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Neos
Commits
b15537c1
Commit
b15537c1
authored
May 14, 2023
by
Chunchi Che
Browse files
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Plain Diff
add attack effect
parent
247ad7f3
Pipeline
#21665
passed with stages
in 11 minutes and 2 seconds
Changes
9
Pipelines
1
Show whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
68 additions
and
10 deletions
+68
-10
src/api/ocgcore/ocgAdapter/protoDecl.ts
src/api/ocgcore/ocgAdapter/protoDecl.ts
+1
-0
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/attack.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/attack.ts
+36
-0
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
+6
-0
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
+0
-6
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
+0
-1
src/service/duel/attack.ts
src/service/duel/attack.ts
+5
-1
src/service/onSocketMessage.ts
src/service/onSocketMessage.ts
+2
-0
src/stores/matStore/types.ts
src/stores/matStore/types.ts
+1
-1
src/ui/Duel/PlayMat/Mat.tsx
src/ui/Duel/PlayMat/Mat.tsx
+17
-1
No files found.
src/api/ocgcore/ocgAdapter/protoDecl.ts
View file @
b15537c1
...
...
@@ -56,3 +56,4 @@ export const MSG_ADD_COUNTER = 101;
export
const
MSG_REMOVE_COUNTER
=
102
;
export
const
MSG_SELECT_COUNTER
=
22
;
export
const
MSG_SORT_CARD
=
25
;
export
const
MSG_ATTACK
=
110
;
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/attack.ts
0 → 100644
View file @
b15537c1
import
{
ygopro
}
from
"
@/api/ocgcore/idl/ocgcore
"
;
import
{
BufferReaderExt
}
from
"
../../bufferIO
"
;
import
MsgAttack
=
ygopro
.
StocGameMessage
.
MsgAttack
;
/*
* Msg Attack
*
* @param attacker_location - 攻击者位置
* @param target_location - 攻击目标位置,可能为空
* @param direct_attack - 是否直接攻击玩家
* */
export
default
(
data
:
Uint8Array
)
=>
{
const
reader
=
new
BufferReaderExt
(
data
);
const
attacker_location
=
reader
.
readCardLocation
();
const
target_location
=
reader
.
readCardLocation
();
if
(
target_location
.
controler
==
0
&&
target_location
.
location
==
0
&&
target_location
.
sequence
==
0
)
{
// 全零表示直接攻击玩家
return
new
MsgAttack
({
attacker_location
,
direct_attack
:
true
,
});
}
else
{
return
new
MsgAttack
({
attacker_location
,
target_location
,
direct_attack
:
false
,
});
}
};
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/mod.ts
View file @
b15537c1
...
...
@@ -7,6 +7,7 @@ import { ygopro } from "../../../idl/ocgcore";
import
{
StocAdapter
,
YgoProPacket
}
from
"
../../packet
"
;
import
*
as
GAME_MSG
from
"
../../protoDecl
"
;
import
MsgAddCounter
from
"
./addCounter
"
;
import
MsgAttack
from
"
./attack
"
;
import
MsgDamage
from
"
./damage
"
;
import
MsgDrawAdapter
from
"
./draw
"
;
import
MsgHintAdapter
from
"
./hint
"
;
...
...
@@ -190,6 +191,11 @@ export default class GameMsgAdapter implements StocAdapter {
break
;
}
case
GAME_MSG
.
MSG_ATTACK
:
{
gameMsg
.
attack
=
MsgAttack
(
gameData
);
break
;
}
default
:
{
gameMsg
.
unimplemented
=
new
ygopro
.
StocGameMessage
.
MsgUnimplemented
({
command
:
func
,
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.json
View file @
b15537c1
...
...
@@ -106,12 +106,6 @@
{
"fieldName"
:
"location"
,
"fieldType"
:
"CardLocation"
}
]
},
"110"
:
{
"protoType"
:
"attack"
,
"fields"
:
[
{
"fieldName"
:
"location"
,
"fieldType"
:
"CardLocation"
}
]
},
"112"
:
{
"protoType"
:
"attack_disable"
,
"fields"
:
[]
...
...
src/api/ocgcore/ocgAdapter/stoc/stocGameMsg/penetrate.ts
View file @
b15537c1
...
...
