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cd1f92c4
Commit
cd1f92c4
authored
Jun 03, 2023
by
Chunchi Che
Browse files
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handle overlay
parent
9e5c6f5c
Pipeline
#22069
failed with stages
in 10 minutes and 53 seconds
Changes
7
Pipelines
1
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Showing
7 changed files
with
104 additions
and
62 deletions
+104
-62
src/service/duel/move.ts
src/service/duel/move.ts
+48
-34
src/service/duel/start.ts
src/service/duel/start.ts
+0
-1
src/stores/cardStore.ts
src/stores/cardStore.ts
+44
-12
src/ui/Duel/PlayMat/Card/index.tsx
src/ui/Duel/PlayMat/Card/index.tsx
+7
-2
src/ui/Duel/PlayMat/Card/springs/moveToDeck.ts
src/ui/Duel/PlayMat/Card/springs/moveToDeck.ts
+1
-1
src/ui/Duel/PlayMat/Card/springs/moveToGround.ts
src/ui/Duel/PlayMat/Card/springs/moveToGround.ts
+4
-11
src/ui/Duel/PlayMat/Card/springs/moveToOutside.ts
src/ui/Duel/PlayMat/Card/springs/moveToOutside.ts
+0
-1
No files found.
src/service/duel/move.ts
View file @
cd1f92c4
...
@@ -7,7 +7,7 @@ import { REASON_MATERIAL } from "../../common";
...
@@ -7,7 +7,7 @@ import { REASON_MATERIAL } from "../../common";
type
MsgMove
=
ygopro
.
StocGameMessage
.
MsgMove
;
type
MsgMove
=
ygopro
.
StocGameMessage
.
MsgMove
;
const
{
HAND
,
GRAVE
,
REMOVED
,
DECK
,
EXTRA
,
MZONE
,
TZONE
}
=
ygopro
.
CardZone
;
const
{
HAND
,
GRAVE
,
REMOVED
,
DECK
,
EXTRA
,
MZONE
,
TZONE
}
=
ygopro
.
CardZone
;
const
overlayStack
:
CardType
[]
=
[];
const
overlayStack
:
ygopro
.
CardLocation
[]
=
[];
export
default
async
(
move
:
MsgMove
)
=>
{
export
default
async
(
move
:
MsgMove
)
=>
{
const
code
=
move
.
code
;
const
code
=
move
.
code
;
...
@@ -15,12 +15,10 @@ export default async (move: MsgMove) => {
...
@@ -15,12 +15,10 @@ export default async (move: MsgMove) => {
const
to
=
move
.
to
;
const
to
=
move
.
to
;
const
reason
=
move
.
reason
;
const
reason
=
move
.
reason
;
// FIXME: 考虑超量素材的情况
const
fromCards
=
cardStore
.
at
(
from
.
zone
,
from
.
controler
);
const
fromCards
=
cardStore
.
at
(
from
.
zone
,
from
.
controler
);
const
toCards
=
cardStore
.
at
(
to
.
zone
,
to
.
controler
);
const
toCards
=
cardStore
.
at
(
to
.
zone
,
to
.
controler
);
// TODO:
这段逻辑有点迷惑,后面问问作者
// TODO:
是否能有更solid的衍生物判断方式?
const
fromZone
=
const
fromZone
=
move
.
from
.
toArray
().
at
(
1
)
===
undefined
?
ygopro
.
CardZone
.
TZONE
:
from
.
zone
;
move
.
from
.
toArray
().
at
(
1
)
===
undefined
?
ygopro
.
CardZone
.
TZONE
:
from
.
zone
;
const
toZone
=
const
toZone
=
...
@@ -30,9 +28,12 @@ export default async (move: MsgMove) => {
...
@@ -30,9 +28,12 @@ export default async (move: MsgMove) => {
await
(
async
()
=>
{
await
(
async
()
=>
{
const
{
text
}
=
await
fetchCard
(
code
);
const
{
text
}
=
await
fetchCard
(
code
);
console
.
color
(
"
green
"
)(
console
.
color
(
"
green
"
)(
`
${
text
.
name
}
${
ygopro
.
CardZone
[
fromZone
]}
:
${
from
.
sequence
}
→
${
ygopro
.
CardZone
[
toZone
]}
:
${
to
.
sequence
}
`
`
${
text
.
name
}
${
ygopro
.
