using YgomSystem.Timeline;

namespace YgomGame.Scenario
{
	public class ScenarioBehaviour_PrefabWaitLabeledTimeline : ScenarioBehaviour
	{
		private LabeledPlayableController m_Target;

		private bool m_IsEnableSkip;

		public ScenarioBehaviour_PrefabWaitLabeledTimeline(object commandData)
			: base(null)
		{
		}

		protected override void ProgressInit()
		{
		}

		protected override void ProgressAction()
		{
		}

		public override void OnPointerClick()
		{
		}
	}
}
