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Neos
Commits
a23b4d02
Commit
a23b4d02
authored
Apr 26, 2023
by
timel
Browse files
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Plain Diff
fix: move to bugs; prototype bug; snap/store bug
parent
8876669c
Pipeline
#21373
failed with stages
in 1 minute and 43 seconds
Changes
8
Pipelines
1
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Showing
8 changed files
with
121 additions
and
59 deletions
+121
-59
src/service/duel/move.ts
src/service/duel/move.ts
+1
-1
src/ui/Duel/Message/CardListModal.tsx
src/ui/Duel/Message/CardListModal.tsx
+1
-1
src/ui/Duel/PlayMat/Field.tsx
src/ui/Duel/PlayMat/Field.tsx
+6
-5
src/ui/Duel/PlayMat/FixedSlot.tsx
src/ui/Duel/PlayMat/FixedSlot.tsx
+14
-7
src/ui/Duel/PlayMat/Hands.tsx
src/ui/Duel/PlayMat/Hands.tsx
+25
-13
src/ui/Duel/PlayMat/Magics.tsx
src/ui/Duel/PlayMat/Magics.tsx
+19
-12
src/ui/Duel/PlayMat/Monsters.tsx
src/ui/Duel/PlayMat/Monsters.tsx
+27
-16
src/valtioStores/matStore/store.ts
src/valtioStores/matStore/store.ts
+28
-4
No files found.
src/service/duel/move.ts
View file @
a23b4d02
...
...
@@ -94,7 +94,7 @@ export default (move: MsgMove, dispatch: AppDispatch) => {
case
ygopro
.
CardZone
.
GRAVE
:
case
ygopro
.
CardZone
.
EXTRA
:
case
ygopro
.
CardZone
.
HAND
:
{
matStore
.
hands
.
of
(
to
.
controler
).
insert
(
to
.
sequence
,
code
);
matStore
.
in
(
to
.
location
)
.
of
(
to
.
controler
).
insert
(
to
.
sequence
,
code
);
break
;
}
case
ygopro
.
CardZone
.
OVERLAY
:
{
...
...
src/ui/Duel/Message/CardListModal.tsx
View file @
a23b4d02
...
...
@@ -34,7 +34,7 @@ export const CardListModal = () => {
const
snapCardListModal
=
useSnapshot
(
cardListModal
);
const
isOpen
=
snapCardListModal
.
isOpen
;
const
list
=
snapCardListModal
.
list
;
const
list
=
snapCardListModal
.
list
as
typeof
cardListModal
.
list
;
const
handleOkOrCancel
=
()
=>
{
dispatch
(
setCardListModalIsOpen
(
false
));
...
...
src/ui/Duel/PlayMat/Field.tsx
View file @
a23b4d02
...
...
@@ -23,9 +23,10 @@ export const Field = () => {
// );
// 这儿的find可能是出于某种考虑,以后再深思
const
meField
=
useSnapshot
(
matStore
.
magics
.
me
[
5
]);
const
opField
=
useSnapshot
(
matStore
.
magics
.
op
[
5
]);
const
meFieldState
=
matStore
.
magics
.
me
[
5
];
const
meField
=
useSnapshot
(
meFieldState
);
const
opFieldState
=
matStore
.
magics
.
op
[
5
];
const
opField
=
useSnapshot
(
opFieldState
);
const
clearPlaceInteractivitiesAction
=
(
controller
:
number
)
=>
matStore
.
magics
.
of
(
controller
).
clearPlaceInteractivity
();
...
...
@@ -33,7 +34,7 @@ export const Field = () => {
<>
{
meField
?
(
<
FixedSlot
s
napState=
{
meField
}
s
tate=
{
meFieldState
}
sequence=
{
0
}
position=
{
fieldPosition
(
0
)
}
rotation=
{
cardSlotRotation
(
false
)
}
...
...
@@ -45,7 +46,7 @@ export const Field = () => {
)
}
{
opField
?
