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MyCard
MDPro3
Commits
65a4e4d0
Commit
65a4e4d0
authored
Jul 14, 2025
by
nanahira
Browse files
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Merge branch 'master' of git.moenext.com:sherry_chaos/mdpro3
parents
a3f23bd9
04e91b0f
Changes
17
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17 changed files
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364 additions
and
163 deletions
+364
-163
Assets/AddressableAssetsData/AddressableAssetSettings.asset
Assets/AddressableAssetsData/AddressableAssetSettings.asset
+1
-1
Assets/AddressableAssetsData/Windows/addressables_content_state.bin
...ressableAssetsData/Windows/addressables_content_state.bin
+0
-0
Assets/DefaultVolumeProfile.asset
Assets/DefaultVolumeProfile.asset
+15
-0
Assets/DefaultVolumeProfile.asset.meta
Assets/DefaultVolumeProfile.asset.meta
+8
-0
Assets/Fonts/SourceHanSansSC-Medium.asset
Assets/Fonts/SourceHanSansSC-Medium.asset
+8
-116
Assets/Scenes/ABRobber.unity
Assets/Scenes/ABRobber.unity
+4
-0
Assets/Scripts/MDPro3/Program.cs
Assets/Scripts/MDPro3/Program.cs
+27
-25
Assets/Scripts/MDPro3/Servant/Appearance.cs
Assets/Scripts/MDPro3/Servant/Appearance.cs
+3
-0
Assets/Scripts/MDPro3/Servant/MainMenu.cs
Assets/Scripts/MDPro3/Servant/MainMenu.cs
+6
-5
Assets/Scripts/MDPro3/Servant/ReplaySelector.cs
Assets/Scripts/MDPro3/Servant/ReplaySelector.cs
+1
-1
Assets/Scripts/MDPro3/Servant/RoomServant.cs
Assets/Scripts/MDPro3/Servant/RoomServant.cs
+2
-2
Assets/Scripts/MDPro3/UI/ServantUI/RoomServantUI.cs
Assets/Scripts/MDPro3/UI/ServantUI/RoomServantUI.cs
+4
-0
Assets/Scripts/Tools/AssetBundleRobber.cs
Assets/Scripts/Tools/AssetBundleRobber.cs
+21
-12
Assets/Tools/AssetStudio/AssetStudio.csproj.meta
Assets/Tools/AssetStudio/AssetStudio.csproj.meta
+7
-0
Assets/UniversalRenderPipelineGlobalSettings.asset
Assets/UniversalRenderPipelineGlobalSettings.asset
+248
-0
Assets/UniversalRenderPipelineGlobalSettings.asset.meta
Assets/UniversalRenderPipelineGlobalSettings.asset.meta
+8
-0
ProjectSettings/GraphicsSettings.asset
ProjectSettings/GraphicsSettings.asset
+1
-1
No files found.
Assets/AddressableAssetsData/AddressableAssetSettings.asset
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65a4e4d0
...
...
@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup
:
ca8b8e6916019834fb0ec5578fa0be37
m_currentHash
:
serializedVersion
:
2
Hash
:
a7787d5667f17613de3b1b0e88584bac
Hash
:
00000000000000000000000000000000
m_OptimizeCatalogSize
:
0
m_BuildRemoteCatalog
:
0
m_CatalogRequestsTimeout
:
0
...
...
Assets/AddressableAssetsData/Windows/addressables_content_state.bin
View file @
65a4e4d0
No preview for this file type
Assets/DefaultVolumeProfile.asset
0 → 100644
View file @
65a4e4d0
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!114
&11400000
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m_CorrespondingSourceObject
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{
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m_PrefabInstance
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m_PrefabAsset
:
{
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0
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m_GameObject
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}
m_Enabled
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m_EditorHideFlags
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m_Script
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{
fileID
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guid
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,
type
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}
m_Name
:
DefaultVolumeProfile
m_EditorClassIdentifier
:
components
:
[]
Assets/DefaultVolumeProfile.asset.meta
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View file @
65a4e4d0
fileFormatVersion: 2
guid: 408925b80137a284f8f37fb36e5f996e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
Assets/Fonts/SourceHanSansSC-Medium.asset
View file @
65a4e4d0
This diff is collapsed.
Click to expand it.
Assets/Scenes/ABRobber.unity
View file @
65a4e4d0
...
...
@@ -536,6 +536,10 @@ MonoBehaviour:
m_EditorClassIdentifier
:
text
:
{
fileID
:
1398959084
}
input
:
{
fileID
:
1775272994
}
mode_Window
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0
mode_Android
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0
mode_IOS
:
1
fullCopy
:
0
---
!u!114
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MonoBehaviour
:
m_ObjectHideFlags
:
0
...
...
Assets/Scripts/MDPro3/Program.cs
View file @
65a4e4d0
...
...
