Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
D
DataEditorX
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
聖園ミカ
DataEditorX
Commits
1e78c172
Commit
1e78c172
authored
Oct 27, 2014
by
keyongyu
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
2.2.6.1
parent
31899356
Changes
13
Show whitespace changes
Inline
Side-by-side
Showing
13 changed files
with
39 additions
and
57 deletions
+39
-57
DataEditorX/DataEditForm.Designer.cs
DataEditorX/DataEditForm.Designer.cs
+1
-1
DataEditorX/DataEditForm.cs
DataEditorX/DataEditForm.cs
+4
-4
DataEditorX/MainForm.cs
DataEditorX/MainForm.cs
+10
-24
DataEditorX/Properties/AssemblyInfo.cs
DataEditorX/Properties/AssemblyInfo.cs
+1
-1
DataEditorX/chinese/_functions.txt
DataEditorX/chinese/_functions.txt
+1
-1
DataEditorX/readme.txt
DataEditorX/readme.txt
+6
-5
DataEditorX/readme_en.txt
DataEditorX/readme_en.txt
+4
-7
win32/DataEditorX.exe
win32/DataEditorX.exe
+0
-0
win32/chinese/_functions.txt
win32/chinese/_functions.txt
+1
-1
win32/chinese/history.txt
win32/chinese/history.txt
+1
-1
win32/readme.txt
win32/readme.txt
+6
-5
win32/readme_en.txt
win32/readme_en.txt
+4
-7
win32/win32.zip
win32/win32.zip
+0
-0
No files found.
DataEditorX/DataEditForm.Designer.cs
View file @
1e78c172
...
...
@@ -499,7 +499,7 @@ private void InitializeComponent()
this
.
tb_edittext
.
ScrollBars
=
System
.
Windows
.
Forms
.
ScrollBars
.
Vertical
;
this
.
tb_edittext
.
Size
=
new
System
.
Drawing
.
Size
(
310
,
21
);
this
.
tb_edittext
.
TabIndex
=
4
;
this
.
tb_edittext
.
KeyPress
+=
new
System
.
Windows
.
Forms
.
KeyPressEventHandler
(
this
.
Tb_edittextKeyPress
);
this
.
tb_edittext
.
TextChanged
+=
new
System
.
EventHandler
(
this
.
Tb_edittextTextChanged
);
//
// lb_pleft_right
//
...
...
DataEditorX/DataEditForm.cs
View file @
1e78c172
...
...
@@ -1013,9 +1013,8 @@ void Lb_scripttextSelectedIndexChanged(object sender, EventArgs e)
}
//脚本文本
void
Tb_edittext
KeyPress
(
object
sender
,
KeyPress
EventArgs
e
)
void
Tb_edittext
TextChanged
(
object
sender
,
EventArgs
e
)
{
if
(
e
.
KeyChar
==(
char
)
Keys
.
Enter
)
Setscripttext
(
tb_edittext
.
Text
);
}
#
endregion
...
...
@@ -1568,5 +1567,6 @@ public void CompareCards(string cdbfile,bool checktext)
}
#
endregion
}
}
DataEditorX/MainForm.cs
View file @
1e78c172
...
...
@@ -596,24 +596,6 @@ string GetFunName(string str)
return
str
.
Substring
(
t
+
1
);
return
str
;
}
bool
isANSIChar
(
char
c
)
{
if
((
int
)
c
>
127
)
return
false
;
return
true
;
}
int
CheckReturn
(
char
[]
chars
,
int
index
,
int
MAX
)
{
int
k
=
0
;
for
(
k
=
0
;
k
<
MAX
;
k
++)
{
if
((
index
+
k
)<
chars
.
Length
){
if
(
chars
[
index
+
k
]==
'\n'
)
return
k
+
1
;
}
}
return
-
1
;
}
void
AddFuncTooltip
(
string
name
,
string
desc
)
{
if
(!
string
.
IsNullOrEmpty
(
name
))
...
...
@@ -624,11 +606,12 @@ void AddFuncTooltip(string name,string desc)
tooltipDic
.
