RelativePath=".\CD3D9ParallaxMapRenderer.cpp">
				</File>
				<File
					RelativePath=".\CD3D9ParallaxMapRenderer.h">
				</File>
				<File
					RelativePath=".\CD3D9ShaderMaterialRenderer.cpp">
				</File>
				<File
					RelativePath=".\CD3D9ShaderMaterialRenderer.h">
				</File>
				<File
					RelativePath=".\CD3D9Texture.cpp">
				</File>
				<File
					RelativePath=".\CD3D9Texture.h">
				</File>
			</Filter>
			<Filter
				Name="Burning Video">
				<File
					RelativePath=".\CBurningShader_Raster_Reference.cpp">
				</File>
				<File
					RelativePath=".\CDepthBuffer.cpp">
				</File>
				<File
					RelativePath=".\CDepthBuffer.h">
				</File>
				<File
					RelativePath=".\CSoftware2MaterialRenderer.h">
				</File>
				<File
					RelativePath=".\CSoftwareDriver2.cpp">
				</File>
				<File
					RelativePath=".\CSoftwareDriver2.h">
				</File>
				<File
					RelativePath=".\CSoftwareTexture2.cpp">
				</File>
				<File
					RelativePath=".\CSoftwareTexture2.h">
				</File>
				<File
					RelativePath=".\CTRGouraud2.cpp">
				</File>
				<File
					RelativePath=".\CTRGouraudAlpha2.cpp">
				</File>
				<File
					RelativePath=".\CTRGouraudAlphaNoZ2.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureBlend.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureDetailMap2.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraud2.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAdd2.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAddNoZ2.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAlpha.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAlphaNoZ.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraudNoZ2.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureGouraudVertexAlpha2.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureLightMap2_Add.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureLightMap2_M1.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureLightMap2_M2.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureLightMap2_M4.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureLightMapGouraud2_M4.cpp">
				</File>
				<File
					RelativePath=".\CTRTextureWire2.cpp">
				</File>
				<File
					RelativePath=".\IBurningShader.cpp">
				</File>
				<File
					RelativePath=".\IBurningShader.h">
				</File>
				<File
					RelativePath=".\IDepthBuffer.h">
				</File>
				<File
					RelativePath=".\S4DVertex.h">
				</File>
				<File
					RelativePath=".\SoftwareDriver2_compile_config.h">
				</File>
				<File
					RelativePath=".\SoftwareDriver2_helper.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="scene impl">
			<File
				RelativePath=".\CDefaultSceneNodeAnimatorFactory.cpp">
			</File>
			<File
				RelativePath=".\CDefaultSceneNodeAnimatorFactory.h">
			</File>
			<File
				RelativePath=".\CDefaultSceneNodeFactory.cpp">
			</File>
			<File
				RelativePath=".\CDefaultSceneNodeFactory.h">
			</File>
			<File
				RelativePath=".\CGeometryCreator.cpp">
			</File>
			<File
				RelativePath=".\CGeometryCreator.h">
			</File>
			<File
				RelativePath=".\CMeshCache.cpp">
			</File>
			<File
				RelativePath=".\CMeshCache.h">
			</File>
			<File
				RelativePath="CMeshManipulator.cpp">
			</File>
			<File
				RelativePath="CMeshManipulator.h">
			</File>
			<File
				RelativePath=".\CSceneManager.cpp">
			</File>
			<File
				RelativePath=".\CSceneManager.h">
			</File>
			<File
				RelativePath=".\OctTree.h">
			</File>
			<Filter
				Name="loaders">
				<File
