Commit 494c2d1a authored by 聖園ミカ's avatar 聖園ミカ 🐟

man!

parent a613cd93
File added
--一夏·泡沫
local m=52506009
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCost(cm.negcost)
e1:SetTarget(cm.negtg)
e1:SetOperation(cm.negop)
c:RegisterEffect(e1)
--level up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(cm.lvcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.lvtg)
e2:SetOperation(cm.lvop)
c:RegisterEffect(e2)
end
function cm.costfilter(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsLevelAbove(8) and not c:IsType(TYPE_EFFECT) and (c:IsControler(tp) or c:IsFaceup())
and Duel.IsExistingTarget(cm.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
function cm.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return Duel.CheckReleaseGroup(tp,cm.costfilter,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(tp,cm.costfilter,1,1,nil,tp)
if g:GetFirst():IsLevelAbove(11) and g:GetFirst():IsType(TYPE_FUSION) then e:SetLabel(100) end
Duel.Release(g,REASON_COST)
end
function cm.negfilter(c)
return c:IsFaceup() and aux.NegateAnyFilter(c)
end
function cm.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsType(TYPE_NORMAL) and c:IsLevel(8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function cm.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local l=e:GetLabel()
if chkc then return chkc:IsOnField() and cm.negfilter(chkc) and c~=chkc end
if chk==0 then return Duel.IsExistingTarget(cm.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,cm.negfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
if l==100 then
e:SetCategory(CATEGORY_DISABLE+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
end
end
function cm.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local l=e:GetLabel()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
Duel.AdjustInstantly()
if l==100 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
function cm.cfilter(c)
return c:IsType(TYPE_FUSION) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsLevelAbove(12) and not c:IsType(TYPE_EFFECT) and c:IsFaceup()
end
function cm.lvcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function cm.lvfilter(c)
return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_WIND)
end
function cm.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.IsExistingMatchingCard(cm.lvfilter,tp,0,LOCATION_MZONE,1,nil)
or Duel.IsExistingMatchingCard(cm.lgfilter,tp,0,LOCATION_MZONE,1,nil))
and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.lgfilter(c)
return c:IsFaceup() and ((c:IsLevelAbove(1) and not c:IsLevel(8)) or (c:IsRankAbove(1) and not c:IsRank(8)))
end
function cm.lvop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetMatchingGroup(cm.lvfilter,tp,0,LOCATION_MZONE,nil)
for tc in aux.Next(tg) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(ATTRIBUTE_WIND)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
tc:RegisterEffect(e1)
end
local lg=Duel.GetMatchingGroup(cm.lgfilter,tp,0,LOCATION_MZONE,nil)
local lc=lg:GetFirst()
while lc do
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
if lc:IsLevelAbove(1) and not lc:IsLevel(8) then
e2:SetCode(EFFECT_CHANGE_LEVEL)
end
if lc:IsRankAbove(1) and not lc:IsRank(8) then
e2:SetCode(EFFECT_CHANGE_RANK)
end
e2:SetValue(8)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
lc:RegisterEffect(e2)
lc=lg:GetNext()
end
end
--Extra Data of DJ.Tenka
Tenka=Tenka or {}
--Mogami Shizuka, 81018xxx, 0x81b
function Tenka.Shizuka(c)
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
ea:SetValue(1)
c:RegisterEffect(ea)
local eb=Effect.CreateEffect(c)
eb:SetType(EFFECT_TYPE_SINGLE)
eb:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
eb:SetRange(LOCATION_MZONE)
eb:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
eb:SetCountLimit(1)
eb:SetValue(Tenka.ShizukaValcon)
c:RegisterEffect(eb)
end
function Tenka.ShizukaValcon(e,re,r,rp)
return bit.band(r,REASON_BATTLE)~=0
end
--Reika effect condition
function Tenka.ReikaCon(e,tp,eg,ep,ev,re,r,rp)
local tp=e:GetHandlerPlayer()
for i=0,4 do