Add
(
fname
,
desc
);
}
else
tooltipDic
[
fname
]
+=
Environment
.
NewLine
+
"●"
+
desc
;
tooltipDic
[
fname
]
+=
Environment
.
NewLine
+
Environment
.
NewLine
+
desc
;
}
}
#
endregion
#
region
constant
void
AddAutoMenuItem
(
List
<
AutocompleteItem
>
list
,
string
key
,
string
desc
)
{
bool
isExists
=
false
;
...
...
@@ -637,7 +620,8 @@ void AddAutoMenuItem(List<AutocompleteItem> list,string key,string desc)
if
(
ai
.
Text
==
key
)
{
isExists
=
true
;
ai
.
ToolTipText
+=
Environment
.
NewLine
+
desc
;
ai
.
ToolTipText
+=
Environment
.
NewLine
+
Environment
.
NewLine
+
desc
;
}
}
if
(!
isExists
){
...
...
@@ -647,12 +631,13 @@ void AddAutoMenuItem(List<AutocompleteItem> list,string key,string desc)
list
.
Add
(
aitem
);
}
}
#
region
constant
void
AddConToolTip
(
string
key
,
string
desc
)
{
AddAutoMenuItem
(
conList
,
key
,
desc
);
if
(
tooltipDic
.
ContainsKey
(
key
))
tooltipDic
[
key
]
+=
Environment
.
NewLine
+
desc
;
tooltipDic
[
key
]
+=
Environment
.
NewLine
+
Environment
.
NewLine
+
desc
;
else
tooltipDic
.
Add
(
key
,
desc
);
}
...
...
@@ -679,7 +664,8 @@ void AddConstant(string conlua)
AddConToolTip
(
k
,
desc
);
}
else
tooltipDic
[
k
]
+=
Environment
.
NewLine
+
desc
;
tooltipDic
[
k
]
+=
Environment
.
NewLine
+
Environment
.
NewLine
+
desc
;
}
}
}
...
...
DataEditorX/Properties/AssemblyInfo.cs
View file @
1e78c172
...
...
@@ -28,4 +28,4 @@
//
// You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below:
[
assembly
:
AssemblyVersion
(
"2.2.6.
0
"
)]
[
assembly
:
AssemblyVersion
(
"2.2.6.
1
"
)]
DataEditorX/chinese/_functions.txt
View file @
1e78c172
...
...
@@ -49,7 +49,7 @@ a与b的位异或
●void Card.AddTrapMonsterAttribute(Card c, int extra_type,int attribute,int race,int level,int atk,int def)
【新】为c添加陷阱怪物属性。
extra_type 额外卡片类型
void Card.AddTrapMonsterAttribute(Card c, bool is_effect)
●
void Card.AddTrapMonsterAttribute(Card c, bool is_effect)
【旧】为c添加陷阱怪物属性。is_effect=true表示视作效果怪物,否则视为通常怪物
注:陷阱怪物属性指的是同时作为怪物和陷阱,
并且额外使一个魔法陷阱的格子不能使用。
...
...
DataEditorX/readme.txt
View file @
1e78c172
...
...
@@ -20,13 +20,14 @@ DataEditorX.exe.config
<add key="language" value="english" />英文
★DataEditor:
1.脚本提示文字修改:点击列表,编辑文本,按Enter确定输入
。
2.攻击力为?,可以输入?,?,-2任意一个都可以
。
★文件夹pics和script和cdb所在文件夹一致。
★
卡片复制:
攻击力为?,可以输入?,?,-2任意一个都可以
。
文件夹pics和script和cdb所在文件夹一致
。
卡片复制:
替换复制:如果存在卡片,就用最新的替换
不替换复制:如果存在卡片,就跳过
★卡片搜索
卡片搜索
1.仅支持第一个系列名搜索,暂不支持P的刻度搜索
2.支持卡片名称,描述,规则,属性,等级,种族,卡片类型,效果类型,密码
3.ATK,DEF搜索:
...
...
DataEditorX/readme_en.txt
View file @
1e78c172
...
...
@@ -13,15 +13,13 @@ DataEditorX.exe.config
<add key="language" value="english" />
★DataEditor:
1.tips text:Click line and Edit,"Enter" save Edit.
