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ImgGen
Commits
a337dd5e
Commit
a337dd5e
authored
Feb 25, 2017
by
mercury233
Browse files
Options
Browse Files
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Email Patches
Plain Diff
update enum
parent
e872aa6e
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
160 additions
and
218 deletions
+160
-218
Attribute.cs
Attribute.cs
+8
-7
Data.cs
Data.cs
+8
-3
DataManager.cs
DataManager.cs
+102
-172
Race.cs
Race.cs
+21
-18
Type.cs
Type.cs
+21
-18
No files found.
Attribute.cs
View file @
a337dd5e
...
...
@@ -2,15 +2,16 @@
{
using
System
;
public
enum
Attribute
[
Flags
]
public
enum
Attribute
:
int
{
ATTRIBUTE_
DARK
=
0x20
,
ATTRIBUTE_
DEVINE
=
0x40
,
ATTRIBUTE_
EARTH
=
1
,
ATTRIBUTE_
FIRE
=
4
,
ATTRIBUTE_
EARTH
=
0x01
,
ATTRIBUTE_
WATER
=
0x02
,
ATTRIBUTE_
FIRE
=
0x04
,
ATTRIBUTE_
WIND
=
0x08
,
ATTRIBUTE_LIGHT
=
0x10
,
ATTRIBUTE_
WATER
=
2
,
ATTRIBUTE_
WIND
=
8
ATTRIBUTE_
DARK
=
0x20
,
ATTRIBUTE_
DEVINE
=
0x40
}
}
Data.cs
View file @
a337dd5e
...
...
@@ -9,12 +9,17 @@
public
int
code
;
public
int
alias
;
public
int
setcode
;
public
int
type
;
public
Type
type
;
public
int
level
;
public
int
attribute
;
public
int
race
;
public
Attribute
attribute
;
public
Race
race
;
public
int
attack
;
public
int
defence
;
public
bool
isType
(
Type
typ
)
{
return
(
type
&
typ
)
==
typ
;
}
}
}
DataManager.cs
View file @
a337dd5e
...
...
@@ -101,167 +101,97 @@ namespace ImgGen
return
""
;
}
private
static
string
gettypes
tring
(
Data
dat
)
private
static
string
GetTypeS
tring
(
Data
dat
)
{
string
str
=
"【"
;
switch
(
dat
.
race
)
{
case
0x10
:
str
=
str
+
"不死族"
;
break
;
case
0x20
:
str
=
str
+
"机械族"
;
break
;
case
0x40
:
str
=
str
+
"水族"
;
break
;
case
1
:
str
=
str
+
"战士族"
;
break
;
case
2
:
str
=
str
+
"魔法师族"
;
break
;
case
4
:
str
=
str
+
"天使族"
;
break
;
case
8
:
str
=
str
+
"恶魔族"
;
break
;
case
0x80
:
str
=
str
+
"炎族"
;
break
;
case
0x100
:
str
=
str
+
"岩石族"
;
break
;
case
0x200
:
str
=
str
+
"鸟兽族"
;
break
;
case
0x400
:
str
=
str
+
"植物族"
;
break
;
case
0x800
:
str
=
str
+
"昆虫族"
;
break
;
case
0x4000
:
str
=
str
+
"兽族"
;
break
;
case
0x8000
:
str
=
str
+
"兽战士族"
;
break
;
case
0x10000
:
str
=
str
+
"恐龙族"
;
break
;
case
0x1000
:
str
=
str
+
"雷族"
;
break
;
case
0x2000
:
str
=
str
+
"龙族"
;
break
;
case
0x20000
:
str
=
str
+
"鱼族"
;
break
;
case
0x40000
:
str
=
str
+
"海龙族"
;
break
;
case
0x80000
:
str
=
str
+
"爬虫类族"
;
break
;
case
0x100000
:
str
=
str
+
"念动力族"
;
break
;
case
0x200000
:
str
=
str
+
"幻神兽族"
;
break
;
case
0x400000
:
str
=
str
+
"创造神族"
;
break
;
case
0x800000
:
str
=
str
+
"幻龙族"
;
break
;
case
0x1000000
:
str
=
str
+
"电子界族"
;
break
;
case
Race
.