CardZone
[
fromZone
]}
:
${
from
.
sequence
}
:
${
from
.
is_overlay
?
from
.
overlay_sequence
:
""
}
→
${
ygopro
.
CardZone
[
toZone
]}
:
${
to
.
sequence
}
:
${
to
.
is_overlay
?
to
.
overlay_sequence
:
""
}
`
);
);
// console.color("green")("overlay", from.overlay_sequence, to.overlay_sequence);
})();
})();
let
target
:
CardType
;
let
target
:
CardType
;
...
@@ -43,23 +44,17 @@ export default async (move: MsgMove) => {
...
@@ -43,23 +44,17 @@ export default async (move: MsgMove) => {
target
=
cardStore
.
at
(
TZONE
,
from
.
controler
)[
0
];
// 必有,随便取一个没用到的token
target
=
cardStore
.
at
(
TZONE
,
from
.
controler
)[
0
];
// 必有,随便取一个没用到的token
}
else
if
(
from
.
is_overlay
)
{
}
else
if
(
from
.
is_overlay
)
{
// 超量素材的去除
// 超量素材的去除
const
xyzMonster
=
cardStore
.
at
(
MZONE
,
from
.
controler
,
from
.
sequence
);
const
overlayMaterial
=
cardStore
.
at
(
if
(
xyzMonster
)
{
MZONE
,
const
overlay
=
xyzMonster
.
overlayMaterials
from
.
controler
,
.
splice
(
from
.
overlay_sequence
,
1
)
from
.
sequence
,
.
at
(
0
);
from
.
overlay_sequence
if
(
overlay
)
{
target
=
overlay
;
target
.
xyzMonster
=
undefined
;
}
else
{
console
.
warn
(
`<Move>overlay from zone=
${
MZONE
}
, controller=
${
from
.
controler
}
, sequence=
${
from
.
sequence
}
, overlay_sequence=
${
from
.
overlay_sequence
}
is null`
);
);
return
;
if
(
overlayMaterial
)
{
}
target
=
overlayMaterial
;
}
else
{
}
else
{
console
.
warn
(
console
.
warn
(
`<Move>
xyzMonster from zone=
${
MZONE
}
, controller=
${
from
.
controler
}
, sequence=
${
from
.
sequence
}
is null`
`<Move>
overlayMaterial from zone=
${
MZONE
}
, controller=
${
from
.
controler
}
, sequence=
${
from
.
sequence
}
, overlay_sequence=
${
from
.
overlay_
sequence
}
is null`
);
);
return
;
return
;
}
}
...
@@ -79,21 +74,30 @@ export default async (move: MsgMove) => {
...
@@ -79,21 +74,30 @@ export default async (move: MsgMove) => {
// 超量
// 超量
if
(
to
.
is_overlay
)
{
if
(
to
.
is_overlay
)
{
// 准备超量召唤,超量素材入栈
// 准备超量召唤,超量素材入栈
if
(
reason
==
REASON_MATERIAL
)
overlayStack
.
push
(
target
);
if
(
reason
==
REASON_MATERIAL
)
overlayStack
.
push
(
to
);
// 超量素材的添加
else
{
target
.
overlayMaterials
.
splice
(
to
.
overlay_sequence
,
0
,
target
);
target
.
xyzMonster
=
undefined
;
}
}
}
if
(
toZone
===
MZONE
&&
overlayStack
.
length
)
{
if
(
toZone
===
MZONE
&&
overlayStack
.
length
)
{
// 超量召唤
// 超量召唤
target
.
overlayMaterials
=
overlayStack
.
splice
(
0
,
overlayStack
.
length
);
const
xyzLocations
=
overlayStack
.
splice
(
0
,
overlayStack
.
length
);
target
.
overlayMaterials
.
forEach
((
c
)
=>
(
c
.
xyzMonster
=
target
));
for
(
const
location
of
xyzLocations
)
{
const
overlayMaterial
=
cardStore
.
at
(
location
.
zone
,
location
.
controler
,
location
.
sequence
,
location
.
overlay_sequence
);
if
(
overlayMaterial
)
{
// 超量素材的位置应该和超量怪兽保持一致
overlayMaterial
.
location
.
controler
=
to
.
controler
;
overlayMaterial
.
location
.
zone
=
to
.
zone
;
overlayMaterial
.
location
.
sequence
=
to
.
sequence
;
await
eventbus
.
call
(
Task
.