					RelativePath=".\C3DSMeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\C3DSMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CAnimatedMeshMD2.cpp">
				</File>
				<File
					RelativePath=".\CAnimatedMeshMD2.h">
				</File>
				<File
					RelativePath=".\CAnimatedMeshMD3.cpp">
				</File>
				<File
					RelativePath=".\CAnimatedMeshMD3.h">
				</File>
				<File
					RelativePath=".\CB3DMeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\CB3DMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CBSPMeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\CBSPMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CColladaFileLoader.cpp">
				</File>
				<File
					RelativePath=".\CColladaFileLoader.h">
				</File>
				<File
					RelativePath=".\CCSMLoader.cpp">
				</File>
				<File
					RelativePath=".\CCSMLoader.h">
				</File>
				<File
					RelativePath=".\CDMFLoader.cpp">
				</File>
				<File
					RelativePath=".\CDMFLoader.h">
				</File>
				<File
					RelativePath=".\CIrrMeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\CIrrMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CLMTSMeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\CLMTSMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CMD2MeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\CMD2MeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CMD3MeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\CMD3MeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CMS3DMeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\CMS3DMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CMY3DHelper.h">
				</File>
				<File
					RelativePath=".\CMY3DMeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\CMY3DMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CMY3DStuff.h">
				</File>
				<File
					RelativePath=".\COBJMeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\COBJMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\COCTLoader.cpp">
				</File>
				<File
					RelativePath=".\COCTLoader.h">
				</File>
				<File
					RelativePath=".\COgreMeshFileLoader.cpp">
				</File>
				<File
					RelativePath=".\COgreMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\CQ3LevelMesh.cpp">
				</File>
				<File
					RelativePath=".\CQ3LevelMesh.h">
				</File>
				<File
					RelativePath=".\CSkinnedMesh.cpp">
				</File>
				<File
					RelativePath=".\CSkinnedMesh.h">
				</File>
				<File
					RelativePath="CSTLMeshFileLoader.cpp">
				</File>
				<File
					RelativePath="CSTLMeshFileLoader.h">
				</File>
				<File
					RelativePath="CXMeshFileLoader.cpp">
				</File>
				<File
					RelativePath="CXMeshFileLoader.h">
				</File>
				<File
					RelativePath=".\dmfsupport.h">
				</File>
			</Filter>
			<Filter
				Name="sceneNodes">
				<File
					RelativePath=".\CAnimatedMeshSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CAnimatedMeshSceneNode.h">
				</File>
				<File
					RelativePath=".\CBillboardSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CBillboardSceneNode.h">
				</File>
				<File
					RelativePath=".\CBoneSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CBoneSceneNode.h">
				</File>
				<File
					RelativePath=".\CCameraFPSSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CCameraFPSSceneNode.h">
				</File>
				<File
					RelativePath=".\CCameraMayaSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CCameraMayaSceneNode.h">
				</File>
				<File
					RelativePath=".\CCameraSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CCameraSceneNode.h">
				</File>
				<File
					RelativePath=".\CCubeSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CCubeSceneNode.h">