2.Atk/Eef=? , input ? or -2 or ?
Foldet:
pics,script and cdb's folder is a same
1.Atk/Eef=? , input ? or -2 or ?
2.pics,script and cdb's folder is a same
Cards Copy:
3.
Cards Copy:
Replace:Yes:If exists then replace old /NO:If exists then ignore
Search Cards:
4.
Search Cards:
1.Search By setcode: only one
2.Search By Desc,Rule,attribute,level,race,card type,category
3.search By ATK/DEF:
...
...
@@ -36,7 +34,6 @@ Search Cards:
--alias = 10000000 card code: 10000000 card alias:10000000
--10000000<=code<=20000000 card code: 10000000 card alias:20000000
★Magic Set Editor 2
Download/Update:"Magic Set Editor 2/download.bat"
...
...
win32/DataEditorX.exe
View file @
1e78c172
No preview for this file type
win32/chinese/_functions.txt
View file @
1e78c172
...
...
@@ -49,7 +49,7 @@ a与b的位异或
●void Card.AddTrapMonsterAttribute(Card c, int extra_type,int attribute,int race,int level,int atk,int def)
【新】为c添加陷阱怪物属性。
extra_type 额外卡片类型
void Card.AddTrapMonsterAttribute(Card c, bool is_effect)
●
void Card.AddTrapMonsterAttribute(Card c, bool is_effect)
【旧】为c添加陷阱怪物属性。is_effect=true表示视作效果怪物,否则视为通常怪物
注:陷阱怪物属性指的是同时作为怪物和陷阱,
并且额外使一个魔法陷阱的格子不能使用。
...
...
win32/chinese/history.txt
View file @
1e78c172
# history
F:\games\ygopro\script\c33396948.lua
F:\games\ygopro\cards.cdb
F:\games\ygopro\script\c33396948.lua
F:\games\ygocore\script\c114932.lua
F:\games\ygocore\cards (2).cdb
F:\games\ygopro\script\c32864.lua
...
...
win32/readme.txt
View file @
1e78c172
...
...
@@ -20,13 +20,14 @@ DataEditorX.exe.config
<add key="language" value="english" />英文
★DataEditor:
1.脚本提示文字修改:点击列表,编辑文本,按Enter确定输入
。
2.攻击力为?,可以输入?,?,-2任意一个都可以
。
★文件夹pics和script和cdb所在文件夹一致。
★
卡片复制:
攻击力为?,可以输入?,?,-2任意一个都可以
。
文件夹pics和script和cdb所在文件夹一致
。
卡片复制:
替换复制:如果存在卡片,就用最新的替换
不替换复制:如果存在卡片,就跳过
★卡片搜索
卡片搜索
1.仅支持第一个系列名搜索,暂不支持P的刻度搜索
2.支持卡片名称,描述,规则,属性,等级,种族,卡片类型,效果类型,密码
3.ATK,DEF搜索:
...
...
win32/readme_en.txt
View file @
1e78c172
...
...
@@ -13,15 +13,13 @@ DataEditorX.exe.config
<add key="language" value="english" />
★DataEditor:
1.tips text:Click line and Edit,"Enter" save Edit.
2.Atk/Eef=? , input ? or -2 or ?
Foldet:
pics,script and cdb's folder is a same
1.Atk/Eef=? , input ? or -2 or ?
2.pics,script and cdb's folder is a same
Cards Copy:
3.
Cards Copy:
Replace:Yes:If exists then replace old /NO:If exists then ignore
Search Cards:
4.
Search Cards:
1.Search By setcode: only one
2.Search By Desc,Rule,attribute,level,race,card type,category
3.search By ATK/DEF:
...
...
@@ -36,7 +34,6 @@ Search Cards:
--alias = 10000000 card code: 10000000 card alias:10000000
--10000000<=code<=20000000 card code: 10000000 card alias:20000000
★Magic Set Editor 2
Download/Update:"Magic Set Editor 2/download.bat"
...
...
win32/win32.zip
View file @
1e78c172
No preview for this file type
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment