// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#include "CGUIWindow.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUISkin.h"
#include "IGUIEnvironment.h"
#include "IVideoDriver.h"
#include "IGUIButton.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"

namespace irr
{
namespace gui
{

//! constructor
CGUIWindow::CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
: IGUIWindow(environment, parent, id, rectangle), Dragging(false)
{
	#ifdef _DEBUG
	setDebugName("CGUIWindow");
	#endif

	IGUISkin* skin = 0;
	if (environment)
		skin = environment->getSkin();

	IGUISpriteBank* sprites = 0;
	video::SColor color(255,255,255,255);
	
	s32 buttonw = 15;
	if (skin)
	{
		buttonw = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH);
		sprites = skin->getSpriteBank();
		color = skin->getColor(EGDC_WINDOW_SYMBOL);
	}
	s32 posx = RelativeRect.getWidth() - buttonw - 4;

	CloseButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1, 
		L"", skin ? skin->getDefaultText(EGDT_WINDOW_CLOSE) : L"Close" );
	CloseButton->setSubElement(true);
	CloseButton->setTabStop(false);
	CloseButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	if (sprites)
	{
		CloseButton->setSpriteBank(sprites);
		CloseButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_CLOSE), color);
		CloseButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_CLOSE), color);
	}
	posx -= buttonw + 2;

	RestoreButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1, 
		L"", skin ? skin->getDefaultText(EGDT_WINDOW_RESTORE) : L"Restore" );
	RestoreButton->setVisible(false);
	RestoreButton->setSubElement(true);
	RestoreButton->setTabStop(false);
	RestoreButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	if (sprites)
	{
		RestoreButton->setSpriteBank(sprites);
		RestoreButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_RESTORE), color);
		RestoreButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_RESTORE), color);
	}
	posx -= buttonw + 2;

	MinButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1, 
		L"", skin ? skin->getDefaultText(EGDT_WINDOW_MINIMIZE) : L"Minimize" );
	MinButton->setVisible(false);
	MinButton->setSubElement(true);
	MinButton->setTabStop(false);
	MinButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	if (sprites)
	{
		MinButton->setSpriteBank(sprites);
		MinButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_MINIMIZE), color);
		MinButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_MINIMIZE), color);
	}

	MinButton->grab();
	RestoreButton->grab();
	CloseButton->grab();

	// this element is a tab group
	setTabGroup(true);
	setTabStop(true);
	setTabOrder(-1);
}


//! destructor
CGUIWindow::~CGUIWindow()
{
	if (MinButton)
		MinButton->drop();

	if (RestoreButton)
		RestoreButton->drop();

	if (CloseButton)
		CloseButton->drop();
}


//! called if an event happened.
bool CGUIWindow::OnEvent(const SEvent& event)
{
	if (IsEnabled)
	{

		switch(event.EventType)
		{
		case EET_GUI_EVENT:
			if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
			{
				Dragging = false;
			}
			else
			if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUSED)
			{
				if (Parent && ((event.GUIEvent.Caller == this) || isMyChild(event.GUIEvent.Caller)))
					Parent->bringToFront(this);
			}
			else
			if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED)
			{
				if (event.GUIEvent.Caller == CloseButton)
				{
					if (Parent)
					{
						// send close event to parent
						SEvent e;
						e.EventType = EET_GUI_EVENT;
						e.GUIEvent.Caller = this;
						e.GUIEvent.Element = 0;
						e.GUIEvent.EventType = EGET_ELEMENT_CLOSED;

						// if the event was not absorbed
						if (!Parent->OnEvent(e))
							remove();

						return true;

					}
					else
					{
						remove();
						return true;
					}
				}
			}
			break;
		case EET_MOUSE_INPUT_EVENT:
			switch(event.MouseInput.Event)
			{
			case EMIE_LMOUSE_PRESSED_DOWN:
				DragStart.X = event.MouseInput.X;
				DragStart.Y = event.MouseInput.Y;
				Dragging = true;
				if (Parent)
					Parent->bringToFront(this);
				return true;
			case EMIE_LMOUSE_LEFT_UP:
				Dragging = false;
				return true;
			case EMIE_MOUSE_MOVED:
				if (Dragging)
				{
					// gui window should not be dragged outside its parent
					if (Parent)
						if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
							event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
							event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
							event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)

							return true;
						

					move(core::position2d<s32>(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y));
					DragStart.X = event.MouseInput.X;
					DragStart.Y = event.MouseInput.Y;
					return true;
				}
				break;
			default:
				break;
			}
		default:
			break;
		}
	}

	return IGUIElement::OnEvent(event);
}


//! Updates the absolute position.
void CGUIWindow::updateAbsolutePosition()
{
	IGUIElement::updateAbsolutePosition();
}


//! draws the element and its children
void CGUIWindow::draw()
{
	if (!IsVisible)
		return;

	IGUISkin* skin = Environment->getSkin();

	core::rect<s32> rect = AbsoluteRect;
	core::rect<s32> *cl = &AbsoluteClippingRect;

	// draw body fast
	rect = skin->draw3DWindowBackground(this, true, skin->getColor(EGDC_ACTIVE_BORDER),
		AbsoluteRect, &AbsoluteClippingRect);

	if (Text.size())
	{
		rect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
		rect.UpperLeftCorner.Y += skin->getSize(EGDS_TEXT_DISTANCE_Y);
		rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;

		IGUIFont* font = skin->getFont(EGDF_WINDOW);
		if (font)
			font->draw(Text.c_str(), rect, skin->getColor(EGDC_ACTIVE_CAPTION), false, true, cl);
	}

	IGUIElement::draw();
}


//! Returns pointer to the close button
IGUIButton* CGUIWindow::getCloseButton() const
{
	return CloseButton;
}


//! Returns pointer to the minimize button
IGUIButton* CGUIWindow::getMinimizeButton() const
{
	return MinButton;
}


//! Returns pointer to the maximize button
IGUIButton* CGUIWindow::getMaximizeButton() const
{
	return RestoreButton;
}


} // end namespace gui
} // end namespace irr

#endif // _IRR_COMPILE_WITH_GUI_