RACE_WARRIOR
:
str
=
str
+
"战士族"
;
break
;
case
Race
.
RACE_SPELLCASTER
:
str
=
str
+
"魔法师族"
;
break
;
case
Race
.
RACE_FAIRY
:
str
=
str
+
"天使族"
;
break
;
case
Race
.
RACE_FIEND
:
str
=
str
+
"恶魔族"
;
break
;
case
Race
.
RACE_ZOMBIE
:
str
=
str
+
"不死族"
;
break
;
case
Race
.
RACE_MACHINE
:
str
=
str
+
"机械族"
;
break
;
case
Race
.
RACE_AQUA
:
str
=
str
+
"水族"
;
break
;
case
Race
.
RACE_PYRO
:
str
=
str
+
"炎族"
;
break
;
case
Race
.
RACE_ROCK
:
str
=
str
+
"岩石族"
;
break
;
case
Race
.
RACE_WINDBEAST
:
str
=
str
+
"鸟兽族"
;
break
;
case
Race
.
RACE_PLANT
:
str
=
str
+
"植物族"
;
break
;
case
Race
.
RACE_INSECT
:
str
=
str
+
"昆虫族"
;
break
;
case
Race
.
RACE_THUNDER
:
str
=
str
+
"雷族"
;
break
;
case
Race
.
RACE_DRAGON
:
str
=
str
+
"龙族"
;
break
;
case
Race
.
RACE_BEAST
:
str
=
str
+
"兽族"
;
break
;
case
Race
.
RACE_BEASTWARRIOR
:
str
=
str
+
"兽战士族"
;
break
;
case
Race
.
RACE_DINOSAUR
:
str
=
str
+
"恐龙族"
;
break
;
case
Race
.
RACE_FISH
:
str
=
str
+
"鱼族"
;
break
;
case
Race
.
RACE_SEASERPENT
:
str
=
str
+
"海龙族"
;
break
;
case
Race
.
RACE_REPTILE
:
str
=
str
+
"爬虫族"
;
break
;
case
Race
.
RACE_PSYCHO
:
str
=
str
+
"念动力族"
;
break
;
case
Race
.
RACE_DEVINE
:
str
=
str
+
"幻神兽族"
;
break
;
case
Race
.
RACE_CREATORGOD
:
str
=
str
+
"创造神族"
;
break
;
case
Race
.
RACE_WYRM
:
str
=
str
+
"幻龙族"
;
break
;
case
Race
.
RACE_CYBERS
:
str
=
str
+
"电子界族"
;
break
;
}
if
(
(
dat
.
type
&
0x40
)
!=
0
)
if
(
dat
.
isType
(
Type
.
TYPE_FUSION
)
)
{
str
=
str
+
"/融合"
;
}
if
(
(
dat
.
type
&
0x2000
)
!=
0
)
if
(
dat
.
isType
(
Type
.
TYPE_SYNCHRO
)
)
{
str
=
str
+
"/同调"
;
}
if
(
(
dat
.
type
&
0x4000000
)
!=
0
)
if
(
dat
.
isType
(
Type
.
TYPE_LINK
)
)
{
str
=
str
+
"/连接"
;
}
else
if
(
(
dat
.
type
&
0x800000
)
!=
0
)
else
if
(
dat
.
isType
(
Type
.
TYPE_XYZ
)
)
{
str
=
str
+
"/"
+
xyzString
;
}
if
(
(
dat
.
type
&
0x80
)
!=
0
)
if
(
dat
.
isType
(
Type
.
TYPE_RITUAL
)
)
{
str
=
str
+
"/仪式"
;
}
if
(
(
dat
.
type
&
0x2000000
)
!=
0
)
if
(
dat
.
isType
(
Type
.
TYPE_SPSUMMON
)
)
{
str
=
str
+
"/特殊召唤"
;
}
if
(
(
dat
.
type
&
0x1000000
)
!=
0
)
if
(
dat
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
str
=
str
+
"/灵摆"
;
}
if
(
(
dat
.
type
&
0x200
)
!=
0
)
if
(
dat
.
isType
(
Type
.