if Duel.GetFieldCard(tp,LOCATION_SZONE,i) then return false end
end
return true
end
--koikake atk
function Tenka.KoikakeRitual(c)
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
ea:SetRange(LOCATION_MZONE)
ea:SetCode(EFFECT_UPDATE_ATTACK)
ea:SetCondition(Tenka.KoikakeAtkcon)
ea:SetValue(Tenka.KoikakeAtkval)
c:RegisterEffect(ea)
end
function Tenka.KoikakeLink(c)
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetCode(EFFECT_UPDATE_ATTACK)
ea:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
ea:SetRange(LOCATION_MZONE)
ea:SetCondition(Tenka.KoikakeAtkcon)
ea:SetValue(Tenka.KoikakeLinkAtkval)
c:RegisterEffect(ea)
end
function Tenka.KoikakeAtkcon(e)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function Tenka.KoikakeAtkFilter(c)
return c:IsFaceup() and c:IsType(TYPE_RITUAL) and c:IsType(TYPE_PENDULUM) and c:GetLevel()>0
end
function Tenka.KoikakeLinkAtkval(e,c)
local lg=c:GetLinkedGroup():Filter(Tenka.KoikakeAtkFilter,nil)
return lg:GetSum(Card.GetLevel)*300
end
function Tenka.KoikakeAtkval(e,c)
return c:GetLevel()*300
end
--Witch of the Lamplight
function Tenka.Asamiya(c)
c:EnableReviveLimit()
aux.AddCodeList(c,81027000)
aux.EnableChangeCode(c,81027000,LOCATION_MZONE+LOCATION_HAND)
end
--Einstein
function Tenka.Einstein(c)
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_FIELD)
ea:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE)
ea:SetRange(LOCATION_MZONE)
ea:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
ea:SetTargetRange(0,1)
ea:SetCondition(Tenka.EinsteinRfcon)
c:RegisterEffect(ea)
if not Tenka.global_check then
Tenka.global_check=true
local gea=Effect.CreateEffect(c)
gea:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
gea:SetCode(EVENT_DAMAGE)
gea:SetOperation(Tenka.EinsteinCheckOp)
Duel.RegisterEffect(gea,0)
end
end
function Tenka.EinsteinRfcon(e)
return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
function Tenka.EinsteinCheckOp(e,tp,eg,ep,ev,re,r,rp)
if bit.band(r,REASON_BATTLE)~=0 then
Duel.RegisterFlagEffect(ep,81024000,RESET_PHASE+PHASE_END,0,1)
end
end
function Tenka.EinMainCon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,81024000)~=0 and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function Tenka.EinBattleCon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ep==tp and c:IsRelateToBattle()
end
--Miyako
function Tenka.MiyakoCost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Tenka.MiyakoCostFilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Tenka.MiyakoCostFilter,tp,LOCATION_MZONE+LOCATION_HAND,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function Tenka.MiyakoCostFilter(c,tp)
return ((c:IsFaceup() and bit.band(c:GetOriginalType(),TYPE_TRAP)~=0 and bit.band(c:GetOriginalType(),TYPE_CONTINUOUS)~=0 and c:IsType(TYPE_MONSTER)) or c:IsHasEffect(81049012,tp)) and c:IsAbleToGraveAsCost() and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
--Chiyuu
function Tenka.Chiyuu(c,m)
c:SetSPSummonOnce(m)
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x581f),4,2,Tenka.ChiyuuFilter,aux.Stringid(81066000,0))
c:EnableReviveLimit()
end
function Tenka.ChiyuuFilter(c)
return c:IsFaceup() and c:IsType(TYPE_LINK) and c:IsSetCard(0x581f)
end
--Arisa
function Tenka.ArisugawaArisa(c)
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetCode(EFFECT_IMMUNE_EFFECT)
ea:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
ea:SetRange(LOCATION_MZONE)
ea:SetCondition(Tenka.Arisugawaiscon)
ea:SetValue(Tenka.ArisugawaesFilter)
c:RegisterEffect(ea)
local eb=Effect.CreateEffect(c)
eb:SetDescription(aux.Stringid(60060000,0))
eb:SetType(EFFECT_TYPE_IGNITION)
eb:SetProperty(EFFECT_FLAG_CARD_TARGET)
eb:SetRange(LOCATION_MZONE)
eb:SetCountLimit(1)
eb:SetTarget(Tenka.Arisugawamvtg)
eb:SetOperation(Tenka.Arisugawamvop)
c:RegisterEffect(eb)
end
function Tenka.Arisugawaiscon(e)
local seq=e:GetHandler():GetSequence()
return seq==0 or seq==4
end
function Tenka.ArisugawaesFilter(e,te)
return te:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
