Commit 3483c603 authored by 神楽坂玲奈's avatar 神楽坂玲奈

video Background

parent 39b1637e
Pipeline #5213 canceled with stage
in 1 minute and 46 seconds
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folderAsset: yes
timeCreated: 1471827270
licenseType: Pro
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using System.IO;
using UnityEngine;
public class BackGroundPic : Servant
{
private GameObject backGround;
public override void initialize()
{
backGround = Program.I().mod_simple_ngui_background_texture;
var file = new FileStream("texture/common/desk.jpg", FileMode.Open, FileAccess.Read);
file.Seek(0, SeekOrigin.Begin);
var data = new byte[file.Length];
file.Read(data, 0, (int) file.Length);
file.Close();
file.Dispose();
file = null;
var pic = new Texture2D(1920, 1080);
pic.LoadImage(data);
backGround.GetComponent<UITexture>().mainTexture = pic;
backGround.GetComponent<UITexture>().depth = -100;
}
public override void applyShowArrangement()
{
var component = backGround.GetComponent<UITexture>();
var texture = component.mainTexture;
if (texture.width <= texture.height * Screen.width / Screen.height)
{
// 图窄屏幕宽,用宽度
component.width = Utils.UIWidth() + 2;
component.height = component.width * texture.height / texture.width;
}
else
{
// 图宽屏幕窄,用高度
component.height = Utils.UIHeight() + 2;
component.width = component.height * texture.width / texture.height;
}
}
public override void applyHideArrangement()
{
applyShowArrangement();
}
}
\ No newline at end of file
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......@@ -30,7 +30,6 @@ public class Program : MonoBehaviour
[Header("ui_back_ground_2d")]
public Camera camera_back_ground_2d;
public GameObject mod_simple_ngui_background_texture;
public GameObject new_ui_cardDescription;
public GameObject new_ui_search;
public gameInfo new_ui_gameInfo;
......@@ -291,9 +290,6 @@ public class Program : MonoBehaviour
UIHelper.iniFaces();
initializeALLcameras();
fixALLcamerasPreFrame();
backGroundPic = new BackGroundPic();
servants.Add(backGroundPic);
backGroundPic.fixScreenProblem();
// });
// go(300, () =>
// {
......@@ -719,7 +715,6 @@ public class Program : MonoBehaviour
private readonly List<Servant> servants = new List<Servant>();
public Servant backGroundPic;
public Menu menu;
public Setting setting;
public selectDeck selectDeck;
......@@ -762,7 +757,6 @@ public class Program : MonoBehaviour
public void shiftToServant(Servant to)
{
if (to != backGroundPic && backGroundPic.isShowed) backGroundPic.hide();
if (to != menu && menu.isShowed) menu.hide();
if (to != setting && setting.isShowed) setting.hide();
if (to != selectDeck && selectDeck.isShowed) selectDeck.hide();
......@@ -774,7 +768,6 @@ public class Program : MonoBehaviour
if (to != puzzleMode && puzzleMode.isShowed) puzzleMode.hide();
if (to != aiRoom && aiRoom.isShowed) aiRoom.hide();
if (to == backGroundPic && backGroundPic.isShowed == false) backGroundPic.show();
if (to == menu && menu.isShowed == false) menu.show();
if (to == setting && setting.isShowed == false) setting.show();
if (to == selectDeck && selectDeck.isShowed == false) selectDeck.show();
......@@ -911,7 +904,6 @@ public class Program : MonoBehaviour
private void gameStart()
{
if (UIHelper.shouldMaximize()) UIHelper.MaximizeWindow();
backGroundPic.show();
shiftToServant(menu);
}
......
......@@ -236,8 +236,6 @@ public class Setting : WindowServant2D
var mats = UIHelper.getByName<UIPopupList>(gameObject, "screen_").value
.Split(new[] { " x " }, StringSplitOptions.RemoveEmptyEntries);
Assert.IsTrue(mats.Length == 2);
Debug.Log(int.Parse(mats[0]));
Debug.Log(int.Parse(mats[1]));
Screen.SetResolution(int.Parse(mats[0]), int.Parse(mats[1]),
UIHelper.getByName<UIToggle>(gameObject, "full_").value);
Program.go(100, () =>
......
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......
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