TYPE_SPIRIT
)
)
{
str
=
str
+
"/灵魂"
;
}
else
if
(
(
dat
.
type
&
0x800
)
!=
0
)
else
if
(
dat
.
isType
(
Type
.
TYPE_DUAL
)
)
{
str
=
str
+
"/二重"
;
}
else
if
(
(
dat
.
type
&
0x400
)
!=
0
)
else
if
(
dat
.
isType
(
Type
.
TYPE_UNION
)
)
{
str
=
str
+
"/同盟"
;
}
else
if
(
(
dat
.
type
&
0x200000
)
!=
0
)
else
if
(
dat
.
isType
(
Type
.
TYPE_FLIP
)
)
{
str
=
str
+
"/反转"
;
}
else
if
(
(
dat
.
type
&
0x400000
)
!=
0
)
else
if
(
dat
.
isType
(
Type
.
TYPE_TOON
)
)
{
str
=
str
+
"/卡通"
;
}
if
(
(
dat
.
type
&
0x1000
)
!=
0
)
if
(
dat
.
isType
(
Type
.
TYPE_TUNER
)
)
{
str
=
str
+
"/调整"
;
}
if
(
(
dat
.
type
&
0x20
)
!=
0
)
if
(
dat
.
isType
(
Type
.
TYPE_EFFECT
)
)
{
str
=
str
+
"/效果"
;
}
if
(
dat
.
isType
(
Type
.
TYPE_NORMAL
))
{
str
=
str
+
"/通常"
;
}
return
(
str
+
"】"
);
}
...
...
@@ -342,12 +272,12 @@ namespace ImgGen
data
.
code
=
reader
.
GetInt32
(
0
);
data
.
alias
=
reader
.
GetInt32
(
2
);
data
.
setcode
=
reader
.
GetInt32
(
3
);
data
.
type
=
reader
.
GetInt32
(
4
);
data
.
type
=
(
Type
)
reader
.
GetInt32
(
4
);
data
.
attack
=
reader
.
GetInt32
(
5
);
data
.
defence
=
reader
.
GetInt32
(
6
);
data
.
level
=
reader
.
GetInt32
(
7
);
data
.
race
=
reader
.
GetInt32
(
8
);
data
.
attribute
=
reader
.
GetInt32
(
9
);
data
.
race
=
(
Race
)
reader
.
GetInt32
(
8
);
data
.
attribute
=
(
Attribute
)
reader
.
GetInt32
(
9
);
}
reader
.
Close
();
string
str
=
string
.
Format
(
"select * from texts where id={0}"
,
code
);
...
...
@@ -380,21 +310,21 @@ namespace ImgGen
Bitmap
bitmap
;
SizeF
ef
;
int
num4
;
if
((
data
.
type
&
0x1802040
)
==
0x1802040
)
if
((
(
int
)
data
.
type
&
0x1802040
)
==
0x1802040
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
14
]);
}
else
if
(
(
data
.
type
&
2
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_SPELL
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
0
]);
}
else
if
(
(
data
.
type
&
4
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_TRAP
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
1
]);
}
else
if
(
(
data
.
type
&
0x2000
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_SYNCHRO
)
)
{
if
(
(
data
.
type
&
0x1000000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
12
]);
}
...
...
@@ -403,13 +333,13 @@ namespace ImgGen
bitmap
=
new
Bitmap
(
bTemplates
[
2
]);
}
}
else
if
(
(
data
.
type
&
0x4000000
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_LINK
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
15
]);
}
else
if
(
(
data
.
type
&
0x800000
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_XYZ
)
)
{
if
(
(
data
.
type
&
0x1000000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
9
]);
}
...
...
@@ -418,9 +348,9 @@ namespace ImgGen
bitmap
=
new
Bitmap
(
bTemplates
[
3
]);
}
}
else
if
(
(
data
.
type
&
0x40
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_FUSION
)
)
{
if
(
(
data
.
type
&
0x1000000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
13
]);
}
...
...