@@ -95,10 +95,11 @@ namespace MDPro3
public
static
Program
instance
;
public
static
Items
items
;
List
<
Manager
>
managers
=
new
List
<
Manager
>();
List
<
Servant
.
Servant
>
servants
=
new
List
<
Servant
.
Servant
>();
private
readonly
List
<
Manager
>
managers
=
new
();
private
readonly
List
<
Servant
.
Servant
>
servants
=
new
();
public
static
bool
exitOnReturn
=
false
;
void
Initialize
()
private
void
Initialize
()
{
if
(!
Directory
.
Exists
(
PATH_DATA
))
Directory
.
CreateDirectory
(
PATH_DATA
);
...
...
@@ -125,7 +126,6 @@ namespace MDPro3
BanlistManager
.
Initialize
();
InitializeAllManagers
();
InitializeAllServants
();
ReadParams
();
var
handle
=
Addressables
.
InstantiateAsync
(
"Prefab/CardRenderer.prefab"
);
handle
.
Completed
+=
(
result
)
=>
...
...
@@ -135,31 +135,30 @@ namespace MDPro3
};
}
public
static
bool
exitOnReturn
=
false
;
void
ReadParams
()
public
void
ReadParams
()
{
var
args
=
Environment
.
GetCommandLineArgs
();
//args = new string[
2
]
//args = new string[
11
]
//{
//
//"-r",
//
//"TURN023"
//"-r",
//"TURN023"
//
//"-s",
//
//"6ace for win!"
//"-s",
//"6ace for win!"
// "-d",
// "LL铁兽",
//
//
"-n",
//
//
"赤子奈落",
// "-n",
// "赤子奈落",
//
//
"-h",
//
//
"mygo.superpre.pro",
//
//
"-p",
//
//
"888",
//
//
"-w",
//
//
"M#1008611",
//
//
"-j"
// "-h",
// "mygo.superpre.pro",
// "-p",
// "888",
// "-w",
// "M#1008611",
// "-j"
//};
string
nick
=
null
;
...
...
@@ -245,6 +244,7 @@ namespace MDPro3
foreach
(
Manager
manager
in
managers
)
manager
.
Initialize
();
}
private
void
InitializeAllServants
()
{
servants
.
Add
(
setting
);
...
...
@@ -280,7 +280,7 @@ namespace MDPro3
public
const
string
PATH_TEMP_FOLDER
=
"TempFolder/"
;
public
static
string
root
=
PATH_ROOT_WINDOWS64
;
void
Awake
()
private
void
Awake
()
{
#if UNITY_ANDROID
root
=
PATH_ROOT_ANDROID
;
...
...
@@ -311,12 +311,12 @@ namespace MDPro3
Time
.
timeScale
=
value
;
}
}
float
m_TimeScale
=
1f
;
private
float
m_TimeScale
=
1f
;
#if UNITY_EDITOR
public
float
timeScaleForEditor
=
1
;
#endif
void
Update
()
private
void
Update
()
{
TcpHelper
.
PerFrameFunction
();
foreach
(
Manager
manager
in
managers
)
...
...
@@ -337,8 +337,10 @@ namespace MDPro3
StartCoroutine
(
gc
);
}
}
IEnumerator
gc
;
IEnumerator
UnloadUnusedAssetsAsync
()
private
IEnumerator
gc
;
private
IEnumerator
UnloadUnusedAssetsAsync
()
{
var
unload
=
Resources
.
UnloadUnusedAssets
();
while
(!
unload
.
isDone
)
...
...
Assets/Scripts/MDPro3/Servant/Appearance.cs
View file @
65a4e4d0
...
...
@@ -484,6 +484,9 @@ namespace MDPro3.Servant
#
endregion
loaded
=
true
;
if
(
Program
.
instance
.
currentServant
==
Program
.
instance
.
room
)
Program
.
instance
.
room
.
Realize
();
}
...
...
Assets/Scripts/MDPro3/Servant/MainMenu.cs
View file @
65a4e4d0
using
MDPro3.Net
;
using
MDPro3.UI
;
using
MDPro3.UI.ServantUI
;
using
System.Collections
;
using
System.Collections.Generic
;
using
System.IO
;
using
UnityEngine
;
using
UnityEngine.Networking
;
using
System.IO
;
using
MDPro3.Net
;
using
MDPro3.UI
;
using
UnityEngine.EventSystems
;
using
MDPro3.UI.ServantUI
;
namespace
MDPro3.Servant
{
...
...
@@ -53,6 +52,8 @@ namespace MDPro3.Servant
base
.
FirstLoadEvent
();
servantUI
.
ResetUI
();
StartCoroutine
(
LoadMyCardNewsAsync
());
Program
.
instance
.
ReadParams
();
}
protected
override
void
ApplyShowArrangement
(
int
preDepth
)
...
...
Assets/Scripts/MDPro3/Servant/ReplaySelector.cs
View file @
65a4e4d0
...
...
