using UnityEngine;

namespace YgomSystem.Utility
{
	public class UVScroll : MonoBehaviour
	{
		public float offsetU;

		public float offsetV;

		public bool isShared;

		private Renderer rend;

		private int propMainTex;

		private void Awake()
		{
		}

		private void Update()
		{
		}
	}
}