@@ -429,17 +359,17 @@ namespace ImgGen
bitmap
=
new
Bitmap
(
bTemplates
[
4
]);
}
}
else
if
(
(
data
.
type
&
0x80
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_RITUAL
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
5
]);
}
else
if
(
(
data
.
type
&
0x4000
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_TOKEN
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
6
]);
}
else
if
(
(
data
.
type
&
0x20
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_EFFECT
)
)
{
if
(
(
data
.
type
&
0x1000000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
10
]);
}
...
...
@@ -450,7 +380,7 @@ namespace ImgGen
}
else
{
if
(
(
data
.
type
&
0x1000000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
bitmap
=
new
Bitmap
(
bTemplates
[
11
]);
}
...
...
@@ -461,13 +391,13 @@ namespace ImgGen
}
Graphics
graphics
=
Graphics
.
FromImage
(
bitmap
);
text
.
text
=
tosbc
(
text
.
text
);
if
(
(
data
.
type
&
1
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_MONSTER
)
)
{
int
x
=
144
;
int
y
=
15
;
if
(
(
data
.
type
&
0x800000
)
==
0
||
(
data
.
type
&
0x1802040
)
==
0x1802040
)
if
(
!
data
.
isType
(
Type
.
TYPE_XYZ
)
||
((
int
)
data
.
type
&
0x1802040
)
==
0x1802040
)
{
if
(
(
data
.
type
&
0x1000000
)
==
0
)
if
(
!
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
for
(
num2
=
0
;
num2
<
(
data
.
level
&
0xff
);
num2
++)
{
...
...
@@ -483,12 +413,12 @@ namespace ImgGen
y
=
12
;
}
}
if
(
(
data
.
type
&
0x4000000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_LINK
)
)
{
x
=
147
;
y
=
11
;
}
else
else
if
(
data
.
isType
(
Type
.
TYPE_XYZ
))
{
for
(
num2
=
0
;
num2
<
(
data
.
level
&
0xff
);
num2
++)
{
...
...
@@ -496,35 +426,35 @@ namespace ImgGen
}
y
=
12
;
}
if
(
data
.
attribute
==
1
)
if
(
data
.
attribute
==
Attribute
.
ATTRIBUTE_EARTH
)
{
graphics
.
DrawImage
(
bAttributes
[
0
],
x
,
y
,
0x12
,
0x12
);
}
else
if
(
data
.
attribute
==
2
)
else
if
(
data
.
attribute
==
Attribute
.
ATTRIBUTE_WATER
)
{
graphics
.
DrawImage
(
bAttributes
[
1
],
x
,
y
,
0x12
,
0x12
);
}
else
if
(
data
.
attribute
==
4
)
else
if
(
data
.
attribute
==
Attribute
.
ATTRIBUTE_FIRE
)
{
graphics
.
DrawImage
(
bAttributes
[
2
],
x
,
y
,
0x12
,
0x12
);
}
else
if
(
data
.
attribute
==
8
)
else
if
(
data
.
attribute
==
Attribute
.
ATTRIBUTE_WIND
)
{
graphics
.
DrawImage
(
bAttributes
[
3
],
x
,
y
,
0x12
,
0x12
);
}
else
if
(
data
.
attribute
==
0x10
)
else
if
(
data
.
attribute
==
Attribute
.
ATTRIBUTE_LIGHT
)
{
graphics
.
DrawImage
(
bAttributes
[
4
],
x
,
y
,
0x12
,
0x12
);
}
else
if
(
data
.
attribute
==
0x20
)
else
if
(
data
.
attribute
==
Attribute
.
ATTRIBUTE_DARK
)
{
graphics
.
DrawImage
(
bAttributes
[
5
],
x
,
y
,
0x12
,
0x12
);
}
else
if
(
data
.
attribute
==
0x40
)
else
if
(
data
.
attribute
==
Attribute
.
ATTRIBUTE_DEVINE
)
{
graphics
.
DrawImage
(
bAttributes
[
6
],
x
,
y
,
0x12
,
0x12
);
}
if
(
(
data
.
type
&
0x4000000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_LINK
)
)
{
if
(
data
.
attack
>=
0
)
{
...
...
@@ -536,9 +466,9 @@ namespace ImgGen
}
graphics
.
DrawString
(
data
.
level
.
ToString
(),
linkFont
,
Brushes
.