Move
,
overlayMaterial
.
uuid
);
}
}
}
}
// 维护sequence
// 维护sequence
// TODO: 这些逻辑是不是可以考虑沉淀到store里面
if
([
HAND
,
GRAVE
,
REMOVED
,
DECK
,
EXTRA
].
includes
(
fromZone
))
if
([
HAND
,
GRAVE
,
REMOVED
,
DECK
,
EXTRA
].
includes
(
fromZone
))
fromCards
.
forEach
(
fromCards
.
forEach
(
(
c
)
=>
c
.
location
.
sequence
>
from
.
sequence
&&
c
.
location
.
sequence
--
(
c
)
=>
c
.
location
.
sequence
>
from
.
sequence
&&
c
.
location
.
sequence
--
...
@@ -104,11 +108,8 @@ export default async (move: MsgMove) => {
...
@@ -104,11 +108,8 @@ export default async (move: MsgMove) => {
);
);
// 更新信息
// 更新信息
target
.
location
.
zone
=
toZone
;
target
.
location
.
controler
=
to
.
controler
;
target
.
location
.
sequence
=
to
.
sequence
;
target
.
code
=
code
;
target
.
code
=
code
;
target
.
location
.
position
=
to
.
position
;
target
.
location
=
to
;
// 维护完了之后,开始动画
// 维护完了之后,开始动画
const
promises
:
Promise
<
unknown
>
[]
=
[];
const
promises
:
Promise
<
unknown
>
[]
=
[];
...
@@ -122,6 +123,19 @@ export default async (move: MsgMove) => {
...
@@ -122,6 +123,19 @@ export default async (move: MsgMove) => {
}
}
await
Promise
.
all
(
promises
);
await
Promise
.
all
(
promises
);
// 超量素材位置随之移动
if
(
from
.
zone
==
MZONE
&&
!
from
.
is_overlay
)
{
for
(
const
overlay
of
cardStore
.
findOverlay
(
from
.
zone
,
from
.
controler
,
from
.
sequence
))
{
overlay
.
location
=
to
;
await
eventbus
.
call
(
Task
.
Move
,
overlay
.
uuid
);
}
}
// TODO: 如果涉及了有超量素材的怪兽的移动,那么这个怪兽的移动应该也会带动超量素材的移动
// TODO: 如果涉及了有超量素材的怪兽的移动,那么这个怪兽的移动应该也会带动超量素材的移动
// 注意,一个monster的overlayMaterials中的每一项都是一个cardType,
// 注意,一个monster的overlayMaterials中的每一项都是一个cardType,
...
...
src/service/duel/start.ts
View file @
cd1f92c4
...
@@ -61,7 +61,6 @@ export default (start: ygopro.StocGameMessage.MsgStart) => {
...
@@ -61,7 +61,6 @@ export default (start: ygopro.StocGameMessage.MsgStart) => {
text
:
{},
text
:
{},
},
},
isToken
:
!
((
i
+
1
)
%
3
),
isToken
:
!
((
i
+
1
)
%
3
),
overlayMaterials
:
[],
chaining
:
false
,
chaining
:
false
,
directAttack
:
false
,
directAttack
:
false
,
})
})
...
...
src/stores/cardStore.ts
View file @
cd1f92c4
...
@@ -19,8 +19,6 @@ export interface CardType {
...
@@ -19,8 +19,6 @@ export interface CardType {
zone
:
ygopro
.
CardZone
;
zone
:
ygopro
.
CardZone
;
sequence
:
number
;
sequence
:
number
;
}
>
;
// 选择位置状态下的互动信息
}
>
;
// 选择位置状态下的互动信息
overlayMaterials
:
CardType
[];
// 超量素材, FIXME: 这里需要加上UUID
xyzMonster
?:
CardType
;
// 超量怪兽(这张卡作为这个怪兽的超量素材)
counters
:
{
[
type
:
number
]:
number
};
// 指示器
counters
:
{
[
type
:
number
]:
number
};
// 指示器
reload
?:
boolean
;
// 这个字段会在收到MSG_RELOAD_FIELD的时候设置成true,在收到MSG_UPDATE_DATE的时候设置成false
reload
?:
boolean
;
// 这个字段会在收到MSG_RELOAD_FIELD的时候设置成true,在收到MSG_UPDATE_DATE的时候设置成false
isToken
:
boolean
;
// 是否是token
isToken
:
boolean
;
// 是否是token
...
