using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.UI;

namespace YgomSystem.Effect
{
	[DisallowMultipleComponent]
	public class MaterialSetterGraphWriter : MonoBehaviour
	{
		public Graphic targetGraph
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public Material targetMaterial
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public static MaterialSetterGraphWriter Assign(Graphic target)
		{
			return null;
		}

		private void OnDestroy()
		{
		}
	}
}