				</File>
				<File
					RelativePath="CDummyTransformationSceneNode.cpp">
				</File>
				<File
					RelativePath="CDummyTransformationSceneNode.h">
				</File>
				<File
					RelativePath="CEmptySceneNode.cpp">
				</File>
				<File
					RelativePath="CEmptySceneNode.h">
				</File>
				<File
					RelativePath=".\CLightSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CLightSceneNode.h">
				</File>
				<File
					RelativePath=".\CMeshSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CMeshSceneNode.h">
				</File>
				<File
					RelativePath=".\COctTreeSceneNode.cpp">
				</File>
				<File
					RelativePath=".\COctTreeSceneNode.h">
				</File>
				<File
					RelativePath=".\CQuake3ShaderSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CQuake3ShaderSceneNode.h">
				</File>
				<File
					RelativePath=".\CShadowVolumeSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CShadowVolumeSceneNode.h">
				</File>
				<File
					RelativePath=".\CSkyBoxSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CSkyBoxSceneNode.h">
				</File>
				<File
					RelativePath=".\CSkyDomeSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CSkyDomeSceneNode.h">
				</File>
				<File
					RelativePath=".\CSphereSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CSphereSceneNode.h">
				</File>
				<File
					RelativePath="CTerrainSceneNode.cpp">
				</File>
				<File
					RelativePath="CTerrainSceneNode.h">
				</File>
				<File
					RelativePath=".\CTextSceneNode.cpp">
				</File>
				<File
					RelativePath=".\CTextSceneNode.h">
				</File>
				<File
					RelativePath="CWaterSurfaceSceneNode.cpp">
				</File>
				<File
					RelativePath="CWaterSurfaceSceneNode.h">
				</File>
			</Filter>
			<Filter
				Name="particleSystem">
				<File
					RelativePath=".\CParticleAnimatedMeshSceneNodeEmitter.cpp">
				</File>
				<File
					RelativePath=".\CParticleAttractionAffector.cpp">
				</File>
				<File
					RelativePath="CParticleBoxEmitter.cpp">
				</File>
				<File
					RelativePath="CParticleBoxEmitter.h">
				</File>
				<File
					RelativePath=".\CParticleCylinderEmitter.cpp">
				</File>
				<File
					RelativePath="CParticleFadeOutAffector.cpp">
				</File>
				<File
					RelativePath="CParticleFadeOutAffector.h">
				</File>
				<File
					RelativePath="CParticleGravityAffector.cpp">
				</File>
				<File
					RelativePath="CParticleGravityAffector.h">
				</File>
				<File
					RelativePath=".\CParticleMeshEmitter.cpp">
				</File>
				<File
					RelativePath="CParticlePointEmitter.cpp">
				</File>
				<File
					RelativePath="CParticlePointEmitter.h">
				</File>
				<File
					RelativePath=".\CParticleRingEmitter.cpp">
				</File>
				<File
					RelativePath=".\CParticleRotationAffector.cpp">
				</File>
				<File
					RelativePath=".\CParticleSphereEmitter.cpp">
				</File>
				<File
					RelativePath="CParticleSystemSceneNode.cpp">
				</File>
				<File
					RelativePath="CParticleSystemSceneNode.h">
				</File>
			</Filter>
			<Filter
				Name="collision">
				<File
					RelativePath="CMetaTriangleSelector.cpp">
				</File>
				<File
					RelativePath="CMetaTriangleSelector.h">
				</File>
				<File
					RelativePath="COctTreeTriangleSelector.cpp">
				</File>
				<File
					RelativePath="COctTreeTriangleSelector.h">
				</File>
				<File
					RelativePath=".\CSceneCollisionManager.cpp">
				</File>
				<File
					RelativePath=".\CSceneCollisionManager.h">
				</File>
				<File
					RelativePath=".\CTerrainTriangleSelector.cpp">
