using UnityEngine;

namespace YgomSystem.Utility
{
	public class VectorUtil
	{
		public static Vector3 zero;

		public static Vector3 up;

		public static Vector3 down;

		public static Vector3 right;

		public static Vector3 left;

		public static Vector3 forward;

		public static Vector3 back;

		public static Vector3 one;
	}
}