Black
,
(
float
)
156f
,
(
float
)
231f
);
}
else
if
(
(
data
.
type
&
0x1000000
)
==
0
)
else
if
(
!
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
if
(
(
data
.
type
&
0x800000
)
==
0
)
if
(
!
data
.
isType
(
Type
.
TYPE_XYZ
)
)
{
if
(
data
.
attack
>=
0
)
{
...
...
@@ -596,9 +526,9 @@ namespace ImgGen
graphics
.
DrawString
(
"?"
,
numFont
,
textBrush
,
(
float
)
152f
,
(
float
)
231f
);
}
}
if
(
(
data
.
type
&
0x800000
)
==
0
&&
(
data
.
type
&
0x1000000
)
==
0
)
if
(
!
data
.
isType
(
Type
.
TYPE_XYZ
)
&&
!
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
graphics
.
DrawString
(
gettypes
tring
(
data
),
typeFont
,
typeBrush
,
(
float
)
13f
,
(
float
)
195f
);
graphics
.
DrawString
(
GetTypeS
tring
(
data
),
typeFont
,
typeBrush
,
(
float
)
13f
,
(
float
)
195f
);
ef
=
graphics
.
MeasureString
(
text
.
text
,
txtFont
,
0x91
);
num4
=
0x91
;
while
(
ef
.
Height
>
(((
float
)
(
0x19
*
num4
))
/
145f
))
...
...
@@ -611,9 +541,9 @@ namespace ImgGen
graphics
.
DrawString
(
text
.
text
,
txtFont
,
textBrush
,
new
RectangleF
(
0f
,
0f
,
ef
.
Width
,
ef
.
Height
));
graphics
.
ResetTransform
();
}
else
if
(
(
data
.
type
&
0x4000000
)
!=
0
)
//link
else
if
(
data
.
isType
(
Type
.
TYPE_LINK
)
)
//link
{
graphics
.
DrawString
(
gettypes
tring
(
data
),
typeFont
,
typeBrush
,
(
float
)
10f
,
(
float
)
192f
);
graphics
.
DrawString
(
GetTypeS
tring
(
data
),
typeFont
,
typeBrush
,
(
float
)
10f
,
(
float
)
192f
);
ef
=
graphics
.
MeasureString
(
text
.
text
,
txtFont
,
0x96
);
num4
=
0x96
;
while
(
ef
.
Height
>
(((
float
)(
0x1c
*
num4
))
/
148f
))
...
...
@@ -626,9 +556,9 @@ namespace ImgGen
graphics
.
DrawString
(
text
.
text
,
txtFont
,
textBrush
,
new
RectangleF
(
0f
,
0f
,
ef
.
Width
,
ef
.
Height
));
graphics
.
ResetTransform
();
}
else
if
(
(
data
.
type
&
0x1000000
)
==
0
)
//xyz
else
if
(
!
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
//xyz
{
graphics
.
DrawString
(
gettypes
tring
(
data
),
typeFont
,
typeBrush
,
(
float
)
12f
,
(
float
)
192f
);
graphics
.
DrawString
(
GetTypeS
tring
(
data
),
typeFont
,
typeBrush
,
(
float
)
12f
,
(
float
)
192f
);
ef
=
graphics
.
MeasureString
(
text
.
text
,
txtFont
,
0x91
);
num4
=
0x91
;
while
(
ef
.
Height
>
(((
float
)
(
0x1c
*
num4
))
/
145f
))
...
...
@@ -643,7 +573,7 @@ namespace ImgGen
}
else
//pendulum
{
string
type_string
=
gettypes
tring
(
data
);
string
type_string
=
GetTypeS
tring
(
data
);
float
width1
=
graphics
.
MeasureString
(
type_string
,
typeFont
).
Width
;
float
sx1
=
1f
;
if
(
width1
>
150f
)
...
...
@@ -701,51 +631,51 @@ namespace ImgGen
}
else
{
if
(
(
data
.
type
&
2
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_SPELL
)
)
{
if
(
data
.
type
==
2
)
if
(
data
.
type
==
Type
.
TYPE_SPELL
)
{
graphics
.
DrawImage
(
bType
[
0
],
0x65
,
0x25
);
}
else
{
graphics
.
