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Neos
Commits
c60754fd
Commit
c60754fd
authored
May 13, 2023
by
Chunchi Che
Browse files
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Plain Diff
fix chaining
parent
3184d713
Pipeline
#21649
passed with stages
in 17 minutes and 57 seconds
Changes
3
Pipelines
1
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Showing
3 changed files
with
20 additions
and
23 deletions
+20
-23
src/service/duel/gameMsg.ts
src/service/duel/gameMsg.ts
+3
-10
src/stores/matStore/store.ts
src/stores/matStore/store.ts
+16
-12
src/stores/matStore/types.ts
src/stores/matStore/types.ts
+1
-1
No files found.
src/service/duel/gameMsg.ts
View file @
c60754fd
...
...
@@ -61,8 +61,8 @@ const NeosConfig = useConfig();
export
default
function
handleGameMsg
(
pb
:
ygopro
.
YgoStocMsg
)
{
// 防止MSG更新太频繁,做下控频
//
// TODO: 细化需要控频的MSG
const
delay
=
matStore
.
delay
;
setTimeout
(()
=>
{
const
msg
=
pb
.
stoc_game_msg
;
...
...
@@ -70,9 +70,6 @@ export default function handleGameMsg(pb: ygopro.YgoStocMsg) {
matStore
.
waiting
=
false
;
}
// 先重置`delay`
matStore
.
delay
=
NeosConfig
.
ui
.
commonDelay
;
switch
(
msg
.
gameMsg
)
{
case
"
start
"
:
{
onMsgStart
(
msg
.
start
);
...
...
@@ -112,8 +109,6 @@ export default function handleGameMsg(pb: ygopro.YgoStocMsg) {
case
"
move
"
:
{
onMsgMove
(
msg
.
move
);
matStore
.
delay
=
NeosConfig
.
ui
.
moveDelay
+
500
;
break
;
}
case
"
select_card
"
:
{
...
...
@@ -239,8 +234,6 @@ export default function handleGameMsg(pb: ygopro.YgoStocMsg) {
case
"
chaining
"
:
{
onMsgChaining
(
msg
.
chaining
);
matStore
.
delay
+=
NeosConfig
.
ui
.
chainingDelay
;
break
;
}
case
"
chain_solved
"
:
{
...
...
@@ -287,5 +280,5 @@ export default function handleGameMsg(pb: ygopro.YgoStocMsg) {
break
;
}
}
},
matStore
.
delay
);
},
delay
);
}
src/stores/matStore/store.ts
View file @
c60754fd
...
...
@@ -4,6 +4,7 @@ import { proxy } from "valtio";
import
{
ygopro
}
from
"
@/api
"
;
import
{
fetchCard
}
from
"
@/api/cards
"
;
import
{
useConfig
}
from
"
@/config
"
;
import
type
{
CardState
,
...
...
@@ -255,16 +256,18 @@ export const matStore: MatState = proxy<MatState>({
result
:
ygopro
.
StocGameMessage
.
MsgWin
.
ActionType
.
UNKNOWN
,
waiting
:
false
,
unimplemented
:
0
,
delay
:
0
,
delay
:
useConfig
().
ui
.
commonDelay
,
// methods
in
:
getZone
,
isMe
,
setChaining
(
location
,
code
,
isChaining
)
{
const
target
=
this
.
in
(
location
.
location
).
of
(
location
.
controler
)[
location
.
sequence
];
const
target
=
this
.
in
(
location
.
location
)
.
of
(
location
.
controler
)
.
at
(
location
.
sequence
);
if
(
target
)
{
target
.
chaining
=
isChaining
;
if
(
target
.
occupant
)
{
if
(
target
.
occupant
&&
isChaining
)
{
// 目前需要判断`isChaining`为ture才设置id,因为有些手坑发效果后会move到墓地,运行到这里的时候已经和原来的位置对不上了,这时候不设置id
target
.
occupant
.
id
=
code
;
}
if
(
target
.
location
.
zone
==
ygopro
.
CardZone
.
HAND
)
{
...
...
@@ -272,6 +275,7 @@ export const matStore: MatState = proxy<MatState>({
?
ygopro
.
CardPosition
.
FACEUP_ATTACK
:
ygopro
.
CardPosition
.
FACEDOWN_ATTACK
;
}
}
},
});
...
...
src/stores/matStore/types.ts
View file @
c60754fd
...
...
@@ -94,7 +94,7 @@ export interface MatState {
unimplemented
:
number
;
// 未处理的`Message`
delay
:
number
;
// MSG处理的延迟时间,目的时为了让一些动画处理完后再开始处理下一个MSG
delay
:
number
;
// MSG处理的延迟时间,目的时为了让一些动画处理完后再开始处理下一个MSG
。TODO:正确处理与`timeLimit`的关系
// >>> methods >>>
/** 根据zone获取hands/masters/magics... */
...
...
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