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Neos
Commits
fab74f46
Commit
fab74f46
authored
May 19, 2023
by
chechunchi
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remove unused delay in onSocketMessage.ts
parent
e47d0dd2
Pipeline
#21732
passed with stages
in 14 minutes
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1
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1 changed file
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33 deletions
+0
-33
src/service/onSocketMessage.ts
src/service/onSocketMessage.ts
+0
-33
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src/service/onSocketMessage.ts
View file @
fab74f46
...
...
@@ -2,12 +2,8 @@
* 长连接消息事件订阅处理逻辑
*
* */
import
{
ygopro
}
from
"
@/api
"
;
import
{
adaptStoc
}
from
"
@/api/ocgcore/ocgAdapter/adapter
"
;
import
{
YgoProPacket
}
from
"
@/api/ocgcore/ocgAdapter/packet
"
;
import
{
useConfig
}
from
"
@/config
"
;
import
{
sleep
}
from
"
@/infra
"
;
import
{
matStore
}
from
"
@/stores
"
;
import
handleGameMsg
from
"
./duel/gameMsg
"
;
import
handleTimeLimit
from
"
./duel/timeLimit
"
;
...
...
@@ -22,8 +18,6 @@ import handleHsWatchChange from "./room/hsWatchChange";
import
handleJoinGame
from
"
./room/joinGame
"
;
import
handleTypeChange
from
"
./room/typeChange
"
;
const
NeosConfig
=
useConfig
();
/*
* 先将从长连接中读取到的二进制数据通过Adapter转成protobuf结构体,
* 然后再分发到各个处理函数中去处理。
...
...
@@ -32,9 +26,6 @@ const NeosConfig = useConfig();
export
default
async
function
handleSocketMessage
(
e
:
MessageEvent
)
{
const
packet
=
YgoProPacket
.
deserialize
(
e
.
data
);
const
pb
=
adaptStoc
(
packet
);
const
delay
=
handleDelay
(
pb
);
await
sleep
(
delay
);
switch
(
pb
.
msg
)
{
case
"
stoc_join_game
"
:
{
...
...
@@ -110,27 +101,3 @@ export default async function handleSocketMessage(e: MessageEvent) {
}
}
}
// 该函数用于控频,防止MSG更新太频繁,返回值是延迟的时间戳(毫秒)
//
// 对于一般的MSG,我们会延迟200ms执行处理逻辑;
// 当处理一些带有动画效果的MSG时,比如`MSG_MOVE`,`MSG_CHAINING`,我们会设置下一次执行处理逻辑的延迟,确保动画完整
function
handleDelay
(
stoc
:
ygopro
.
YgoStocMsg
):
number
{
const
delay
=
matStore
.
delay
;
// 重置下次`delay`
matStore
.
delay
=
NeosConfig
.
ui
.
commonDelay
;
// 对特定的`MSG`,设置特化的`delay`
if
(
stoc
.
has_stoc_game_msg
)
{
if
(
stoc
.
stoc_game_msg
.
gameMsg
==
"
move
"
)
{
matStore
.
delay
=
NeosConfig
.
ui
.
moveDelay
+
500
;
}
else
if
(
stoc
.
stoc_game_msg
.
gameMsg
==
"
chaining
"
)
{
matStore
.
delay
=
NeosConfig
.
ui
.
chainingDelay
;
}
else
if
(
stoc
.
stoc_game_msg
.
gameMsg
==
"
attack
"
)
{
matStore
.
delay
=
NeosConfig
.
ui
.
attackDelay
+
200
;
}
}
return
delay
;
}
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