@@ -29,7 +29,6 @@ const MsgConstructorMap: Map<string, Constructor> = new Map([
[
"
sp_summoning
"
,
ygopro
.
StocGameMessage
.
MsgSpSummoning
],
[
"
sp_summoned
"
,
ygopro
.
StocGameMessage
.
MsgSpSummoned
],
[
"
chaining
"
,
ygopro
.
StocGameMessage
.
MsgChaining
],
[
"
attack
"
,
ygopro
.
StocGameMessage
.
MsgAttack
],
[
"
attack_disable
"
,
ygopro
.
StocGameMessage
.
MsgAttackDisabled
],
[
"
chain_solved
"
,
ygopro
.
StocGameMessage
.
MsgChainSolved
],
]);
...
...
src/service/duel/attack.ts
View file @
b15537c1
...
...
@@ -24,7 +24,11 @@ export default (attack: ygopro.StocGameMessage.MsgAttack) => {
.
at
(
attack
.
target_location
.
sequence
);
if
(
target
)
{
attacker
.
attackTarget
=
target
;
attacker
.
attackTarget
=
{
sequence
:
attack
.
target_location
.
sequence
,
opponent
:
matStore
.
isMe
(
attack
.
target_location
.
controler
),
...
target
,
};
setTimeout
(()
=>
(
attacker
.
attackTarget
=
undefined
),
500
);
}
...
...
src/service/onSocketMessage.ts
View file @
b15537c1
...
...
@@ -126,6 +126,8 @@ function handleDelay(stoc: ygopro.YgoStocMsg): number {
matStore
.
delay
=
NeosConfig
.
ui
.
moveDelay
+
500
;
}
else
if
(
stoc
.
stoc_game_msg
.
gameMsg
==
"
chaining
"
)
{
matStore
.
delay
=
NeosConfig
.
ui
.
chainingDelay
;
}
else
if
(
stoc
.
stoc_game_msg
.
gameMsg
==
"
attack
"
)
{
matStore
.
delay
=
500
+
500
;
}
}
...
...
src/stores/matStore/types.ts
View file @
b15537c1
...
...
@@ -133,7 +133,7 @@ export interface CardState {
focus
:
boolean
;
// 用于实现动画效果,当这个字段为true时,该张卡片会被放大并在屏幕中央展示
chaining
:
boolean
;
// 是否在连锁中
directAttack
:
boolean
;
// 是否正在直接攻击为玩家
attackTarget
?:
CardState
;
// 攻击目标。(嵌套结构可行么?)
attackTarget
?:
CardState
&
{
sequence
:
number
;
opponent
:
boolean
}
;
// 攻击目标。(嵌套结构可行么?)
idleInteractivities
:
Interactivity
<
number
>
[];
// IDLE状态下的互动信息
placeInteractivity
?:
Interactivity
<
{
controler
:
number
;
...
...
src/ui/Duel/PlayMat/Mat.tsx
View file @
b15537c1
...
...
@@ -107,7 +107,11 @@ export const Mat = () => {
card
.
focus
||
(
card
.
chaining
&&
card
.
location
.
zone
==
YgoZone
.
HAND
)
}
fly=
{
card
.
chaining
&&
card
.
location
.
zone
!=
YgoZone
.
HAND
}
fly=
{
(
card
.
chaining
&&
card
.
location
.
zone
!=
YgoZone
.
HAND
)
||
card
.
attackTarget
!==
undefined
||
card
.
directAttack
}
opponent=
{
card
.
opponent
}
onClick=
{
card
.
location
.
zone
==
YgoZone
.
SZONE
||
...
...
@@ -128,6 +132,18 @@ export const Mat = () => {
function
cardStateToRow
(
state
:
RenderCard
):
number
{
if
(
state
.
focus
)
return
2
;
if
(
state
.
directAttack
)
{
// 正在直接攻击玩家
if
(
state
.
opponent
)
{
return
4.5
;
}
else
{
return
-
0.5
;
}
}
if
(
state
.
attackTarget
)
{
// 正在攻击怪兽
return
cardStateToRow
(
state
.
attackTarget
)
-
0.5
*
(
state
.
opponent
?
1
:
-
1
);
}
if
(
state
.
opponent
)
{
switch
(
state
.
location
.
zone
)
{
case
YgoZone
.
EXTRA
:
...
...
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