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聖園ミカ
DataEditorX
Commits
f538459d
Commit
f538459d
authored
Jun 23, 2020
by
JoyJ
Browse files
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Browse Files
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Plain Diff
working on effect creator; set highlight selected word range from visible to all
parent
908e7b58
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
463 additions
and
8 deletions
+463
-8
DataEditorX/CodeEditForm.Designer.cs
DataEditorX/CodeEditForm.Designer.cs
+3
-2
DataEditorX/CodeEditForm.cs
DataEditorX/CodeEditForm.cs
+1
-1
DataEditorX/DataEditorX.csproj
DataEditorX/DataEditorX.csproj
+9
-0
DataEditorX/PositionForm.Designer.cs
DataEditorX/PositionForm.Designer.cs
+254
-0
DataEditorX/PositionForm.cs
DataEditorX/PositionForm.cs
+75
-0
DataEditorX/PositionForm.resx
DataEditorX/PositionForm.resx
+120
-0
DataEditorX/ResetForm.cs
DataEditorX/ResetForm.cs
+1
-5
No files found.
DataEditorX/CodeEditForm.Designer.cs
View file @
f538459d
...
...
@@ -202,7 +202,7 @@ private void InitializeComponent()
//
this
.
menuitem_testlua
.
Name
=
"menuitem_testlua"
;
this
.
menuitem_testlua
.
ShortcutKeys
=
System
.
Windows
.
Forms
.
Keys
.
F5
;
this
.
menuitem_testlua
.
Size
=
new
System
.
Drawing
.
Size
(
1
77
,
22
);
this
.
menuitem_testlua
.
Size
=
new
System
.
Drawing
.
Size
(
1
80
,
22
);
this
.
menuitem_testlua
.
Text
=
"Syntax Check"
;
this
.
menuitem_testlua
.
Click
+=
new
System
.
EventHandler
(
this
.
menuitem_testlua_Click
);
//
...
...
@@ -210,8 +210,9 @@ private void InitializeComponent()
//
this
.
menuitem_effectcreator
.
Name
=
"menuitem_effectcreator"
;
this
.
menuitem_effectcreator
.
ShortcutKeys
=
System
.
Windows
.
Forms
.
Keys
.
F3
;
this
.
menuitem_effectcreator
.
Size
=
new
System
.
Drawing
.
Size
(
1
77
,
22
);
this
.
menuitem_effectcreator
.
Size
=
new
System
.
Drawing
.
Size
(
1
80
,
22
);
this
.
menuitem_effectcreator
.
Text
=
"Effect Creator"
;
this
.
menuitem_effectcreator
.
Visible
=
false
;
this
.
menuitem_effectcreator
.
Click
+=
new
System
.
EventHandler
(
this
.
effectCreatorToolStripMenuItem_Click
);
//
// tb_input
...
...
DataEditorX/CodeEditForm.cs
View file @
f538459d
...
...
@@ -573,7 +573,7 @@ void FctbSelectionChangedDelayed(object sender, EventArgs e)
return
;
}
//highlight same words
var
ranges
=
this
.
fctb
.
Visible
Range
.
GetRanges
(
"\\b"
+
text
+
"\\b"
);
var
ranges
=
this
.
fctb
.
Range
.
GetRanges
(
"\\b"
+
text
+
"\\b"
);
foreach
(
var
r
in
ranges
)
{
r
.
SetStyle
(
this
.
sameWordsStyle
);
...
...
DataEditorX/DataEditorX.csproj
View file @
f538459d
...
...
@@ -172,6 +172,12 @@
<Compile
Include=
"EffectCreatorForm.Designer.cs"
>
<DependentUpon>
EffectCreatorForm.cs
</DependentUpon>
</Compile>
<Compile
Include=
"PositionForm.cs"
>
<SubType>
Form
</SubType>
</Compile>
<Compile
Include=
"PositionForm.Designer.cs"
>
<DependentUpon>
PositionForm.cs
</DependentUpon>
</Compile>
<Compile
Include=
"ResetForm.cs"
>
<SubType>
Form
</SubType>
</Compile>
...