				</File>
				<File
					RelativePath=".\CTerrainTriangleSelector.h">
				</File>
				<File
					RelativePath="CTriangleBBSelector.cpp">
				</File>
				<File
					RelativePath="CTriangleBBSelector.h">
				</File>
				<File
					RelativePath="CTriangleSelector.cpp">
				</File>
				<File
					RelativePath="CTriangleSelector.h">
				</File>
			</Filter>
			<Filter
				Name="animators">
				<File
					RelativePath="CSceneNodeAnimatorCollisionResponse.cpp">
				</File>
				<File
					RelativePath="CSceneNodeAnimatorCollisionResponse.h">
				</File>
				<File
					RelativePath="CSceneNodeAnimatorDelete.cpp">
				</File>
				<File
					RelativePath="CSceneNodeAnimatorDelete.h">
				</File>
				<File
					RelativePath=".\CSceneNodeAnimatorFlyCircle.cpp">
				</File>
				<File
					RelativePath=".\CSceneNodeAnimatorFlyCircle.h">
				</File>
				<File
					RelativePath=".\CSceneNodeAnimatorFlyStraight.cpp">
				</File>
				<File
					RelativePath=".\CSceneNodeAnimatorFlyStraight.h">
				</File>
				<File
					RelativePath="CSceneNodeAnimatorFollowSpline.cpp">
				</File>
				<File
					RelativePath="CSceneNodeAnimatorFollowSpline.h">
				</File>
				<File
					RelativePath=".\CSceneNodeAnimatorRotation.cpp">
				</File>
				<File
					RelativePath=".\CSceneNodeAnimatorRotation.h">
				</File>
				<File
					RelativePath=".\CSceneNodeAnimatorTexture.cpp">
				</File>
				<File
					RelativePath=".\CSceneNodeAnimatorTexture.h">
				</File>
			</Filter>
			<Filter
				Name="writers"
				Filter="">
				<File
					RelativePath=".\CColladaMeshWriter.cpp">
				</File>
				<File
					RelativePath=".\CColladaMeshWriter.h">
				</File>
				<File
					RelativePath=".\CIrrMeshWriter.cpp">
				</File>
				<File
					RelativePath=".\CIrrMeshWriter.h">
				</File>
				<File
					RelativePath=".\CSTLMeshWriter.cpp">
				</File>
				<File
					RelativePath=".\CSTLMeshWriter.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="io impl">
			<File
				RelativePath=".\CAttributeImpl.h">
			</File>
			<File
				RelativePath=".\CAttributes.cpp">
			</File>
			<File
				RelativePath=".\CAttributes.h">
			</File>
			<File
				RelativePath=".\CFileList.cpp">
			</File>
			<File
				RelativePath=".\CFileList.h">
			</File>
			<File
				RelativePath=".\CFileSystem.cpp">
			</File>
			<File
				RelativePath=".\CFileSystem.h">
			</File>
			<File
				RelativePath=".\CLimitReadFile.cpp">
			</File>
			<File
				RelativePath=".\CLimitReadFile.h">
			</File>
			<File
				RelativePath=".\CMemoryReadFile.cpp">
			</File>
			<File
				RelativePath=".\CMemoryReadFile.h">
			</File>
			<File
				RelativePath=".\CPakReader.cpp">
			</File>
			<File
				RelativePath=".\CPakReader.h">
			</File>
			<File
				RelativePath=".\CReadFile.cpp">
			</File>
			<File
				RelativePath=".\CReadFile.h">
			</File>
			<File
				RelativePath="CWriteFile.cpp">
			</File>
			<File
				RelativePath="CWriteFile.h">
			</File>
			<File
				RelativePath="CXMLReader.cpp">
			</File>
			<File
				RelativePath="CXMLReader.h">
			</File>
			<File
				RelativePath=".\CXMLReaderImpl.h">
			</File>
			<File
				RelativePath="CXMLWriter.cpp">
			</File>
			<File
				RelativePath="CXMLWriter.h">
			</File>
			<File
				RelativePath=".\CZipReader.cpp">
			</File>
			<File
				RelativePath=".\CZipReader.h">
			</File>
			<File
				RelativePath=".\irrXML.cpp">
			</File>
		</Filter>
		<Filter
			Name="irr impl">
			<File
				RelativePath="CIrrDeviceLinux.cpp">
			</File>
			<File
				RelativePath="CIrrDeviceLinux.h">
			</File>
			<File
				RelativePath="CIrrDeviceStub.cpp">
