// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#ifndef __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__
#define __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__

#include "IMeshLoader.h"
#include "IVideoDriver.h"
#include "CSkinnedMesh.h"

namespace irr
{
namespace scene
{

//! Meshloader capable of loading Milkshape 3D files
class CMS3DMeshFileLoader : public IMeshLoader
{
public:

	//! Constructor
	CMS3DMeshFileLoader(video::IVideoDriver* driver);

	//! returns true if the file maybe is able to be loaded by this class
	//! based on the file extension (e.g. ".bsp")
	virtual bool isALoadableFileExtension(const c8* fileName) const;

	//! creates/loads an animated mesh from the file.
	//! \return Pointer to the created mesh. Returns 0 if loading failed.
	//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
	//! See IReferenceCounted::drop() for more information.
	virtual IAnimatedMesh* createMesh(io::IReadFile* file);

private:

	core::stringc stripPathFromString(const core::stringc& inString, bool returnPath) const;

	bool load(io::IReadFile* file);
	video::IVideoDriver* Driver;
	CSkinnedMesh* AnimatedMesh;

	struct SGroup
	{
		core::stringc Name;
		core::array<u16> VertexIds;
		u16 MaterialIdx;
	};

	core::array<SGroup> Groups;

};

} // end namespace scene
} // end namespace irr

#endif