...
@@ -269,6 +275,9 @@
<EmbeddedResource
Include=
"MainForm.resx"
>
<DependentUpon>
MainForm.cs
</DependentUpon>
</EmbeddedResource>
<EmbeddedResource
Include=
"PositionForm.resx"
>
<DependentUpon>
PositionForm.cs
</DependentUpon>
</EmbeddedResource>
<EmbeddedResource
Include=
"ResetForm.resx"
>
<DependentUpon>
ResetForm.cs
</DependentUpon>
</EmbeddedResource>
...
...
DataEditorX/PositionForm.Designer.cs
0 → 100644
View file @
f538459d
namespace
DataEditorX
{
partial
class
LocationForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private
System
.
ComponentModel
.
IContainer
components
=
null
;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected
override
void
Dispose
(
bool
disposing
)
{
if
(
disposing
&&
(
components
!=
null
))
{
components
.
Dispose
();
}
base
.
Dispose
(
disposing
);
}
#
region
Windows
Form
Designer
generated
code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private
void
InitializeComponent
()
{
this
.
btnOK
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
btnCancel
=
new
System
.
Windows
.
Forms
.
Button
();
this
.
checkLocationDeck0x1
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationHand0x2
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationMZone0x4
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationSZone0x8
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationGrave0x10
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationRemoved0x20
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationExtra0x40
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationOverlay0x80
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkMZoneAndSZone
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationDeckbot0x10000
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationDeckShf0x20000
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationFZone0x100
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
checkLocationPendulum0x200
=
new
System
.
Windows
.
Forms
.
CheckBox
();
this
.
SuspendLayout
();
//
// btnOK
//
this
.
btnOK
.
Anchor
=
((
System
.
Windows
.
Forms
.
AnchorStyles
)((
System
.
Windows
.
Forms
.
AnchorStyles
.
Bottom
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Right
)));
this
.
btnOK
.
Location
=
new
System
.
Drawing
.
Point
(
271
,
67
);
this
.
btnOK
.
Name
=
"btnOK"
;
this
.
btnOK
.
Size
=
new
System
.
Drawing
.
Size
(
75
,
23
);
this
.
btnOK
.
TabIndex
=
0
;
this
.
btnOK
.
Text
=
"确定"
;
this
.
btnOK
.
UseVisualStyleBackColor
=
true
;
//
// btnCancel
//
this
.
btnCancel
.
Anchor
=
((
System
.
Windows
.
Forms
.
AnchorStyles
)((
System
.
Windows
.
Forms
.
AnchorStyles
.
Bottom
|
System
.
Windows
.
Forms
.
AnchorStyles
.
Right
)));
this
.
btnCancel
.
DialogResult
=
System
.
Windows
.
Forms
.
DialogResult
.
Cancel
;
this
.
btnCancel
.
Location
=
new
System
.
Drawing
.
Point
(
271
,
96
);
this
.
btnCancel
.
Name
=
"btnCancel"
;
this
.
btnCancel
.
Size
=
new
System
.
Drawing
.
Size
(
75
,
23
);
this
.
btnCancel
.
TabIndex
=
1
;
this
.
btnCancel
.
Text
=
"取消"
;
this
.
btnCancel
.
UseVisualStyleBackColor
=
true
;
//
// checkLocationDeck0x1
//
this
.
checkLocationDeck0x1
.
AutoSize
=
true
;
this
.
checkLocationDeck0x1
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
12
);
this
.
checkLocationDeck0x1
.
Name
=
"checkLocationDeck0x1"
;
this
.
checkLocationDeck0x1
.
Size
=
new
System
.
Drawing
.
Size
(
48
,
16
);
this
.
checkLocationDeck0x1
.
TabIndex
=
2
;
this
.
checkLocationDeck0x1
.
Text
=
"卡组"
;
this
.
checkLocationDeck0x1
.