			</File>
			<File
				RelativePath="CIrrDeviceStub.h">
			</File>
			<File
				RelativePath="CIrrDeviceWin32.cpp">
			</File>
			<File
				RelativePath="CIrrDeviceWin32.h">
			</File>
			<File
				RelativePath="CLogger.cpp">
			</File>
			<File
				RelativePath="CLogger.h">
			</File>
			<File
				RelativePath="COSOperator.cpp">
			</File>
			<File
				RelativePath="COSOperator.h">
			</File>
			<File
				RelativePath="CTimer.h">
			</File>
			<File
				RelativePath=".\Irrlicht.cpp">
			</File>
			<File
				RelativePath="os.cpp">
			</File>
			<File
				RelativePath="os.h">
			</File>
			<Filter
				Name="extern">
				<Filter
					Name="zlib">
					<File
						RelativePath="zlib\adler32.c">
					</File>
					<File
						RelativePath=".\zlib\compress.c">
					</File>
					<File
						RelativePath=".\zlib\crc32.c">
					</File>
					<File
						RelativePath=".\zlib\crc32.h">
					</File>
					<File
						RelativePath=".\zlib\deflate.c">
					</File>
					<File
						RelativePath="zlib\deflate.h">
					</File>
					<File
						RelativePath="zlib\inffast.c">
					</File>
					<File
						RelativePath="zlib\inffast.h">
					</File>
					<File
						RelativePath="zlib\inffixed.h">
					</File>
					<File
						RelativePath="zlib\inflate.c">
					</File>
					<File
						RelativePath="zlib\inftrees.c">
					</File>
					<File
						RelativePath="zlib\inftrees.h">
					</File>
					<File
						RelativePath="zlib\trees.c">
					</File>
					<File
						RelativePath="zlib\trees.h">
					</File>
					<File
						RelativePath="zlib\uncompr.c">
					</File>
					<File
						RelativePath="zlib\zconf.h">
					</File>
					<File
						RelativePath="zlib\zlib.h">
					</File>
					<File
						RelativePath="zlib\zutil.c">
					</File>
					<File
						RelativePath="zlib\zutil.h">
					</File>
				</Filter>
				<Filter
					Name="jpeglib">
					<File
						RelativePath="jpeglib\cderror.h">
					</File>
					<File
						RelativePath="jpeglib\cdjpeg.c">
					</File>
					<File
						RelativePath="jpeglib\cdjpeg.h">
					</File>
					<File
						RelativePath="jpeglib\jcapimin.c">
					</File>
					<File
						RelativePath="jpeglib\jcapistd.c">
					</File>
					<File
						RelativePath="jpeglib\jccoefct.c">
					</File>
					<File
						RelativePath="jpeglib\jccolor.c">
					</File>
					<File
						RelativePath="jpeglib\jcdctmgr.c">
					</File>
					<File
						RelativePath="jpeglib\jchuff.c">
					</File>
					<File
						RelativePath="jpeglib\jchuff.h">
					</File>
					<File
						RelativePath="jpeglib\jcinit.c">
					</File>
					<File
						RelativePath="jpeglib\jcmainct.c">
					</File>
					<File
						RelativePath="jpeglib\jcmarker.c">
					</File>
					<File
						RelativePath="jpeglib\jcmaster.c">
					</File>
					<File
						RelativePath="jpeglib\jcomapi.c">
					</File>
					<File
						RelativePath="jpeglib\jconfig.h">
					</File>
					<File
						RelativePath="jpeglib\jcparam.c">
					</File>
					<File
						RelativePath="jpeglib\jcphuff.c">
					</File>
					<File
						RelativePath="jpeglib\jcprepct.c">
					</File>
					<File
						RelativePath="jpeglib\jcsample.c">
					</File>
					<File
						RelativePath="jpeglib\jctrans.c">
					</File>
					<File
						RelativePath="jpeglib\jdapimin.c">
					</File>
					<File
						RelativePath="jpeglib\jdapistd.c">
					</File>
					<File
						RelativePath="jpeglib\jdatadst.c">
					</File>
					<File
						RelativePath="jpeglib\jdatasrc.c">
					</File>
					<File
						RelativePath="jpeglib\jdcoefct.c">
					</File>
