using UnityEngine;

namespace Willow.InGameField
{
	public class FieldAnimatorController : MonoBehaviour
	{
		[SerializeField]
		private Animator target;

		private void Awake()
		{
		}

		public void SetBool_True(string name)
		{
		}

		public void SetBool_False(string name)
		{
		}
	}
}