UseVisualStyleBackColor
=
true
;
//
// checkLocationHand0x2
//
this
.
checkLocationHand0x2
.
AutoSize
=
true
;
this
.
checkLocationHand0x2
.
Location
=
new
System
.
Drawing
.
Point
(
66
,
12
);
this
.
checkLocationHand0x2
.
Name
=
"checkLocationHand0x2"
;
this
.
checkLocationHand0x2
.
Size
=
new
System
.
Drawing
.
Size
(
48
,
16
);
this
.
checkLocationHand0x2
.
TabIndex
=
3
;
this
.
checkLocationHand0x2
.
Text
=
"手卡"
;
this
.
checkLocationHand0x2
.
UseVisualStyleBackColor
=
true
;
//
// checkLocationMZone0x4
//
this
.
checkLocationMZone0x4
.
AutoSize
=
true
;
this
.
checkLocationMZone0x4
.
Location
=
new
System
.
Drawing
.
Point
(
120
,
12
);
this
.
checkLocationMZone0x4
.
Name
=
"checkLocationMZone0x4"
;
this
.
checkLocationMZone0x4
.
Size
=
new
System
.
Drawing
.
Size
(
72
,
16
);
this
.
checkLocationMZone0x4
.
TabIndex
=
4
;
this
.
checkLocationMZone0x4
.
Text
=
"怪兽区域"
;
this
.
checkLocationMZone0x4
.
UseVisualStyleBackColor
=
true
;
this
.
checkLocationMZone0x4
.
CheckedChanged
+=
new
System
.
EventHandler
(
this
.
checkLocationMZone0x4_CheckedChanged
);
//
// checkLocationSZone0x8
//
this
.
checkLocationSZone0x8
.
AutoSize
=
true
;
this
.
checkLocationSZone0x8
.
Location
=
new
System
.
Drawing
.
Point
(
198
,
12
);
this
.
checkLocationSZone0x8
.
Name
=
"checkLocationSZone0x8"
;
this
.
checkLocationSZone0x8
.
Size
=
new
System
.
Drawing
.
Size
(
156
,
16
);
this
.
checkLocationSZone0x8
.
TabIndex
=
5
;
this
.
checkLocationSZone0x8
.
Text
=
"魔法陷阱区域(含场地区)"
;
this
.
checkLocationSZone0x8
.
UseVisualStyleBackColor
=
true
;
this
.
checkLocationSZone0x8
.
CheckedChanged
+=
new
System
.
EventHandler
(
this
.
checkLocationSZone0x8_CheckedChanged
);
//
// checkLocationGrave0x10
//
this
.
checkLocationGrave0x10
.
AutoSize
=
true
;
this
.
checkLocationGrave0x10
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
34
);
this
.
checkLocationGrave0x10
.
Name
=
"checkLocationGrave0x10"
;
this
.
checkLocationGrave0x10
.
Size
=
new
System
.
Drawing
.
Size
(
48
,
16
);
this
.
checkLocationGrave0x10
.
TabIndex
=
6
;
this
.
checkLocationGrave0x10
.
Text
=
"墓地"
;
this
.
checkLocationGrave0x10
.
UseVisualStyleBackColor
=
true
;
//
// checkLocationRemoved0x20
//
this
.
checkLocationRemoved0x20
.
AutoSize
=
true
;
this
.
checkLocationRemoved0x20
.
Location
=
new
System
.
Drawing
.
Point
(
66
,
34
);
this
.
checkLocationRemoved0x20
.
Name
=
"checkLocationRemoved0x20"
;
this
.
checkLocationRemoved0x20
.
Size
=
new
System
.
Drawing
.
Size
(
60
,
16
);
this
.
checkLocationRemoved0x20
.
TabIndex
=
7
;
this
.
checkLocationRemoved0x20
.
Text
=
"除外区"
;
this
.
checkLocationRemoved0x20
.
UseVisualStyleBackColor
=
true
;
//
// checkLocationExtra0x40
//
this
.
checkLocationExtra0x40
.
AutoSize
=
true
;
this
.
checkLocationExtra0x40
.