(
<
FixedSlot
s
napState=
{
opField
}
s
tate=
{
opFieldState
}
sequence=
{
0
}
position=
{
fieldPosition
(
1
)
}
rotation=
{
cardSlotRotation
(
true
)
}
...
...
src/ui/Duel/PlayMat/FixedSlot.tsx
View file @
a23b4d02
...
...
@@ -18,9 +18,13 @@ import {
import
{
store
}
from
"
@/store
"
;
import
{
interactTypeToString
}
from
"
../utils
"
;
import
{
useSnapshot
}
from
"
valtio
"
;
import
{
useSnapshot
,
INTERNAL_Snapshot
}
from
"
valtio
"
;
import
{
clearAllIdleInteractivities
,
type
CardState
}
from
"
@/valtioStores
"
;
import
{
clearAllIdleInteractivities
,
type
CardState
,
clearAllPlaceInteradtivities
,
}
from
"
@/valtioStores
"
;
const
NeosConfig
=
useConfig
();
...
...
@@ -33,7 +37,7 @@ const cardDefenceRotation = new BABYLON.Vector3(
);
export
const
FixedSlot
=
(
props
:
{
s
napS
tate
:
CardState
;
state
:
CardState
;
sequence
:
number
;
position
:
BABYLON
.
Vector3
;
rotation
:
BABYLON
.
Vector3
;
...
...
@@ -43,8 +47,8 @@ export const FixedSlot = (props: {
})
=>
{
const
planeRef
=
useRef
(
null
);
//
const snapState = useSnapshot(props.state);
const
snapState
=
props
.
snapS
tate
;
const
snapState
=
useSnapshot
(
props
.
state
);
// const snapState = props.s
tate;
const
rotation
=
snapState
.
location
.
position
===
ygopro
.
CardPosition
.
DEFENSE
||
snapState
.
location
.
position
===
ygopro
.
CardPosition
.
FACEUP_DEFENSE
||
...
...
@@ -66,8 +70,11 @@ export const FixedSlot = (props: {
sendSelectPlaceResponse
(
snapState
.
placeInteractivity
.
response
);
// dispatch(props.clearPlaceInteractivitiesAction(0));
// dispatch(props.clearPlaceInteractivitiesAction(1));
clearAllIdleInteractivities
(
0
);
clearAllIdleInteractivities
(
1
);
// 其实不应该从外面传进来的...
// props.clearPlaceInteractivitiesAction(0);
// props.clearPlaceInteractivitiesAction(1);
clearAllPlaceInteradtivities
(
0
);
clearAllPlaceInteradtivities
(
1
);
}
else
if
(
snapState
.
occupant
)
{
// 中央弹窗展示选中卡牌信息
dispatch
(
setCardModalMeta
(
snapState
.
occupant
));
...
...
src/ui/Duel/PlayMat/Hands.tsx
View file @
a23b4d02
...
...
@@ -13,7 +13,7 @@ import {
}
from
"
@/reducers/duel/mod
"
;
import
{
store
}
from
"
@/store
"
;
import
{
matStore
,
type
CardState
,
messageStore
}
from
"
@/valtioStores
"
;
import
{
useSnapshot
}
from
"
valtio
"
;
import
{
useSnapshot
,
INTERNAL_Snapshot
}
from
"
valtio
"
;
import
{
animated
,
useSpring
}
from
"
../spring
"
;
import
{
interactTypeToString
,
zip
}
from
"
../utils
"
;
...
...
@@ -28,17 +28,20 @@ const handRotation = new BABYLON.Vector3(rotation.x, rotation.y, rotation.z);
const
hoverScaling
=
NeosConfig
.
ui
.
card
.
handHoverScaling
;
export
const
Hands
=
()
=>
{
const
meHands
=
useSnapshot
(
matStore
.
hands
.
me
);
const
opHands
=
useSnapshot
(
matStore
.
hands
.
op
);
const
meHandsState
=
matStore
.
hands
.
me
;
const
opHandsState
=
matStore
.
hands
.