					<File
						RelativePath="jpeglib\jdcolor.c">
					</File>
					<File
						RelativePath="jpeglib\jdct.h">
					</File>
					<File
						RelativePath="jpeglib\jddctmgr.c">
					</File>
					<File
						RelativePath="jpeglib\jdhuff.c">
					</File>
					<File
						RelativePath="jpeglib\jdhuff.h">
					</File>
					<File
						RelativePath="jpeglib\jdinput.c">
					</File>
					<File
						RelativePath="jpeglib\jdmainct.c">
					</File>
					<File
						RelativePath="jpeglib\jdmarker.c">
					</File>
					<File
						RelativePath="jpeglib\jdmaster.c">
					</File>
					<File
						RelativePath="jpeglib\jdmerge.c">
					</File>
					<File
						RelativePath="jpeglib\jdphuff.c">
					</File>
					<File
						RelativePath="jpeglib\jdpostct.c">
					</File>
					<File
						RelativePath="jpeglib\jdsample.c">
					</File>
					<File
						RelativePath="jpeglib\jdtrans.c">
					</File>
					<File
						RelativePath="jpeglib\jerror.c">
					</File>
					<File
						RelativePath="jpeglib\jerror.h">
					</File>
					<File
						RelativePath="jpeglib\jfdctflt.c">
					</File>
					<File
						RelativePath="jpeglib\jfdctfst.c">
					</File>
					<File
						RelativePath="jpeglib\jfdctint.c">
					</File>
					<File
						RelativePath="jpeglib\jidctflt.c">
					</File>
					<File
						RelativePath="jpeglib\jidctfst.c">
					</File>
					<File
						RelativePath="jpeglib\jidctint.c">
					</File>
					<File
						RelativePath="jpeglib\jidctred.c">
					</File>
					<File
						RelativePath="jpeglib\jinclude.h">
					</File>
					<File
						RelativePath="jpeglib\jmemmgr.c">
					</File>
					<File
						RelativePath="jpeglib\jmemnobs.c">
					</File>
					<File
						RelativePath="jpeglib\jmemsys.h">
					</File>
					<File
						RelativePath="jpeglib\jmorecfg.h">
					</File>
					<File
						RelativePath="jpeglib\jpegint.h">
					</File>
					<File
						RelativePath="jpeglib\jpeglib.h">
					</File>
					<File
						RelativePath="jpeglib\jquant1.c">
					</File>
					<File
						RelativePath="jpeglib\jquant2.c">
					</File>
					<File
						RelativePath="jpeglib\jutils.c">
					</File>
					<File
						RelativePath="jpeglib\jversion.h">
					</File>
				</Filter>
				<Filter
					Name="libpng">
					<File
						RelativePath=".\libpng\png.c">
					</File>
					<File
						RelativePath=".\libpng\png.h">
					</File>
					<File
						RelativePath=".\libpng\pngconf.h">
					</File>
					<File
						RelativePath=".\libpng\pngerror.c">
					</File>
					<File
						RelativePath=".\libpng\pngget.c">
					</File>
					<File
						RelativePath=".\libpng\pngmem.c">
					</File>
					<File
						RelativePath=".\libpng\pngpread.c">
					</File>
					<File
						RelativePath=".\libpng\pngread.c">
					</File>
					<File
						RelativePath=".\libpng\pngrio.c">
					</File>
					<File
						RelativePath=".\libpng\pngrtran.c">
					</File>
					<File
						RelativePath=".\libpng\pngrutil.c">
					</File>
					<File
						RelativePath=".\libpng\pngset.c">
					</File>
					<File
						RelativePath=".\libpng\pngtrans.c">
					</File>
					<File
						RelativePath=".\libpng\pngwio.c">
					</File>
					<File
						RelativePath=".\libpng\pngwrite.c">
					</File>
					<File
						RelativePath=".\libpng\pngwtran.c">
					</File>
					<File
						RelativePath=".\libpng\pngwutil.c">
					</File>
				</Filter>
			</Filter>
		</Filter>
		<Filter
			Name="doc">
			<File
				RelativePath="..\..\changes.txt">
			</File>
			<File
				RelativePath="..\..\readme.txt">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