DrawImage
(
bType
[
1
],
0x5c
,
0x25
);
if
(
(
data
.
type
&
0x20000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_CONTINUOUS
)
)
{
graphics
.
DrawImage
(
bType
[
4
],
0x8f
,
40
);
}
else
if
(
(
data
.
type
&
0x40000
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_EQUIP
)
)
{
graphics
.
DrawImage
(
bType
[
6
],
0x8f
,
40
);
}
else
if
(
(
data
.
type
&
0x80000
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_FIELD
)
)
{
graphics
.
DrawImage
(
bType
[
7
],
0x8f
,
40
);
}
else
if
(
(
data
.
type
&
0x10000
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_QUICKPLAY
)
)
{
graphics
.
DrawImage
(
bType
[
8
],
0x8f
,
40
);
}
else
if
(
(
data
.
type
&
0x80
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_RITUAL
)
)
{
graphics
.
DrawImage
(
bType
[
9
],
0x8f
,
40
);
}
}
}
else
if
(
(
data
.
type
&
4
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_TRAP
)
)
{
if
(
data
.
type
==
4
)
if
(
data
.
type
==
Type
.
TYPE_TRAP
)
{
graphics
.
DrawImage
(
bType
[
2
],
0x6f
,
0x25
);
}
else
{
graphics
.
DrawImage
(
bType
[
3
],
0x66
,
0x25
);
if
(
(
data
.
type
&
0x20000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_CONTINUOUS
)
)
{
graphics
.
DrawImage
(
bType
[
4
],
0x8f
,
40
);
}
else
if
(
(
data
.
type
&
0x100000
)
!=
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_COUNTER
)
)
{
graphics
.
DrawImage
(
bType
[
5
],
0x8f
,
40
);
}
...
...
@@ -766,15 +696,15 @@ namespace ImgGen
try
{
Bitmap
image
=
new
Bitmap
(
"./pico/"
+
code
.
ToString
()
+
".jpg"
);
if
(
(
data
.
type
&
0x4000000
)
>
0
)
if
(
data
.
isType
(
Type
.
TYPE_LINK
)
)
{
graphics
.
DrawImage
(
image
,
22
,
47
,
133
,
133
);
}
else
if
(
(
data
.
type
&
0x1000000
)
>
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
graphics
.
DrawImage
(
image
,
0xF
,
0x32
,
0x93
,
0x6d
);
}
else
if
(
(
data
.
type
&
0x800000
)
==
0
)
else
if
(
!
data
.
isType
(
Type
.
TYPE_XYZ
)
)
{
graphics
.
DrawImage
(
image
,
0x19
,
0x36
,
0x80
,
0x80
);
}
...
...
@@ -786,7 +716,7 @@ namespace ImgGen
catch
{
}
if
(
(
data
.
type
&
0x4000000
)
!=
0
)
if
(
data
.
isType
(
Type
.
TYPE_LINK
)
)
{
if
((
data
.
defence
&
0x1
)
==
0
)
graphics
.
DrawImage
(
bLinkMarkers1
[
0
],
14
,
169
,
18
,
17
);
...
...
@@ -828,15 +758,15 @@ namespace ImgGen
{
sx
*=
130f
/
width
;
}
if
(
(
data
.
type
&
0x4000000
)
>
0
)
if
(
data
.
isType
(
Type
.
TYPE_LINK
)
)
{
graphics
.
TranslateTransform
(
10f
,
13f
);
}
else
if
(
(
data
.
type
&
0x800000
)
>
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_XYZ
)
)
{
graphics
.
TranslateTransform
(
12f
,
13f
);
}
else
if
(
(
data
.
type
&
0x1000000
)
>
0
)
else
if
(
data
.
isType
(
Type
.
TYPE_PENDULUM
)
)
{
graphics
.
TranslateTransform
(
12f
,
13f
);
}
...
...
Race.cs
View file @
a337dd5e
...
...