op
;
const
meHandsSnap
=
useSnapshot
(
meHandsState
);
const
opHandsSnap
=
useSnapshot
(
opHandsState
);
// const meHands = useAppSelector(selectMeHands).inner;
// const opHands = useAppSelector(selectOpHands).inner;
const
meHandPositions
=
handPositons
(
0
,
meHands
);
const
opHandPositions
=
handPositons
(
1
,
opHands
);
const
meHandPositions
=
handPositons
(
0
,
meHandsSnap
);
const
opHandPositions
=
handPositons
(
1
,
opHandsSnap
);
// const meHandPositions = handPositons(0, meHandsState);
// const opHandPositions = handPositons(1, opHandsState);
return
(
<>
{
zip
(
meHands
,
meHandPositions
).
map
(([
hand
,
position
],
idx
)
=>
{
{
zip
(
meHands
State
,
meHandPositions
).
map
(([
hand
,
position
],
idx
)
=>
{
return
(
<
CHand
key=
{
idx
}
...
...
@@ -46,11 +49,11 @@ export const Hands = () => {
sequence=
{
idx
}
position=
{
position
}
rotation=
{
handRotation
}
cover=
{
(
id
)
=>
`${NeosConfig.cardImgUrl}/${id}.jpg`
}
//
cover=
{(
id
)
=
>
`$
{
NeosConfig
.
cardImgUrl
}
/$
{
id
}
.jpg`}
/
>
);
})
}
{
zip
(
opHands
,
opHandPositions
).
map
(([
hand
,
position
],
idx
)
=>
{
{
zip
(
opHands
State
,
opHandPositions
).
map
(([
hand
,
position
],
idx
)
=>
{
return
(
<
CHand
key=
{
idx
}
...
...
@@ -58,7 +61,8 @@ export const Hands = () => {
sequence=
{
idx
}
position=
{
position
}
rotation=
{
handRotation
}
cover=
{
(
_
)
=>
`${NeosConfig.assetsPath}/card_back.jpg`
}
// cover=
{(
_
)
=
>
`$
{
NeosConfig
.
assetsPath
}
/card_back.jpg`}
back=
{
true
}
/
>
);
})
}
...
...
@@ -71,7 +75,7 @@ const CHand = (props: {
sequence
:
number
;
position
:
BABYLON
.
Vector3
;
rotation
:
BABYLON
.
Vector3
;
cover
:
(
id
:
number
)
=>
string
;
back
?:
boolean
;
})
=>
{
const
hoverScale
=
new
BABYLON
.
Vector3
(
hoverScaling
.
x
,
...
...
@@ -168,7 +172,12 @@ const CHand = (props: {
<
animated
.
standardMaterial
name=
{
`hand-mat-${props.sequence}`
}
diffuseTexture=
{
new
BABYLON
.
Texture
(
props
.
cover
(
state
.
occupant
?.
id
||
0
))
// new BABYLON.Texture(props.cover(state.occupant?.id || 0))
new
BABYLON
.
Texture
(
props
.
back
?
`${NeosConfig.assetsPath}/card_back.jpg`
:
`${NeosConfig.cardImgUrl}/${state.occupant?.id || 0}.jpg`
)
}
/>
</
animated
.
plane
>
...
...
@@ -176,7 +185,10 @@ const CHand = (props: {
);
};
const
handPositons
=
(
player
:
number
,
hands
:
CardState
[])
=>
{
const
handPositons
=
(
player
:
number
,
hands
:
INTERNAL_Snapshot
<
CardState
[]
>
)
=>
{
const
gap
=
groundShape
.
width
/
(
hands
.
length
-
1
);
const
x
=
(
idx
:
number
)
=>
player
==
0
?
left
+
gap
*
idx
:
-
left
-
gap
*
idx
;
...
...
src/ui/Duel/PlayMat/Magics.tsx
View file @
a23b4d02
...
...