@@ -66,7 +66,7 @@ namespace MDPro3.Servant
if
(
servantUI
==
null
)
{
this
.
replayName
=
replayName
;
LoadUI
(
);
Program
.
instance
.
ShiftToServant
(
this
);
}
else
GetUI
<
ReplaySelectorUI
>().
KF_Replay
(
replayName
);
...
...
Assets/Scripts/MDPro3/Servant/RoomServant.cs
View file @
65a4e4d0
...
...
@@ -203,7 +203,7 @@ namespace MDPro3.Servant
Program
.
instance
.
ShiftToServant
(
Program
.
instance
.
ocgcore
);
}
p
rivate
void
Realize
()
p
ublic
void
Realize
()
{
if
(
servantUI
==
null
)
return
;
...
...
@@ -304,7 +304,6 @@ namespace MDPro3.Servant
break
;
}
tasks
.
Add
(
task
);
Debug
.
Log
(
"add"
);
UIManager
.
ShowPopupConfirm
(
tasks
);
break
;
case
3
:
...
...
@@ -410,6 +409,7 @@ namespace MDPro3.Servant
for
(
int
i
=
0
;
i
<
4
;
i
++)
players
[
i
]
=
null
;
Program
.
instance
.
ShiftToServant
(
Program
.
instance
.
room
);
}
...
...
Assets/Scripts/MDPro3/UI/ServantUI/RoomServantUI.cs
View file @
65a4e4d0
...
...
@@ -143,7 +143,11 @@ namespace MDPro3.UI.ServantUI
TextRoomInfo
.
text
=
roomInfo
;
if
(!
Appearance
.
loaded
)
{
foreach
(
var
rp
in
roomPlayers
)
rp
.
gameObject
.
SetActive
(
false
);
return
;
}
for
(
int
i
=
0
;
i
<
4
;
i
++)
{
...
...
Assets/Scripts/Tools/AssetBundleRobber.cs
View file @
65a4e4d0
...
...
@@ -18,6 +18,12 @@ public class AssetBundleRobber : MonoBehaviour
private
static
Text
sText
;
public
TMP_InputField
input
;
public
bool
mode_Window
=
true
;
public
bool
mode_Android
=
false
;
public
bool
mode_IOS
=
false
;
public
bool
fullCopy
;
private
string
pathAB
;
private
string
pathStore
;
...
...
@@ -37,7 +43,6 @@ public class AssetBundleRobber : MonoBehaviour
private
int
count
=
0
;
private
AssetStudio
.
AssetsManager
assetManager
;
private
bool
fullCopy
;
private
readonly
int
threads
=
32
;
private
AssetType
copyAssetType
=
AssetType
.
All
;
...
...
@@ -65,17 +70,21 @@ public class AssetBundleRobber : MonoBehaviour
Application
.
targetFrameRate
=
0
;
pathAB
=
PATH_AB_WINDOWS
;
pathStore
=
PATH_STORE_WINDOWS
;
if
(
mode_Android
)
{
pathAB
=
PATH_AB_ANDROID
;
pathStore
=
PATH_STORE_ANDROID
;
//pathAB = PATH_AB_IOS;
//pathStore = PATH_STORE_IOS;
//fullCopy = true;
fullCopy
=
false
;
}
else
if
(
mode_IOS
)
{
pathAB
=
PATH_AB_IOS
;
pathStore
=
PATH_STORE_IOS
;
}
else
{
pathAB
=
PATH_AB_WINDOWS
;
pathStore
=
PATH_STORE_WINDOWS
;
}
copyAssetType
=
AssetType
.
All
;
...
...
Assets/Tools/AssetStudio/AssetStudio.csproj.meta
0 → 100644
View file @
65a4e4d0
fileFormatVersion: 2
guid: 138cc67ebafd7a74face7773ba172dbc
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/UniversalRenderPipelineGlobalSettings.asset
0 → 100644
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65a4e4d0
This diff is collapsed.
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Assets/UniversalRenderPipelineGlobalSettings.asset.meta
0 → 100644
View file @
65a4e4d0
fileFormatVersion: 2
guid: 0f8e2b9e397a0484d80e2a712e82b4ab
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
ProjectSettings/GraphicsSettings.asset
View file @
65a4e4d0
...
...
@@ -58,7 +58,7 @@ GraphicsSettings:
m_FogKeepExp2
:
1
m_AlbedoSwatchInfos
:
[]
m_RenderPipelineGlobalSettingsMap
:
UnityEngine.Rendering.Universal.UniversalRenderPipeline
:
{
fileID
:
11400000
,
guid
:
69e955d6c02fa954ea8deabaf466ae56
,
type
:
2
}
UnityEngine.Rendering.Universal.UniversalRenderPipeline
:
{
fileID
:
11400000
,
guid
:
0f8e2b9e397a0484d80e2a712e82b4ab
,
type
:
2
}
m_LightsUseLinearIntensity
:
0
m_LightsUseColorTemperature
:
1
m_LogWhenShaderIsCompiled
:
0
...
...
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