function Tenka.Arisugawamvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)>0 end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(60060000,2))
Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
end
function Tenka.Arisugawamvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsControler(1-tp)
or Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0)
local nseq=math.log(s,2)
Duel.MoveSequence(tc,nseq)
end
function Tenka.ArisugawaArisaB(c)
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetCode(EFFECT_IMMUNE_EFFECT)
ea:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
ea:SetRange(LOCATION_MZONE)
ea:SetCondition(Tenka.Arisugawaiscon)
ea:SetValue(Tenka.ArisugawaesFilter)
c:RegisterEffect(ea)
local eb=Effect.CreateEffect(c)
eb:SetDescription(aux.Stringid(60060000,0))
eb:SetType(EFFECT_TYPE_QUICK_O)
eb:SetCode(EVENT_FREE_CHAIN)
eb:SetProperty(EFFECT_FLAG_CARD_TARGET)
eb:SetRange(LOCATION_MZONE)
eb:SetCountLimit(1)
eb:SetTarget(Tenka.Arisugawamvtg)
eb:SetOperation(Tenka.Arisugawamvop)
c:RegisterEffect(eb)
end
--Kanon
function Tenka.KanonAttack(c)
local ea=Effect.CreateEffect(c)
ea:SetDescription(aux.Stringid(20123001,1))
ea:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
ea:SetCode(EVENT_BATTLE_START)
ea:SetTarget(Tenka.KanonChainAttackTg)
ea:SetRange(LOCATION_MZONE)
ea:SetCategory(CATEGORY_ATKCHANGE)
ea:SetOperation(Tenka.KanonChainAttackOp)
ea:SetCountLimit(1)
c:RegisterEffect(ea)
end
function Tenka.KanonChainAttackTg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ac=Duel.GetAttacker()
if chk==0 then return ac:IsControler(tp) and ac:IsRace(RACE_WARRIOR) and ac~=c
and c:GetAttackAnnouncedCount()==0 and c:IsAttackable() end
Duel.SetTargetCard(c)
end
function Tenka.KanonChainAttackOp(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetAttacker()
local atk=c:GetAttack()
if atk<1 then return end
if ac:IsFaceup() and ac:IsRelateToBattle() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(Tenka.KanonChainAttackCon)
e2:SetValue(atk)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
ac:RegisterEffect(e2)
end
end
function Tenka.KanonChainAttackCon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and c:IsRelateToBattle()
end
--shiki
function Tenka.Shiki(c)
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_FIELD)
ea:SetCode(EFFECT_REVERSE_DAMAGE)
ea:SetRange(LOCATION_MZONE)
ea:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
ea:SetTargetRange(1,1)
ea:SetValue(Tenka.ShikiRev)
c:RegisterEffect(ea)
end
function Tenka.ShikiRev(e,re,r,rp,rc)
local c=e:GetHandler()
return bit.band(r,REASON_BATTLE)~=0
and (c==Duel.GetAttacker() or c==Duel.GetAttackTarget())
end
--aiko
function Tenka.ArisugawaAiko(c)
local ea=Effect.CreateEffect(c)
ea:SetCategory(CATEGORY_DECKDES)
ea:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
ea:SetCode(EVENT_BATTLE_DAMAGE)
ea:SetCondition(Tenka.AikoDisCon)
ea:SetTarget(Tenka.AikoDisTg)
ea:SetOperation(Tenka.AikoDisOp)
c:RegisterEffect(ea)
end
function Tenka.AikoDisCon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function Tenka.AikoDisFilter(c)
return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR)
end
function Tenka.AikoDisTg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=Duel.GetMatchingGroupCount(Tenka.AikoDisFilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,0,0,1-tp,ct)
end
function Tenka.AikoDisOp(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(Tenka.AikoDisFilter,tp,LOCATION_MZONE,0,nil)
Duel.DiscardDeck(1-tp,ct,REASON_EFFECT)
end
--Empty Pigeon
function Tenka.EmptyPigeon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL) or e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM)
end
--YunaHeath
function Tenka.YunaHeath(c)
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
ea:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
ea:SetRange(LOCATION_MZONE)
ea:SetValue(aux.TRUE)
c:RegisterEffect(ea)
end
--Miu
function Tenka.MiuCost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Tenka.MiuCostFilter,tp,LOCATION_GRAVE,0,1,nil)
or Duel.IsPlayerAffectedByEffect(tp,1090006) end