@@ -39,18 +37,38 @@ class CardStore {
...
@@ -39,18 +37,38 @@ class CardStore {
at
(
at
(
zone
:
ygopro
.
CardZone
,
zone
:
ygopro
.
CardZone
,
controller
:
number
,
controller
:
number
,
sequence
?:
number
sequence
?:
number
,
overlay_sequence
?:
number
):
CardType
|
undefined
;
):
CardType
|
undefined
;
at
(
zone
:
ygopro
.
CardZone
,
controller
:
number
,
sequence
?:
number
)
{
at
(
zone
:
ygopro
.
CardZone
,
controller
:
number
,
sequence
?:
number
,
overlay_sequence
?:
number
)
{
if
(
sequence
!==
undefined
)
{
if
(
sequence
!==
undefined
)
{
if
(
overlay_sequence
!==
undefined
)
{
return
this
.
inner
.
filter
(
(
card
)
=>
card
.
location
.
zone
===
zone
&&
card
.
location
.
controler
===
controller
&&
card
.
location
.
sequence
===
sequence
&&
card
.
location
.
is_overlay
==
true
&&
card
.
location
.
overlay_sequence
==
overlay_sequence
)
.
at
(
0
);
}
else
{
return
this
.
inner
return
this
.
inner
.
filter
(
.
filter
(
(
card
)
=>
(
card
)
=>
card
.
location
.
zone
===
zone
&&
card
.
location
.
zone
===
zone
&&
card
.
location
.
controler
===
controller
&&
card
.
location
.
controler
===
controller
&&
card
.
location
.
sequence
===
sequence
card
.
location
.
sequence
===
sequence
&&
card
.
location
.
is_overlay
==
false
)
)
.
at
(
0
);
.
at
(
0
);
}
}
else
{
}
else
{
return
this
.
inner
.
filter
(
return
this
.
inner
.
filter
(
(
card
)
=>
(
card
)
=>
...
@@ -61,6 +79,20 @@ class CardStore {
...
@@ -61,6 +79,20 @@ class CardStore {
find
(
location
:
ygopro
.
CardLocation
):
CardType
|
undefined
{
find
(
location
:
ygopro
.
CardLocation
):
CardType
|
undefined
{
return
this
.
at
(
location
.
zone
,
location
.
controler
,
location
.
sequence
);
return
this
.
at
(
location
.
zone
,
location
.
controler
,
location
.
sequence
);
}
}
// 获取特定位置下的所有超量素材
findOverlay
(
zone
:
ygopro
.
CardZone
,
controller
:
number
,
sequence
:
number
):
CardType
[]
{
return
this
.
inner
.
filter
(
(
card
)
=>
card
.
location
.
zone
==
zone
&&
card
.
location
.
controler
==
controller
&&
card
.
location
.
sequence
==
sequence
&&
card
.
location
.
is_overlay
);
}
async
setChaining
(
async
setChaining
(
location
:
ygopro
.
CardLocation
,
location
:
ygopro
.
CardLocation
,
code
:
number
,
code
:
number
,
...
...
src/ui/Duel/PlayMat/Card/index.tsx
View file @
cd1f92c4
...
@@ -162,9 +162,14 @@ const onCardClick = (card: CardType) => {
...
@@ -162,9 +162,14 @@ const onCardClick = (card: CardType) => {
messageStore
.
cardModal
.
isOpen
=
true
;
messageStore
.
cardModal
.
isOpen
=
true
;
// 侧边栏展示超量素材信息
// 侧边栏展示超量素材信息
if
(
card
.
overlayMaterials
.
length
>
0
)
{
const
overlayMaterials
=
cardStore
.
findOverlay
(
card
.
location
.
zone
,
card
.
location
.
controler
,
card
.
location
.
sequence
);
if
(
overlayMaterials
.
length
>
0
)
{
messageStore
.
cardListModal
.
list
=
messageStore
.
cardListModal
.
list
=
card
.
overlayMaterials
.
map
((
overlay
)
=>
({
overlayMaterials
.
map
((
overlay
)
=>
({
meta
:
{
meta
:
{
id
:
overlay
.
code
,
id
:
overlay
.
code
,
text
:
overlay
.
meta
.
text
,
text
:
overlay
.
meta
.
text
,
...
