using System.Collections.Generic;
using UnityEngine;

namespace YgomSystem.Utility
{
	public class PrioritySE : MonoBehaviour
	{
		private static SortedDictionary<string, int> priority;

		private static string crntSe;

		private static int crntSePrio;

		private static bool disableFrame;

		public static void SetPriority(string se, int prio)
		{
		}

		public static void DisableFrame()
		{
		}

		public static void Play(string se)
		{
		}

		public static void ExecPlay()
		{
		}

		private void Start()
		{
		}

		private void LateUpdate()
		{
		}
	}
}
