using System.Collections.Generic;
using UnityEngine;

namespace YgomSystem.Utility
{
	public class DontDestroyObject : MonoBehaviour
	{
		private static Dictionary<string, GameObject> path2obj;

		private string GetObjectPath(Transform objtrns)
		{
			return null;
		}

		private void Awake()
		{
		}
	}
}