Location
=
new
System
.
Drawing
.
Point
(
132
,
34
);
this
.
checkLocationExtra0x40
.
Name
=
"checkLocationExtra0x40"
;
this
.
checkLocationExtra0x40
.
Size
=
new
System
.
Drawing
.
Size
(
60
,
16
);
this
.
checkLocationExtra0x40
.
TabIndex
=
8
;
this
.
checkLocationExtra0x40
.
Text
=
"除外区"
;
this
.
checkLocationExtra0x40
.
UseVisualStyleBackColor
=
true
;
//
// checkLocationOverlay0x80
//
this
.
checkLocationOverlay0x80
.
AutoSize
=
true
;
this
.
checkLocationOverlay0x80
.
Location
=
new
System
.
Drawing
.
Point
(
198
,
34
);
this
.
checkLocationOverlay0x80
.
Name
=
"checkLocationOverlay0x80"
;
this
.
checkLocationOverlay0x80
.
Size
=
new
System
.
Drawing
.
Size
(
66
,
16
);
this
.
checkLocationOverlay0x80
.
TabIndex
=
9
;
this
.
checkLocationOverlay0x80
.
Text
=
"XYZ素材"
;
this
.
checkLocationOverlay0x80
.
UseVisualStyleBackColor
=
true
;
//
// checkMZoneAndSZone
//
this
.
checkMZoneAndSZone
.
AutoSize
=
true
;
this
.
checkMZoneAndSZone
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
56
);
this
.
checkMZoneAndSZone
.
Name
=
"checkMZoneAndSZone"
;
this
.
checkMZoneAndSZone
.
Size
=
new
System
.
Drawing
.
Size
(
48
,
16
);
this
.
checkMZoneAndSZone
.
TabIndex
=
10
;
this
.
checkMZoneAndSZone
.
Text
=
"场上"
;
this
.
checkMZoneAndSZone
.
UseVisualStyleBackColor
=
true
;
this
.
checkMZoneAndSZone
.
CheckedChanged
+=
new
System
.
EventHandler
(
this
.
checkMZoneAndSZone_CheckedChanged
);
//
// checkLocationDeckbot0x10000
//
this
.
checkLocationDeckbot0x10000
.
AutoSize
=
true
;
this
.
checkLocationDeckbot0x10000
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
78
);
this
.
checkLocationDeckbot0x10000
.
Name
=
"checkLocationDeckbot0x10000"
;
this
.
checkLocationDeckbot0x10000
.
Size
=
new
System
.
Drawing
.
Size
(
192
,
16
);
this
.
checkLocationDeckbot0x10000
.
TabIndex
=
11
;
this
.
checkLocationDeckbot0x10000
.
Text
=
"卡组底部(仅用于重定向类效果)"
;
this
.
checkLocationDeckbot0x10000
.
UseVisualStyleBackColor
=
true
;
//
// checkLocationDeckShf0x20000
//
this
.
checkLocationDeckShf0x20000
.
AutoSize
=
true
;
this
.
checkLocationDeckShf0x20000
.
Location
=
new
System
.
Drawing
.
Point
(
12
,
100
);
this
.
checkLocationDeckShf0x20000
.
Name
=
"checkLocationDeckShf0x20000"
;
this
.
checkLocationDeckShf0x20000
.
Size
=
new
System
.
Drawing
.
Size
(
198
,
16
);
this
.
checkLocationDeckShf0x20000
.
TabIndex
=
12
;
this
.
checkLocationDeckShf0x20000
.
Text
=
"卡组-洗牌(仅用于重定向类效果)"
;
this
.
checkLocationDeckShf0x20000
.
UseVisualStyleBackColor
=
true
;
//
// checkLocationFZone0x100
//
this
.
checkLocationFZone0x100
.
AutoSize
=
true
;
this
.
checkLocationFZone0x100
.
Location
=
new
System
.
Drawing
.
Point
(
66
,
56
);
this
.
checkLocationFZone0x100
.