@@ -2,31 +2,34 @@
{
using
System
;
public
enum
Race
[
Flags
]
public
enum
Race
:
int
{
RACE_WARRIOR
=
0x1
,
RACE_SPELLCASTER
=
0x2
,
RACE_FAIRY
=
0x4
,
RACE_FIEND
=
0x8
,
RACE_ZOMBIE
=
0x10
,
RACE_MACHINE
=
0x20
,
RACE_AQUA
=
0x40
,
RACE_PYRO
=
0x80
,
RACE_ROCK
=
0x100
,
RACE_WINDBEAST
=
0x200
,
RACE_PLANT
=
0x400
,
RACE_INSECT
=
0x800
,
RACE_THUNDER
=
0x1000
,
RACE_DRAGON
=
0x2000
,
RACE_BEAST
=
0x4000
,
RACE_BEASTWARRIOR
=
0x8000
,
RACE_DEVINE
=
0x200000
,
RACE_DINOSAUR
=
0x10000
,
RACE_DRAGON
=
0x2000
,
RACE_FAIRY
=
4
,
RACE_FIEND
=
8
,
RACE_FISH
=
0x20000
,
RACE_INSECT
=
0x800
,
RACE_MACHINE
=
0x20
,
RACE_PLANT
=
0x400
,
RACE_PSYCHO
=
0x100000
,
RACE_PYRO
=
0x80
,
RACE_REPTILE
=
0x80000
,
RACE_ROCK
=
0x100
,
RACE_SEASERPENT
=
0x40000
,
RACE_
SPELLCASTER
=
2
,
RACE_
THUNDER
=
0x1
000
,
RACE_
WARRIOR
=
1
,
RACE_
WINDBEAST
=
0x2
00
,
RACE_
ZOMBIE
=
0x1
0
,
RACE_
WYRM
=
0x8
00000
RACE_
REPTILE
=
0x80000
,
RACE_
PSYCHO
=
0x100
000
,
RACE_
DEVINE
=
0x200000
,
RACE_
CREATORGOD
=
0x4000
00
,
RACE_
WYRM
=
0x80000
0
,
RACE_
CYBERS
=
0x10
00000
}
}
Type.cs
View file @
a337dd5e
...
...
@@ -2,31 +2,34 @@
{
using
System
;
public
enum
Type
[
Flags
]
public
enum
Type
:
int
{
TYPE_CONTINUOUS
=
0x20000
,
TYPE_COUNTER
=
0x100000
,
TYPE_DUAL
=
0x800
,
TYPE_MONSTER
=
0x1
,
TYPE_SPELL
=
0x2
,
TYPE_TRAP
=
0x4
,
TYPE_NORMAL
=
0x10
,
TYPE_EFFECT
=
0x20
,
TYPE_EQUIP
=
0x40000
,
TYPE_XYZ
=
0x800000
,
TYPE_FIELD
=
0x80000
,
TYPE_FLIP
=
0x200000
,
TYPE_FUSION
=
0x40
,
TYPE_MONSTER
=
1
,
TYPE_NORMAL
=
0x10
,
TYPE_QUICKPLAY
=
0x10000
,
TYPE_RITUAL
=
0x80
,
TYPE_
SPELL
=
2
,
TYPE_
TRAPMONSTER
=
0x100
,
TYPE_SPIRIT
=
0x200
,
TYPE_SYNCRO
=
0x2000
,
TYPE_UNION
=
0x400
,
TYPE_DUAL
=
0x800
,
TYPE_TUNER
=
0x1000
,
TYPE_SYNCHRO
=
0x2000
,
TYPE_TOKEN
=
0x4000
,
TYPE_QUICKPLAY
=
0x10000
,
TYPE_CONTINUOUS
=
0x20000
,
TYPE_EQUIP
=
0x40000
,
TYPE_FIELD
=
0x80000
,
TYPE_COUNTER
=
0x100000
,
TYPE_FLIP
=
0x200000
,
TYPE_TOON
=
0x400000
,
TYPE_TRAP
=
4
,
TYPE_TRAPMONSTER
=
0x100
,
TYPE_TUNER
=
0x1000
,
TYPE_UNION
=
0x400
,
TYPE_PENDULUM
=
0x1000000
TYPE_XYZ
=
0x800000
,
TYPE_PENDULUM
=
0x1000000
,
TYPE_SPSUMMON
=
0x2000000
,
TYPE_LINK
=
0x4000000
}
}
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