@@ -9,8 +9,8 @@ import { clearMagicPlaceInteractivities } from "@/reducers/duel/mod";
import
{
cardSlotRotation
,
zip
}
from
"
../utils
"
;
import
{
FixedSlot
}
from
"
./FixedSlot
"
;
import
{
matStore
,
type
CardState
,
messageStore
}
from
"
@/valtioStores
"
;
import
{
useSnapshot
}
from
"
valtio
"
;
import
{
matStore
,
type
CardState
}
from
"
@/valtioStores
"
;
import
{
useSnapshot
,
type
INTERNAL_Snapshot
}
from
"
valtio
"
;
const
NeosConfig
=
useConfig
();
// TODO: use config
...
...
@@ -22,22 +22,26 @@ export const Magics = () => {
// const meMagics = useAppSelector(selectMeMagics).inner;
// const opMagics = useAppSelector(selectOpMagics).inner;
const
meMagics
=
useSnapshot
(
matStore
.
magics
.
me
);
const
opMagics
=
useSnapshot
(
matStore
.
magics
.
op
);
const
meMagicPositions
=
magicPositions
(
0
,
meMagics
);
const
opMagicPositions
=
magicPositions
(
1
,
opMagics
);
const
meMagicState
=
matStore
.
magics
.
me
;
const
opMagicState
=
matStore
.
magics
.
op
;
const
meMagicsSnap
=
useSnapshot
(
meMagicState
);
const
opMagicsSnap
=
useSnapshot
(
opMagicState
);
const
meMagicPositions
=
magicPositions
(
0
,
meMagicsSnap
);
const
opMagicPositions
=
magicPositions
(
1
,
opMagicsSnap
);
const
clearPlaceInteractivitiesAction
=
(
controller
:
number
)
=>
const
clearPlaceInteractivitiesAction
=
(
controller
:
number
)
=>
{
console
.
warn
(
"
magic clearPlaceInteractivitiesAction
"
);
matStore
.
magics
.
of
(
controller
).
clearPlaceInteractivity
();
};
return
(
<>
{
zip
(
meMagic
s
,
meMagicPositions
)
{
zip
(
meMagic
State
,
meMagicPositions
)
.
slice
(
0
,
5
)
.
map
(([
magic
,
position
],
sequence
)
=>
{
return
(
<
FixedSlot
s
napS
tate=
{
magic
}
state=
{
magic
}
key=
{
sequence
}
sequence=
{
sequence
}
position=
{
position
}
...
...
@@ -47,12 +51,12 @@ export const Magics = () => {
/>
);
})
}
{
zip
(
opMagic
s
,
opMagicPositions
)
{
zip
(
opMagic
State
,
opMagicPositions
)
.
slice
(
0
,
5
)
.
map
(([
magic
,
position
],
sequence
)
=>
{
return
(
<
FixedSlot
s
napS
tate=
{
magic
}
state=
{
magic
}
key=
{
sequence
}
sequence=
{
sequence
}
position=
{
position
}
...
...
@@ -66,7 +70,10 @@ export const Magics = () => {
);
};
const
magicPositions
=
(
player
:
number
,
magics
:
CardState
[])
=>
{
const
magicPositions
=
(
player
:
number
,
magics
:
INTERNAL_Snapshot
<
CardState
[]
>
)
=>
{
const
x
=
(
sequence
:
number
)
=>
player
==
0
?
left
+
gap
*
sequence
:
-
left
-
gap
*
sequence
;
const
y
=
transform
.
z
/
2
+
NeosConfig
.
ui
.
card
.
floating
;
...
...
src/ui/Duel/PlayMat/Monsters.tsx
View file @
a23b4d02
...
...
@@ -15,7 +15,7 @@ import { cardSlotDefenceRotation, cardSlotRotation, zip } from "../utils";
import
{
FixedSlot
}
from
"
./FixedSlot
"
;
import
{
matStore
,
type
CardState
,
messageStore
}
from
"
@/valtioStores
"
;
import
{
useSnapshot
}
from
"
valtio
"
;
import
{
useSnapshot
,
type
INTERNAL_Snapshot
}
from
"
valtio
"
;
const
NeosConfig
=
useConfig
();
const
transform
=
NeosConfig
.
ui
.
card
.
transform
;
...