Name
=
"checkLocationFZone0x100"
;
this
.
checkLocationFZone0x100
.
Size
=
new
System
.
Drawing
.
Size
(
72
,
16
);
this
.
checkLocationFZone0x100
.
TabIndex
=
13
;
this
.
checkLocationFZone0x100
.
Text
=
"场地区域"
;
this
.
checkLocationFZone0x100
.
UseVisualStyleBackColor
=
true
;
//
// checkLocationPendulum0x200
//
this
.
checkLocationPendulum0x200
.
AutoSize
=
true
;
this
.
checkLocationPendulum0x200
.
Location
=
new
System
.
Drawing
.
Point
(
144
,
56
);
this
.
checkLocationPendulum0x200
.
Name
=
"checkLocationPendulum0x200"
;
this
.
checkLocationPendulum0x200
.
Size
=
new
System
.
Drawing
.
Size
(
72
,
16
);
this
.
checkLocationPendulum0x200
.
TabIndex
=
14
;
this
.
checkLocationPendulum0x200
.
Text
=
"灵摆区域"
;
this
.
checkLocationPendulum0x200
.
UseVisualStyleBackColor
=
true
;
//
// PositionForm
//
this
.
AcceptButton
=
this
.
btnOK
;
this
.
AutoScaleDimensions
=
new
System
.
Drawing
.
SizeF
(
6F
,
12F
);
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
Font
;
this
.
CancelButton
=
this
.
btnCancel
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
358
,
131
);
this
.
Controls
.
Add
(
this
.
checkLocationPendulum0x200
);
this
.
Controls
.
Add
(
this
.
checkLocationFZone0x100
);
this
.
Controls
.
Add
(
this
.
checkLocationDeckShf0x20000
);
this
.
Controls
.
Add
(
this
.
checkLocationDeckbot0x10000
);
this
.
Controls
.
Add
(
this
.
checkMZoneAndSZone
);
this
.
Controls
.
Add
(
this
.
checkLocationOverlay0x80
);
this
.
Controls
.
Add
(
this
.
checkLocationExtra0x40
);
this
.
Controls
.
Add
(
this
.
checkLocationRemoved0x20
);
this
.
Controls
.
Add
(
this
.
checkLocationGrave0x10
);
this
.
Controls
.
Add
(
this
.
checkLocationSZone0x8
);
this
.
Controls
.
Add
(
this
.
checkLocationMZone0x4
);
this
.
Controls
.
Add
(
this
.
checkLocationHand0x2
);
this
.
Controls
.
Add
(
this
.
checkLocationDeck0x1
);
this
.
Controls
.
Add
(
this
.
btnCancel
);
this
.
Controls
.
Add
(
this
.
btnOK
);
this
.
FormBorderStyle
=
System
.
Windows
.
Forms
.
FormBorderStyle
.
FixedToolWindow
;
this
.
MaximizeBox
=
false
;
this
.
MinimizeBox
=
false
;
this
.
Name
=
"PositionForm"
;
this
.
StartPosition
=
System
.
Windows
.
Forms
.
FormStartPosition
.
CenterParent
;
this
.
Text
=
"位置设定"
;
this
.
TopMost
=
true
;
this
.
ResumeLayout
(
false
);
this
.
PerformLayout
();
}
#
endregion
private
System
.
Windows
.
Forms
.
Button
btnOK
;
private
System
.
Windows
.
Forms
.
Button
btnCancel
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationDeck0x1
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationHand0x2
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationMZone0x4
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationSZone0x8
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationGrave0x10
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationRemoved0x20
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationExtra0x40
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationOverlay0x80
;
private
System
.
Windows
.
Forms
.
CheckBox
checkMZoneAndSZone
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationDeckbot0x10000
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationDeckShf0x20000
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationFZone0x100
;
private
System
.
Windows
.
Forms
.
CheckBox
checkLocationPendulum0x200
;
}
}
\ No newline at end of file
DataEditorX/PositionForm.cs
0 → 100644
View file @
f538459d
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Data
;
using
System.Drawing
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
using
System.Windows.Forms
;
namespace
DataEditorX
{
public
partial
class
LocationForm
:
Form
{
public
LocationForm
()
{
this
.