if Duel.IsExistingMatchingCard(Tenka.MiuCostFilter,tp,LOCATION_GRAVE,0,1,nil)
and (not Duel.IsPlayerAffectedByEffect(tp,1090006) or not Duel.SelectYesNo(tp,aux.Stringid(1090006,0))) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Tenka.MiuCostFilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
end
function Tenka.MiuCostFilter(c)
return c:IsCode(1090000) and c:IsAbleToDeckOrExtraAsCost()
end
--Nagiko
function Tenka.Nagiko(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_PSYCHO),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WATER),true)
local ea=Effect.CreateEffect(c)
ea:SetType(EFFECT_TYPE_SINGLE)
ea:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
ea:SetCode(EFFECT_SPSUMMON_CONDITION)
ea:SetValue(Tenka.NagikoSplimit)
c:RegisterEffect(ea)
local eb=Effect.CreateEffect(c)
eb:SetType(EFFECT_TYPE_FIELD)
eb:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
eb:SetCode(EFFECT_SPSUMMON_PROC)
eb:SetRange(LOCATION_EXTRA)
eb:SetCondition(Tenka.NagikoSpcon)
eb:SetTarget(Tenka.NagikoSptg)
eb:SetOperation(Tenka.NagikoSpop)
c:RegisterEffect(eb)
end
function Tenka.NagikoSplimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st)
end
function Tenka.NagikoSpFilter(c,tp,sc)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_PSYCHO) and c:IsControler(tp) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0
and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function Tenka.NagikoSpcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroupEx(c:GetControler(),Tenka.NagikoSpFilter,2,REASON_SPSUMMON,false,nil,c:GetControler(),c)
and Duel.CheckLPCost(c:GetControler(),1000)
end
function Tenka.NagikoSptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local rg=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(Tenka.NagikoSpFilter,nil,tp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=rg:SelectSubGroup(tp,aux.mzctcheckrel,true,2,2,tp,REASON_SPSUMMON)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function Tenka.NagikoSpop(e,tp,eg,ep,ev,re,r,rp,c)
local tc=e:GetLabelObject()
c:SetMaterial(Group.FromCards(tc))
Duel.Release(tc,REASON_SPSUMMON)
Duel.PayLPCost(tp,1000)
end
--SugarRush
function Tenka.SugarRush(c,m)
--equip
local ea=Effect.CreateEffect(c)
ea:SetDescription(aux.Stringid(m,0))
ea:SetProperty(EFFECT_FLAG_CARD_TARGET)
ea:SetCategory(CATEGORY_EQUIP)
ea:SetType(EFFECT_TYPE_IGNITION)
ea:SetRange(LOCATION_MZONE)
ea:SetTarget(Tenka.SugarEqtg)
ea:SetOperation(Tenka.SugarEqop)
c:RegisterEffect(ea)
--unequip
local eb=Effect.CreateEffect(c)
eb:SetDescription(aux.Stringid(m,1))
eb:SetCategory(CATEGORY_SPECIAL_SUMMON)
eb:SetType(EFFECT_TYPE_IGNITION)
eb:SetRange(LOCATION_SZONE)
eb:SetTarget(Tenka.SugarSptg)
eb:SetOperation(Tenka.SugarSpop)
c:RegisterEffect(eb)
end
function Tenka.SugarEqFilter(c)
return c:IsFaceup() and c:IsAttack(1550) and c:IsDefense(1050)
end
function Tenka.SugarEqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and Tenka.SugarEqFilter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return e:GetHandler():GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(Tenka.SugarEqFilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,Tenka.SugarEqFilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function Tenka.SugarEqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
if not tc:IsRelateToEffect(e) or tc:IsFacedown() or tc:IsControler(1-tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc,false) then return end
--eqlimit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EQUIP_LIMIT)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetValue(Tenka.SugarEqlimit)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
e4:SetLabelObject(tc)
c:RegisterEffect(e4)
end
function Tenka.SugarEqlimit(e,c)
return c==e:GetLabelObject()
end
function Tenka.SugarSptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(m)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:GetEquipTarget() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:RegisterFlagEffect(m,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1)
end