...
@@ -23,24 +23,29 @@ const floating = NeosConfig.ui.card.floating;
const
left
=
-
2.15
;
// TODO: config
const
gap
=
1.05
;
const
clearPlaceInteractivitiesAction
=
(
controller
:
number
)
=>
const
clearPlaceInteractivitiesAction
=
(
controller
:
number
)
=>
{
console
.
warn
(
"
monster clearPlaceInteractivitiesAction
"
);
matStore
.
monsters
.
of
(
controller
).
clearPlaceInteractivity
();
};
export
const
Monsters
=
()
=>
{
// const meMonsters = useAppSelector(selectMeMonsters).inner;
// const opMonsters = useAppSelector(selectOpMonsters).inner;
const
meMonsters
=
useSnapshot
(
matStore
.
monsters
.
me
);
const
opMonsters
=
useSnapshot
(
matStore
.
monsters
.
op
);
const
meMonsterPositions
=
monsterPositions
(
0
,
meMonsters
);
const
opMonsterPositions
=
monsterPositions
(
1
,
opMonsters
);
const
meMonstersStore
=
matStore
.
monsters
.
me
;
const
opMonstersStore
=
matStore
.
monsters
.
op
;
const
meMonstersSnap
=
useSnapshot
(
meMonstersStore
);
const
opMonstersSnap
=
useSnapshot
(
opMonstersStore
);
const
meMonsterPositions
=
monsterPositions
(
0
,
meMonstersSnap
);
const
opMonsterPositions
=
monsterPositions
(
1
,
opMonstersSnap
);
return
(
<>
{
zip
(
meMonsters
,
meMonsterPositions
)
{
zip
(
meMonsters
Store
,
meMonsterPositions
)
.
slice
(
0
,
5
)
.
map
(([
monster
,
position
],
sequence
)
=>
(
<
FixedSlot
s
napS
tate=
{
monster
}
state=
{
monster
}
key=
{
sequence
}
sequence=
{
sequence
}
position=
{
position
}
...
...
@@ -50,11 +55,11 @@ export const Monsters = () => {
clearPlaceInteractivitiesAction=
{
clearPlaceInteractivitiesAction
}
/>
))
}
{
zip
(
opMonsters
,
opMonsterPositions
)
{
zip
(
opMonsters
Store
,
opMonsterPositions
)
.
slice
(
0
,
5
)
.
map
(([
monster
,
position
],
sequence
)
=>
(
<
FixedSlot
s
napS
tate=
{
monster
}
state=
{
monster
}
key=
{
sequence
}
sequence=
{
sequence
}
position=
{
position
}
...
...
@@ -64,7 +69,10 @@ export const Monsters = () => {
clearPlaceInteractivitiesAction=
{
clearPlaceInteractivitiesAction
}
/>
))
}
<
ExtraMonsters
meMonsters=
{
meMonsters
}
opMonsters=
{
opMonsters
}
/>
<
ExtraMonsters
meMonsters=
{
meMonstersStore
}
opMonsters=
{
meMonstersStore
}
/>
</>
);
};
...
...
@@ -89,7 +97,7 @@ const ExtraMonsters = (props: {
<>
{
meLeft
?
(
<
FixedSlot
s
napS
tate=
{
meLeft
}
state=
{
meLeft
}
sequence=
{
5
}
position=
{
leftPosition
}
rotation=
{
meRotation
}
...
...
@@ -102,7 +110,7 @@ const ExtraMonsters = (props: {
)
}
{
meRight
?
(
<
FixedSlot
s
napS
tate=
{
meRight
}
state=
{
meRight
}
sequence=
{
6
}
position=
{
rightPosition
}
rotation=
{
meRotation
}
...
...
@@ -115,7 +123,7 @@ const ExtraMonsters = (props: {
)
}
{
opLeft
?
(
<
FixedSlot
s
napS
tate=
{
opLeft
}
state=
{
opLeft
}
sequence=
{
5
}
position=
{
rightPosition
}
rotation=
{
opRotation
}
...