InitializeComponent
();
}
private
void
checkLocationMZone0x4_CheckedChanged
(
object
sender
,
EventArgs
e
)
{
if
(!
noCheck
)
{
this
.
CheckOnField
();
}
}
private
void
CheckOnField
()
{
this
.
checkMZoneAndSZone
.
Checked
=
this
.
checkLocationMZone0x4
.
Checked
&&
this
.
checkLocationSZone0x8
.
Checked
;
}
private
void
checkLocationSZone0x8_CheckedChanged
(
object
sender
,
EventArgs
e
)
{
if
(!
noCheck
)
{
this
.
CheckOnField
();
}
}
bool
noCheck
=
false
;
private
void
checkMZoneAndSZone_CheckedChanged
(
object
sender
,
EventArgs
e
)
{
if
(
checkMZoneAndSZone
.
Checked
)
{
noCheck
=
true
;
checkLocationMZone0x4
.
Checked
=
true
;
checkLocationSZone0x8
.
Checked
=
true
;
noCheck
=
false
;
}
}
}
public
class
Location
{
public
int
LocationInt
;
enum
LocationStrings
{
LOCATION_DECK
=
0x01
,
LOCATION_HAND
=
0x02
,
LOCATION_MZONE
=
0x04
,
LOCATION_SZONE
=
0x08
,
LOCATION_GRAVE
=
0x10
,
LOCATION_REMOVED
=
0x20
,
LOCATION_EXTRA
=
0x40
,
LOCATION_OVERLAY
=
0x80
,
LOCATION_ONFIELD
=
0x0c
,
LOCATION_DECKBOT
=
0x10001
,
LOCATION_DECKSHF
=
0x20001
}
public
override
string
ToString
()
{
return
base
.
ToString
();
}
}
}
DataEditorX/PositionForm.resx
0 → 100644
View file @
f538459d
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema
id=
"root"
xmlns=
""
xmlns:xsd=
"http://www.w3.org/2001/XMLSchema"
xmlns:msdata=
"urn:schemas-microsoft-com:xml-msdata"
>
<xsd:import
namespace=
"http://www.w3.org/XML/1998/namespace"
/>
<xsd:element
name=
"root"
msdata:IsDataSet=
"true"
>
<xsd:complexType>
<xsd:choice
maxOccurs=
"unbounded"
>
<xsd:element
name=
"metadata"
>
<xsd:complexType>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
/>
</xsd:sequence>
<xsd:attribute
name=
"name"
use=
"required"
type=
"xsd:string"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
/>
<xsd:attribute
ref=
"xml:space"
/>
</xsd:complexType>
</xsd:element>
<xsd:element
name=
"assembly"
>
<xsd:complexType>
<xsd:attribute
name=
"alias"
type=
"xsd:string"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
/>
</xsd:complexType>
</xsd:element>
<xsd:element
name=
"data"
>
<xsd:complexType>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
<xsd:element
name=
"comment"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"2"
/>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
msdata:Ordinal=
"1"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
msdata:Ordinal=
"3"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
msdata:Ordinal=
"4"
/>
<xsd:attribute
ref=
"xml:space"
/>
</xsd:complexType>
</xsd:element>
<xsd:element
name=
"resheader"
>
<xsd:complexType>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader
name=
"resmimetype"
>
<value>
text/microsoft-resx
</value>
</resheader>
<resheader
name=
"version"
>
<value>
2.0
</value>
</resheader>
<resheader
name=
"reader"
>
<value>
System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
<resheader
name=
"writer"
>
<value>
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
</root>
\ No newline at end of file
DataEditorX/ResetForm.cs
View file @
f538459d
...
...
@@ -4,11 +4,7 @@ namespace DataEditorX
{
public
partial
class
ResetForm
:
Form
{
class
Position
{
}
class
Reset
public
class
Reset
{
}
...
...
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