...
src/ui/Duel/PlayMat/Card/springs/moveToDeck.ts
View file @
cd1f92c4
...
@@ -30,7 +30,7 @@ const { HAND, GRAVE, REMOVED, DECK, EXTRA, MZONE, SZONE, TZONE } =
...
@@ -30,7 +30,7 @@ const { HAND, GRAVE, REMOVED, DECK, EXTRA, MZONE, SZONE, TZONE } =
export
const
moveToDeck
=
async
(
props
:
{
card
:
CardType
;
api
:
SpringApi
})
=>
{
export
const
moveToDeck
=
async
(
props
:
{
card
:
CardType
;
api
:
SpringApi
})
=>
{
const
{
card
,
api
}
=
props
;
const
{
card
,
api
}
=
props
;
// report
// report
const
{
location
,
xyzMonster
}
=
card
;
const
{
location
}
=
card
;
const
{
controler
,
zone
,
sequence
,
position
}
=
location
;
const
{
controler
,
zone
,
sequence
,
position
}
=
location
;
const
rightX
=
DECK_OFFSET_X
.
value
+
2
*
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
);
const
rightX
=
DECK_OFFSET_X
.
value
+
2
*
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
);
...
...
src/ui/Duel/PlayMat/Card/springs/moveToGround.ts
View file @
cd1f92c4
...
@@ -32,16 +32,9 @@ export const moveToGround = async (props: {
...
@@ -32,16 +32,9 @@ export const moveToGround = async (props: {
})
=>
{
})
=>
{
const
{
card
,
api
}
=
props
;
const
{
card
,
api
}
=
props
;
// 如果是超量素材,那么,应该看超量素材所属的xyzMonster
const
{
location
}
=
card
;
const
targetCard
=
card
.
location
.
is_overlay
?
card
.
xyzMonster
?
card
.
xyzMonster
:
card
:
card
;
const
{
location
,
xyzMonster
,
overlayMaterials
}
=
targetCard
;
const
{
controler
,
zone
,
sequence
,
position
,
is_overlay
}
=
location
;
const
{
controler
,
zone
,
sequence
,
position
}
=
location
;
// 根据zone计算卡片的宽度
// 根据zone计算卡片的宽度
const
cardWidth
=
const
cardWidth
=
...
@@ -104,7 +97,7 @@ export const moveToGround = async (props: {
...
@@ -104,7 +97,7 @@ export const moveToGround = async (props: {
x
,
x
,
y
,
y
,
height
,
height
,
z
:
overlayMaterials
.
length
?
200
:
12
0
,
z
:
is_overlay
?
120
:
20
0
,
ry
:
[
ry
:
[
ygopro
.
CardPosition
.
FACEDOWN
,
ygopro
.
CardPosition
.
FACEDOWN
,
ygopro
.
CardPosition
.
FACEDOWN_ATTACK
,
ygopro
.
CardPosition
.
FACEDOWN_ATTACK
,
...
@@ -120,7 +113,7 @@ export const moveToGround = async (props: {
...
@@ -120,7 +113,7 @@ export const moveToGround = async (props: {
});
});
await
asyncStart
(
api
)({
await
asyncStart
(
api
)({
z
:
0
,
z
:
0
,
zIndex
:
overlayMaterials
.
length
?
3
:
1
,
zIndex
:
is_overlay
?
1
:
3
,
config
:
{
config
:
{
easing
:
easings
.
easeInOutQuad
,
easing
:
easings
.
easeInOutQuad
,
mass
:
5
,
mass
:
5
,
...
...
src/ui/Duel/PlayMat/Card/springs/moveToOutside.ts
View file @
cd1f92c4
...
@@ -32,7 +32,6 @@ export const moveToOutside = async (props: {
...
@@ -32,7 +32,6 @@ export const moveToOutside = async (props: {
})
=>
{
})
=>
{
const
{
card
,
api
}
=
props
;
const
{
card
,
api
}
=
props
;
// report
// report
const
{
xyzMonster
,
overlayMaterials
}
=
card
;
const
{
zone
,
sequence
,
controler
,
position
}
=
card
.
location
;
const
{
zone
,
sequence
,
controler
,
position
}
=
card
.
location
;
let
x
=
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
)
*
3
,
let
x
=
(
BLOCK_WIDTH
.
value
+
COL_GAP
.
value
)
*
3
,
...
...
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