...
@@ -127,7 +135,7 @@ const ExtraMonsters = (props: {
)
}
{
opRight
?
(
<
FixedSlot
s
napS
tate=
{
opRight
}
state=
{
opRight
}
sequence=
{
6
}
position=
{
leftPosition
}
rotation=
{
opRotation
}
...
...
@@ -141,7 +149,10 @@ const ExtraMonsters = (props: {
);
};
const
monsterPositions
=
(
player
:
number
,
monsters
:
CardState
[])
=>
{
const
monsterPositions
=
(
player
:
number
,
monsters
:
INTERNAL_Snapshot
<
CardState
[]
>
)
=>
{
const
x
=
(
sequence
:
number
)
=>
player
==
0
?
left
+
gap
*
sequence
:
-
left
-
gap
*
sequence
;
const
y
=
transform
.
z
/
2
+
floating
;
...
...
src/valtioStores/matStore/store.ts
View file @
a23b4d02
...
...
@@ -36,13 +36,29 @@ class CardArray extends Array<CardState> implements ArrayCardState {
});
// methods
remove
(
sequence
:
number
)
{
console
.
warn
(
"
remove
"
,
{
sequence
,
zone
:
ygopro
.
CardZone
[
this
.
zone
],
controller
:
getWhom
(
this
.
getController
()),
});
this
.
splice
(
sequence
,
1
);
}
async
insert
(
sequence
:
number
,
id
:
number
)
{
console
.
warn
(
"
insert
"
,
{
sequence
,
id
,
zone
:
ygopro
.
CardZone
[
this
.
zone
],
controller
:
getWhom
(
this
.
getController
()),
});
const
card
=
await
this
.
genCard
(
this
.
getController
(),
id
);
this
.
splice
(
sequence
,
0
,
card
);
}
async
add
(
ids
:
number
[])
{
console
.
warn
(
"
add
"
,
{
ids
,
zone
:
ygopro
.
CardZone
[
this
.
zone
],
controller
:
getWhom
(
this
.
getController
()),
});
const
cards
=
await
Promise
.
all
(
ids
.
map
(
async
(
id
)
=>
this
.
genCard
(
this
.
getController
(),
id
))
);
...
...
@@ -53,6 +69,13 @@ class CardArray extends Array<CardState> implements ArrayCardState {
id
:
number
,
position
?:
ygopro
.
CardPosition
)
{
console
.
warn
(
"
setOccupant
"
,
{
sequence
,
id
,
position
,
zone
:
ygopro
.
CardZone
[
this
.
zone
],
controller
:
getWhom
(
this
.
getController
()),
});
const
meta
=
await
fetchCard
(
id
);
const
target
=
this
[
sequence
];
target
.
occupant
=
meta
;
...
...
@@ -85,18 +108,19 @@ class CardArray extends Array<CardState> implements ArrayCardState {
}
const
genDuelCardArray
=
(
cardStates
:
CardState
[],
zone
:
ygopro
.
CardZone
)
=>
{
const
me
=
new
CardArray
(...
cardStates
);
const
me
=
cloneDeep
(
new
CardArray
(...
cardStates
)
);
me
.
zone
=
zone
;
me
.
getController
=
()
=>
(
matStore
.
selfType
==
1
?
0
:
1
);
const
op
=
new
CardArray
(...
cardStates
);
const
op
=
cloneDeep
(
new
CardArray
(...
cardStates
)
);
op
.
zone
=
zone
;
op
.
getController
=
()
=>
(
matStore
.
selfType
==
1
?
1
:
0
);
const
res
=
proxy
({
me
,
op
,
of
:
(
controller
:
number
)
=>
{
res
[
getWhom
(
controller
)].
__proto__
=
CardArray
.
prototype
;
return
res
[
getWhom
(
controller
)];
const
tmp
=
res
[
getWhom
(
controller
)];
tmp
.
__proto__
=
CardArray
.
prototype
;
// 手动修复原型链
return
tmp
;
},
});
return
res
;
...
...
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