function Tenka.SugarSpop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--SugarRush
function Tenka.SugarRushCost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Tenka.SugarRushFilter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Tenka.SugarRushFilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function Tenka.SugarRushFilter(c)
return c:IsFaceup() and c:GetEquipTarget() and c:GetEquipTarget():IsAttack(1550) and c:GetEquipTarget():IsDefense(1050) and c:IsAbleToGraveAsCost()
end
--SugarEquip
function Tenka.SugarEquip(c)
--Activate
local ea=Effect.CreateEffect(c)
ea:SetCategory(CATEGORY_EQUIP)
ea:SetType(EFFECT_TYPE_ACTIVATE)
ea:SetCode(EVENT_FREE_CHAIN)
ea:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
ea:SetTarget(Tenka.SugarEquipTg)
ea:SetOperation(Tenka.SugarEquipOp)
c:RegisterEffect(ea)
--Equip limit
local eb=Effect.CreateEffect(c)
eb:SetType(EFFECT_TYPE_SINGLE)
eb:SetCode(EFFECT_EQUIP_LIMIT)
eb:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
eb:SetValue(1)
c:RegisterEffect(eb)
end
function Tenka.SugarEquipTg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function Tenka.SugarEquipOp(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function Tenka.SugarEquipCon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_MONSTER)
and re:GetHandler():IsAttack(1550) and re:GetHandler():IsDefense(1050)
end
--Yumeno
function Tenka.Yumeno(c)
local ea=Effect.CreateEffect(c)
ea:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
ea:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
ea:SetCode(EVENT_PHASE+PHASE_STANDBY)
ea:SetRange(LOCATION_SZONE)
ea:SetCountLimit(1)
ea:SetCondition(Tenka.YumenoDescon)
ea:SetTarget(Tenka.YumenoDestg)
ea:SetOperation(Tenka.YumenoDesop)
c:RegisterEffect(ea)
end
function Tenka.YumenoDescon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetEquipTarget() and Duel.GetTurnPlayer()~=tp
end
function Tenka.YumenoDestg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ec=e:GetHandler():GetEquipTarget()
ec:CreateEffectRelation(e)
e:SetLabelObject(ec)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,ec,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ec:GetAttack())
end
function Tenka.YumenoDesop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local ec=e:GetLabelObject()
if ec:IsRelateToEffect(e) and ec:IsFaceup() then
local atk=ec:GetAttack()
if Duel.Destroy(ec,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,atk,REASON_EFFECT)
else Duel.Destroy(c,REASON_EFFECT) end
end
end
--领航 鬼方佳代子
local m=81086033
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,cm.matfilter,2,true)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.tgcon)
e1:SetTarget(cm.tgtg)
e1:SetOperation(cm.tgop)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,m+800)
e2:SetCondition(cm.descon2)
e2:SetTarget(cm.destg2)
e2:SetOperation(cm.desop2)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,m+900)
e3:SetCost(cm.drcost)
e3:SetTarget(cm.drtg)
e3:SetOperation(cm.drop)
c:RegisterEffect(e3)
end
function cm.matfilter(c)
return c:IsAttack(1550) and c:IsDefense(1050)
end
function cm.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function cm.tgfilter(c)
return c:IsAttack(1550) and c:IsDefense(1050) and c:IsAbleToGrave()
end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA)
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function cm.descon2(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler():IsOnField() and re:GetHandler():IsRelateToEffect(re)
and rp~=tp
end
function cm.destg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,eg,1,0,0)
end
function cm.desop2(e,tp,eg,ep,ev,re,r,rp)
if re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
end
function cm.cfilter(c)
return c:IsFaceupEx()
and ((c:IsAttack(1550) and c:IsDefense(1050)) or (c.att1550_def1050 and c:IsType(TYPE_SPELL+TYPE_TRAP))) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,3,3,e:GetHandler())
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function cm.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment